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Vintage Community Discussion / Casual Forum / Re: Anyone play Tribal on here?
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on: August 16, 2006, 04:21:03 pm
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from my limited knowledge of tribal I hear its a surprisingly dumb format usually dominated by humans>salvagers LED or something like shawman>tooth and nail. I'm not sure if you want to bring this deck there although Amby the meta is not as broken as the one my Friends have described on MODO.
From what they have been talking about it seems like the attack step should not be all too relevant as people just attempt to combo off anyways, using dorks as speed bumps and possibly combo parts.
Yeah I felt the same way before I played it. Here at this place they've pretty banned combo elements in order to promote creature interaction. So Salvagers and Tooth aren't allowed. And again it's a format in which lesser creature type wins lead to multiples of points compared to better types. It's surprisingly fun to think up little paths to victory with crappy creatures, or to play bad decks with synergy like all pro-red clerics or knights combined with boardsweeping red Slice and Dicey/Starstormy cards. Even if someone does come with combo that's what the red and counter in my deck is for so I'm not too worried. Just as examples the Salvagers and Tooth combos take a decent amount of land to pull off, more for Tooth, what ever happened to people playing counters?? I can't imagine playing a non-red/brown or non-combo deck that didn't have counters in it. That's just crazy.
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Vintage Community Discussion / Casual Forum / Re: Anyone play Tribal on here?
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on: August 15, 2006, 05:19:14 pm
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I really like the Coastal Piracy addition, maybe I can finagle some through cheap trade or something. ... I also love the Port idea but then again I have none so I'll have to add that to the list of trades. Yeah, I assumed "budget" was in terms of what you don't already have (the land base you originally suggested isn't exactly inexpensive), but as I don't know what you do or don't have, I just suggested whatever. Coastal Piracy is an uncommon in Masques, so you should be able to get them pretty cheap. Port is relatively expensive, though not nearly as much as in its T2 heyday. Yeah my bad, I pretty much have T1 cards. If it's a rare and was never playable in T1, odds are I don't have it. I guess the mana base is kinda misleading for a budget deck from the decklist, sorry bout that. I guess I'm not really looking to drop more than like 10-15 dollars here for extra cards. One more reason to play these Faeries since they'll only be a few dimes per. I went with Faerie Squadron because I thought it'd be a decent drop if the game lasted long enough, and more importantly it rounds out my creature base with 8 1-droppers instead of just the four. I figure that since my deck is so weak power wise I must be dropping a 1/1 flyer every game first turn to have a chance. As mentioned, they don't fly. Aether Vial is a good one drop though, and also helps to keep the Faeries flowing. I honestly just can't see Vial in here. There's no room. It's bad enough having to run 20 creatures in a deck, let alone Faeries, so I need the maximum number of slots open to cards that do stuff. I also don't see the advantage Vial gives me besides playing creatures at the end of my opponents turn. If i drop it turn 1 the next turn I'll drop a Faerie through it and just play another with my 2 land, the same result as if I played the 1-drop first turn anyway. I plan to exhaust all my mana in the early turns to drop guys as fast as possible anyways, I guess 3rd turn it may help by saving me a mana or two but...ah God why am I talking about Vial this much? Enough with Vial. Vial is used to get past counter and in this format I don't see that as a problem. You also think I should do away with the whole spot removal theory? You certainly don't need it to remove blockers, as Faeries fly. Keeping your opponent's dudes from killing you in the meantime is, however, useful. Turbulent Dreams fulfills this function in my version of the deck. Moat is also an idea. I'm not worried about removing blockers and I'm not too worried about being killed by quick aggro as most of these guys play slower decks. Like I said earlier it's the Wellwishers, the Lavamancers and other random good ability guys that all spell game over for me. I do like Vedalken Shackles, that card's a beast. Psionic Blast is soo sexy but alas I have none. Same with Firestorm, I would use Jitte and Sword but at this local place they are banned due to sweetness. I'm definitely willing to part with Standstill for something like MoM or Piracy. I actually wanted to use 4 Curiosity 4 MoM originally, and then dropped them for Piracies for lack of space. Standstill is also good, and has bonus synergy with Aether Vial and Faerie Conclave. If you're not using Piracies, I'd suggest dropping the Dreams, though, because I don't think the other options can draw enough cards to fuel it well. I rolled house last week with 4 Curiosity but I'm trying to get away from it. I also used Sigil of Sleep which turned out to be a house, I'm thinking though that Bolt/FireIce can handle what Sigil did last time and then some. I definitely need to find a median with Curiosit/Mom/Standstill and Piracy. Piracy seems to slow to me because once the fourth turn comes round odds are they have bigger, better and meaner cards than I do. I'm trying to play the role of sneaking in real quick and stealing games before they get a chance to do too much. I'll have to brush of a Conclave too for this one, can't skip on that. With only four one-drops that's a good idea, but with eight (Vial), I don't think they're necessary, and could get in the way. This is true. Oh that black list you submitted is nice, Pestilence oh Pestilence, I have most of the black knights so maybe I'll throw that together for when I'd had my fill of Faerie pounding. I guess I didn't directly say it before but I was trying to go with a not-so-common creature type like the few I mentioned in my first post Hi-Val. I'd run Wizzys and Elves all day but they only get you about half of the points that a Faerie or Spellshaper deck would award so I'm trying to stay away from them. Sort of the same with Clerics, Humans and Knights and all other established types. I just like the knight deck there cuz I have most of them sitting around so what the hell.
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Vintage Community Discussion / Casual Forum / Re: Anyone play Tribal on here?
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on: August 14, 2006, 10:14:01 pm
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Son of a B your right, stupid Faerie Squadron! Sea Sprite it is! There I go assuming again. How can a Faerie not have flying?!? That's like a ninja that can't slit someone's throat.
I'll have to brush of a Conclave too for this one, can't skip on that.
Keep in mind I'm not totally committed to Faeries, only about 70%. It seems that there are still plenty of cards waiting to abuse inferior cards in this type of play. There has to be a decent deck that can run Slice and Dices and Pyroclasms all day or Nauseas and Ostracizes. That's just the tip of the iceberg, I know. Man it's fun to be thinking up decks and playing again!
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Vintage Community Discussion / Casual Forum / Re: Anyone play Tribal on here?
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on: August 14, 2006, 09:42:19 pm
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I really like the Coastal Piracy addition, maybe I can finagle some through cheap trade or something.
I went with Faerie Squadron because I thought it'd be a decent drop if the game lasted long enough, and more importantly it rounds out my creature base with 8 1-droppers instead of just the four. I figure that since my deck is so weak power wise I must be dropping a 1/1 flyer every game first turn to have a chance.
You also think I should do away with the whole spot removal theory? I'm very partial to Fire/Ice as I've been in love with it since it's inception. But I suppose with enough card advantage through Piracy or MoM with sufficient counter back-up should be enough to overwhelm. I like the removal to deal with problems like Wellwisher, Grim Lavamancer, Timberwatch Elf, Spikeshot/Goblin Sharpshooter, etc. It seems that in this format there's plenty of random good utility creatures that cause problems if not immediately dealt with.
I'm definitely willing to part with Standstill for something like MoM or Piracy. I figured my typical goldfish would be...
Turn 1: 1-drop Faerie Turn 2: Cloud, Standstill Turn 3: Spot Removal/Drop lots of Faeries Turn 4: Turn 3 till game ends.
I also love the Port idea but then again I have none so I'll have to add that to the list of trades. Thanks for the input, I love the ideas and the other direction you're coming from. And I know about the green Faeries, they don't really bring anything to the table and if i keep them mono-blue I can splash red and play Forces/Mis-Ds easier. MMMk, it's late.
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Vintage Community Discussion / Casual Forum / Re: Black spot removal
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on: August 14, 2006, 06:39:35 pm
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Oh man my bad, sometimes I forget that people aren't necessarily talking about T1 all the time. But to my defense, why wouldn't they be? It's Magic's oldest and goldest greatest format. If you're talking random fun-time games I like your choice of Last Gasp, nice solid card. If you're going that route, how do you feel about Scent of Nightshade or Death Pulse? I especially like Death Pulse's versatility in a deck like yours. I may be the wrong guy for answering this casual question. I haven't touched a casual deck since super-fun T4 was introduced to us. That being said, I'd splash red and Agonizing Demise any who stand in the way of victory!
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Vintage Community Discussion / Casual Forum / Re: Black spot removal
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on: August 14, 2006, 05:09:25 pm
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It's hard to say which is the best but imho there are two creatures that draw the line in this pool and they are of course Dark Confidant and DSC. Mongrel negates half of these as well and MMage is MMage, but Confidant and DSC are played all over and they win lots and lots of games. Granted there are plenty of phenomenal creatures in Magic, but with the given cards below most of those great T1 creatures won't really cause problems except my two controls up above. Here's my very quick and to the point take on the problem. Last Gasp doesn't kill DSC Terror doesn't kill DSC or Confidant Dark Banishing doesn't kill DSC or Confidant and costs more than Terror Smother I like Smother...but it doesn't deal w/ DSC Sickening Shoal Not bad at all really, but no DSC Vicious Hunger It's hard to make a case for this in T1 compared to it's competitors Snuff Out 9 times out of 10 you're paying 4 life, which is fine, but there's better, oh yeah...no DSC Ghastly Demise Everybody loves this and it's a great Wish target but says 'Nay' to Confidants or DSC  Darkblast Like you said, highly situational and doesn't even think about DSC Lose Hope Darkblast is better So I'm left with Chainer's and Edict, both great cards. They will get the job done in most aggro matches as in today's T1 aggro decks every creature is good and worth killing except for in dumb Goblins in which that sucks you were dealt Goblins and Gay Fish in which removal isn't your gameplan. With these two cards one's drawback is the other's advantage, and vise versa. When I play magic, I usually don't play sorceries unless they're called Time Walk or Yawgmoth's Will and I'd rather just win then pay 7 for a flashback so my vote goes to Diabolic Edict FTW.
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Vintage Community Discussion / Casual Forum / Anyone play Tribal on here?
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on: August 13, 2006, 08:18:30 pm
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So a quick intro...I'm a straight T1 player by trade, I used to play pretty regularly in northeast Ohio a few years back with people like J. Stinnett, Tim and Jeff Wilson. I even went to a nice Mox Tourney in Columbus a few years ago ran by Steve that was a lot of fun, I believe Madness took home the mox that day, my only gripe is that it was an all-proxy which resulted in 75% of the players running Tog or Slaver. I want to say that was the first and last experience I had getting beat by the late Vintage Champ Chang Xiansheng. I'm going back home the weekend of the 24th when the Mox tourny is in Lakewood right in my backyard but I'm going to a cousin's wedding so unfortunately I can't make it. Anyways, I've since joined the Air Force and to make a long story short I've ended up here in Maryland where there is NO T1 scene around within a 2-hour drive. So after asking around I've found a store about 25 min. away that does Legacy Tribal of all themes. I'm too excited about this but I'm just desperate to play someone face-to-face instead of MWS nowadays so I'm at their mercy. I used to run fish back then and I'd like to say I ran it pretty well, hybrid-controlly-small aggro is definitely my playstyle. Anyways, so I'm rummaging through all my cards and the only decent cards I can find Tribal-wise are my ancient Sotari Monks and Priests from way back when. I would run the mono-white with Emperial Armor but I feel strange playing without FOW and Brainstorm so I splashed blue for card advantage and was on my way. Everything went well as expected, my only loss coming from my very first game against random.dec because since I thought this pile together so fast I forgot to include islands. I felt so dumb when I sacked the delta and searched for like 2 minutes looking for an island, I was forced to concede that game then won game 2 handily and then game 3 I drew 9 lands out of 14 cards so...yeah. So my very open-ended question is if any of you have some experience in playing Legacy Tribal and if so help me come up with a decent little budget deck. I refuse to spend amounts of money on anything that's not T1 or T4 so I'd like to play something that's cheap, uncommon and effective. After all my sifting I've narrowed it down to being biased towards Faeries, Cats, Slooooow Beasts, maybe Horrors and Spellshapers. The rule is that you have to have 1/3 of your deck be boys and it's league so the scoring system is kinda janky basically being such that if you play with an uncommon creature type you get more points than if you were playing and established type such as elves or gobs, etc. It seems that these types of decks are extremely weak to removal so I won't make the mistake of not rolling in next time with plenty. Swords and Sigil of Sleep were enough to get me by this time but I'd prefer a little more aggressive approach next time around. So that's it really, if anyone has any knowledge to lend that'd be great. I'll pop up my very budget tentative list I plan on rolling with next time for funs sake and we'll see if anything happens. Thanks. Faeries are So Gay
Beef 4 Cloud of Faeries 4 Faerie Squadron 4 Could Sprite 4 Surveilling Sprite 4 Thornwind Faeries
Draw/Counter 4 Standstill 4 Fire/Ice 4 FOW 2 Daze
Removal 4 Lightning Bolt
Lands 4 Volcanic Island 4 Mishra's Factory 4 Polluted Delta 2 Flooded Strand 3 Wasteland 1 Strip Mine 3 Island 1 Mountain
There it is in it's awesomeness. I know it looks like garbage but it's super budget and I'm not expecting to beat everyone, but it seems that with this I should be able to drop my hand and swing fast enough to hold off anything crazy long enough to 'beat' for 20. So like I said this is very tentative as I still other cards are just too good in this format like Ostracize, Control Magic and a bevy of others. So, I apologize if this post breaks any rules, I read over them before this but it's very possible I missed something. Thanks again.
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