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This is a build that I have been toying with that uses living wish to get whatever creature you need, however I think the deck should run some creatures maindeck because relying on only 4 fetches hampers the degeneracy and mana smoothing of my build of this deck, but it does usually goldfish turn 2 or 3, sometimes after aggressive mulliganing. Anyway heres the build:
Fling! Manabase: 4 Polluted Delta 2 Tundra 2 Bayou 2 Badlands 3 Tropical Island 3 Volcanic Island 1 Black Lotus 1 Mox Sapphire 1 Mox Ruby 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Sol Ring Draw 7 and brokenness: 1 Timetwister 1 Wheel of Fortune 1 Windfall 1 Memory Jar 1 Time Walk 4 Exploration 2 Helm of Awakening Combo: 4 Sneak Attack 1 Gratuitous Violence 1 Pandemonium 4 Academy Rector Utility: 4 Living Wish 1 Ancestral Recall 1 Mystical Tutor 1 Demonic Tutor 3 Intuition 4 Accumulated Knowledge 1 Darksteel Colossus 1 Moat
Sideboard 2 Havoc Demon 3 Darksteel Colossus 2 Reiver Demon 1 Tolarian Academy 1 Serra's Sanctum 2 Bloodfire Colossus 2 Dragon Mage 2 Dragon Tyrant
Manabase: The current manabase has been working for me pretty well, I only need 1 W source on the board to drop rector, if even that, however 3 sources of white mana allows me to hardcast the MD moat pretty consistently. The only problems I have with it are weakness to wastelands and nonbasic hate but hopefully I can win with the amount of acceleration I have before I can really be hampered by it.
Card Choices: This deck is pure combo, it goes out of the way to drop first turn sneak attack as quickly as possible and activate it to throw down rectors in order to fetch the gratuitous violence and pandemonium, then use Living wish to grab a tyrant and with those 2 enchantments in play usually wins as soon as he drops. I was originally useing Phage as a kill but apparently she is errata'ed so as to be an autoloss when used with sneak attack so I removed her.
Problems with the deck: No disruption or counter however since its reliant on enchantments stifle is the only thing besides a counter of sneak attack that ruins it. Another problem is the lack of MD threats and the reliance on Living Wish. Game 1 should usually be won based entirely on the fact that your opponent won't necessarily know to counter Living Wish. I'm sure there are others but I hope that you can get some other kinds of input and deck ideas from my build and perhaps this will develop into something tournament viable.
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