Show Posts
|
Pages: [1]
|
1
|
Eternal Formats / Creative / Re: [Budget] U/B/w Academy Rector-Tendrils
|
on: August 22, 2006, 05:48:18 pm
|
Seriously.
Diabolic Intent only costs one more mana than innocent blood and you get to tutor for a card on top of getting bargain. And it is definitely a budget card, you can get it from star city for $2.50
I know that. Only thing is, that if I get my Bargain to game, I don't need any tutors. Just draw 15, Play 3 or more rituals, other mana, Duress and Tendrils and draw 15 more. With Bargain it is actually really easy even to cast BFM without breaking a sweat and then hit for 50 with Tendrils. It is just insane getting so many cards and so much mana, Y-win and Duresses. I am also worried about situations when I need to give fast answers for threats and Diabolic Intent definetly is not an answer by itself. With Rector the Bargain is answer, which leads again to where I started. For now, the therapys are enough, because of the tutors and brainstorms. If I really need more outlets I will ask for help. For now, my main focus is how to go off fast enough with still some protection.
|
|
|
2
|
Eternal Formats / Creative / Re: [Budget] U/B/w Academy Rector-Tendrils
|
on: August 22, 2006, 05:31:10 pm
|
Thanks for all comments! I got to play against good control-slaver and it did as I expected. Out of 7 games, I won 2, either wasn't sideboarding, which could have given me more chances. While playing I made following: -1 Rector -1 Seat of Synod +1 Chrome Mox +1 LED It lowered my chances of getting Rector, but gave better results on about everything else. Mana Crypt comes in as soon as I get enough money for it.  Also, I got an idea of Dream Halls deck, that gets Halls with Rector, then plays tons of big draw spells and kills with Tendrils. If anyone has any suggestions for it, I'd appreciate. Illusions in main is bad idea, because playing 4 Tendrils is just better in every way. Better colour, no problems if I don't win on same turn. Reason I play combo is very simple: I like it. And I also happen to have quite a lot of cards for combo. In my opinion, Tendrils is the best combo when on budget, because it is possible to play 4 tendrils and a few tutors, so if first Tendrils hits only for 14, the next one is still easy to get and it has to have storm count only in 2 when casted. With 8 Rituals and a few other goodys they are really bound to come. I don't wanto to play Mox Diamond, because it is a 'win more' card in this deck. If I have drawn about 15 cards, I don't need one mana more. Been tested playing it and in over 20 games it never really helped me to win. If I need more outlets for Rector, I add Innocent Blood. It is good in killing Rector and it is good in killing just about everything that moves. It doesn't target and it doesn't destroy, so DSC, welder and some other toys = dead.
|
|
|
3
|
Eternal Formats / Creative / Re: [Budget] U/B/w Academy Rector-Tendrils
|
on: August 22, 2006, 04:36:33 am
|
Once with Bargain, it is almost too easy to win, I have never lost at that point. Just play couple of rituals, tutors, whatever and then cast Tendrils. If it doesn't kill, draw 10 cards more and it should do it. I have played this deck with LED and Mox Diamond, and they seem to do very little in helping the deck to go off and when I have the Bargain, they aren't so useful, because all I need is one ritual and Tendrils to get more life and cards. Also, 12 lands is not enough. My current 17 lands are giving me difficulties already, so when I need to tutor for Rector, it is not going to be enough. I will do some playtesting on following: 4x Academy Rector 1x Yawgmoth's Bargain 1x Necrpotence 3x Tendrils of Agony 4x Brainstorm 1x Mystical Tutor 1x Yawgmoth's Will 1x Vampiric Tutor 1x Demonic Tutor 3x Night's Whisper 4x Cabal Therapy 4x Duress 1x Tinker 1x Darksteel Colossus 1x Memory Jar 4x Cabal Ritual 4x Dark Ritual 1x Sol Ring 1x Lotus Petal 4x Polluted Delta 4x Bloodstained Mire 4x Scrubland 3x Underground Sea 4x Seat of Synod The deck is probably easier to go off, but it is easier do get hit by opponent disruption. I'll be back to tell what happens in semi-casual play.  The Illusions+Donate is probably going to fall from SB, any suggestions for replacements?
|
|
|
4
|
Eternal Formats / Creative / [Budget] U/B/w Academy Rector-Tendrils
|
on: August 21, 2006, 06:52:54 pm
|
Hi.
This is my first post to TMD, so sorry if I do something wrong. (I use Finnish guidelines for punctuation, so I might do a few errors.)
Anyway, to the point. I give first the decklist and then tell about local metagame and my choices.
--Mana--
4x Bloodstained Mire 4x Polluted Delta 4x Scrubland 3x Underground Sea 4x Cabal Ritual 4x Dark Ritual 1x Mana Vault 1x Sol Ring 1x Lotus Petal
--Kills--
4x Academy Rector 1x Yawgmoth's Bargain 3x Tendrils of Agony
(Secondary) 1x Tinker 1x Darksteel Colossus
--Disruption--
4x Cabal Therapy 4x Duress 2x Shadow of Doubt 2x Stifle
--Draw and stuff--
4x Brainstorm 1x Mystical Tutor 1x Yawgmoth's Will 1x Vampiric Tutor 1x Demonic Tutor 2x Promise of Power
--SB--
4x Tormod's Crypt 1x Seal of Cleansing 4x Disenchant 4x Donate 2x Illusions of Grandeur
The idea is to get Rector, sac it for Therapy, get Bargain, draw cards and kill with Tendrils. If things get bad, Tinker for DSC usually gives some more options.
Cards to include:
Shadow of Doubt: Nice, because of the hybrid cost. Replaces itself and kicks Intuition, fetchlands, Tutors, Rectors etc. No one really expects this one, so it is also a nice surprise.
Promise of Power: Can be a big creature or give 5 cards, which is usually enough to get away from any position. (5 cards for 5 life and 5 mana is better than, for example, 3 cards for 4 mana)
Stifle: Hits fetchlands, Worldgorger and storm effect.
Illusions + Donate on sb: If opponent hates Tendrils too much, deck can be something else. Also good against too aggressive Goblins or other weenies. Usually gives a nice surprise.
Cards not to include:
Necropotence: I don't need it. If i have mana for it, I usually have mana for Rector too, and with Rector I can get Bargain, which is better. I also need more than 7 cards for win, so I would be forced to keep either Will or Demonic Tutor.
P9: This is a budget deck and around here no proxies are allowed.
Local metagame: Lots of Worldgorgers around, about three of five players in tournaments have at least some P9 cards. Also some mono-blue controls, some aggros etc. Not much really tweaked decks. Only dectype that is almost certain to come cross is Worldgorger.
What to do for some decktypes:
Aggro: Just get away with speed or kill with DSC or Promise of Power.
Control: Discard + speed usually does it.
Dragon: Stifle, other disruption. Tormod's Crypt, + Disenchants from SB.
Other: Speed is quite good solution to almost everything. Some decks (like Bazaar of Wonders) goes down with DSC or Promise of Power.
What I'd like to include in deck: More food for Tinker. 5 Artifacts is a bit too little, 7 would be fine. Deck also sometimes gets stuck when drawing only mana and discard, it would be nice to fix.
|
|
|
|