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1  Eternal Formats / Creative / New Card Discussion: Surrakar Spellblade on: April 09, 2010, 06:42:00 am
Surrakar Spellblade
   1uu
Creature - Surrakar    Rare
Whenever you cast an instant or sorcery spell, you may put a charge counter on Surrakar Spellblade.
Whenever Surrakar Spellblade deals combat damage to a player, you may draw X cards, where X is equal to the number of charge counters on it.
   2/1

http://forums.mtgsalvation.com/attachment.php?attachmentid=104046&d=1270786189

Could this be Vintage viable, either in the Confidant slot in existing control decks or an entire new deck? The downside is that it most likely wont come down t1 unlike Bob and it needs to connect. Upside is that the effect can be much more powerful and increases over time. Thoughts?
2  Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays : Glorious Grow on: March 02, 2009, 07:21:55 am
deleted: nvm
3  Eternal Formats / Miscellaneous / Re: So Few Insane Plays - The Vintage Apocalypse: Demolition Slated For 6/20/08 on: June 20, 2008, 08:55:02 am
I would prefer to stay on topic.

The following comes from an outsider who mainly plays Legacy, so i might now have the full insight. I was drawn into Vintage about one year ago by one deck: Meandeck Gifts, because of its incredible namesake card and the possibilites it offers in vintage.
Unfortunatly Gifts became restricted and i kept watching the format, but was displeased with the unrestriction of Gush and the rise of Flash. Which has the following reason, there is no skill involved to win with these cards, this applys especially to Flash.
This might be a little bit over the top, but my point is that the restriction should consider the skill component more than anything else. Both Gifts and to a lesser degree Brainstorm require quit a bit of thinking, which is the most attractive thing about Vintage in my opinion. Tight play is rewarded concerning these cards and the Storm archytpe in genrel, which leads me to the 'unfun' argument. This applys most to Flash (and Trinisphere back in time), simply because it makes winning too easy. There is no skill involved to have a two card combination on your opening hand, your enemy will never have the feeling that he was outplayed by you.

There is no way to remove the dominace of blue over Vintage, which is in my opinion a good thing, because it allows the most interaction / complex plays most of the time. So why even bother and restrict the skill intensive cards like Gifts for something like Flash (which was corrected halfhearted now from my pov).
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