Show Posts
|
|
Pages: [1] 2
|
|
1
|
Eternal Formats / Creative / Re: UBw Deadfish (Discard)
|
on: May 24, 2007, 08:00:54 pm
|
|
While discard may be worthless against Ichorid, the deck can simply board into a playset of Yixlid Jailers for games 2 and 3. Yixlid Jailer and Umezawa's Jitte replace discard postboard. The deck gets access to 4 Yixlid Jailer and 3 Jotun Grunt for graveyard disruptiveness, which should be more than enough to handle Ichorid I would think.
The bustedness of FS Ichorid makes the black splash in U/W Fish for Yixlid Jailer alone a pretty good decision IMO.
Leyline of the Void is a fine option, but it requires that you have it in your opening hand, whereas Yixlid Jailer can be drawn into and cast much easier. Plus the fact that Leyline just sits there while Yixlid Jailer beats for 2.
|
|
|
|
|
2
|
Eternal Formats / Creative / Re: UBw Deadfish (Discard)
|
on: April 29, 2007, 01:44:50 am
|
3) Meandeck Gifts wins through playing early counters and then Giftsing EOT; Long wins by chaining together tutors or Draw-7s; Slaver wins by using incremental board advantage to build towards a Slaver lock or a huge Will
4) The one thing that stops all of these decks from 'going broken' in the first few turns is a lack of mana. Gifts without lands; Long without Rituals; Slaver sans Moxen; they are neutered. Wouldn't Duress + Therapy stop them from going broken in the first few turns too? I mean, if you pull out some accel or tutors or whatever it seems like you still slow them down and stop them from going broken for the first couple of turns. The main thing people have said about discard is that the opponent can recover from it. I still see Null Rod being bounceable, whereas with discard they need to topdeck a bomb. The discard isn't meant to knock them out of the game. It's simply meant to slow them down early on so they don't go broken. After that, I hope to overwhelm them with card quality/advantage while I'm smacking them in the face with guys. The clock in this deck isn't so bad when they don't have blockers and don't run much removal. The clock obviously isn't broken fast but the deck does pack quite a bit of disruption and the additional mana acceleration should help quite a bit too. I realize other Fish lists still run Moxes, but they typically run less and oftentimes shut their own mana down with cards like Null Rod. I renamed the title of the thread. I think Deadfish is suiting because the discard reminds me of Deadguy but the deck is Fish. It seems like everyone thinks the deck idea won't work. I made a few more changes though. I'd still like to work on the deck until I can eventually hammer out something good. If I have to revert back to Chalice and Null Rod I will, but I want to try some other things first. I had 1 extra card slot open and made a few changes: -1 Sage of Epityr -2 Swords to Plowhsares +1 Voidmage Prodigy +2 Counterspell +1 Chrome Mox I think 6 1cc creatures drop should satisfy the 4 Cabal Therapy and the deck already has plenty of cantrip/draw already (4 Brainstorm, 1 Ancestral, 1 Demonic, 4 Dark Confidant, and 3 Sage). I figured Swords was probably better in the sideboard. Chrome Mox ups my accel to 5 pieces, which should help me cast things a little faster. I'm hoping it can support Voidmage and Counterspell. Counterspell (and Force of Will) answers the topdecked bombs like Yawgmoth's Will and Gifts Ungiven and should be castable by the time I need it. Voidmage beats for 2 and gives me Counterspells #3+. If I hit the opponent early with discard and drop a couple beats, I should be in a strong position with them relying on the topdeck. With the amount of draw power and counters, I should be able to counter the bombs they topdeck. I'm not sure that this will work. This is simply theorized right now and I still need to playtest it more. Again, I'm not super talented in the ways of Vintage. I'd like to get to that point eventually as I like both of the Eternal formats. I'll keep testing this deck and hopefully I can end up with something that works well enough for me. I love Fish and I'd like to create something a little different than the norm and have it still perform well. This may not be possible. I'd still like to try. I appreciate all of the feedback so far, it has been very helpful with my tuning of the deck and my perception of the format.
|
|
|
|
|
3
|
Eternal Formats / Creative / Re: UBw Fish w/ out Chalice/Null Rod: The Evolution of Fish?
|
on: April 27, 2007, 08:46:01 pm
|
|
I appreciate all the feedback. It seems like the discard idea is being considered bad because of the opponent's ability to easily recover with cards like Yawgmoth's Will. I do run Jotun Grunt and Meddling Mage, but the opponent can still topdeck other cards. I really do like the idea, and I'll still try to test it when I have time... but by the sound of things, it's probably not going to work. At least I tried.
What about dropping 2 StP and 1 Cabal Therapy for 4 Chalice (since I had 1 open spot)? Do you think this would help make the deck more viable? I still think that the discard route is awesome for buying early tempo... maybe a faster clock would be a good idea (like Negator)?
|
|
|
|
|
4
|
Eternal Formats / Creative / Re: UBw Fish w/ out Chalice/Null Rod: The Evolution of Fish?
|
on: April 26, 2007, 08:39:37 pm
|
U/w uses tempo and bears in order to win the game, because the T1.5 concept of hand optimization and hand disruption don't work in T1; just cantripping and discarding the opponent's spells is a tempo black hole, and the opponent has the mana to just rip a card and win. Well, I won't disagree with you about whether or not it works in T1. That is why this thread is in the developmental forum. I'd like to tune the list and test it a bit. However, I'm not sure how spending very low amounts of mana (1cc discard, 1cc hand optimization) is going to be a serious black hole when I'm also packing 3 Moxes and 1 Lotus. As far as just ripping a card and winning: I wasn't aware that combo decks could go off on 1 card. If that's the case, I do have FoW and Meddling Mage to try and help me. Otherwise, it would seem that I would be pretty much screwed then. What kinda topdeck card will allow the opponent to completely recover and combo off? Yawg Will or Gifts or something?
|
|
|
|
|
5
|
Eternal Formats / Creative / Re: UBw Fish w/ out Chalice/Null Rod: The Evolution of Fish?
|
on: April 26, 2007, 07:56:04 pm
|
The goal here is that I want to "try" this concept because I think it has merit. I don't want to run Ancient Tomb and prison creatures, I want to try and run discard. I'm not saying that prison-style Fish is not effective. I'm saying that the intention of this thread is to focus on discard. The reason why the title of the thread is what it is... I did that to attract attention to the thread. I looked at a list on the UW Fish. Supposedly, two UW Fish lists with 4 Sage of Epityr and Stormscape Apprentices Top 8'd a 75 person event. Sage of Epityr does exactly what I want in this deck... it gives me library manipluation/consistency and a body to sac to Cabal Therapy all for a mere  . It's helping me keep my blue spell count up for FoW too. I'm not sure how a deck like Fish can be good in Vintage without cantrip or draw (like many UW lists). The deck doesn't run broken cards... it runs mediocre cards that have good synergy with one another, with certain cards being stronger in certain situations. Without draw, it seems like the deck would never have what it wanted. 4 Sage, 4 Brainstorm, 4 Confidant, 1 Recall, 1 Tutor makes for a very strong draw package if you ask me. I'm not trying to port Legacy Fish into Vintage Fish. I was playing with a UWb Null Rod Fish deck for a while in Vintage; my list is posted in the WUb Fish thread in the Open Forum. I simply wanted to try a different angle with the deck... which is to attack the opponent's hand rather than their manabase. That's the only goal of this deck... if the concept fails, then I'll scrap the decklist. It's a concept I've yet to see and it's a concept I'd like to try. I think it has alot of merit. Chalice of the Void conflicts with what this deck is designed to attack, which is the hand. The Prison elements and Chalice still attack the opponent's manabase. That is not the focus here. How does Fish go through troubles in casting creatures, exactly? I thought the format was mostly combo decks that don't care about me casting an Isamaru or a Sage of Epityr? I didn't think paying  or  for a creature and then sacrificing it to flash back Therapy was counter intuitive, especially since I'm running 4 1cc 1/1's and 18 creatures in total. Mesmeric Fiend isn't necessarily a bad idea, maybe I could try using it in combination with my other discard spells. I still want to use Cabal Therapy though. Ancient Tomb doesn't fit the mana curve of this deck at all. I'm not trying to up my manacurve to 3cc, I like it where it's at. 3c with Tombs would probably be difficult to pull off anyway. I appreciate the feedback but next time, please read the opening post. I don't want to change this into a different deck. I want to try and see if this idea is viable. If not, I'll scrap the deck. I have a feeling with a bit of tuning, this deck is going to be fairly strong.
|
|
|
|
|
6
|
Eternal Formats / Creative / Re: UBw Fish w/ out Chalice/Null Rod: The Evolution of Fish?
|
on: April 26, 2007, 01:44:49 pm
|
|
How about this?
U/B/w Fish
Lands (14) 4 Polluted Delta 2 Flooded Strand 3 Underground Sea 2 Tundra 1 Scrubland 1 Island 1 Swamp
Creatures (18) 4 Sage of Epityr 3 Isamaru, Hound of Konda 3 Jotun Grunt 4 Dark Confidant 4 Meddling Mage
Spells (27) 4 Brainstorm 1 Ancestral Recall 1 Time Walk 2 Echoing Truth 4 Force of Will 4 Duress 4 Cabal Therapy 1 Demonic Tutor 2 Swords to Plowshares 1 Black Lotus 1 Mox Sapphire 1 Mox Jet 1 Mox Pearl
That gives me 1 extra slot. Not sure whether it should be Misdirection, Strip Mine, StP, Echoing Truth, Ninja of the Deep Hours, Voidmage Prodigy, etc. I think I like this list alot. I'm not sure what the last card should be though.
|
|
|
|
|
7
|
Eternal Formats / Creative / Re: UBw Fish w/ out Chalice/Null Rod: The Evolution of Fish?
|
on: April 26, 2007, 01:13:54 pm
|
You need something a lot stronger than discard if the deck is going to cut the mana denial, and that isn't a good idea to begin with, considering that Stifle is the card that is holding this deck up against ETW. Well, I am running 3 Echoing Truth to answer EtW along with some additional draw and Demonic Tutor. I can sideboard Stifle. I still don't see how Wasteland and Null Rod is going to be more effective for me vs EtW than making the opponent discard a bunch of cards though... Maybe I should just cut the remaining 2 Serum Visions for Stifles then? Without a mana denial theme, Stifle just seems so narrow though (EtW or Tendrils), where Echoing Truth and discard seem so much broader. EDIT: Maybe Sage of Epityr instead of Serum Visions since it beats and can be sac'd to Therapy? That would give me room to cut a Lion or two.
|
|
|
|
|
8
|
Eternal Formats / Creative / Re: UBw Fish w/ out Chalice/Null Rod: The Evolution of Fish?
|
on: April 26, 2007, 12:28:31 pm
|
|
The problem I have with Kataki is that it attacks my own manabase since I'm running 3 Moxes and a Lotus. I'll test it eventually but it seems like it's going to hurt me more than it would help since this deck does not plan to attack the opponent's manabase at all.
See... I thought 18 mana sources might be viable. It might not be. Looking at the other Fish lists, everyone seems to be running 17-8 core lands/Moxes and then the additional 4-5 lands are Wastelands and a Strip Mine. It seems like this deck has the same amount of colored mana sources with less colorless destroy lands, which I don't see as being a huge problem to the manabase. Add to that fact that this deck has more cantrip and I don't see why the manabase would be any worse. However, I wasn't sure how much of an issue Wasteland was in this format. I'm going to tweak the deck to accomodate some basic lands... but I'm still not convinced that the deck needs to run more than 18 lands/Moxes.
The lone Strip Mine may be worth it here since I do run Demonic Tutor. Still though, I'm not sure how much 1 destroy land effect is really going to help out enough. It might be able to pick of a Bazaar or Workshop or something, but they will either play more or play other lands. Again, I'm not going to dismiss it before I test it. However, just because the deck name says Fish doesn't necessarily mean Strip Mine belongs in this list. I'm completely negating the mana denial route for the discard route. The concept may not be successful, but I'd like to try it. I think there is a good bit of synergy to be designed around the concept and I think it has potential.
Serum Visions may in fact be complete and total garbage. I still want to try it for a little bit and if it is in fact underwhelming, I'll gladly drop it for something else. I was just hoping that with such a low mana curve I could get away with casting cantrip without sacrificing my ability to cast other disruption spells or beatdown. It will keep my fueled better than simply running more disruption or beatdown though, because I've tested Legacy Fish thouroughly. It may not work in Vintage. It's the biggest eyesore on the list without a doubt and will probably end up being cut. I'm not sure that it being Sorcery speed is really the reason for why it would be bad in Vintage though... I'm not really running many other instants to stay untapped for. Most of my disruption is proactive (Duress, Therapy) and my creatures come down at Sorcery speed as well.
Fish may be better off sticking to U/W and going the mana denial route. I'm not here to try and dispute that. I'm simply attempting to see if the discard route works, and then ultimately see if it is any stronger than U/W or the other variants after a tuned list is made.
I appreciate the feedback, any and all feedback is important to me.
EDIT: To accomodate some basics, I'll try this:
-1 Tundra -1 Scrubland -1 Serum Visions +1 Island +1 Plains +1 Swamp
This gives me a total of 19 lands, which is theoretically more colored mana than the other Fish builds, and I'm not running Null Rod to neuter my Moxes like the other Fish builds. This gives me some defense against opposing Wastelands and Null Rods. I'm still running more draw effects than most other Fish builds too, which should make the manabase sound. Hopefully this configuration works. I'm down to only 19 blue spells but I think that should still support Force of Will.
|
|
|
|
|
9
|
Eternal Formats / Creative / UBw Deadfish (Discard)
|
on: April 26, 2007, 06:48:10 am
|
|
Before reading this, please be advised that I'm a Legacy player and not a Vintage player. I've fooled around with Vintage a bit and read a ton of articles on the subject of Vintage Fish. From my observations, it seems as though many people do not think Fish is viable due to combo evolving into decks that are far too powerful for Fish to contain. I came up with an idea that I thought could deserve some testing... rather than try to attack the manabase with Wasteland and Null Rod (or Chalice), why not just attack their hand?
From my experiences against Combo in Legacy, discard has always been a powerful disruption tool against all sorts of combo decks. Rather than trying to attack the manabase to slow down mana production, it seems like attacking the hand would be much stronger. It not only gets rid of accelerants like Mana Drain and Black Lotus, it also gets rid of tutors and other such cards.
Looking at the UW Fish decklists, I noticed a considerable amount of synergy between the 1 drop 2/x guys and Cabal Therapy. Duress + Cabal Therapy is a fairly strong combination on it's own... pack it with 1 drop guys to sac to Therapy, Meddling Mage to abuse the fact that you're looking at your opponent's hand frequently, and Force of Will... it seems like a strong disruption package if you ask me.
By skipping on the mana denial theme, the deck can run Moxes itself (which I realize Fish lists already do anyway) to power it out as well.
Anyways, this is what I came up with for now:
UBw Fish
Lands (14) 3 Flooded Strand 3 Polluted Delta 3 Tundra 3 Underground Sea 2 Scrubland
Creatures (17) 4 Savannah Lions 2 Isamaru, Hound of Konda 3 Jotun Grunt 4 Dark Confidant 4 Meddling Mage
Spells (29) 4 Brainstorm 3 Serum Visions 1 Ancestral Recall 1 Demonic Tutor 1 Time Walk 3 Echoing Truth 4 Force of Will 4 Duress 4 Cabal Therapy 1 Black Lotus 1 Mox Sapphire 1 Mox Jet 1 Mox Pearl
Again, I'm not a Vintage Guru so I'm sure that this decklist is extremely untuned. However, I think the concept is worth testing.
I'll explain some weird choices though.
I tried to make sure the manabase had 6 fetchlands to make Brainstorm effective and I think the manabase should be able to reliably produce all 3 colors. Including Moxes, I'm only running 18 lands. This may seem problematic but since my curve is low, I'm not running Wasteland, and since I run cantrip, I think this should be fine.
Serum Visions is a staple Legacy card for Fish decks that may be terrible in Vintage. However, I've always found cantrip to be essential in aggro/control decks. Not only does it allow the deck to run a lower land count, it helps you dig for relevant cards and get rid of bad ones (like excess lands). Since the deck doesn't win extremely fast like normal combo decks, it seems like fixing topdecks should still be good in Vintage. Fish runs alot of disruption but it wants to see specific disruption cards at specific times and the extra manipulation to find those disruption cards seems very useful. Since the deck runs Moxes on such a low curve, it seems as though the extra mana sources available would be perfect to spend on cantrip. Again, this may be terrible, I'm not a Vintage Guru.
I like the 4/2 split of the 2/x beaters better because of the Legendary-ness, others may agree or disagree.
I like Demonic Tutor since it grabs anything in the deck, whether it be Black Lotus, Ancestral Recall, Echoing Truth, or whatever.
I discussed Duress and Cabal Therapy in the intro, but I'll go over it a bit more. 1cc discard is effecient on the manacurve and rapes the opponent's hand. This seems like it would be very strong in the format.
I tossed in Echoing Truth because it's blue and I needed to up the blue count. These were originally StP's. I read somewhere that Truth is basically as good as StP in the format so that's why they are there. Would Chain of Vapor be better?
I originally had Stifle and cut it because I felt it was a bit narrow now that the deck doesn't rely on mana denial. Should I still maindeck it? Maybe sideboard?
Would a 1-of on Strip Mine be decent to tutor for with Demonic Tutor to deal with stuff like Bazaar maindeck? I'll probably run some Pithing Needle in the sideboard...
What about a 1-of on Misdirection? I've seen several people running 1 Misdirection in their Fish lists. I'm not entirely sure how strong it is, but is it worth adding?
That's all I have for now. Thanks for reading.
EDIT: After thinking about it, it seems like Ninja of the Deep Hours or even Curiosity could easily replace Serum Visions. I'm not sure how this would effect the low land count but it seems like it would be much stronger overall for the strategy of the deck.
-3 Serum Visions +2 Ninja of the Deep Hours +1 Misdirection
I'll try that out and see how it works.
EDIT 2: Nevermind... I think Ninja is actually slightly bad for the deck since it bounces guys back to my hand. It's sluggish on tempo in that aspect and clashes with the fact that I want to sac them to Therapy early game. I think the Confidant's themselves should be enough raw draw power to keep me fueled and the Serum Visions help me salvage mediocre or 1-land hands. I really wanna try Serum Visions before I dismiss it... it's probably bad in Vintage, but I still want to try it.
|
|
|
|
|
10
|
Vintage Community Discussion / Card Creation Forum / Re: Off-color Elemental Blasts
|
on: April 07, 2007, 07:08:24 pm
|
So now I've totally hijacked Hanni's suggestion for & EBs and turned it into a Green Enemy EB. Sorry Hanni. Is this enough to make a new topic? Nah that's fine you can leave it in this thread. This thread was suggested for the simple purpose of suggesting off-color EB's. There is already red and blue so I suggested white and black. Green is still off-color, so I have no problems with you guys suggesting it in this thread. Figure out what you want it to look like and I'll put it in the OP. Is everyone content on the current naming/wording of the current EB's I have posted in the OP?
|
|
|
|
|
14
|
Vintage Community Discussion / Card Creation Forum / Re: Off-color Elemental Blasts
|
on: April 03, 2007, 03:55:42 pm
|
|
I didn't mean to leave Corpse Splicer in there, I had copy pasted that from the rules sticky so that I could do the formatting correctly. I edited it out.
As far as the 4 blasts go... they actually are in line with the originals.
Pyroblast, Hydroblast -> Holyblast, Darkblast (which is already a card, so that's why I added the word elemental)
However, I do see your point that instead of Holy Elemental Blast, Holyblast would be more fitting. However, I'm not sure what word would best replace Dark if I were to keep that theme in tact. Evil maybe? Evilblast sounds kinda dumb though and Unholyblast seems a bit clunky...
|
|
|
|
|
15
|
Vintage Community Discussion / Card Creation Forum / Off-color Elemental Blasts
|
on: April 03, 2007, 01:25:58 pm
|
Black Elemental Blast  Instant Choose one - Counter target white spell; or destroy target white permanent. White Elemental Blast  Instant Choose one - Counter target black spell; or destroy target black permanent. --- Dark Elemental Blast  Instant Choose one - Counter target white spell; or destroy target permanent if it's white. Light Elemental Blast  Instant Choose one - Counter target black spell; or destroy target permanent if it's black. I have yet to come up with flavor text but I think it would interesting if Wizards were to print these since they color shifted a few spells in the last set.
|
|
|
|
|
16
|
Eternal Formats / Miscellaneous / Re: UW FISH: Teh Primer!
|
on: March 31, 2007, 11:45:08 pm
|
Fish seeks to create a gamestate that is somewhat favorable, then maintain a favorable position over a handful of turns. No single card is going to offer as much power and consistency in that area as Standstill does.
I think Dark Confidant offers as much power and consistency as Standstill does, simply because it's far less situational and it beats for 2 while it's at it.
|
|
|
|
|
17
|
Eternal Formats / Miscellaneous / Re: Why are Fish decks not winning tournaments?
|
on: March 31, 2007, 11:40:51 pm
|
|
Last time I checked, Fish was a hybrid of aggro and control...
I also don't understand how the win conditions are terrible. Vintage isn't really an aggro format so guys like Grunt become a 5 turn clocks, etc. This isn't so bad when you consider most of the deck is disruption or utility of some kind. I also believe Fish has alot of synergy just like every other good deck. It's not even lacking in power... it has 2 Moxes, Lotus, Recall, and Time Walk... so what's so lacking? Most of the disruption is pretty vague in that it hits alot of decks so I'm not quite sure why it would suck against a varied field. I do agree that it's not going to be favorable against everything but I think the deck can do very well with a competent pilot.
However, I'm not a guru on Vintage so take my opinion for what it's worth. I do tend to agree and side with Feinstein on this one though... I love me some Fish, mmm mmm.
|
|
|
|
|
18
|
Eternal Formats / Miscellaneous / Re: WUb Fish: Deck Discussion
|
on: March 29, 2007, 05:57:27 am
|
|
I'm gonna stick with 21 mana sources for now and if I find it not working, I'll change it later.
I like Null Rod over Chalice because the only thing I can set Chalice to is 0, which doesn't stop moxes if I don't drop it 1st turn. Null Rod works whenever I draw into it. The reason I only run 3 is because multiples are usually deadweight and I somewhat treat Kataki as Null Rod #4. Chalice at 1 shuts off too many of my spells for me to want to drop it at 1 and I hate Vial in aggro/control Fish builds (14 creatures + Vial doesn't seem so hot).
The reason I like StP is because in my local Vintage meta, there is alot of targets for StP that need answered with a 1cc spot removal card (with 2cc being too slow). Worldgorger, etc. 3 StP maindeck with 1 StP and 2 Truth sideboard seems good enough and I'll tune the list after a few local tournaments to what works best there. I don't really plan on playing Vintage that much, at least not right now.
I don't think Negator would be so hot since my meta has Ichorid, Affinity, and a few other strategies involving aggro (I think).
I like Daze alot because it's a free countermagic spell and it helps me match the speed of some of the format. Early game (turn 1 and 2), my opponent's tend to curve out alot and I tend to be tapped out alot. It's not always going to be effective, but it's game saving sometimes. Not only that, but it works well when played into the mana denial theme of Null Rod and Wasteland. If I find myself wishing I had something else in there place, I'll drop them. For now, I like the Dazes.
|
|
|
|
|
19
|
Eternal Formats / Miscellaneous / Re: WUb Fish: Deck Discussion
|
on: March 28, 2007, 02:24:05 pm
|
|
I normally play Legacy and I found a local card shop that does Legacy, but they rotate with Vintage every other Saturday, so I decided to port my Legacy UWb Fish to Vintage. This is what I will be running at the next local Vintage tournament:
UWb Fish
Lands (18) 4 Flooded Strand 2 Polluted Delta 3 Tundra 2 Underground Sea 1 Scrubland 1 Island 1 Plains 1 Strip Mine 3 Wasteland
Creatures (14) 2 Isamaru, Hound of Konda 3 Jotun Grunt 1 Kataki, War's Wage 4 Dark Confidant 4 Meddling Mage
Spells (28) 4 Brainstorm 1 Ancestral Recall 1 Time Walk 3 Stifle 3 Daze 4 Force of Will 3 Swords to Plowshares 3 Duress 3 Null Rod 1 Black Lotus 1 Mox Sapphire 1 Mox Pearl
Sideboard (15) 2 Echoing Truth 1 Swords to Plowshares 3 Orim's Chant 1 Kataki, War's Wage 2 Seal of Cleansing 2 Serenity 1 Duress 3 Umezawa's Jitte
|
|
|
|
|
22
|
Eternal Formats / Miscellaneous / Re: Tempo and magic theory
|
on: February 07, 2007, 08:14:46 pm
|
Brainstorm is used this way in the early game to fix mana and curve out, but afterwards it really does net card advantage - the often used expression for this is 'shuffling away dead cards.' But this would just be considered virtual card advantage.
I always thought 'virtual card advantage' was card advantage that perpetuates itself over time... like Umezawa's Jitte or Engineered Plague. Shuffling away dead cards with Brainstorm sounds to me like regular card advantage, which is different from the early game mana fix which would simply be card quality.
|
|
|
|
|
28
|
Vintage Community Discussion / Card Creation Forum / Hanni, Fish Overlord
|
on: October 11, 2006, 05:51:09 pm
|
|
Hanni, Fish Overlord UWB Legendary Creature - Fish U: Counter target spell unless target opponent pays 1 (Play this ability only once per turn). W: Tap target creature (Play this ability only once per turn). B: Target opponent discards a card (Play this ability as a sorcery and only once per turn). 3/3 What's that smell?
|
|
|
|
|
29
|
Vintage Community Discussion / Non-Vintage / Re: [Report] SCG Duel for Duals Oct 7th and 8th
|
on: October 11, 2006, 12:18:05 pm
|
|
I don't think that my deck land screwed me because of the difference between 17 and 18 land, I think it was due to my poor shuffling (as I said, I don't play much IRL magic, it's mostly on MWS). Same games I was heavily flooded, other games I was land screwed. On average, I've never had a problem with the 17 land count and I never really felt a difference when I switched over from 18 to 17. I'll keep it in mind during testing, though I think the 17 land count should be fine.
As far as Solidarity goes, I boarded out 4 StP for 3 Needle and 1 Jitte. I named fetchlands with Needle to try and slow down their mana development and I used Jitte to increase my clock when applicable. (Check out my report for the Solidarity matchup Day 2 Game 3, I used both Needle and Jitte during Game 3).
|
|
|
|
|
30
|
Vintage Community Discussion / Non-Vintage / Re: [Report] SCG Duel for Duals Oct 7th and 8th
|
on: October 11, 2006, 11:18:12 am
|
|
I know how to play against Solidarity, I just had a few misplays against Gearheart game 1. I played my Grunts too early, because I was hoping it would stall him from going off long enough until I could draw some aggro. This weakened my clock considerably. I also should have Forced his High Tide but I waited for the Reset, which I Forced and he responded to it with Reset, which I Forced and he responded to it with Reset. Triple Reset wasn't something I was expecting, maybe double, but not triple. Another thing about game 1 was my serious land flood, my deck has no use for 6+ lands unless I have Azorius Guildmage out and I'm facing aggro.
Regardless, I still know how to play the Tide matchup. There's not much to it. You want to put on a clock as soon as possible. If you have no clock, they have all the time in the world to set up. You want to keep them from going off, which can be done with Duress or Meddling Mage naming High Tide. Once they combo off, you want to fizzle them by countering the High Tide or Reset, or by countering their flashbacked Flash of Insight or Stroke of Genius (casting it on themselves). Sometimes, countering a Meditate can fizzle them too. Some of the decisions are more about luck and timing rather than playskill (when it comes to what to counter), but attacking their mana development is usually the best way to go. Pithing Needle on fetchlands is great out of the board (not as good as Stifle, but Pithing Needle is more useful in other matchups). I bring in 3 Needles and 1 Jitte in place of 4 StP... the extra Jitte helps me put on a faster clock if I don't draw into multiple aggro threats early on.
I've tested the Tide matchup enough. I know for a great certainty that my deck has a 70/30 or better matchup against it preboard and postboard. The only reason the matchup isn't 100/0 is because my deck can occasionally get land screwed or land flooded, and sometimes they can combo out before I draw into any disruption. It's still a 70/30 matchup and it's a matchup the deck should win 7 games out of 10.
My play mistake against Gearheart (the whole RFG thing) shouldn't discredit this decks matchup against Solidarity in the least. I won't be making mistakes like that anymore at future events and you can all expect me to 2-0 Solidarity the next time I play against it.
|
|
|
|
|