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1  Eternal Formats / Miscellaneous / Re: R/G Beatz - viable or not on: March 01, 2007, 03:15:00 pm
I would play Dead/Gone. It's never useless like Meekstone can be at times.
Don't forget about something vs. Empty the Warrens for your sb. Slice and Dice was mentioned before and I think Warrens is popular enough now to include it.
Grunts can be a real pain, I was thinking maybe using Pyrokinesis (that's the red pitch card right?) for extra hate against them in the side.
A Chalice set on one really hurts this deck, do you think Shattering Spree is also needed (or maybe even Meltdown)
And I would use the new Green Seal of Cleansing over Naturalize.
That's a very good shell for the deck Ryan, I'm going to work off that and see what else we have missed.
2  Eternal Formats / Miscellaneous / Re: R/G Beatz - viable or not on: January 26, 2007, 11:42:45 am
Elephant grass! I like that!
That's what I like about R/G, weirdo sideboard cards that come out of nowhere!

Yeah I agree Pillar isn't as useful anymore, I used to run them maindeck but now I am doubtful about them all together. They help but maybe 2 in the side would only be needed.

Well I'm starting a basic list for my new r/g version
I have this so far

4x Grim Lavamancers
4x Kird Apes
4x Gorilla Shaman
4x Magma Jet (or Dead/Gone)
3x Null Rod
4x River Boa (maybe Wild Mongrel)
3x Root Maze

plus the basic Wooded Foothills, Wastelands, Strip Mine Etc.
Still debating on Rancor or Keen Sense as well
Any other thoughts about hat should go in?


Elephant Grass! Genius!
3  Eternal Formats / Miscellaneous / Re: R/G Beatz - viable or not on: January 25, 2007, 01:26:30 pm
I like Shattering Spree alot as well, I'm not a fan of TinStreet Hooligan. I mean it's no different than Viridian Shaman and those aren't played alot.
Tormod's Crypts are great but I don't ever play them main board especially with Null Rod in my maindeck. And against things like Fish, Crypt is a dead card. Root Maze takes care of Dragon all by itself so Crypt isn't needed there (Someone ALWAYS plays Dragon). That new Ichorid thing has a few ways to stop Crypt (Pithing Needle, Ancient Grudge).
Though it's still a good card for alot of the field.
Speaking of Ichorid, does anyone have any other good sideboard cards for it (Besides Crypt that is). That is also gaining popularity like Empty the Warrens.

4  Vintage Community Discussion / Casual Forum / Re: Born again magic player looking for suggestions on: January 25, 2007, 11:27:25 am
I play alot of multiplayer (mostly 3-4 person groups)
Two of us play in tourney's and two don't. So we have a VARIETY of decks running around.
The most successful strategies with a mix of decks from my experience have been:
Reanimator (Angel of Despair, Akroma, Simic Sky Swallower, Kokusho seem to work the best)
Global Enchantment Based Decks (Seismic Assualt, Astral Slide)
Mono Blue (Mostly with Melouku)
Welder/Artifact type decks (Affinity included)
Mass Creature Destruction (Like Mono Black Control)
Those seem to win the most in our group,
usual combo decks like Alluren never last again past the first game. Once the surprise is gone then they kill you quickly.
Decks like Golbins run out of steam to quick and you end up with no hand and no creatures after an untimely Mutilate.
5  Eternal Formats / Miscellaneous / Re: R/G Beatz - viable or not on: January 25, 2007, 10:50:11 am
Slice and Dice seems like a good call, yes it may pop your Gorilla Shaman but by then they should have served their purpose. But what if you're playing with River Boas, then you need the mana to Slice and Dice AND regenerate.
Is Pyrostatic Pillar not enough to stop storm based combos like Empty the Warrens?

Keen Sense looks good but would you play them over Rancor, a Rancored River Boa goes a long way. I wouldn't play both Keen Sense and Rancor. But R/G could really use that card draw.
6  Eternal Formats / Miscellaneous / Re: R/G Beatz - viable or not on: January 24, 2007, 04:46:16 pm
Utopia vow! LOL Now that would be something crazy. Absolute genius!
But I am digging the idea of Dead/Gone. That could be a definite solution, I'll have to try it.

I just got a set of Artifact Mutations (I always played Naturalize in the side) so I'm psyched to have them at my disposal now.
I've also never been a fan of Goblin Welder in a beatdown deck, mostly because you have to tap it.
I'd rather run Gorilla Shaman, it may not destroy a DSC but it's a much better option because it can pop a few things and attack. I saw  early lists of TMWA with Goblin Vandals, would those be better than Gorilla Shaman? Curious why that was the choice over Shaman.

And I totally agree with 3 maindeck Null Rods (that's what I run, though I don't have a fourth yet) but I do seem to side them out alot. Root Maze is great too. I was running 4 when there was a large amount of Dragon abound but that doesn't seem to be the case anymore. I'm thinking of cutting to three because unless I'm playing Mongrel they are useless in my hand.
Do you play any Pyroblasts or REB in the main? I always seem to need them when I have them in the side and when I play them main they are useless! Could just be coincidence.

7  Eternal Formats / Miscellaneous / Re: R/G Beatz on: January 24, 2007, 02:58:12 pm
This is the most recent thread on this deck so I decided to post here, this is also my first post on TMD. Applause all around. I've had the most success in Vintage with R/G, I tried to switch over to Hide/Seek Fish or a variation of TMWA but the deck didn't fit well with my playing style and suffice to say I was dropping by the third round in the last two events I attended.  Now I know R/G isn't a tier 1 deck  but I enjoy the rogue factor of it and it seems to be the deck I have done the best with. So I'm going to stick with it, besides I don't plan on winning Waterbury anytime soon but I'd like to be at least competitive till the 5th round or so.
Anyway I'm looking for some new options and solutions to various problems I have enountered with the deck. Specifically the dreaded Darksteel Colossus, I have lost more games to just him than anything else. If I can't REB the Tinker then it's game over everytime!  If I can find a way to deal with Colossus than the solution could also work against Sundering Titan which is also a thorn in my side. The last time I played R/G I ran Splinter in the side. I thought it was a genius solution, problem is having 4 mana and, especially 2 green, was difficult. Not to mention FoW backup for the Colossus. It just didn't work out, it did however work great against Chalice. But it's just to expensive.
I have been looking for an option without having to splash another color and making the deck more vunerable to Wastelands. The only thing I have come up with (and this is very Janky but might be a viable solution) is Elvish Archer. I know you're saying "WTF? This guy is a moron!" but hear me out. With Root Mazes in the deck (which we all know are fantastic vs. moxes, Dragon, etc.) the Colossus or Titan come into play tapped. And then you can make them never untap again with the Archer. Yes Janky, but I haven't found another solution! Does anyone have any ideas!?

Another problem I found is people playing AROUND Hidden Gibbons. Some decks just dont seem to be threatened the 4/4. Plus with Jotun Grunt around people are more prepared for a creature that size.  What's a good replacement if any?

Thanks
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