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1  Eternal Formats / Creative / Dark Depths Hexmage Rounding Out on: July 18, 2013, 05:54:58 pm
I am most of the away through making this deck, and I need help rounding out the last few cards.

If I counted right, it needs 4 cards, and a sideboard (where I need a lot of help)

Urborg and fetch lands are obvious choices. Anything else?

Thanks guys

4 x Dark Depths
4 x Vampire Hexmage

4 x Hymn to Tourach
4 x Duress
1 x Thoughtseize

4 x Force of will
4 x Mental Misstep

3 x Pithing needle

4 x Underground Sea
4 x DarkRitual
4 x Polluted Delta
3 x Swamp
Lotus petal
Mox Jet
Mox Sapphire
Black Lotus
Lotus Petal

Vampiric tutor
Demonic tutor
Imperial seal
Ancestral recall
Time walk
Brainstorm
Necropotence
Yawgmoths will


2  Eternal Formats / Creative / Blue Black Discard Control on: May 09, 2011, 11:28:28 am
I've been playing this deck for a while with mixed success.

Here's some useful info:

It dies to creature-based decks unless it can discard or counter most of them.
It really doesn't seem to care much which of the main vintage decks it plays against, as long as it casts Hymn to Tourach early.
Yawg Will = Win even if it doesn't do anything.
Null Rod is not going anywhere.
Vampire Hexmage is there for Planeswalkers more than anything else. Dark Depths is kind of a bonus.



Mana:
4 x Underground Sea
4 x Polluted Delta
4 x Dark Ritual
2 x Flooded Strand
1 x Bloodstained Mire
1 x Urborg, Tomb of Yawgmoth
1 x Island
1 x Swamp
1 x Mox Sapphire
1 x Mox Jet
1 x Black Lotus
1 x Lotus Petal


Spells:

4 x Force of Will
4 x Mana Drain
1 x Ancestral Recall
1 x Time Walk
1 x Brainstorm
1 x Hurkyll’s Recall

4 x Hymn to Tourach
4 x Duress
2 x Thoughtseize
1 x Vampiric Tutor
1 x Demonic Tutor
1 x Yawgmoth’s Will


Permanents:
1 x Necropotence
3 x Null Rod
1 x Pithing Needle
1 x Dark Depths



Creatures:
3 x Dimir Cutpurse
2 x Augury Adept
2 x Vampire Hexmage

Sideboard:
4 x Leyline of the Void
2 x Bojuka Bog
2 x Damnation
2 x Vampire Hexmage
1 x Echoing Truth
1 x Hurkyll’s Recall
1 x Pithing Needle
1 x Dark Depths
1 x Dimir Cutpurse
3  Eternal Formats / Creative / [Deck Improvement] Vintage Discard on: February 27, 2010, 01:50:36 am
I'm playing in New England, if that affects anything.

The basic idea here is instead of waiting to disrupt plays, what if I just take them away.
I plan to keep the 4 x Hymn to Tourach in there, so start from there.

Suggestions are welcome.


4 x Force of Will
4 x Mana Drain
2 x Counterspell

4 x Hymn to Tourach
3 x Duress
2 x Thoughtseize

3 x Tombstalker
2 x Dimir Cutpurse

1 x Time Walk
1 x Imperial Seal
1 x Demonic Tutor
1 x Vampiric Tutor
1 x Ancestral Recall
1 x Brainstorm

3 x Null Rod
2 x Pithing Needle
2 x Echoing Truth
1 x Tendrils of Agony

Mana  (22)
3 x Dark Ritual
1 x Mox Jet
1 x Mox Sapphire
1 x Black Lotus
4 x Underground Sea
4 x Polluted Delta
2 x Flooded Strand
3 x Swamp
3 x Island


Sideboard

3 x Engineered plague
2 x Yixlid Jailer
4 x Damnation
4 x Leyline of the Void
1 x Planar Void
1 x Hurkyll’s Recall
4  Eternal Formats / Creative / Re: U/B control, but not quite Tezz on: August 07, 2009, 09:20:39 am
I'm trying to create a similar version of this deck, basically designed around getting in the way of a lot of important Vintage Cards. Its started as U/W control, but that became less than viable.

Here's a partial list:

3 x Null Rod
3 x Duress
4 x Hymn to Tourac
3 x Thoughtseize
2 x Dark Confidant
2 x Dimir Cutpurse
4 x Mana Drain
4 x Counterspell
3 x Pithing Needle
3 x Meddling Mage
1 x Demonic tutor
1 x Vampiric Tutor
1 x Imperial Seal


Staples are in there
5  Eternal Formats / Creative / [Deck] U/W K.I.S.S. on: August 02, 2008, 02:40:18 am
This deck needs some improvement or input from the Matgic community. The build tests fine, but it really needs to be ready for Goblin Welder decks as well as anything that runs a whole lotta artifacts.

Spells:

4 x Counterspell
4 x Force of Will
2 x Swords to Plowshares
1 x Cryptic Command
1 x Merchant Scroll
1 x Echoing Truth
1 x Repeal
1 x Brainstorm
1 x Time Walk
1 x Ancestral Recall
1 x Balance

Creatures:

4 x Augury Adept
4 x Ophidian
3 x Jotun Grunt
3 x Meddling Mage
2 x Exalted Angel

Enchantments:

2 x Zur’s Weirding


Mana:

5 x Moxen
1 x Black Lotus
1 X Strip Mine
4 X Tundra
4 X Flooded Strand
2 X Polluted Delta
3 X Plains
4 X Island

Sideboard:

4 x Null Rod
4 X Leyline of the Void
2 X Trickbind
2 X Kataki, War’s Rage
3 x Pithing Needle

The basic idea is to put out Zur's Weirding and anything that gains me life and/or cards. Basically, I smash, and my opponent never draws again.

A Mana Drain or Two probably goes in there somewhere.

I could use suggestions on where to bring this deck.
6  Vintage Community Discussion / Non-Vintage / Re: Where Does Everyone Play? on: August 11, 2007, 06:04:48 pm
THE WIZARD'S DUEL
675 Centre St
Brockton, MA 02302

(508) 584-9572

Legacy Noon on Saturdays. 15 proxies

Just get off 24 at Route 123 East and stay on 123 through Brockton. It will be on your right. If you hit Wal Mart in Abington, you've gone too far.

Really cool place. Just make sure you keep your cool. If you're not the kind of person with whom people can have fun playing Magic, don't bother coming. You all know the type of person I'm talking about. Let's try to give this place some good business.
7  Vintage Community Discussion / Non-Vintage / Re: [Poll] Type 1.5 In Hadley on: June 26, 2007, 01:47:40 am
I am usually bouncing between Hadley and Boston. I would definately be interested, and I could pass the word around to some people in the Boston area about tournaments in Hadley. This would be at x9, correct?
8  Vintage Community Discussion / Rules Q&A / Humility and everything else on: January 13, 2007, 12:14:51 am
I am receiving conflicting reports as to the power of humilty. Some people are saying that timestamping is gone, and others have other ideas. I am not worried about opalesence

I'm just on this:

What happens if humility come into play while there is a crusade in place? Is it the same as if crusade comes after humility?

When do +1/+1 counters get counted?

When do Creature Enchantments get counted.

Does Glorious Anthem have any point in a deck running humility? If so, explain what I would need to do in order to have it be useful.

thanks

9  Vintage Community Discussion / Rules Q&A / Re: Suspend and Teferi on: January 13, 2007, 12:08:22 am
The spell cannot go off, and you will never again have a chance to resolve the spell. It remains removed from the game until the game is over. This pretty much ruins the day of any opponent waiting for Ancestral Visions to resolve.
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