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Eternal Formats / Northeast U.S. / Re: Northeast Vintage Series - Top Deck Games - Mar 10th, $1,000 in prizes!
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on: February 23, 2012, 06:32:39 pm
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You guys might thank that Shops are the dark side, but you're wrong. That title definitely belongs to Bazaars. And no, I haven't gone over to the dark side of the force.
I'd much rather they restrict Workshop than Bazaar. It's certainly more fun to blow out people with hate cards than to discard a card every turn as I eat 5-15. The control player hates Workshop and the Workshop player hates Dredge. What a shock.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: New York Northeast Vintage I
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on: January 30, 2012, 01:34:55 pm
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Spoiler Alert: Round 3 is me vs Mark Hornung. Variance ensues. Also, since there is some audio in the other games, you may get to hear Mark mock my unique approach to Magic.
Sorry this took so long but with my girlfriend moving to Los Angeles this past week I spent virtually all of my free time with her and not in front of my computer editing video. Of course, on the bright side, now that she's on the other side of the country pursuing her dream of "not having to put up with living in new york city for like a year or two" I'll have way more time to get this done and maybe even make it look professional or something. In the meantime, both games of Mark and Mike's epic battle are up at http://www.youtube.com/Alamoth83Expect rounds 4 and 5 to be up soon.
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Eternal Formats / Creative / Re: DKA - Markov blademaster
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on: January 18, 2012, 08:03:35 pm
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I don't think you really need to swing three times with this guy to win a game. If he had haste I'd be more impressed, but with a 1RR casting cost you'd need a very specific opening to swing with him on Turn 2. With all the burn that a red deck is likely running, I think you could make a convincing argument that Ball Lightning would a) deal the same amount of damage on average and b) often can trade with (and even trample over) a Tarmogoyf. First Strike is a great ability but not if your opponent can put together a few blockers. Also, not having haste, as we've seen with Slash Panther, makes this guy a bit too susceptible to Jace for my liking.
I'm not even going to compare this creature to Psychatog or Tarmogoyf. If you're building a Mono-Red or even a Red/Black burn deck with creature support, convince me that this guy is better than Ball Lightning.
That said, I can see him being pretty saucy in Modern Zoo decks.
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Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite...
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on: January 18, 2012, 03:14:45 pm
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(3) Ways to cheat far more expensive threats into play.
You could still cheat plenty of expensive threats into play. Just not with Oath of Druids or Tinker for an artifact creature or an Animate Dead spell or a Nether Shadow type mechanic. I'm sure there are other ways to cheat expensive threats into play.
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Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite...
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on: January 18, 2012, 02:30:23 pm
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I'm really looking forward to what I expect will be a much more skill-intensive format. What's exciting is that Grafdigger's Cage doesn't actually prevent decks from playing interactive games of Magic the way a card like, for example, Trinisphere does. Being unable to put BSC into play after resolving Tinker simply turns off one line of play, forcing the players to involve themselves in a *gasp* interactive game of Magic in order to win. Having to hold off on casting Yawgmoth's Will in favor of a different game-plan shouldn't mean you lose the game. It just means you need to seek an alternate line of play.
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Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite...
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on: January 17, 2012, 03:46:40 pm
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Just because that's true, doesn't mean they don't care. They have limited time, and can't assess the potential impact on every format. What Troy said in the post above his most recent is largely accurate.
Troy said they knew what it would do to Vintage, which is obvious. They're not idiots designing these cards. They know their own game. The question is whether the card was designed FOR Vintage. I can re-read all of Rosewater and Forsythe and Lapille's articles and get a better understanding of how R&D works, but none of that really answers the question of whether or not the mechanics of the card were designed specifically to affect the current Vintage environment or if the card was designed to address mechanics/cards in Modern/Extended/Standard and after-wards someone said "Oh hey, this is really going to impact Vintage and Legacy too." Hopefully once the set is out someone in R&D will talk about the design of this card.
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Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite...
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on: January 17, 2012, 03:11:26 pm
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I'm so curious whether the set designers literally had vintage in mind when they designed this card. It might have been for Snapcaster across many formats, but all these additional hoser effects and the fact that they affect almost all of the major vintage archetypes suggests otherwise.
I really don't know yet whether this card is a good thing or bad thing for the format - it might make things too random, or might make more decks competitive, or both.
Shutting off graveyard recursion and flashback seems logical for Modern/Standard. However the change to not be able to put creatures into play from your library as well seems to directly target Legacy and Vintage. Modern and Standard don't have that sort of mechanic floating around prevalently as it is.
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Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite...
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on: January 17, 2012, 02:18:30 pm
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Dredge as a mechanic, in conjunction with Bazaar is still an incredibly powerful, and obviously degenerate, way to mill yourself. Dredge as a deck, in its various forms and incarnations, will have to evolve to handle the existence of this artifact as a game-one threat. Whether that means running Nature's Claim in the main 60 or modifying the deck to be able to hard-cast creatures more efficiently I am not sure.
I strongly doubt that this new card will Dredge any less viable than it currently is. Yixlid Jailer and Leyline of the Void, confined to black decks as they may be, are still levels above Grafdigger's Cage in their ability to make Dredge decks ineffective. Even Ravenous Trap, Tormod's Crypt and Relic of Progenitus, when used correctly, should be more useful hate against Dredge than the Cage will be. Really, this gives a more versatile hate card to be used against Dredge, not a more powerful one.
The enormous game-shaking impact comes from everything else the Cage will have an impact on. The fact is, everyone will need to start building decks with this card in mind. Can your deck ignore it? If not then how do you deal with it. Having to address this question every time you pick your 75 cards, as I think people are realizing, is going to be the real game changer.
The format will be evolving as a result of this card. Oath, Dredge, Snapcaster, Yawgmoth's Will, Tinker and the like may or may not survive that evolution. My gut feeling is that they will survive, and will evolve with the rest of the format.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: New York Northeast Vintage I
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on: January 17, 2012, 02:03:08 pm
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Are you recording the whole season? Make an effort to record top 4 featured. I'm excited.
I will try to make it to every event. I am planning on going to the Grudge Match in February which will host the third tournament of this series. As far as recording the top-8 matches, I am tied to the whim of the gentleman who is kind enough to provide my transportation to the events. If someone in our car makes the top-8 or if our driver wants to stay to spectate, then I will record the matches.
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