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Eternal Formats / Eternal Article Discussion / Re: Free Article - Vintage 101: Power Nine Challenge 2.0
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on: December 06, 2015, 08:36:00 am
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One of the main points of my article (in my opinion at least) is that Workshops are down and people seem not be worried about the match up anymore.
Not sure about this. The restriction of Chalice opens the gate for Ritual based decks to be again an strong part of the metagame, however, Workshop decks are still able to resolve a Lodestone Golem or a pair of spheres to shut down a game. At least I still care a lot about them. My performance in tournaments is related to the amount of Workshop hate in my sideboard, Ritual based decks are easier to fight for Tezzeret decks.
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Eternal Formats / Eternal Article Discussion / Re: Free Article - Vintage 101: Power Nine Challenge 2.0
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on: December 05, 2015, 05:49:06 am
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I believe there is a way to archive twitch streams *on twitch* before they expire. I've done this in the past.
OK, confirmed. I knew there was a way, but somehow I thought they were being deleted. Due to a bug I couldn't see my old streams, but I can now see all of my past broadcasts in my Highlight area. EDIT: I still enter there and see a month of streams, but clicking "Past streams" and then "highlights" again all of them are there. Is this just happening to me or is it a global bug? Rich, what you have to do is enable to "automatically archive your broadcasts", this way they are going to be saved for a time. Then, once you finish streaming all you have to do is "highlight" all of the stream (or the part you want), and thye'll be saved forever. You can't do anything with those already deleted though. You'll find further info here.
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Eternal Formats / Eternal Article Discussion / Re: Free Article - Vintage 101: Power Nine Challenge 2.0
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on: December 04, 2015, 05:38:50 pm
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Did any of the better known players stream their matches?
I've streamed those events in Twitch, but it ends up deleting them. The next day or so I upload them to YouTube. You'll find the P9 Challenge of October (3rd position) here and the P9 Challenge of October (13rd position) here, both playing TezzCast. Leo, thanks for the link. If anyone knows how to stop Twitch from deleting my old streams, or how to send them to YouTube, please let me know.
Apparte from what Leoj says, I use to record them in my hard drive while streaming, Which program do you use to stream? It should have an option for it, then I upload it to my YouTube channel. This way I can correct and connect the stream video in the case it stops somewhen with programs such as Sony Vegas Pro. If you need further info PM me, it is very easy, though more time effort.
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6
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Eternal Formats / Online Tournaments / Re: MTGO Power Nine Challenge - November 28, 2015
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on: November 28, 2015, 07:59:50 pm
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Players qualified are already in the Top8. I guess this player's decklists will be posted in WotC's site.  I missed the chance of repeating Top8 for the tiebreakers... But Rich Shay did it! On a side note, considering that the prizes were upgraded, and the success of the last month, I also expected more than 100 players, maybe getting to 150, but almost a hundred of them is also a nice quantity.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: MTGO Power 9 Challenge 10/24/15
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on: October 28, 2015, 04:12:51 pm
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I've been out of playing Vintage tournaments for almost three years and I am really happy of the turnout of the Power9 Challenge event. The prize awarded weren't cool enough for the assistance, probably, but the "Power9" thing was cool enough to gather more than a hundred players from around the world. This will lead to people talking about the format and buying Vintage decks in MTGO. I've already seen a pair of friends talking about it, and that's good news for everybody. In case you want to watch a bit of how TezzCast works, I streamed my way to the Top 8 in my Twitch account, and I uploaded the first 6 rounds to my YouTube channel. All I can say is that the deck works as nicely as when it was created 6 years ago, as I know nothing about the metagame and I was able to Top 8 twice in the only two big events I've played. Also, Rodrigo Togores was able to win the Ovino Tournament with it a few weeks ago.
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Vintage Community Discussion / General Community Discussion / Re: A new proxy system (hypothetical)
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on: December 08, 2011, 06:35:42 pm
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...as they might have seen how all the proxy thing has ruined Vintage. seriously? do you have any kind of evidence to support the claim that proxies ruined vintage? if anything unaffordable prices (which forced people to use proxies in the first place) and mediocre support (reprintings, tournaments) "ruined" vintage. Well, I knew and asked so many players, organised so many events and played so much that I can easily know what players like and dislike, and why people enters the format or leaves it. I get the point that prices might be somehow expensive, but I am sure that any 25-30 year Vintage Player that's been in the format for like 5 years and still doesnt have his own Power9 is more because he doesn't want than he can't. Playing Vintage in the long run is not that expensive, compared to other formats, and people of 20-25 spent easily 1000-2000$/€ playing Magic a year. In any case, Proxies are just one of the reasons why Vintage is what it is nowadays. They might also find miserable how some players manage to threat to not play Vintage unless proxies are unlimitedly allowed while they might have had a hard time getting his collection. i believe that kind of thinking is exactly what desolutionist means with miserable. people that instead of accepting that others might not have thousands of dollars to shell out demand some kind of entitlement to judge whether or not someone else is allowed to play a freaking game. it's not like people without power threaten to ruin the game for those with power, it's just that it would be physical impossible to play otherwise. and last time i checked even rich spoiled kids still want someone to play against.  Hard to believe that "my kind of thinking related to Vintage" is miserable, given some facts. I really think that Vintage can reflourish, making it attractive to players is the first goal and, believe it or not, a format is cooler when there are no proxies around. So far, not allowing proxies in tournaments is working fine for me. I believe we should lower the number of proxies we allow at events over time and eventually allow none.
It's pretty obvious that since the inception of the proxy system nothing has really changed with the T1 landscape as far as player base is concerned. As Steve has pointed out in other threads our retention is close to nil.
In my experience; when talking to players from other formats i.e. Legacy the whole concept of allowing proxy cards seems to put people off. T1 is a format of broken plays and nostalgia. When you introduce a proxy system whether it be 15 or unlimited you keep the former but lose the ladder and quite frankly no one enjoys getting rolled by a basic plains with marker scribbles all over the face of the card. Not only are you losing to someone whom for all intensive purposes isn't invested in the format but they couldn't even take the time to produce proper and distinguishable proxies that are actually fun to look at.
Feel free to disagree with me. One could argue that at certain points in history the proxy environment benefited T1 as whole on some obscure level but I look at where we are today and where we were in the early 2000's and it looks pretty much the same but with a lot less class.
If as a community we are unable to relinquish the proxy drug I do believe we should at least push for high quality proxy requirements (like you can't play in an event without them) i.e. ELD's or the more common laser printer on an acetone wiped card. It'd be nice if people at least spent some time and effort building their decks. It's a lot more enjoyable to watch, a lot less confusing, and maybe a little less bitter tasting when you lose to a off the top ripped Time Vault that doesn't look like complete shit.
I find this to be true. I'm getting the impression that some people just like having a Magic format where they don't have to own cards. A format is never going to thrive when you are primarily attracting the "hey man I don't have to buy any cards" crowd.
This too. i'm all for increasing the quality requirements of proxies, but we shouldn't kid ourself: without reprinting of the vintage staples and no proxies vintage will become a format for the few and rich. there is no such thing as complete player retention - someone, somewhere always quits the game and possibly takes the cards with him (i'm guilty of that too - with a set of alpha power dusting in the basement). so for a format to stay alive you have to be able to recruit new blood. what incentive could there possibly be (aside from having to much money) for starting vintage? certainly not nostalgia for a cardpool they never played with in the first place.
For a format being able to recruit people, proxies are not necessary. It's like saying that you have to become a bitch in order to get a kiss. I get the point that each year there are less Power 9 in the market or being played, but I paid at least twice what's now worth a Power9 working part time 10 years ago. I insist that there are not enough reasons for players wanting to play the format not to buy the cards. The problem now is that the drug exist (The proxies) and a lot of people doesn't want to quit. Hadn't it exist... if we are in a situation we were 10 years ago it's thanks to the proxies (in a good sense). without it there likely would be no vintage scene whatsoever in the states anymore, and even in the EU i see the scene crumbling under the price burden with shops being forced to allow proxies because otherwise not enough people would show up to play with the old chips that bought their complete power for a low 3 figure number. and i repeat myself: at the end of the day even those with power still need someone to play against.
seriously? do you have any kind of evidence to support the claim that...?
... will be true in the EU?
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Vintage Community Discussion / General Community Discussion / Re: A new proxy system (hypothetical)
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on: December 08, 2011, 05:26:04 pm
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It seems to me like the people who have vintage magic collections and don't want other people to play unless they too have a giant magic collection are just miserable people. Well, I think that there are far more important reasons for which "people who have vintage magic collections and don't want other people to play unless they too have a giant magic collection" as they might have seen how all the proxy thing has ruined Vintage. They might also find miserable how some players manage to threat to not play Vintage unless proxies are unlimitedly allowed while they might have had a hard time getting his collection.
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Vintage Community Discussion / General Community Discussion / Re: A new proxy system (hypothetical)
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on: December 07, 2011, 08:26:21 pm
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Knowing the exact date of the tournament by at least a week, having some friends with card pools, internet and physical stores... I see absolutely no reason to allow cheap proxies. You just can't ask the judge of a GP to proxy your Verdant Catacombs because "They are not available at the store", if you cant have your deck in advance then it's your fault.
But in the end, I won't (And I don't) allow proxies in my tournaments, so this is all about points of view and not facts, as usual.
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Vintage Community Discussion / General Community Discussion / Re: Cards you are embarrassed to not have
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on: October 15, 2011, 06:36:54 pm
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Take LED for example, I picked a playset up for $28 as soon as Ravnica came out just in case Dredge became big. Come FutureSight the same guy who sold them to me was looking for his playset of LED's for his Dreadge deck w/Bridge from below. I had to remind him he sold them to me. Very unhappy was he. I also picked up Bob for $8-12 ea. but at the same time refused to pay $12 for a Wasteland or $50 for U.Sea  This was the reason why, around mid-2009 I decided to get a playset of every card I might end up playing in Vintage, Legacy or Modern (Sort of overextended in that period), even though I know I won't be ever (or almost never) playing decks like MUD or Dredge. And I mean not just cards being played, but also remotely playable cards. I know Scaled Wurm won't be in any of my decks, but cards like Obsessive Search, Thought Lash, Urza's Bauble or Chandra Nalaar. That way, I have a beautiful collection of cards and get away of future market fluctuations. I even get playsets of most restricted cards in Vintage and Banned cards in Legacy. At the moment, the only "Cards (I am) embarrassed to not have" in playsets in that pool, consist mainly on extremely overpriced cards from rarer sets (Mostly Ravages of War, Imperial Recruiter, Loyal Retainers and the like) and cards that get through my radar and got really expensive now, such as Candelabra of Tawnos... ¡But that will be solved with time.
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Eternal Formats / Europe / Re: The Eternal Weekend 2011
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on: September 01, 2011, 04:57:08 am
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MAN! If only the announcement would've been earlier... I just turned in my vacation requests last month. No way I'll be able to go now!  I know it's really late, but this is as soon as venue has been confirmed to us, but yes, way tooooo late... Anyway, I wanted people to know.
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Eternal Formats / Europe / The Eternal Weekend 2011
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on: August 31, 2011, 06:42:06 am
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Eternal Weekend 2011Date: September 30th, October 1st and 2nd, 2011 Organizers: César Fernández and Asociación Clandestino. Location: Colegio Miraflores. C/ Miraflores Nº16, Alcobendas, Madrid C.P.: 28100. Legacy Main EventFormat: Legacy Location: Colegio Miraflores. C/ Miraflores Nº16, Alcobendas, Madrid C.P.: 28100 Date: Saturday 1st October 2011, 9:00. General Entry: 30€. Eternal Entry. 25€, playing Vintage and Legacy (*). For players 14 years or less: 5€. Prizes: 1º- 40 Dual Lands (4x) + Trofeo + Tapete Conmemorativo* 2º- 20 Dual Lands (2x) 3º- 10 Dual Lands (1x) 4º- 10 Dual Lands (1x) 5º- 5 Dual Lands 6º- 5 Dual Lands 7º- 5 Dual Lands 8º- 5 Dual Lands 9º- 2 Dual Lands 10º- 2 Dual Lands 11º- 2 Dual Lands 12º- 2 Dual Lands 13º- 2 Dual Lands 14º- 2 Dual Lands 15º- 2 Dual Lands 16º- 2 Dual Lands 17º- 1 Dual Land 18º- 1 Dual Land 19º- 1 Dual Land 20º- 1 Dual Land 21º- 1 Dual Land 22º- 1 Dual Land 23º- 1 Dual Land 24º- 1 Dual Land 25º- 1 Dual Land 26º- 1 Dual Land 27º- 1 Dual Land 28º- 1 Dual Land 29º- 1 Dual Land 30º- 1 Dual Land 31º- 1 Dual Land 32º- 1 Dual Land 33º- 1 Fetch Land 34º- 1 Fetch Land 35º- 1 Fetch Land 36º- 1 Fetch Land 37º- 1 Fetch Land 38º- 1 Fetch Land 39º- 1 Fetch Land 40º- 1 Fetch Land 41º- 1 Fetch Land 42º- 1 Fetch Land 43º- 1 Fetch Land 44º- 1 Fetch Land 45º- 1 Fetch Land 46º- 1 Fetch Land 47º- 1 Fetch Land 48º- 1 Fetch Land 49º- 1 Fetch Land 50º- 1 Fetch Land 51º- 1 Fetch Land 52º- 1 Fetch Land 53º- 1 Fetch Land 54º- 1 Fetch Land 55º- 1 Fetch Land 56º- 1 Fetch Land 57º- 1 Fetch Land 58º- 1 Fetch Land 59º- 1 Fetch Land 60º- 1 Fetch Land 61º- 1 Fetch Land 62º- 1 Fetch Land 63º- 1 Fetch Land 64º- 1 Fetch Land Budget 1º- 2 Wasteland 2º- 1 Wasteland 3º- 1 Fetch Land Vintage Main EventFormat: Vintage Location: Colegio Miraflores. C/ Miraflores Nº16, Alcobendas, Madrid C.P.: 28100. Date: Sunday 2nd October 2011, 9:00. General Entry: 30€. Eternal Entry. 25€, playing Vintage and Legacy (*). For players 14 years or less: 5€. Prizes: 1º- 5 Moxes (1x) + Trofeo + Tapete Conmemorativo* 2º- 1 Black Lotus 3º- 1 Ancestral Recall 4º- 1 Time Walk 5º- 1 Mox de Unlimited 6º- 1 Mox de Unlimited 7º- 1 Mox de Unlimited 8º- 1 Mox de Unlimited 9º- 1 Mana Drain 10º- 1 Mana Drain 11º- 1 Mana Drain 12º- 1 Mana Drain 13º- 1 Mana Drain (It) 14º- 1 Mana Drain (It) 15º- 1 Mana Drain (It) 16º- 1 Mana Drain (It) Budget 1º- 1 Timetwister 2º- 1 Mana Drain 3º- 1 Force of Will --- And lots of other Side Events and prizes! Link to the official AnouncementPreregistrations: eternalweekend2011@gmail.comInfo: chapuzas@gmail.com---
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Top 8 Decklists - Bazaar of Moxen 5 Vintage Main Event
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on: May 24, 2011, 07:42:51 pm
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This is the answer by Omar:
vs mud -8 black cards +2 dismember 2 sower 3 steel 1 hurkill vs ichorich -4 tgz -2 hurkill and depending if it plays CotV... if not playing Chalice 4 anti dredge 1 trini y 2 mental y also take out steel vs control -2 hurkill +2 mental si lleva confidant -1 steel -1 imperial +2 sower tb vs gush combo/ combo -3 bounce +2 mental +1 trini vs fish -4 tgz 2 hurkill 1 tezeret 1 grim 1 key +2 sower 2 sidmeber 3 steel 2 mindstep vs gat -3 bounce -1 land +2 sower +2 mental
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Top 8 Decklists - Bazaar of Moxen 5 Vintage Main Event
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on: May 24, 2011, 03:51:21 am
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Thanks for posting. I wonder whats the exact SB-plan of the winnerdeck. Seems interesting. I'd like to know what he sided in and out against the certain decks. Any ideas or experience?
Sure. Not having now time enough to tell deeply but the cards are used against... 1 Trinisphere - ANT, Gush Decks... 1 Tormod's Crypt - Dredge 1 Hurkyl's Recall - Workshop Variants 2 Sower of Temptation - Fish, Random Aggro, Maybe Vs. Confidant, Jace Control... 3 Steel Sabotage - Workshop Variants, Tezz Decks... 3 Relic of Progenitus - Dredge 2 Dismember - Fish, Workshop Variants, Confidants... 2 Mental Misstep - Omar told he wanted to use this mainly to supply the deck of defense against those decks packing sideboard REB's, Duress...
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Top 8 Decklists - Bazaar of Moxen 5 Vintage Main Event
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on: May 22, 2011, 12:08:20 pm
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I can't believe that the "Who created the decklist" thing is enabling a discussion like this. Do people know how HARD is to tell who invented anything?
As I told before, I've been creating decklists with Tezzeret and Vault since the day that Vault come back to life. In fact, the first day that Vault was allowed with it's new text I played a deck named Voltaic Painters (Playing the Key Vault and PainterStone combo), a few days before, I designed a deck that came out being Tezzcast...The concept of Turbo-Tezz involded a new draw engine which was almost not used before : Key + Sensei.
Which provided me 3 Top8 out of each 4 or 5 tournaments because it abused of Thoughtcasts, Thirst for Knowledge and Key+Top... An unstopable draw engine. I designed an enormous amount of lists playing Tezz, as soon as Monolith was allowed, I included and even played with some, and still decided to play traditional Tezzcast, for being better in a high blue metagame. Opal was added before, the same day it came out.
I've seen some TurboTezz decklists before, the first played by a japanese individual or Nikofromtokyo, I don't remember. And I felt curious about a deck 99% similiar to mine Top8ing. If I've done that, Can any os us imagine how much people in the world could have done it? It's hard to tell who the original designer was, who Top8ed first with the deck or who was really the first inventor of it in the world, as there are hardly any REAL proof of that.OK. I'm done, as a lot of people will want to be right about this, for me, it's over. I don't want to discuss about this anymore-
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Top 8 Decklists - Bazaar of Moxen 5 Vintage Main Event
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on: May 22, 2011, 02:49:50 am
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Forgive me if I missed something but how is it that Dismember is good at all against MUD? or Shop decks for that matter? A single sphere effect, lets say Lodestone Golem, would cost you a total of  {4life} for Dismember. why not just play snuff out? one mana less with sphere effect out and still dodges chalice. edit: Is the fact that it may be fit into virtually any color deck, including mono-brown, worth running this over other options? Some of the most simple examples include, but are not limited to: - Not needing a Swamp. - Can be played by Colorless + X colorless - Can get rid of Dark Confidant, Dimir Cutpurse... - Time Walk Vs. BSC.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Top 8 Decklists - Bazaar of Moxen 5 Vintage Main Event
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on: May 21, 2011, 07:08:53 pm
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b) Dismember. This card appeared in two sbs, for a total of 3 copies. How does dismember compare to other answers such as darkblast, go for the throat, etc. Also, lightning bolt, though the decks that used dismember did not have red. Of note was the prevalence of BSC and the -2/-2 providing an additional turn to the indestructible beast.
Some of the players in my playgroup sided Dismember, and it is an incredible card. It's a colorless removal, and gets rid of most of MUD creatures, Fish, Random Aggro, Condidants and also provides some funny situations in a BSC mirror.
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