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1  Archives / Tournament Announcement Forum / Re: TMC OPEN 3: Picnic Edition--May 31, 2009--Stratford, CT.--($500+ in prizes!) on: June 08, 2009, 04:34:55 pm
Is the nursing back to health a direct cause of the stag party?

Yes
2  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Tez tears it up: A TMD Open Report on: March 26, 2009, 10:23:16 am
Quote
  Let this be a lesson to anybody reading this, don't keep shit in your deck box that isn't a part of your deck. Learn from my mistake you don't have to learn it the hard way.

Wouldn't a deck check resolve all of that? (if said extra cards were say, unsleeved, or sleeved in a different color?)

I've won door prizes, and put them in my deck box, and the Eudo TO/Judge is usually pretty strict in doing it the DCI way except we get our proxies.

Did someone rat you out? was there any chance that your SB could be confused with those extra cards?

Keep in mind, my extra cards were door prizes, not trade fodder. but still.  That ruling seemed harsh.

The justice league article on StarCity today touched on this topic a bit. http://www.starcitygames.com/magic/misc/17270_The_Justice_League_Top_Penalties.html

How often do you watch your opponent sideboard and/or count the cards in there board? My guess is that your answer is close to never. Your paying attention to your own sideboard.

The reason this infraction is penalized with a game loss at competitive events is because of how abuseable it is to have extra cards in your sideboard, and because a harsh penalty ensures that the player that receives the penalty will learn not to do it again. In this case Matt chose to share his lesson with every one. Good. Having extra cards with the sideboard is something a lot of players do. At an FNM it would only be a warning but at a competitive event players need to know not to do that.

We use deck checks as a device to find problems like this. Being unsleeved or in different sleeves doesn't negate the abuse factor. (players often resleeve cards when sideboarding). Even if the sidebard is identifyable from the extra cards when checking the deck your opponent is not likely to notice the extra cards and wouldn't know which even belonged in your board.
3  Eternal Formats / Global Vintage Tournament Reports and Results / Re: TMD day one split w/ Dredge on: March 24, 2009, 12:13:44 pm
If you already knew about the earlier infraction, why ask?  It does seem like you're trying to trap the player.

When assigning a penalty Judges try to maintain the habit of asking the player if they received any prior infractions. This is important at large events with lots of staff to ensure upgrades are applied correctly. In this case Jeremy and I were just informing each other of any penalties.  I asked only out of habit. Players should be aware that penalties are tracked in the tournament software and if you lie to a Judge it won’t take long for someone to notice.
Well yes, I know all that.  But the way you posted, it made it sound like you had checked, but asked anyway.  That seems like it only exists to trap the player.

That's why I said "I don't want to sound like I was trying to trap you". I know I can't say I allready knew about the prior penalty without it sounding like I was fishing for a DQ. But there was no motivation for the question. It was simply a force of habit.
4  Eternal Formats / Global Vintage Tournament Reports and Results / Re: TMD day one split w/ Dredge on: March 24, 2009, 07:11:44 am
If you already knew about the earlier infraction, why ask?  It does seem like you're trying to trap the player.

When assigning a penalty Judges try to maintain the habit of asking the player if they received any prior infractions. This is important at large events with lots of staff to ensure upgrades are applied correctly. In this case Jeremy and I were just informing each other of any penalties.  I asked only out of habit. Players should be aware that penalties are tracked in the tournament software and if you lie to a Judge it won’t take long for someone to notice.
5  Eternal Formats / Global Vintage Tournament Reports and Results / Re: TMD day one split w/ Dredge on: March 23, 2009, 12:09:39 pm
I assume "DQ" here actually means "receive a Game Loss"?  Otherwise, what the hell is going on?  The upgrade path for Game Rules Violations is Warning - Warning - Game Loss - Match Loss before it would ever get to that point.

I don't think the judge was clear enough here then.  I know it was only my second infraction of the day and he made it seem like I would be kicked out of the tournament if I did it again.  That's why I played at a snail's pace for the rest of the finals.

At one point I make the mistake again of dredging for 6 instead of 5 on a Stinkweed.  It was the freaking second time I mistook it for a Troll.  Anyways, the judge comes over and asks me if I had gotten any warnings for the same action earlier in the day.  I manned up and said "yes, I did the exact thing in an earlier match."  He informs me that I have a second warning  for the same action.  If I make that mistake again, I will be DQ'd from the entire tournament.  That is not something I wanted to do, seeing how I made it that far.

I don't think that DQ was ever mentioned. You would have had to commit that infraction 3 more times for that to happen. It was stated that if you committed that infraction again it would be upgraded to a more severe penalty. If you interpreted that as DQ then I probably wasn't clear and I am sorry. If you did do it again the penalty would have been upgraded to a game loss. When you were asked if you had gotten any earlier warning you were required to tell the truth (lying to a judge will get a player DQ'd). I don't want to sound like I was trying to trap you but I already knew about the prior penalty. Anyway Congrats on an excellent finish.
6  Archives / Tournament Announcement Forum / Re: Vintage @ NY Comic Con, Sunday 8th Feb on: February 05, 2009, 10:36:52 am
This event Actually Starts on Saturday.
7  Eternal Formats / Global Vintage Tournament Reports and Results / Re: TRAVIS CON v2.0 result thread on: January 06, 2009, 03:58:32 pm
Sorry about the lists, I believe they were left with the judge but there is a really good chance they just got thrown out. 

Sorry Guys. I don't have the lists.
8  Vintage Community Discussion / General Community Discussion / Re: An important notice about proxies on: November 21, 2008, 07:53:43 am
I personally see this as a slap in the face of the Vintage format. I also suspect that the lawyer who sent this letter doesn't realize what he has done in terms of its implications for Vintage.

I don't think this has anything to do with Vintage. Yeah the reason we use proxies is because the cards can be hard to find and are expensive, but this issue is about WotC IP and only about the IP.

On that note I do hope that someone at WotC sees this issue and Vintage gets more attention as a result.
9  Eternal Formats / Global Vintage Tournament Reports and Results / Re: TRAVIS CON v2.0 result thread on: November 17, 2008, 11:45:31 am
How many people played day two?

24
10  Archives / Tournament Announcement Forum / Re: ELD's Mox XX - October 25th on: November 07, 2008, 12:26:24 pm
Are there going to be lists for the top 8?
11  Eternal Formats / Creative / Re: you did that ....................really? on: November 03, 2008, 10:01:40 am
I think It was at one of the ELD events. I'm playing Atog Lord. He's got TPS and Im playing Stax. He won game 1 and I have him locked out of game 2 at 2 life.
Me: Vamp tutor
Him: It resolves
12  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 1st for a Pearl @ ELD's Mox XX with Slaver on: October 31, 2008, 09:50:21 am
Quote
"418.5. Interaction of Continuous Effects

418.5a The values of an object’s characteristics are determined by starting with the actual object, then applying continuous effects in a series of layers in the following order: (1) copy effects (see rule 503, “Copying Objects”); (2) control-changing effects; (3) text-changing effects; (4) type-changing effects (which includes effects that change an object’s card type, subtype, and/or supertype); (5) all other continuous effects, except those that change power and/or toughness; and (6) power- and/or toughness-changing effects.
          Inside each layer from 1 through 5, apply effects from characteristic-defining abilities first, then all other effects in timestamp order. Inside layer 6, apply effects in a series of sublayers in the following order: (6a) effects from characteristic-defining abilities; (6b) all other effects not specifically applied in 6c, 6d, or 6e; (6c) changes from counters; (6d) effects from static abilities that modify power and/or toughness but don’t set power and/or toughness to a specific number or value; and (6e) effects that switch a creature’s power and toughness. Within each sublayer, apply effects in timestamp order. Note that dependency may alter the order in which effects are applied within a layer or sublayer. See also the rules for timestamp order and dependency (rules 418.5b–418.5g).
"

Karn's ability is applied in layer 6a, which sets a mox to 0/0, master of etherium's static ability is applied in 6c, making the mox a 1/1.


You mean to say "Karn's ability is applied in layer 6b, which sets a mox to 0/0, master of etherium's static ability is applied in 6d, making the mox a 1/1." right?
13  Eternal Formats / Creative / Re: Tezzeret Control on: October 13, 2008, 08:55:04 am
Found some more decks.

Team ICBM
Tezzeret Blue

8 Island
3 Polluted Delta
2 Flooded Strand
4 Wasteland
1 Strip Mine
1 Library of Alexandria
1 Mox Sapphire
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Sol Ring
1 Black Lotus
4 Force of Will
4 Mana Drain
2 Negate
4 Mana Leak
4 Impulse
1 Ancestral Recall
1 Time Walk
4 Ophidian
2 Back to Basics
3 Powder Keg
3 Tezzeret the Seeker
1 Time Vault
1 Fact or Fiction

Sideboard:
4 Energy Flux
4 Propaganda
4 Chalice of the Void
3 Sower of Temptation


Team BHWW
Confidant Tez

4 Force of Will
2 Duress
2 Thoughtseize
1 Chain of Vapor
3 Repeal
3 Mana Drain
3 Mind Twist
2 Sensei's Divining Top
1 Brainstorm
1 Ancestral Recall
1 Time Walk
4 Dark Confidant
1 Demonic Tutor
1 Tinker
1 Regrowth
1 Yawgmoth's Will
1 Gifts Ungiven
2 Tezzeret the Seeker
1 Time Vault
1 Voltaic Key
1 Sundering Titan
1 Black Lotus
5 Moxen
1 Sol Ring
1 Mana Vault
1 Academy Ruins
4 Polluted Delta
2 Underground Sea
2 Tropical Island
1 Bayou
1 Volcanic Island
3 Island
1 Swamp

SB:
2 Extirpate
1 Volcanic Island
2 Red Elemental Blast
1 Pyroblast
2 Ancient Grudge
3 Krosan Grip
4 Tarmogoyf

Team GWS
Death Magnetic, aka I Can't Believe It's Not Slaver

4 Thirst for Knowledge
4 Duress
4 Mana Drain
4 Force of Will
3 Tezzeret the Seeker
1 Darksteel Colossus
1 Time Vault
1 Voltaic Key
1 Merchant Scroll
1 Ancestral Recall
1 Fact or Fiction
1 Ponder
1 Mystical Tutor
1 Time Walk
1 Brainstorm
1 Tinker
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth's Will
1 Echoing Truth
1 Skeletal Scrying
1 Engineered Explosives
1 Tolarian Academy
1 Academy Ruins
3 Tropical Island
3 Underground Sea
2 Island
3 Polluted Delta
2 Flooded Strand
5 Moxen
1 Mana Vault
1 Mana Crypt
1 Sol Ring
1 Black Lotus

SB:
2 Sower of Temptation
2 Seal of Primordium
2 Krosan Grip
4 Tarmogoyf
4 Chalice of the Void
1 Platinum Angel
14  Eternal Formats / Creative / Re: Tezzeret Control on: October 06, 2008, 03:16:57 pm
ELD's Mox 19 had 2 Tezzeret Control decks in the top 8. One of them finished first. Here are the lists.   


1st Stephen Houdlette

1   Vampiric Tutor   
1   Ponder   
1   Cunning Wish   
1   Mystical Tutor   
4   Force of Will   
1   Time Walk   
1   Brainstorm   
1   Merchant Scroll   
1   Echoing Truth   
1   Ancestral Recall   
1   Sensei's Divining Top   
1   Pithing Needle   
1   Tormod's Crypt   
2   Tezzeret the Seeker   
3   Mana Drain   
1   Tinker   
1   Fire/Ice   
2   Trinket Mage   
1   Engineered Explosives   
1   Time Vault   
1   Demonic Tutor   
2   Intuition   
4   Accumulated Knowledge   
1   Yawgmoth's Will   
1   Sundering Titan   
1   Tropical Island   
2   Volcanic Island   
2   Underground Sea   
1   Tolarian Academy   
1   Mana Crypt   
1   Library of Alexandria   
1   Sol Ring   
1   Mox Emerald   
1   Mox Sapphire   
1   Mox Jet   
1   Mox Pearl   
1   Mox Ruby   
1   Black Lotus   
2   Island   
3   Polluted Delta   
3   Flooded Strand   
     
2   Tarmogoyf   
1   Krosan Grip   
1   Massacre   
1   Pithing Needle   
2   Viashino Heretic   
2   Thoughtseize   
1   Tropical Island   
1   Extirpate   
1   Darkblast   
1   Red Elemental Blast   
2   Ancient Grudge   



7th Matthew LeBlanc     
4   Polluted Delta   
2   Flooded Strand   
4   Underground Sea   
2   Volcanic Island   
3   Island   
1   Tolarian Academy   
1   Sol Ring   
1   Black Lotus   
1   Mox Ruby   
1   Mox Pearl   
1   Mox Jet   
1   Mox Emerald   
1   Mox Sapphire   
1   Ancestral Recall   
1   Time Walk   
1   Timetwister   
4   Force of Will   
4   Mana Drain   
4   Thirst for Knowledge   
1   Brainstorm   
1   Merchant Scroll   
1   Demonic Tutor   
1   Yawgmoth's Will   
1   Vampiric Tutor   
1   Imperial Seal   
1   Mystical Tutor   
1   Time Vault   
1   Voltaic Key   
1   Gifts Ungiven   
1   Fact or Fiction   
2   Tezzeret the Seeker   
1   Tinker   
1   Darksteel Colossus   
3   Thoughtseize   
1   Fire/Ice   
1   Echoing Truth   
2   Gorilla Shaman   
     
4   Leyline of the Void   
4   Stifle   
2   Hurkyl's Recall   
2   Energy Flux   
1   Pyroblast   
2   Red Elemental Blast   
15  Eternal Formats / Creative / Re: Tezzeret Control on: October 02, 2008, 11:10:05 am
Does anyone have any lists they are working on they want to post?  Maby lists splashing Red or White.
16  Eternal Formats / Creative / Re: Tezzeret Control on: October 01, 2008, 03:10:55 pm
Updated the deck list.
I like the Idea of EE and Crypt. Crypt is in the board because Tezz can grab it over Leyline.
17  Eternal Formats / Creative / Tezzeret Control on: October 01, 2008, 12:03:31 pm
I have spoken to several players who are thinking about building the new Tezzeret combo into a control frame. Several of them have been mulling over adding red for Goblin Welder and blasts. However my idea for the deck is UB.

Control
4x Mana Drain
4x Force of Will
4x Thoughtseize

Card Draw
4x Thirst for Knowledge
1x Fact or Fiction
1x Ancestral Recall
1x Brainstorm

Tutors
1x Gifts Ungiven
1x Vamp Tutor
1x Mystical Tutor
1x Demonic Tutor
1x Merchant Scroll

Bombs
3x Tezzeret
1x Time Vault
1x Voltaic Key
1x Yawgs will
1x Tinker
1x Darksteel Collossus

Misc
1x Echoing Truth
1x Time Walk

Mana
7x SoLoMoxen
1x Mana Crypt
1x Tolarian Academy
1x Academy Ruins
1x Library of Alexandria
2x Flooded Strand
4x Polluted Delta
4x Underground Sea
5x Island


Sideboard
3x Spell Snare
3x Extirpate
2x Tormod's Crypt
2x Pithing Needle
1x Hurkyl's Recall
1x Rebuild
1x Chain of Vapor


I have not done any play testing yet as this list is just a draft. I'm going to try an aggressive mana base to ensure that Tezz can be hard cast early and a strong control base. Mana Drain is a good control card that can help drop the decks 5 mana win card.
The sideboard is a throw together and subject to much change.

So what ideas for this deck have others come up with?


Edit updated the list.
Gifts Ungiven looks strong being able to grab 2 recursive parts (Yawgs Will, Academy Ruins) and 2 combo parts(Time Vault,Voltaic Key) . Though Ruins looks a bit week for a Gifts package.

18  Vintage Community Discussion / Non-Vintage / Re: [Tournament]Legacy in Norwich CT Arkham Asylum August 2nd on: July 18, 2008, 09:02:53 pm
This event is just around the bend. Keep your calendars free!
19  Archives / Tournament Announcement Forum / Re: ELD's Mox XV - July 19th on: July 18, 2008, 08:59:02 pm
I'm gona be there. I'm also going to bring 2 or 3 others with me.
20  Archives / Tournament Announcement Forum / Re: 6-14, 6-15 4x MISHRA'S WORKSHOPS for 1ST PLACE Enfield, CT. 2 day event!!! on: June 10, 2008, 11:09:27 am
Hi I'm Joe Bernier. As Dave announced earlier I will be judging at this event. I spoke to Travis today and he wanted me to make an announcement with regards to parking. If the Moose Lodge is full up, next door there is a shopping center with a pizza place and Asian place. There is plenty of parking there. But please refrain from blocking the business. Thank you.
21  Vintage Community Discussion / Non-Vintage / [Tournament]Legacy in Norwich CT Arkham Asylum August 2nd on: May 28, 2008, 08:57:42 am
On August 2nd 2008, Arkham Asylum in Norwich CT will be hosting a Legacy tournament for a Bazaar of Baghdad The cost is $20.00 to play. This tournament will be sanctioned.

This event will be Swiss rounds followed by a cut to top 8.
Attendance       Swiss rounds
 9  - 16                        4
17 - 32                        5
33 - 64                        6

Registration starts at 10:00am.
The tournament starts promptly at 11:00am.
Late players will be subject to a round 1 loss.
Deck lists are required
Every player is encouraged to fill out his/her deck list ahead of time. The deck registration sheet can be found here:
http://www.wizards.com/DCI/downloads/DecklistConstructed.pdf

This event will adhere to all DCI Policy documents.

Players must bring pen, paper, card sleeves and appropriate counters.

Prizes based off 25 people:
1st place: 1 Bazaar of Baghdad
2nd place: $70 store credit
3rd place: $55 store credit
4th place: $55 store credit
5th place: $40 store credit
6th place: $40 store credit
7th place: $40 store credit
8th place: $40 store credit
9th Place: $30 store credit
10th place: $30 store credit
 
Where necessary, the standings after the Swiss rounds will be used to determine final order in the standings.

Every player after the first 9 adds $25 in store credit to the prize pool. If we get more or less than 24 players I'll announce the adjustments at the start of the event. The Bazaar of Baghdad is guaranteed regardless of attendance.

Arkham Asylum will also be making Pizza and Soda available.
There is also an Asian buffet next door making food and drink easily available.

For more information or if you have any questions or suggestions please e-mail me: crovax@demonstreet.com

Joseph Bernier
Arkham Asylum
680 Boswell Ave (RT. 12)
Norwich CT. 06360
(860) 859-9848
CMRMagic.com
22  Eternal Formats / Global Vintage Tournament Reports and Results / [Results] April 5th Vintage @ Arkham Asylum on: April 07, 2008, 12:50:28 pm
26 brave souls showed up for Arkham's April 5th Drain tournament.
After 5 rounds of swiss the top 8 looked like this:

1st. Brandon Lepage (Pile.dec)
2nd. Louis Gentile (Flash)
3rd. Kyle Guillemette (The Glossy Scalp of Teeg)
4th. Ray Robillard (Staxless Stax)
5th. Justin Brinner (Gush Oath)
6th. Steven Bakes (Drain Slaver)
7th. Scott Huges (Staxless Stax)
8th. Daniel Long (Mask Nought)

The Lists:

1st Brandon Lepage
Pile.dec

Maindeck:
4x Polluted Delta
3x Flooded Strand
2x Island
3x Volcanic Island
3x Tropical Island
1x Mox Emerald
1x Mox Ruby
1x Mox Sapphire
1x Black Lotus
1x Lotus Petal
1x Ancestral Recall
1x Time Walk
3x Trinket Mage
4x Brainstorm
4x Tarmogoyf
1x Engineered Explosives
3x Counterbalance
2x Spell Snare
1x Pithing Needle
4x Lightning Bolt
3x Nimble Mongoose
4x Ponder
4x Force of Will
2x Sensei's Divining Top
1x Tormod's Crypt
2x Stifle

Sideboard:
3x Red Elemental Blast
1x Spell Snare
1x Hurkyl's Recall
2x Ingot Chewer
2x Rack and Ruin
1x Pithing Needle
2x Tormod's Crypt
3x Krosan Grip


2nd. Louis Gentile
Flash

Maindeck:
3x Underground Sea
1x Volcanic Island
1x Tropical Island
2x Island
3x Polluted Delta
3x Flooded Strand
1x Black Lotus
1x Mana Crypt
1x Mox Sapphire
1x Mox Jet
1x Mox Emerald
4x Brainstorm
4x Force of Will
4x Pact of Negation
4x Flash
4x Protean Hulk
4x Virulent Sliver
1x Heart Sliver
3x Merchant Scroll
1x Demonic Tutor
1x Vampiric Tutor
1x Misdirection
2x Daze
1x Ancestral Recall
1x Elvish Spirit Guide
1x Chain of Vapor
1x Mystical Tutor
2x Sumoner's Pact
1x Lotus Petal
2x Ponder

Sideboard:
4x Forbidden Orchard
4x Oath of Druids
1x Time Walk
1x Tinker
2x Thoughtseize
2x Platinum Angel
1x Echoing Truth


3rd Kyle Guillemette
The Glossy Scalp of Teeg

Maindeck:
1x Sol Ring
1x Black Lotus
1x Mox Jet
1x Lotus Petal
1x Mana Crypt
1x Mox Pearl
1x Mox Emerald
2x Scrubland
1x Bayou
4x Windswept Heath
4x Savannah
1x Strip Mine
4x Wasteland
4x Skullclamp
4x Kami of Ancient Law
4x Ronom Unicorn
4x Tarmogoyf
3x Gaddock Teeg
4x Glow Rider
4x Swords to Plowshares
4x Thorn of Amethyst
4x Aven Mindcensor
2x Plains

Sideboard:
4x Leyline of the Void
4x Duress
3x Yixlid Jailer
4x Oxidize


4th. Ray Robillard
Staxless Stax

Maindeck:
4x Mishra's Workshop
4x Wasteland
4x City of Brass
2x Gemstone Mine
1x Strip Mine
1x Bazaar of Baghdad
1x Barbarian Ring
1x Tolarian Academy
4x Goblin Welder
3x Crucible of Worlds
4x Sphere of Resistance
2x Chalice of the Void
2x Sensei's Divining Top
2x Gorilla Shaman
1x Memory Jar
1x Tinker
1x Orb of Dreams
2x Triskellion
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
1x Black Lotus
1x Time Walk
1x Ancestral Recall
2x Coalition Relic
1x Mana Crypt
1x Mana Vault
1x Sol Ring
1x Vampiric Tutor
1x Crop Rotation
1x Balance
1x Demonic Tutor
1x Trinisphere
1x Engineered Explosives
1x Sundering Titan

Sideboard:
1x Engineered Explosives
1x High Market
1x Shattering Spree
1x Triskellion
1x Eon Hub
2x Pyroblast
2x Aura Fracture
2x Chalice of the Void
4x Leyline of the Void


5th. Justin Brinner
Gush Oath

Maindeck:
4x Mana Drain
4x Gush
4x Force of Will
4x Brainstorm
1x Black Lotus
1x Merchant Scroll
1x Fact or Fiction
1x Time Walk
1x Mox Emerald
4x Oath of Druids
1x Darksteel Colossus
1x Vampiric Tutor
1x Mana Crypt
2x Misdirection
1x Crop Rotation
1x Tidespout Tyrant
1x Mystical Tutor
1x Gaea's Blessing
1x Demonic Tutor
1x Mox Jet
1x Mox Sapphire
1x Brain Freeze
2x Flooded Strand
3x Tropical Island
2x Polluted Delta
4x Forbidden Orchard
2x Underground Sea
1x Strip Mine
1x Tinker
1x Wipe Away
1x Mox Pearl
1x Mox Ruby
1x Echoing Truth
1x Ancestral Recall
1x Fastbond
1x Sol Ring

Sideboard:
3x Nix
1x Snapback
1x Hurky's Recall
1x Rebuild
3x Energy Flux
4x Leyline of the Void
1x Simic Skyswallower
1x Blazing Archon


6th. Steven Bakes
Drain Slaver

Maindeck:
1x Black Lotus
1x Mana Crypt
1x Mox Ruby
1x Mox Pearl
1x Mox Jet
1x Mox Emerald
1x Mox Sapphire
3x Thirst of Knowledge
3x Mana Drain
4x Force of Will
1x Echoing Truth
4x Brainstorm
1x Ancestral Recall
3x Magus of the Moon
1x Gorilla Shaman
3x Goblin Welder
1x Triskelion
1x Sundering Titan
1x Tormod's Crypt
1x Sol Ring
1x Tolarian Academy
3x Volcanic Island
2x Underground Sea
1x Library of Alexandria
3x Flooded Strand
2x Polluted Delta
2x Snow Covered Island
2x Island
1x Tinker
1x Yawg's Will
1x Time Walk
1x Demonic Tutor
1x Vampiric Tutor
3x Ponder
1x Mindslaver
1x Duplicant

Sideboard:
1x Tendrils of Agony
2x Fire//Ice
1x Magus of the Moon
1x Pyroclasm
4x Leyline of the Void
1x Pyroblast
2x Red Elemental Blast
2x Shattering Spree
1x Thoughtseize


7th. Scott Huges
Staxless Stax

Maindeck:
1x Black Lotus
2x Coalition Relic
3x Crucible of Worlds
1x Engineered Explosives
1x Karn Silver Golem
1x Mana Vault
1x Mana Crypt
1x Memory Jar
1x Mox Emerald
1x Mox Jet
1x Mox Pearl
1x Mox Ruby
1x Mox Sapphire
2x Sensei's Divining Top
1x Sol Ring
4x Sphere of Resistance
1x Sundering Titan
1x Trinisphere
1x Triskelion
1x Demonic Tutor
1x Vampiric Tutor
1x Ancestral Recall
1x Time Walk
1x Tinker
1x Crop Rotation
4x Goblin Welder
1x Gorilla Shaman
4x Aven Mindcensor
1x Balance
1x Bazaar of Baghdad
1x Barbarian Ring
2x City of Brass
4x Gemstone Mine
1x Strip Mine
1x Tolarian Academy
4x Mishra's Workshop
4x Wasteland

Sideboard:
2x Chalice of the Void
4x Leyline of the Void
2x Pyromancy
2x Red Elemental Blast
2x Viashino Heretic
3x High Market


8th. Daniel Long
Mask Nought

Maindeck:
1x Merchant Scroll
1x Sol Ring
1x Mox Ruby
1x Mox Jet
1x Ancestral Recall
1x Mox Pearl
1x Imperial Seal
1x Echoing Truth
1x Black Lotus
1x Mox Emerald
1x Time Walk
1x Mox Sapphire
1x Vampiric Tutor
1x Demonic Tutor
1x Trickbind
4x Stifle
4x Force of Will
4x Phyrexian Dreadnought
4x brainstorm
4x Duress
4x Dark Confidant
3x Illusionary Mask
2x Misdirection
2x Island
1x Swamp
1x Volcanic Island
3x Underground Sea
1x Strip Mine
4x Wasteland
4x Polluted Delta

Sideboard:
3x Leyline of the Void
2x Engineered Explosives
1x Rack and Ruin
1x Red Elemental Blast
2x Pyroblast
3x Spell Snare
1x Hurkyl's Recall
1x Smother
1x Haunting Echoes


The Meta Game looked something like this.
Out of 26 players there were:
3 Oath
3 Staxless Stax
3 GAT
2 Stifle nought
2 Flash
2 Tyrant Blue
1 Doomsday
1 Cadaverous Bloom
1 Tendrils
1 Belcher
1 Red Workshop aggro
1 Goblins
1 Black Control
1 Mana Dredge
3 Misc Agro Control(they all ran Tarmogoyf)

Thanks to everyone who came to this event. I look forward to seeing you all at my next Vintage tournament.
23  Archives / Tournament Announcement Forum / Re: Play for a set of Mana Drains April 5th @ Arkham Asylum Norwich Ct. on: March 31, 2008, 08:28:13 am
Fantastic! I'm looking forward to a good turnout. See you there.
24  Archives / Tournament Announcement Forum / Re: Play for a set of Mana Drains April 5th @ Arkham Asylum Norwich Ct. on: March 20, 2008, 09:13:04 am
April 5th is just around the corner. I hope to see everyone there.
25  Archives / Tournament Announcement Forum / Re: Play for a set of Mana Drains April 5th @ Arkham Asylum Norwich Ct. on: March 13, 2008, 01:59:27 pm
The prizes are paid out the way they are because my goal for this event is for everyone to have a good time and everyone enjoys winning prizes. I never cared for awarding prizes only to the top 8. It sucks to get 9 – 12th place and get 6-10 bucks worth of stuff.

Kowal is correct about the prizes. I worked a deal with the store I’m hosting this event in that works on very similar numbers. This will allow me to give out far more value in prizes than I take in. It is my intention that this arrangement will provide good prizes (more that you paid to play) to the top half.

I can understand what is being said about no moxen but please understand that every dollar taken in is given back as prizes. I make no money here. If your looking at Value the 4 Drains at low end would average about 85 each. That’s about $340 total.

If this all goes well I should be able to run a second tournament for an Unlimited Mox Emerald (minty) in the near future.
26  Archives / Tournament Announcement Forum / Re: Play for a set of Mana Drains April 5th @ Arkham Asylum Norwich Ct. on: February 22, 2008, 08:18:30 pm
How many Workshops do you need to run to get the Crypt?  4 in the maindeck?

For this event you will need 4 Workshops in the main deck for the crypt.

That's a huuuge drop off.  Is there a 3/4 playoff at least?

If can I will increase the store credit for 4th place. If I get enough players 4th may also get a Drain or daullands.
I will be running a 3/4 playoff.

How does $25 entry fee generate $30 in credit?  Are you relying on sales to break even?

I have worked a deal with the store I'll be running this event in that allows me to give 120% back in prizes. I will personally make no money on this event regardless of how many people show up. My only motivation is to run a good event and see everyone have a good time in the hopes that if this event works well we will run more.
27  Archives / Tournament Announcement Forum / Re: Play for a set of Mana Drains April 5th @ Arkham Asylum Norwich Ct. on: February 15, 2008, 11:49:51 am
2 are English the other 2 are Italian. The Mohegan Sun is less than 15 min drive from Arkham.
28  Archives / Tournament Announcement Forum / Play for a set of Mana Drains April 5th @ Arkham Asylum Norwich Ct. on: February 14, 2008, 11:09:16 am
On Saturday, April 5, 2008, Arkham Asylum in Norwich CT will be hosting a Vintage tournament for a play set of Mana Drains! The cost is $25.00 to play. 15 proxies are allowed.

Registration starts at 10:00am.
The tournament starts promptly at 11:00am.
Late players will be subject to a round 1 loss.
Deck lists are required. Proxies must be clearly marked on deck lists.
Every player is encouraged to fill out his/her deck list ahead of time. The deck registration sheet can be found here:
http://www.wizards.com/DCI/downloads/DecklistConstructed.pdf

There will be a free side event for the first 8 players to drop from the main event. The prize is a ManaCrypt. Players must use the same decks as played in the main event. Signups will start after round 2 of the main event. The side tournament will be single elimination. If there are not enough players for the side event the Mana Crypt will be awarded to the highest ranked Workshop deck that did not make top 8.

Prizes based off 24 people:
1st place: 2 Mana Drains & $20 store credit
2nd place: 1 Mana Drain & $20 store credit
3rd place: 1 Mana Drain & $20 store credit
4th place: 1 Mana Crypt & $20 store credit
5th place: $40 store credit
6th place: $40 store credit
7th place: $40 store credit
8th place: $40 store credit
9th Place: $30 store credit
10th place: $30 store credit
11th place: $30 store credit
12th place: $30 store credit
 
Where necessary, the standings after the Swiss rounds will be used to determine final order in the standings.

Every player after the first 12 adds $30 in store credit to the prize pool. If we get more or less than 24 players I'll announce the adjustments at the start of the event. The ManaDrains and Manacrypts are guaranteed regardless of attendance.

Arkham Asylum will be making Pizza and Soda available.
There is also an Asian buffet next door making food and drink easily available.

This event will be Swiss rounds followed by a cut to top 8.
Attendance       Swiss rounds
 9  - 16                        4
17 - 32                        5
33 - 64                        6

This tournament will follow the Universal Tournament Organizer Guidelines found here: http://www.magiceternal.com/UTOG.html

Will be checking proxies at registration.

Players must bring pen, paper, card sleeves and appropriate counters.

For more information or if you have any questions or suggestions please e-mail me: crovax@demonstreet.com

Joseph Bernier
Arkham Asylum
680 Boswell Ave (RT. 12)
Norwich CT. 06360
(860) 859-9848
CMRMagic.com
29  Eternal Formats / Creative / Re: R/W Hate on: September 07, 2007, 09:11:15 am
Your stax game must be good also, with 6 Kataki?
Just pointing out a typo.

Do you really need 4 Jitte? I should think that for an aggro deck, even a vintage one 3 should work fine.
What has your playtesting showed? Do you sit on extra Jitte?

Same for the grunt.

I really like having Barbarian ring in my red aggro decks. The ability to deal 2 damage from a colorless source can be important.
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