Show Posts
|
|
Pages: [1]
|
|
1
|
Eternal Formats / Creative / Re: U/G aggro-control
|
on: November 20, 2006, 01:25:44 pm
|
|
Thanks for the feedback. It calls for a larger reconstruction, but hopefully a good one, though less than conventional…
MANA 1 Forests 2 Islands 4 Tropical Island 2 Wooded Foothills 3 Flooded Strand 1 Strip Mine 4 Wasteland 3 Mishra’s Factory 22 DRAW 1 Regrowth 4 Brainstorm 1 Gush 1 Sensei’s Divining Top (don’t know but well…. worth a try) 7 DISRUPTION 2 Misdirection 4 FoW 3 Psionic Blast 2 Stifle 11 CREATURES 3 Mana Elves 4 Birds of Paradise 4 Troll Ascetic 3 Eternal Witness 4 Ninja of the deep Hour 2 Trygon Predator 20
A couple of comments on the suggestions and decisions made. The posts were all very helpful, so thanks. 1: I know madness is the most effective way to go here, but I kind of want to build something else and try a road less traveled. 2: Factories sounds fun, so I chose them over Conclave and Treetop. I am, however, worried about the large amount of colorless mana sources. But we'll see... 3: Due to the environment I have decided to stick to 3 Psionic Blasts. (Also thought about splashing red for some Fire/Ice and some FTKs for removal) Null rods didn’t make it due to meta. Trygon Predator seems like a good idea that doesn't slow it down. 4: If creatures turn out to be too slow, they'll get replaced with threshold, but gonna hold them off for a little while and try the above out. This way the deck might be a little slower, but hopefully more control will even it out. I love Dryad, but think he works better in a 3C deck.
|
|
|
|
|
2
|
Eternal Formats / Creative / U/G aggro-control
|
on: November 19, 2006, 04:02:07 pm
|
|
moved... I have tried to build a U/G aggro-control deck without power (don’t have the cards) that has good synergy and gameplay value through fun individual cards and little focus on combo (each to his own, and my own gets bored with combo decks). The result has ended up being a slightly unorthodox counter-creature deck, which is supposed to do well in the heavier side of a casual play. The meta-environment is primarily weenie decks and disruption decks.
MANA 2 Forests 2 Islands 4 Breeding Pool 4 Tropical Island 3 Wooded Foothills 3 Flooded Strand 1 Strip Mine 1 Wasteland 1 Sol Ring 1 Lotus Petal 22 DRAW 1 Windfall 4 Brainstorm 1 Gush 1 Fact or Fiction 7 DISRUPTION 3 Mana Drain 2 Misdirection 3 FoW 4 Psionic Blast 10 CREATURES 2 Mana Elves 4 Birds of Paradise 4 Troll Ascetic 3 Eternal Witness 3 Ninja of the deep Hour 2 Morphling 1 Genesis 21
I would appreciate people’s random thoughts on the deck. More specifically I am wondering about a few things:
Is Morphling out of place as a finisher, meaning does this deck need a finisher? Thought about cutting it for a couple of Plaxmania for additional disruption, but it always feels good having something there to save you in late-game… If in the opening hand, it just gets sacked to FoW or Misdirection, later to be picked back up by Genesis or Eternal Witness.
What is the opinion on the synergy between Ninjas, Genesis & Eternal Witness? (perhaps too slow and mana costly?) A problem with Genesis seems to be the lack of discard, except windfall, to get it into graveyard. The drains, however, should make it easy to cast if possible, where after it could either be sacked in combat or, if necessary, killed rather expensively by Psionic Blast.
More generally – what are the thoughts on mana curve, speed and the quantitative relation between creatures, draw and disruption?
Thanks for the feedback (please, be gentle…), Unblowupable
|
|
|
|
|