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Eternal Formats / Creative / Re: semi-powered/budget storm deck, help.
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on: November 23, 2006, 11:52:46 am
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wouldn't cards like mediate and timespiral slow me down a couple of turns?
on another note, your combo seems interesting. i would probably -2 turnabout -4 dream's grip -2 grim tutors
+4 cloud of faeries +4 snap
i like the ability of necropotence and AK to give me answers and combo ingredients.
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Eternal Formats / Creative / Re: semi-powered/budget storm deck, help.
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on: November 23, 2006, 10:13:27 am
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hrrm. i dont have 5moxes or academy.
version 2. Land: 11 4x Underground Sea 4x Polluted Delta 2x Island 1x Tundra
Mana Sources: 13 1x Black Lotus 1x Lotus Petal 1x Sol Ring 1x Mox Diamond 1x Chrome Mox 4x High Tide 4x Dark Ritual
Creature: 0
Storm Finishers: 2 2x Tendrils of Agony
Draw Engines: 13 4x Accumulated Knowledge 4x Brainstorm 1x Ancestral Recall 1x Timetwister 1x Mind’s Desire 1x Yawgmoth’s Will 1x Necropotence
Search Engines: 7 1x Cunning Wish 1x Demonic Tutor 1x Mystical Tutor 2x Merchant Scroll 2x Grim Tutor
Untapping Engines: 6 4x Dream’s Grip 2x Turnabout
Counters: 8 4x Force Of Wills 4x Duress
Sideboard: 14 2x Snap (fatty or darksteel colossus) 1x Balance 1x Null Rod 1x Disenchant 1x Hurkyl’s Recall 1x High Tide 1x Brain Freeze 1x Dark Ritual 1x Tormod’s Crypt 1x Oath of Druid 1x Darksteel Colossus 1x Tropical Island 1x Misdirection
im seriously considering removing turnabout or/and dream's grip for cabal ritual and perhaps abit more land? but i'm still afraid of consistency.
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Eternal Formats / Creative / Re: semi-powered/budget storm deck, help.
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on: November 23, 2006, 04:04:03 am
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due to some good news, i have got funds to go out and get the following cards:
sol ring lion's eye diamond mana vault mana crypt mox diamond lotus petal
should i include them? if so, remove what! ;D im from asia, so i guess the most of you are still asleep.hahas.
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Eternal Formats / Creative / semi-powered/budget storm deck, help.
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on: November 23, 2006, 03:43:54 am
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hey ya'all. it's my first post on TMD. =D
alright, first and foremost i don't play competitively, and i play in a fairly casual environment with extended, vintage and standard type decks being played against each other but still adhering to the restricted and banned lists. it's has been pretty alright with the extremely low amount of power and restricted cards around.
hence i'm not very sure if i should post here or in the casual forum but since my revived deck is primarily a budget vintage storm deck, i'm just gonna post here. =)
one thing to note is that this deck is still pretty much in its testing stages, so hope u guys can help improve its consistency.
Storm Deck Land: 13 4x Underground Sea 4x Polluted Delta 4x Island 1x Tundra
Mana Sources: 8 1x Black Lotus 1x Chrome Mox 4x High Tide 2x Dark Ritual
Creature: 0
Storm Finishers: 3 2x Brain Freeze 1x Tendrils of Agony
Draw Engines: 13 4x Accumulated Knowledge 4x Brainstorm 1x Ancestral Recall 1x Timetwister 1x Mind’s Desire 1x Yawgmoth’s Will 1x Necropotence
Search Engines: 5 1x Cunning Wish 1x Demonic Tutor 1x Mystical Tutor 2x Merchant Scroll
Untapping Engines: 6 4x Dream’s Grip 2x Turnabout
Counters: 9 4x Force Of Wills 4x Remand/Force Spike 1x Chains of Vapor
Sideboard: 14 2x Snap (fatty or darksteel colossus) 1x Balance 1x Null Rod 1x Disenchant 1x Hurkyl’s Recall 1x High Tide 1x Brain Freeze 1x Dark Ritual 1x Tormod’s Crypt 1x Oath of Druid 1x Darksteel Colossus 1x Tropical Island 1x Misdirection
i'm still missing 3 more cards in MD.
Rationale as im lacking the powered mana artifacts such as moxens, my deck will go off slower as compared to fully powered storm decks. thus the need for mana generators such as high tide+dream's grip.
example. 3 land in play. tap 1 land to play 1 high tide, tap another land for 2 floating mana, play dream's grip for one mana to untap that 2nd land. thus i will be left with 1 floating mana, and two untapped lands. which i can further generate more mana by playing another high tide, or just tapping the two lands for 4 mana.
as my deck is slightly slower, i have to include 4x force of wills and 4x[some kinda counterspells] to protect my storm and/or delay my opponent at the first 3 turns til im ready to storm.
Trials recently i proxied the entire deck, including 3 island to fill up the missing 3 slots. i played two matches against: a u/w isochron scepter deck, an astral rift deck, b/u reanimator control deck, a zombie deck, and a white weenie deck.
however i only did 2-1 against a fully powered oath deck, with every game being a freaking tight race.
i consistently won around turn 3-4. with only once ending at turn 7 at 1 life, as the u/w isochron deck managed to put a scepter+counterspell into play at turn2. i only managed one t2 win with a black lotus + dark ritual + ancestral recall in my hand.
Possible Inclusions Cabal Ritual Chromatic Sphere Spoils of the Vault
i really need advice on how to improve/tweak my deck to ensure greater win/turn consistency. help guys!
ps. some sideboarding help would b great too! ;D
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