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Vintage Community Discussion / Rules Q&A / Re: Speed of a concession
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on: October 28, 2015, 08:47:43 am
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To elaborate even further, you can even concede in the middle of something resolving. For example, after your opponent has named a card with Cabal Therapy but before you reveal your hand, after you've drawn 2 cards from Bazaar but before you've discarded, etc. In your example, if for some reason you wanted your opponent to know some amount of your deck but not all, you can even concede after Grindstone has milled half your deck.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Title: 5-0 (last round split) with Oath at Gencon Vintage for Prizes and Byes
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on: August 05, 2015, 02:06:02 pm
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You're totally right, thanks for the reply! Once you lay it out like that, it seems pretty obvious that trying to Stifle a Chalice isn't what you want to be doing.
Stifling a Chalice is only good when you stop the counters from being added. The counters are placed on chalice as a replacement effect not a trigger, so you can't stifle that. If you cast something that chalice will counter, you can stifle the chalice trigger to prevent your spell from being countered. If there is not exactly 1 counter on chalice (so that it would trigger for the stifle itself) this is productive. If there is 1 counter on chalice this may still be productive if you have no other play since your opponent has to not miss their chalice trigger on your stifle. Still, not worth running stifle for this. Oh man, you're totally right. I think we can all agree that it would be a bad thing to do to play a Stifle to stop a Chalice from coming into play with counters on it. I would go so far as to say that anyone who's been playing Eternal formats for any decent amount of time should be fully aware that this interaction does not work.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Title: 5-0 (last round split) with Oath at Gencon Vintage for Prizes and Byes
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on: August 04, 2015, 04:33:57 pm
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It didn't seem like you were too hindered by it, but have you found Chalice to be a problem for the deck at all? If so, have you considered Stifle?
I wouldn't say that Chalice (at 0) is any more of a problem for this deck than it is for other blue-based Fow/Vault/Yawg decks in Vintage. If anything, it is less of a problem, because Oath only costs 2 mana and the deck runs 17 lands. Chalice at 2 can be annoying, but the S&T backup plan helps to mitigate it, and post-board you have 4x Claim and 2x Abrupt Decay (though I never saw Chalice for 2). I don't think the deck has room for as conditional a card as Stifle, which often sits in hand and requires extra mana open. You're totally right, thanks for the reply! Once you lay it out like that, it seems pretty obvious that trying to Stifle a Chalice isn't what you want to be doing.
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5
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Eternal Formats / Northeast U.S. / Re: Grand Prix Providence - Vintage side event 6/21/15
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on: June 20, 2015, 05:52:49 pm
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FWIW I was there yesterday and the board said that this isn't going to be Swiss with a cut. It's just 4 rounds, payout based on points.
From memory:
12 points: 180 prize tix 9: 90 6: 60 3: 30
The prizes go deep but are not at all top heavy. The most basic exchange rate on tickets is 10 = 1 in-print pack.
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Eternal Formats / Null Rod Based Aggro / Re: Stone Cold Humans: The Best Kept Vintage Secret
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on: March 05, 2015, 08:09:17 pm
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Could you elaborate a little more on the basic Forest in the main? Would you consider switching it with the Plains in the side? A quick count shows 18 maindeck white cards to 13 green, and an even 5/5 in the board. Not to mention the WW on Abolisher, and the fact that Cradle is an additional green source. Is this mostly because of the need to stick a Deathrite?
If you were to switch the Plains and the Forest, is it safe to assume the Verdant Catacombs would become a Marsh Flats? Thanks.
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Vintage Community Discussion / General Community Discussion / Re: Unusual but correct plays
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on: February 11, 2015, 11:46:18 pm
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Vampiric into Demonic Again, a lot time ago, my cousin was playing a Storm deck and was facing a discard deck with Hypnotic Spectre threatening to make him discard his only card, Vampiric Tutor. With plenty of mana and a grave with rituals but no draw spells, his play was to Vampiric tutor into Demonic Tutor, thus not discarding to Hippie. On his turn he could Demonic into Will, replay all the mana and Demonic into Tendrils.
Even more unusual would be to do it the other way around, again to play around discard. In this case if you have less than 5 mana available to DT and Will in the same turn, you can DT for VT, then VT for Will so it's on top of your library and can't be discarded.
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Vintage Community Discussion / General Community Discussion / Re: The Best Game I Ever Played
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on: August 27, 2014, 11:45:10 pm
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I think this thread should just be Grindstone stories, because I have one too.
This happened at TravisCon at the Moose Lodge, the last tournament where 4 Brainstorms were still legal. I was on Painter against an unknown opponent. It's game one and I win the Dredge lottery: my opponent mulls to 1. Meanwhile I draw a pretty busted hand that is capable of first turn Painter/Grindstone plus activation. I want to say it was Painter, Grindstone, Land, Sapphire, Sol Ring, Lotus, Drain, because I remember thinking about playing it safe and leaving Drain up the entire time.
I think for a minute, because putting Dredge's entire library into their graveyard is a scary proposition, but cannot come up with any way they can kill me at instant speed, so I go for it. Well, my opponent decided to run a MAINDECK Darksteel Colossus to prevent just such shenanigans, binning his entire library -1. Worst of all, he couldn't even kill me in one turn, having to Cabal Therapy his Colossus back to the top.
On the bright side, now when my opponent mulls to 4 at FNM I can give them hope by telling them I've lost to a mull to one before.
IIRC I beat you on a mull to one at the last Pandemonium event where we played getting Bazaar as the 1 card. This is possible. I recall we split two games (yet played 3) and I recall you mulliganing very low (possibly to one) in one of those games yet got a Bazaar. Whether your win occurred in the same game in which you mulliganed, that I do not recall. So perhaps I've lost to a mull to one twice! (Though Grindstone was definitely not involved the second time)
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Vintage Community Discussion / General Community Discussion / Re: The Best Game I Ever Played
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on: August 27, 2014, 05:41:44 pm
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I think this thread should just be Grindstone stories, because I have one too.
This happened at TravisCon at the Moose Lodge, the last tournament where 4 Brainstorms were still legal. I was on Painter against an unknown opponent. It's game one and I win the Dredge lottery: my opponent mulls to 1. Meanwhile I draw a pretty busted hand that is capable of first turn Painter/Grindstone plus activation. I want to say it was Painter, Grindstone, Land, Sapphire, Sol Ring, Lotus, Drain, because I remember thinking about playing it safe and leaving Drain up the entire time.
I think for a minute, because putting Dredge's entire library into their graveyard is a scary proposition, but cannot come up with any way they can kill me at instant speed, so I go for it. Well, my opponent decided to run a MAINDECK Darksteel Colossus to prevent just such shenanigans, binning his entire library -1. Worst of all, he couldn't even kill me in one turn, having to Cabal Therapy his Colossus back to the top.
On the bright side, now when my opponent mulls to 4 at FNM I can give them hope by telling them I've lost to a mull to one before.
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Eternal Formats / Northeast U.S. / Re: TMD Open 16 - Milford, CT - August 23, 2014
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on: August 26, 2014, 05:20:40 pm
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I may be a little bit off, but I think I can remember 7 of the 8 decks in top 8, and they were 7 fairly distinction archetypes. From what I remember:
Terra Nova Shops Steel City Vault w/ Dack Grixis Control U/W StoneForge Still Forgemaster Shops BUG Fish U/R/(g?) Delver
From my rough Round 1 scouting of the room, Delver seemed to be the most popular deck with about 7 players. Note that this didn't include the ~20 people with byes. There were also around the same number of Shops decks, which with a quick look were difficult to distinguish exact archetype, but Terra Nova and Forgemaster were both definitely present. I believe there was only one Dredge deck in the room. There may have been more with a bye, but if there was I never saw it.
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Vintage Community Discussion / General Community Discussion / Re: Vintage Super League
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on: August 20, 2014, 12:37:29 pm
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I'm playing Randy in the first round. Based on historical factors, I expect him to be on Oath of some kind, but I could be wrong. In any case, I'm really looking forward to this, and I think that this will bring some attention to the format.
FWIW he did play Dredge at the tournament where it first broke out. I remember because we carpooled and t00l barned your Slaver list that maindecked a Tormod's Crypt (before Dredge was a deck mind you) and totally blew him out because of it 
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Eternal Formats / Northeast U.S. / Re: TMD Open 16 - Milford, CT - August 23, 2014
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on: July 29, 2014, 11:24:13 pm
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Maybe this has been answered already and I am missing it, but I am curious what the best route of travel would be for someone who is flying in? In terms of airport and then travel from airport to the place. In addition, if there are already people planning this travel and want to share a ride or something and are looking for an additional person, I would be grateful. My plans really depend on travel, and the best I'm seeing at the moment is a flight from Rochester (where I am) to Westchester County Airport, but then its another 50+ minutes from there to the event. So that definitely requires a car or something, the other option is cab to a train, and then train to close by, which is 2 hours of travel on train? I would appreciate any advice, if there is no good way to do this, I understand and hope you all have an awesome time.  Rochester NY I assume? There is an airport in New Haven, which is about 16 miles from the venue, so you could fly in there. It's a smaller airport though, so fares are going to be steep, especially for such a short distance. I didn't shop around, but one site I checked had the cheapest one at over $300. If you can bare it, a bus is probably your best bet. Again I didn't shop around, but Greyhound was about $70 to get you to New Haven (I think that was one way, but again you can probably do better). The trip is anywhere from 9-13 hours, which can be rough, but the shortest flight I found was also over 5 hrs due to nothing direct and holdovers. (The airport's website claims Piedmont Airlines does a direct flight from Rochester, but nothing came up on travelocity). From there, assuming it drops you off at the airport (I didn't check, but that tend to be the case), public transit can technically get you to about 2 miles from the venue (according to Google Maps), though it seemed pretty roundabout and required like 4 transfers and ~2 hours even if you catch everything right. Renting a car or bumming a ride seems much easier from there, as it's only like a 25 minute drive. Not sure if this link will work but here's Google Maps' public transit directions from the airport to the venue: https://www.google.com/maps/dir/Tweed+New+Haven+Regional+Airport,+155+Burr+St,+East+Haven,+CT+06512/589+Bridgeport+Ave+%2317,+Milford,+CT+06460/@41.2562931,-73.0137448,13z/data=!3m1!4b1!4m14!4m13!1m5!1m1!1s0x89e7d7e323a1323d:0xd0c4b425e87be5ba!2m2!1d-72.890854!2d41.268637!1m5!1m1!1s0x89e87352d9337097:0xfc14358acd238e4d!2m2!1d-73.086652!2d41.20597!3e3And in reverse: https://www.google.com/maps/dir/589+Bridgeport+Ave+%2317,+Milford,+CT+06460/Tweed+New+Haven+Regional+Airport,+155+Burr+St,+East+Haven,+CT+06512/@41.256024,-73.0227748,13z/data=!3m1!4b1!4m14!4m13!1m5!1m1!1s0x89e87352d9337097:0xfc14358acd238e4d!2m2!1d-73.086652!2d41.20597!1m5!1m1!1s0x89e7d7e323a1323d:0xd0c4b425e87be5ba!2m2!1d-72.890854!2d41.268637!3e3Good Luck!
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Vintage Community Discussion / General Community Discussion / Re: VINTAGE on Magic Online is announced!!!
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on: May 12, 2014, 11:58:18 am
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Conspiracy won't be released on MTGO, so most of the Eternal legal, non-reprints will likely be in as a way to get them online.
They also announced that there's no Modern legal cards in the set, so no Confidant, Lodestone, Jace, or Snapcaster, to name a few.
And in regards to drafting, a lot of the commons/uncommons will likely be fringe-at-best cards that build the limited format. See: Avian Changeling or Blind-Spot Giant in MMA. They've already stated that red will largely be Goblins, for example.
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Vintage Community Discussion / General Community Discussion / Re: Um.. Judge.. Foil.. FORCE OF WILL
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on: May 08, 2014, 11:47:37 am
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Even if it ends up being a widely distributed judge packet foil, you'll be able to trade 1 for a full playset of Alliances easily. Judge foils tend to be worth less than the original unless it's a commander staple. Ie. Vindicate and fetchlands. You have to be trolling, but I'll bite. You're comparing foils to other foils. Both of those come in set foil, which is infinitely more "pimp." This is the ONLY foil Force of Will. Tempest Wasteland to foil Wasteland is a better comparison (the price different of which is 300%+). Or if you prefer examples without multiple foil printings, Oath of Druids, Gaea's Cradle, and Intuition. For those saying the art is familiar, it is also the version of Force of Will that's in the MODO Cube if you've ever played that.
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Eternal Formats / Northeast U.S. / Re: [Boston] Pandemonium NYSE II Qualifier / Power Tournament
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on: April 21, 2014, 05:41:17 pm
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Its like dredge is the new shops here. How many dredge decks were there? I feel like its a high number.
I played against Dredge rounds 1 and 2, but never saw anyone else playing it personally. The deck that stood out to me as being very well represented was BUG. There were also quite a few UW Tempo-Control style decks at the top tables, though that's a very vague description as they were all pretty different from one another.
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