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1  Vintage Community Discussion / Rules Q&A / Re: Worldgorger Combo. Some issues. on: December 08, 2006, 03:38:00 pm
Animate spells don't need a target (when cast, or when returning into play during a WGD loop) - they simply trigger when they enter play, and if there's at least one creature in any graveyard, they will target that creature. If there aren't any creatures in any graveyards, then nothing will happen - the Animate spell will remain in play as a global enchantment, doing nothing.

So when two animates return along with the Witness, both animates trigger and are put on the stack (both targeting the same creature). When the first trigger resolves, that animate will end up enchanting the WGD from the graveyard. Then the next animate trigger will resolve but the creature it targeted is gone; therefore, that other animate will have no target and won't bring back anything.

So this means that even though there are several other targets in the graveyards, I can choose to have the 2 animate-spells target the same Worldgorger Dragon, and thereby having the second one fizzle, cause it's target is gone when it resolves?

If this is the case I think I finally got it under control. Wink
2  Vintage Community Discussion / Rules Q&A / Re: Worldgorger Combo. Some issues. on: December 08, 2006, 12:11:28 pm
I'm even more confused now, than when I started this post.  :shock:

So if the witness is not attached to the animate anymore, then I get 2 animate-spells into play whitch needs a target. One is easy, that is for the dragon. But what about the other?....this is exactly when i loose track of things.
I guess it has to to take a nother worldgorger dragon?, and next time another one?....so you start having multiple dragons going in and out of the game, along with the one you keep animating?......a stack like that must be impossible to keep track with.....

Can someone help clarify this?
3  Vintage Community Discussion / Rules Q&A / Re: Worldgorger Combo. Some issues. on: December 08, 2006, 11:26:48 am

The loop will begin again, but with TWO Animate Deads (One is already in play on the Eternal Witness you just animated, and when it is removed by the Worldgorger the Witness will just go back to the graveyard, ready to be animated again) you can Animate the Eternal Witness with the first and get a card back from your graveyard before you target the Worldgorger Dragon with the second Animate to clear the permanents from the board again. In this fashion, you can bring your entire graveyard to your hand. Since you can also play instants as the combo runs, you are free to recur Ancestral Recall with every loop of the combo and draw out your opponent for the kill.


But why dosen't the Eternal Witness go out of game along with my other permanents? Is it because I choose the order the permanents are removed from game, and if I choose the animate first, then the Witness goes to the graveyard instead?
4  Vintage Community Discussion / Rules Q&A / Worldgorger Combo. Some issues. on: December 08, 2006, 10:43:15 am

Hey

I have been out of the loop regarding to type 1 for a while, and now I see that people use Eternal Witness and Ancestral Recall as wincondition in dragondecks instead of the ambassador.

Could someone please explain in detail how it works from start of going of untill the opponent is dead, because he can't draw anymore cards?

I almost understand how it works, but my mainissue is what happens, when you start putting the animated witness in and out of play. Does the animate-spell stick on to the witness, or will it have to pick a new target (meaning a second dragon from the grave)...or what?

Thanks.
5  Eternal Formats / Creative / Type 1 Playables in the new sets? on: November 04, 2005, 04:10:58 pm
Hey

I have been out of the loop regarding Type 1/Legacy construction for the last few sets, and I would like to know what people think are the good playable/useable cards from:

Champions
Betrayers
Saviors
Ravnica

So if you have any input, it would be appreciated.
Thanks.

- Christian

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