AFFINITY:This deck archetipe is an emergent type of aggro-combo artifact based deck.
Please note that this is my version of the deck that is directly a result of my testing, I don’t by any means want to elevate this as The Affinity Deck.
Part I. The Prologue to the deck:A most of you know this deck type first emerged in T2 about 7 months ago.
This deck underwent many changes but when Darksteel came out the japenese trasformed a decent deck into a gamebreaking monstruosity.
The card that made affinity(nicked Raffinty lol)so powerful were some changes that turned the deck from aggro/aggro-control(sarnia affinty) to a combo-aggro deck.
here is a sample decklist :
T2 deck
Ravager Affinity Tobias Henke
2004 Grand Prix Brussels
There were 734 players at this event. Format: Type II - Darksteel
4 Arcbound Ravager
4 Arcbound Worker
2 Atog
4 Disciple of the Vault
4 Frogmite
4 Chrome Mox
2 Electrostatic Bolt
4 Shrapnel Blast
4 Skullclamp
4 Thirst for Knowledge
4 Thoughtcast
2 Welding Jar
3 Darksteel Citadel
4 Glimmervoid
4 Great Furnace
4 Seat of the Synod
3 Vault of Whispers
Part II. Building for T1The cards that made this deck the so powerful were 3: Arcbound Ravager,Disciple of the Vault and Skullclamp.
Now when i first tried in march to transport this deck to T1 I obviously looked to the T2 deck for reference.
so at that time the deck looked something like this:
RAVAGER.dec (circa march ’04)
Mana:25
5 mox
1 black lotus
1 sol ring
1 mana crypt
1 Lotus Petal
1 mana vault
1 tolarian academy
4 Seat of the synod
2 Vault of whispers
4 Glimmervoid
4 Ancient Tomb
Creatures:18
4 Ravager
4 Worker
3 Disciple
4 Frogmite
3 Enforcer
Spells:17
1 Demonic Tuor
1 Ancestral
1 Time walk
3 Genesis chamber
4 Skullclamp
4 Thoughtcast
1 Cunning wish
1 Rushing river
1 TimeTwister
This the deck was rather good but not good enough for me at least and after a decent amount of testing I decided that something wasn't working right for me.
Too many times i'd get stuck with multiple chamber and not enough creatures to take full advantage, I also noted the fact that i was playing too mach for skullclamp and the chamber.
What I mean is that is was concentrating too much on drawing card with the combo than actually playing the deck aggressively.
-Achilles’ heel:In my mind what I wanted from this deck was a fast aggro deck that could also win in a comboish fashion but i found out very soon that the disciple was too fragile to be relied on especially with all the fire/ices running around.
Another thing i noticed was that I needed a more solid mana base that could fight off pernicious deed and null rod.
Part III. The Mana Base:So it was clear that the T2 mana base wasn’t gonna cut it so I had 2 choices either go for a total workshop style mana base something along the lines of this: 4x Workshop 4x Ancient Tomb 2x City of Traitors 1 Tolarian Academy + the artifact acceleration and this kind of setting would be null rod and pernicious deed proof but would also take me to a more modular based type of deck.
The other choice I had was to try and optimise the mana base, the problem were many but in the end I decide that for now I shoud try something like this:
4x City of brass/underground sea(choice that I should discuss later)
2x Ancient tomb
3x Vault of whispers
3x Seat of the synod
1xTolarian Academy
1x Black Lotus
1x Sol Ring
1x Mana Crypt
4x Mox(Ruby,Sapphire,Jet,Emerald)
1x Lotus Petal
1x Mana Vault
4x Dark Ritual
Now the choice of using Dark Ritual may seem a little awkward to most of you at first but I noticed that by taking out a mox pearl for a lotus petal I made a huge difference to me( in my testing at least) since the black mana sources count is now up to( excluding Rituals) 10 which comforts me to an extent.
The important part here I think is the number of mana sources that are not artifact and so can fight off Null Rod and to a lesser extent Pernicious Deed. The choices here is since I don’t own nor want to own Mishra’s workshop is Ancient Tomb, I consider 2 to be the bare minimum and 3 to be the max because is speeds you up but you don’t wanna draw it all the time and in numbers more than 2, but I consider them necessary to give you additional gas in the first 2 turns were is crucial that you drop off your hand quick. On the issue between City of brass and Underground Sea
the choice exquisitely depends if you want to play with Red in your sideboard or no.
To answer this question you first need to ask your self if your metagame is composed by decks that cannnot be handled by and exclusively black/blue sideboard. So if you think that you will need Rack and Ruin and REB then city of brass is your friend other wise then just play underground seas.
Part IV. The TreatsNow the Threats are a simple choice for this type of deck and must I say that I rarely have been upset with this setup:
4x Ravager
4x Arcbound Worker
4x Frogmite
4x Myr Enforcer
and being only 16 seem a little low at first but this deck runs a lot of search for an aggro deck,so I see a lot of creatures in most of the matches.
The Card Choices:
-Arcbound Ravager: this card is obviously the core of the deck, since with a handful of artifact this little 1/1 become pretty huge and also speeds up your kill. Monster
-Arcbound Worker: it has modular and a thougness of 1 and it cost 1. Nothing more is just there to be used with Skullclamp. Effective
-Frogmite: the standard beater, it comes down for 1 or less and it’s a 2/2, usually does his job well( to be annoying little bugger that is). Relentless
-Myr Enforcer:are you in trouble, does you opponent have a swarm of little pesky creatures and your are almost overwhelmed? No Problemo Grigo here come the enforcer to save your butt. There have been several times when especially against fish I had been put into a corner and thanks to that stupid 2cc artifact my creatures when roll ver and die to grim lavancer and similars needlees to say that when I got the enforcer down I had not way out is too big for a lot of decks and they have no way of dealing with it except chump blocking in 3-for-1’s or scoop. Crucial
Now the tools to make our treats lethal:4x Skullclamp: mills through your library finding what you need, sometimes I gives finds you those moxes that you really need to get a hell of a start and gets on the good track. Combined with the ravager make thing ridiculous.
3x Cranial Plating: if the has been one card in the whole deck that can turn a bad day into a good one this is the one. This card is sooo good that can turn a measly 1/1 sucjh as arcbound worker into a clock!1!1?!?!(wtf)
Just being able to equip this put you on a favourable position to win.
Part V. The Other SpellsThe rest of the deck is :
4x Thoughtcast:this card is included for the fact that since in this deck it’s easy to get to 4 artifact on the table on a timely matter, thoughtcast smooths your draws reaching deeper into your library too get more Bombs and/or mana(!).
1x Tinker: This card can tu tor for pretty much anything in your deck but most of the times it will get either Memory Jar to draw you a fresh hand of 7 or a Cranial Plating to win fast and easy.
1x Memory Jar: A draw 7 of which you only get the best use of it.Drawing into lotsa artifact mana is go^o^d.
1x Demonic Tutor: Gets you what you want and gets it now.
1x Yawgmoth’s Will: It’s one of those cards ...need i say anything else?
1x Ancestral Recall: Test card , i mean it only draws 3 cards at instant speed for one mana o_0
1x Time walk: Necessity, makes me win whenn i shouldn’t , an extra attack with a plated creature =gg
1x Timetwister: gets gas in your hand and gives you the boost to overwhelm the opponent
1x Hurkil’s Recall: One main deck solution to a lot of problems, but still setting aside jokes this spot is in testing because i loath having 61 cards.
The final Deckslist4x Underground Sea
3x Seat of the Synod
3x Vault of Whispers
2x Ancient Tomb
1x Tolarian Academy
7x Solomoxen(Lotus Petal instead of mox pearl
1x mana crypt
1x mana vault
4x Dark Ritual
4x Ravager
4x Worker
4x Frogmite
4x Enforcer
4x Thoughtcast
1x Tinker
1x Memory Jar
1x Demonic Tuor
1x Ancestral Recall
1x time Walk
1x Timetwister
1x Yawgmoth's Will
1x Hurkill's Recall
Now tomorrow I will post up the Sideboard Tech and the some little advise on playing this deck, thanks for looking...

Any feedback and comments are appreciated.
/Frankie/