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Eternal Formats / Miscellaneous / [Metagame-Discussion] Post World's: Possibilities
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on: August 25, 2004, 01:01:52 pm
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Tog could actually make a comeback and would likely do even better then it does at the moment if Fish were to take a large drop and no longer be everyone's favourite deck. Tog still makes more T8 appearances according to Pip's data (and JP) and could very well become a monster again with the meta at the slow pace that it is.
On another note, Smmene Blue is quite possibly the meta-deck of the year...
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Eternal Formats / Miscellaneous / C&J's Tourney Report 8/12, The Return Of the Legend!!!
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on: August 13, 2004, 09:25:40 pm
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The decks to beat were: Dragon, TNT, TurboLand, U/G madness, U/R fish and 2 black decks, 1 I think was void. This week at C and J's the metagame was very strong as all the tier 1 decks were present TheLegendOfHomoErotics has returned, I will refrain for the time being from making any statements about any kind of sexual preference he may or may not have. However Dr.B is a very bad MUP, considering that your first name is Brian...
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Eternal Formats / Miscellaneous / [Deck] Team DD presents: Salvagers v3.0.dec
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on: July 21, 2004, 02:51:04 pm
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That is the weakest argument I have ever heard. Fabricate is strictly crappier than Trinket Mage in this deck, as it doesn't chump or beatdown and can't find anything the Mage can't.
Stifle is a non-argument, since it is hardly a game-breaker to Stifle a mage.
Hmmm, why would you want to beatdown with a 2/2 if you are playing combo? Shouldn't the combo be your win condition, with perhaps a good alternate? Stifling a mage I'd say would pretty much hose you, until you draw another or a Lotus. One question though, (and please do not be insulted by it's appearance of irrelevance) exactly how much does this deck weigh?
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Eternal Formats / Miscellaneous / [Article] A Case For Vintage
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on: July 13, 2004, 12:25:32 pm
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The list at the end of the article was actually I feel quite a beneficial tool. When actually looking at that list it becomes fairly obvious that it would not be hard to trade for and aquire most of those cards. The price of entry really has dropped with 5-10 prxoy environments appearing everywhere, who knows maybe some day there will be a Pro Tour...
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Eternal Formats / Creative / Coretapper?!!?!!
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on: July 12, 2004, 11:32:48 am
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Hmm, the idea of using it to mess with Chalice seems to make actually a fair amount of sense. However you would think with chalice being set primarily at zero vs. combo he would have included possibly 2 in the SB (ignoring wishes) because he will not be able to play his draw7s as quickly without artifact acceleration. But Coretapper seems to be actually decent tech against Chalice, at least if you expect a lot of chalices...
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Vintage Community Discussion / Casual Forum / Type 0
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on: July 08, 2004, 11:10:56 am
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People around here have played Desire a few times with 4 Sol, 4 Vault, 4 Academy, 4 petal, 4 Grim, 4 Voltaic Key etc. but it never seemed to work as well as it should, but it still is fun as hell to pull that turn 1 kill against scrubs.
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Vintage Community Discussion / Casual Forum / Type 0
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on: July 07, 2004, 03:01:35 pm
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Wow, yeah I should probably get the name of the format correct first. So how does this look then? 4 Psychatog 4 Quirion Dryad 4 Force of Will 2 Misdirection 3 Duress 4 Gush 4 Serum Vision 4 Brainstorm 1 Ancestral Recall 1 Time Walk 3 Yawgmoth's Will 4 Demonic Tutor 2 Merchant Scroll 2 Fastbond 2 Berserk 4 Lotus Petal 4 Tropical Island 4 Underground Sea 4 Polluted Delta 3 Flooded Strand 1 Library of Alexandria
The suggestions of adding more tutors and Will's etc. was great! Thanks for the help, but on the issue of pitch counters, never in my 3 years of playing at the tournament have I seen or been involved in a kill coming earlier than turn 3. Unfortunately the people in the area with the exception of a few are scrubtastic and do not play well made decks. Those that do play good decks, usually play Control or Aggro-Control (4 Balance, 4 Yawgmoth's Will, 4 Sol Ring, 4 Demonic Tutor makes up a large portion of the top players decks weekly). Any other suggestions...?
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Vintage Community Discussion / Casual Forum / Type 0
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on: July 07, 2004, 02:29:16 pm
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Alright, so I live in Peterborough which is in Canada about and hourish North of Toronto. And up here we play Type 0 because everyone is too lazy to run sanctioned or even proxy events. But on the flip side of that, noone around here has power, no Mana Drains, no anything. In fact, there are a total of 4 people who have FoW (including wu, but he rarely comes to tournaments). The tournament itself is pure round Robin through to top 4, with the top 2 playing swiss for prizes. So that is the background on the area, the regular meta is far from predictable, it is a fairly scrubby meta, where any well built deck will win. Al (wu_affiliate) worked on this list for GAT, and I decided to post it here hoping to get some suggestions on the list...
4 Psychatog 4 Quirion Dryad 4 Force of Will 2 Misdirection 3 Duress 4 Gush 4 Serum Vision 4 Brainstorm 1 Ancestral Recall 1 Time Walk 1 Yawgmoth's Will 1 Demonic Tutor 1 Vampiric Tutor 2 Merchant Scroll 1 Fastbond 1 Mystical Tutor 1 Berserk 1 Cunning Wish 4 Lotus Petal 4 Tropical Island 4 Underground Sea 4 Polluted Delta 3 Flooded Strand 1 Library of Alexandria
Later Al, had this to say: my thinking is that this should help vs annoying things 4 Psychatog (this guy is the backup plan to dryads, if they want to deal with multiple dryads ill just beat heavily with this since i draw so many cards) 4 Quirion Dryad (this can be a 5/5 in 1.5-2 turns with this deck) 4 Force of Will (deals with random removal) 2 Misdirection (deals with random removal, may want to go to 4) 3 Duress (deals with random removal, daze may be a better choice at jeff's) 4 Gush (broken draw that makes my dyads and togs fat as hell or draws me more threats) 4 Serum Vision (same as above minus talk about broken draw) 4 Brainstorm (same as above) 1 Time Walk (i tutor/draw into this if i get a tog, so its a 1 turn win, drop talk, walk, win) 1 Yawgmoth's Will (replay everything removal destroys, draw alot of cards, and win) 1 Demonic Tutor (gets me what i need when i need it) 1 Vampiric Tutor (gets me what i need when i need it) 2 Merchant Scroll (gets me what i need when i need it, through tutor chaining)
gat has never had alot of problems with removal since its so fast, removal is rarely viable because they cant possibly gotten the mana to deal with multiple threats in the fist 3-4 turns which this tech wins. this deck should win turn 2-3 or have an insermountable advantage that cannot be beaten by those turns.
So any thoughts on the list and comments keeping in mind this is for a format with no restrictions.
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Vintage Community Discussion / General Community Discussion / OS Wars!
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on: July 06, 2004, 03:32:36 pm
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Hmmm, I dunno, perhaps my experience has just been unusual. Either way though, i have had many a blue screen of death when playing new games on 2000 but never on 98, so for the time being I will be staying with 98, that is until developers refuse to let their games work on my beautiful OS.
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Eternal Formats / Creative / 4C Control
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on: July 06, 2004, 03:14:59 pm
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Without power and more drain mana coming through, and with your meta being very scrubby from what I'm told, it seems to me that playing 3 Skeletal Scrying is rather dangerous and could prove to be rather wild. The life loss will not be that great of a problem if you can get an Angel online and beating, but the cards to remove and mana cost seems that it will be. I don't know that you will be able to consistantly devote enough mana to the Scrying's, to the cards that will fuel the Scrying's and to leave mana open for counter/response mana.
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Eternal Formats / Creative / Salvagers.dec: How we made a bad deck a bit better.
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on: July 06, 2004, 03:09:02 pm
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I'm not sure if this has been asked yet, but if you have the power, which obviously one would to be playing this deck, why not play a deck like Draw7? Sorry if that had already been asked but i couldn't wade through some of the responses.
I think the title of this thread says it all, you took a really bad deck and made it a little bit better.
Edit: I would be more than happy to accept you apprentice suggestion and duke it out for a few matches.
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Eternal Formats / Miscellaneous / [Single Card Discussion] Viashino Heretic
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on: July 06, 2004, 02:40:10 pm
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Shaman can also eat moxen and things of that ilk if you can't find the Null Rod to drop. This makes it like an additional, but one sided Null Rod which I feel tips the scales to it over the Heretic. However Heretic would be worth consideration in the SB if large fat (see Sundering Titan) were incredibly common in your area, but you did not feel comfortable for some reason with just Rack and Ruin. In the end I would say that Rack and Ruin is the best choice for the Sideboard and Mox Monkey to the main. Heretic as it stands now is too slow for T1 at the moment.
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Eternal Formats / Miscellaneous / [Deck discussion] Returning to previous Gay/R builds
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on: July 06, 2004, 02:30:14 pm
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While Manta Riders can be of use in certain meta's I would have to disagree with Wu and barrin. The continual cost of paying :U: is too much. Spiketail's would be far better in their place as would Grim Lavamancer be a welcome addition to the deck. On the other hand, the splash of green is completely useless and despite what many people think, having played games with Dryad in the deck, it IS ANTI-SYNERGY with Standstill, it also does not grow very fast making it a useless chump-blocker.
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Eternal Formats / Creative / Janky Pseudo Blueberry Parfait
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on: April 19, 2004, 06:30:52 pm
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Hmm, considering the changes you made and the fact that you probably have some money to spend (you bought a lotus recently, based on your comments) I would just build LandStill... far more competitive and there should be no shortage of lists around here.
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Eternal Formats / Creative / Need some Help Pleeaazzzeee
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on: April 18, 2004, 11:55:17 am
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I'm hoping that you are not playing budget versions of any of those decks. However assuming not, Hulk and Slavery are both extremely good decks that should be working quite nicely for you. TPS is very difficult to play, and win with consistantly without serious testing being put into it. So I would suggest testing... a lot!
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