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Eternal Formats / Creative / Re: Left for Dead
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on: January 29, 2009, 07:10:16 pm
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I ran AK/Intuition in a version of this deck some time ago. It's not a bad package in my experience. I found also that running a singleton cabal therapy to grab was often very potent. With zombie tokens galore to pay flashback it could wreck some hands in the mid-late game. Even without using intuition to power up AK, all of the digging makes it easily a 2 card draw for 1u with fair consistently. I only ran 2 intuition in my build as they are costly for a proactive deck, but I think well worth it. I have to agree with boogie in that a 3rd wasteland would probably help keep the consistency of your mana denial package up.
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2
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Vintage Community Discussion / General Community Discussion / Re: Classic reasoning problems
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on: April 06, 2008, 10:39:24 pm
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As far as question number 2 goes, while it is true that you can state that (A is B), it is hardly sound logic if there is an absence of A to provide a basis for this statement. Therefore, while nothing can be inferred about anyone from both statements, it can be reasonably assumed that there are both frenchmen and gourmets in the room in question, thus my answer. However, with pure logic in question, it is true that nothing at all can be inferred.
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4
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Eternal Formats / Creative / Re: [Card Discussion] Gaddock Teeg -- The new vintage metagame warper
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on: September 18, 2007, 01:07:36 am
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Teeg is not an effective answer to draw engines by any stretch of the imagination. Teeg hits some very powerful spells that are run in almost every deck, and as such he has potential as a powerful tool. However, all of these decks can win without those cards, it just takes them a little more work. The deck that uses Teeg is obviously not a dedicated control deck, so we need to ask what strategies does Teeg not stop and what cards need to be run in addition to stop them. The problem is that Teeg doesn't stop any particular strategy by himself so he needs to be an addition to a strong deck looking for a good effect on a stick, and not so much the center of a deck himself. Maybe a stronger black core with Night's Whisper, Unmask and Leyline, with a bazaar engine, any cards shut down by your own Teeg can simply be tossed aside. Green offers quick finishers and white gives us access to swords, grunt, mindcensor, etc. The strength of Teeg is in the time he can buy for the rest of the deck to finish the job, the tempo he can generate by blocking a key card or two, not as a lock piece.
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5
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Eternal Formats / Creative / Re: speed of vintage??
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on: August 15, 2007, 11:52:56 am
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I think it is more appropriate to say that the speed of vintage is more variable now than it used to be. Flash is a glass cannon, capable of playing a very fast game, but more vulnerable to hate. Decks like Fish and Bomberman run 1cc disruption, yes, but that just goes to prove that the glass cannon decks that are "speeding up" the format are susceptible to cheap hate, and don't have the resiliency of past combo decks. I believe this has lead to a progression towards both ends of the speed of the game. Good players continue to top8; skill is not lost from the format. We have just a had a major shift in the meta and it will require a new set of play skills that do not include your ability to make a gifts pile. I for one am happy with the changes. I am glad to see creatures turning sideways again that don't read "goblin" in the middle. I think the variability in the speed of the game just goes to show that you have more flexibility in your play strategy and style than before.
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6
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Eternal Formats / Creative / Re: A Question about Hulk-Flash
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on: August 15, 2007, 11:34:16 am
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Deck space is probably the #1 reason. Every extra piece of protection you can fit in your deck makes it that much more resilient. Being able to resolve flash -> hulk is far more important than how the combo finishes your opponent. I can think of few occasions that the sliver crew didn't finish off the opponent as well or better than the other win conditions. It is very unlikely that you will run into wall of creatures to stop you from winning right then and there.
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8
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Eternal Formats / Creative / Re: G/W Land Stomp
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on: June 10, 2007, 02:05:49 pm
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Here's a decklist I put together with a splash of black for protection and tutorage.
// Lands 4 Horizon Canopy 4 Windswept Heath 1 Strip Mine 4 Wasteland 1 Savannah 4 Bayou 1 Taiga 4 Gemstone Mine
// Creatures 4 Birds of Paradise 3 Terravore
// Spells 4 Chalice of the Void 2 Null Rod 1 Engineered Explosives 1 Vampiric Tutor 1 Demonic Tutor 1 Enlightened Tutor 4 Life from the Loam 1 Fastbond 4 Duress 1 Swords to Plowshares 2 Glittering Wish 4 Ice Storm 1 Wrath of God 2 Thermokarst 1 Damnation
// Sideboard SB: 4 Leyline of the Void SB: 1 Dueling Grounds SB: 1 Spiritmonger SB: 1 Artifact Mutation SB: 1 Vindicate SB: 1 Aura Mutation
It actually ran pretty well against some fully powered decks like GT and as long as it got the null rod or Chalice at 0 to stick early. It's a pretty bad matchup vs. cheap aggro, but a little more fleshing out of the SB and maindeck may offer a better gameplan. Maybe Maze of Ith.
Regrowth might not be bad, but balance...balance is a great card but I think it would far too often force you down to 1 or 0 lands by casting it.
dredge/reanimator is a fairly established deck and a lot different than what you're trying to do here. I don't think that you're really looking to abuse the dredge mechanic for filling up your library so much as you are trying to fuel the recursion of your lands for draw and LD, that doesn't really require a lot of dredging, and any extra dredging you might need can be accomplished by your canopies that you are recurring.
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9
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Eternal Formats / Creative / Re: G/W Land Stomp
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on: June 06, 2007, 10:32:24 pm
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While trying to keep with the original feel of the deck, I think that you do need to run some form of strip/waste recursion for LD to be effective. Life from the Loam does Crucible's job extremely well, if not better, and still doesn't have to be the main focus of the deck, it's just a very strong card for what you are trying to do. I disagree with root maze as you are not playing aggro atm. If you do go that way, it's a great card, but with what I think you are trying to do, I think you only end up slowing yourself as much as your opponent for -1 CA, putting you at the disadvantage for running the card. Limited Resources can be a pretty slow lock to get out, but with Exploration/Fastbond + LftL you can overcome that I think, only some actual play will tell the truth on that score.
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10
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Eternal Formats / Creative / Re: G/W Land Stomp
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on: June 06, 2007, 07:19:33 pm
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I would go with
-4 Reap and Sow -1 Scroll Rack
+4 Wasteland +1 Life From the Loam
and maybe fiddle around with it a little more from there.
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11
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Eternal Formats / Creative / Re: G/W Land Stomp
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on: June 06, 2007, 12:28:21 pm
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An update already, great!
If you are going for the Limited Resources lock you will need more than 2
I think Giant Growth is out of place in this deck, as you are not playing the aggro, that could free up a couple of spots for wastes or more LD spells.
I like Mana Tithe and think it is underplayed, it could certainly be used in a deck like this.
Swords is great piece, especially when you have a lot of aggro in your meta, I assume that's also why you include Wrath.
Instead of Worldly Tutor, as you don't have a creature toolbox to justify the -1 Card Advantage, you could up the threat count. Exalted Angel/Eternal Dragon?
Mwonvuli Acid-Moss/Reap and Sow are sub-par LD cards, Ice Storm is probably better, or if you're looking to save a few $$ Winter's Grasp/Thermokarst are good alternatives that will be online a turn before the two you have right now, and getting your disruption online fast is your first priority.
Nature's Lore could be dropped for a couple of lands and a couple of free spaces.
Horn of Greed also likes Land recursion, via Crucible or Life from the Loam. Crucible is more vulnerable but is only a one time investment of mana. LftL is much more resilient and would be my pick if you run into much control or artifact hate.
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Eternal Formats / Creative / Re: G/W Land Stomp
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on: June 06, 2007, 10:11:41 am
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My name's Eric, this is my first post on themanadrain, so I'd like to say Hi! and hope I get some good suggestions and such from all of you! Thanks for helping me out with this...
Here's the deck: // Lands 7 Forest 2 Plains 1 Horizon Canopy 4 Savannah 1 Strip Mine 1 Temple Garden // Creatures 2 Birds of Paradise 4 Wood Elves 4 Argothian Wurm // Enchantments 2 Aura Shards 2 Limited Resources 1 Sylvan Library // Spells 1 Enlightened Tutor 2 Giant Growth 2 Mana Tithe 4 Swords to Plowshares 1 Worldly Tutor 4 Mwonvuli Acid-Moss 4 Nature's Lore 4 Reap and Sow 2 Wrath of God // Artifacts 2 Horn of Greed 1 Planar Portal 1 Scroll Rack 1 Sol Ring
What I want to accomplish is a quick way to mana screw my opponent, eventually locking them down completely. I am looking for suggestions for different cards, if you think that a card in this deck does not fit Also, I would like your opinion on Thresher Beast as a possible addition to the stompy part of this deck
If you do not think this is T1 worthy, tell why, if you think it has potential, let me know how I can make it better. I've been changing it up and play testing for a few months and the current setup seems to be fast paced (with all the land digs) and land destruct, control spells/affects that support it.
Thanks!
This deck will certainly have trouble holding it's own against today's tier 1 decks, especially ichorid with such little reliance on mana at all. However, if Waterbury is not your goal, I think with a significant overhaul, this deck could have some potential to be effective. One thing with vintage is that mana often doesn't come from lands alone. You need Chalice of the Void/Null Rod (also ET targets) to be able to cut those off. You also need to be able to reach your denial faster than they can reach their win condition. So The Demon's suggestion of ESGs is a good one, as well as any moxen of your own. I'll give you my take on the breakdown of this deck: Horizon Canopy - I like this card. The pain isn't substantial and the ability to sac it for a card is great. But you run only one and have no way of recursion. Maybe a mana base that uses Canopies, Strip, Wastes, Windswept Heaths, Savannahs and Life from the Loam to recur them wouldn't be a bad start. It fuels your Land Destruction, Draw and your own mana development. Perhaps adding Exploration/Fastbond might not be a bad idea for some more acceleration and disruption potential. Birds - This should be a 4x and no wood elves I agree. Argothian Wurm - You have to win somehow, this works. ...be back for more later...
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Eternal Formats / Creative / Re: Future sight spoiled: Aven Mindcensor
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on: April 18, 2007, 09:48:33 am
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I certainly don't think it will be format altering, but I do believe that it will be showing up in some fish decks, either MD or SB for the combo matchup. If anything, should it become more prevalent, decks that rely heavily on search will just need to pack their creature removal a little more carefully. I don't see this as being any more crippling than a meddling mage in most cases, but it certainly is a strong enough ability to warrant consideration.
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Eternal Formats / Creative / Re: Future Sight blue pact?
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on: April 18, 2007, 09:34:06 am
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I agree that this could be good for Dragon. With the limited number of blue spells in dragon to begin with, plus the fact that cards like intuition and RtR that are needed to get the combo going leave you with even less expendable blue cards, FoW too often finds itself without that extra blue card to pitch. I agree that this card has a more narrow focus and in most cases would not be a good replacement for FoW or Misdirection, but it doesn't have the pitch requirement, it's free and it's drawback doesn't occur until the next turn, often times when the game would be over in your favor anyhow. It certainly doesn't have the stopping power to break an opponents combo that FoW does, but there are still plenty of times when you're facing down the endgame with your opponents win on the stack and you have the ability to tap  during your next upkeep (via sol ring, crypt, moxen, and god forbid...even lands!). I think it has a good niche waiting for it and I for one will certainly give it a few extra minutes in the playtesting pool.
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Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Bitter Ordeal
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on: April 12, 2007, 09:24:40 am
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I also play black stax and look forward to testing this card out as a sideboard option, I like that it seems to be inclusive of all GYs and not just your own, letting strip effects count as double for the gravestorm trigger. Forgive me for not being an experienced player of the deck if this is a horrid idea, but one thing that came to mind was using it as an alternative finisher in Dragon, besides witness grabbing cunning wish for stroke, the possibility of grabbing this as an alternative method of decking the opponent without having to worry about force, etc.
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Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Delay
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on: April 11, 2007, 03:32:52 pm
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I think this card shows a lot of potential for replacing mana leak, while it is only slightly less potent in the first couple of turns (and even that being debatable), it should become far more potent against late game finishers where mana leak would fall short. I wouldn't use it to replace daze, but I would most likely replace remand with this unless I was looking to remand my own storm spell.
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Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Keldon Megaliths
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on: April 10, 2007, 08:42:25 am
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This may have some potential in a Turboland build that splashes red for ring already. However, except for turboland, 43land or the like, I can't see any place where hitting threshold is worse than paying  more, citp and reaching hellbent. Especially since hellbent by its very nature means a total commitment to everything already on the field, no holding back an answer to any number of problems in the late game. For that very reason, I have tended to steer away from the hellbent mechanic.
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