You're explanation cross what i understant now by playing a lot last evenning. Driad is better because we can pump up it by step on more than one turn. I try it and i approve it. Kiln fiend is really strong to ! it offer a lot of big kill.
For my test i change -4 storm entity + 4 dryad -Reckless Charge +Tropical island
So what quickly happened :
- Against MUD, this was a really butcher party. I win all games. No problem. Ancient grudge is awesome, and hurkyll open the road for the win easily.
- Against TPS, it is the race. Our advantage is the counterspell we have compare to TPS. But the MU stay tight and post side we must be the control deck because we have more drawers and disrupts.
- Against drain tendrils, it's harder because of jace and because it has the same number of disrupt. We have quickness for us. In this MU we must be the aggro deck and we need bolt against jace.
- Against Noble fish, the difficulty is swords and wasteland. we must have backup before drop a creature. Fastbond is harder to play because of qasaly and trygon. Post side, it's better by dealing sword by vines of vastwood and by playing bolt. Vines is very strong in the MU. The Kick offers a big pump for fiend or dryad before berserk(or in response !).
I don't try against Dreadge, or other deck like painter, magus of the moon, gob, elfball... Not enough time.
I'd like to add Yawgwin in the deck. I'll try some tests more this evening.
