Show Posts
|
|
Pages: [1]
|
|
1
|
Eternal Formats / Miscellaneous / Re: Is Arcane Denial viable in Type 1?
|
on: September 04, 2008, 08:31:02 am
|
a concern with chalice, if your opponent recognizes your strategy, is them countering the Arcane Denial and you ending up with a Chalice=0 in play.
Lol, I am insanely tickled by this... Given this deck runs on multiple 0 cc spells, that's the best thing that could happen to you!
|
|
|
|
|
2
|
Eternal Formats / Creative / Re: 4xTimespiral Storm
|
on: September 02, 2008, 11:51:50 am
|
I'm inclined to disagree that it could be utilized at all. Even restricted it has not seen play as a 1-of.
6 mana is just too much. By the time the TPS pilot can cast time spiral, the game is already won.
That's not entirely true. Bargain sees quite a bit of play, as does Desire. The question is, can you use this card to win better than just casting a Mind's Desire for the same cost (but free spells instead of having to pay for them)? Errr... When u manage to get out Bargain or Mind's desire, you tend to win during that turn, but for time spiral, the odds seem not to be in favour of winning that turn. Correct me if i'm wrong but usually when playing TPS, i'd either rituals and artifact accelerants to try to get either out, but for time spiral, the problem is these are not usable again in that turn, once it resolves and it is very luck dependent on what one gets in the next 7 cards. If you get crappy cards, then it's quite bad cos you cant even mulligan. Bargain gets you cards now to win this turn... Desire allows u to get round counters.... Unless someone comes up with a pretty good reason for time spiral, then i honestly do not think time spiral will see much play. Then again, some genius might come up with a funky cool deck which might pawn the rest of the decks... We shall see eh?
|
|
|
|
|
3
|
Eternal Formats / Creative / Re: [Deck] TMD Vanishing Point
|
on: August 31, 2008, 12:29:52 am
|
|
Errr... Somehow the kill cond escapes me... If it is gonna be Greater gargadon n ESG beatdown, then I'd have to be honest and say that it's not exactly very good. Usually when u're successful at getting out ur combo pieces, you'd want to win now, not 2 turns later where the opponent has a chance to fight back.
You seem to be playing a TPS shell so why not just tweak it a little and use TPS. I know you're trying to come out with a new deck, but it's a little slow in my opinion. But then again I could be wrong... Let's see what the others say. ...
|
|
|
|
|
4
|
Eternal Formats / Miscellaneous / Re: [Article] WGDX vs Flash/Ichorid/Stax
|
on: January 27, 2008, 09:08:12 am
|
|
Hi, I've actually played Dragon a long time ago but now I wanna play it again. I'm very impressed but i've some question with regards to certain card choices.
Like 1st, why 3 Necro instead of 3 Animate Dead? The difference of 1 mana might help you combo off faster, won't it? Are there stiuations where Necro is much better?
Oh another card choice is Read the Runes. I was wondering why would you put that over Careful Study? Could you explain the use of RtR in the combo?
I've been playing long for quite sometime hence I like small mana casting costs stuff and those 2 card choices kinda seem weird. Could it be that in my own version of WGDX, i've taken out Sol Ring and Mana Vault, hence those 2 cards don't make sense to me. Correct me if i'm wrong but shouldn't this deck try to combo off asap with small cc spells to help you hit the right combo pieces?
Haha... Sorry if i'm noob but i'm really puzzled with regards to this new version of Dragon....
|
|
|
|
|
5
|
Eternal Formats / Creative / Re: Irrevocable Will ( iWill)
|
on: May 06, 2007, 09:21:29 pm
|
|
Oh i see.. Thanx for clearing that up... But the question about what happens to PoN remains. If PoN resolves but you're unable to combo off, then u'd be so screwed it's not funny..
And your deck overall seems more vulnerable than other longs to a Chalice 0, cos a Chalice 0 shuts down 1/2 ur protection which means an early game Chalice 0 which u'd be unable to counter with PoN cos u cant pay the next upkeep, will mean a lot more difficulty for you to combo off... Would it be better to play unmask? Or a sneaky move would be to play extirpate Mainboard... Draw a counter n extirpate it!!! That'll be quite fun... If not just extirpate a fetchland and have a look at opponent's hand to check if u can go off...
Hope that helps...
|
|
|
|
|
6
|
Eternal Formats / Creative / Re: Future Sight spoiled: Street Wraith - 4 of in every deck?
|
on: May 06, 2007, 02:45:36 am
|
|
Ok the reasion why i averagely drew about 2 street wraiths and sometimes 3 while goldfishing is cos i play full draw7s and draw 7s are like necro without the life loss but highly dependent on luck to get u a good card while with necro, u can pick n choose ur cards depending on how much life u pay...
And you out accelerate your opponents so much through Draw 7s that it can be quite deadly... Usually after one draw 7, it's over... Street Wraith does not really help in this case cos i'm already drawing 7 new cards and i'd rather have something more interesting to play than pay 2 life to take another card.
Maybe i'm playing Pitchlong wrong... If I am, could someone give me a few pointers?
|
|
|
|
|
7
|
Eternal Formats / Creative / Re: Irrevocable Will ( iWill)
|
on: May 06, 2007, 02:32:45 am
|
|
Jus wondering... What do you pitch to FOW? Pitch Long plays a few Blue spells to warren the use of FOW but the only blue spell in ur deck is FOW, the maths does not allow you to draw 2 FoWs on a regular basis does it?
Jus wondering, if an opponent counters ur Pact of Negation, do you still have to pay at the next turn's upkeep if the FoN doesn't resolve? But then again, he could counter the main spell and wait for you to die next round...
The deck also feels very painful and 4 Grims and 4 Street Wraiths and 6 Fetches... Even if u resolve a Bargain or Necro, the effectiveness could be compromised...
I've not tried this deck so i cant say much for it but it seems quite unstable compared to PitchLong... Could you test out the deck in some actual play and tell me the results? Looks very fast but not sure about the stability...
Sorry, but that's not how things work. I'm not going to test just for you. Maybe you should have asked if anyone had tested any other matchups yet. -EB
(I play in a very counter-full meta, so i kinda take into consideration life loss and the possibility of not going thru even if with counter back-up, hence my views might be a little conservative even though I play a combo deck)
|
|
|
|
|
8
|
Eternal Formats / Creative / Re: Future Sight spoiled: Street Wraith - 4 of in every deck?
|
on: April 27, 2007, 01:37:44 pm
|
I had actually wanted to include this deck into one of my combo decks to help thin and accelerate the deck but after trying it with proxies, i realise, this card can never go into a Long combo... True, it's like starting the deck with 56 cards and 12 life, but do not forget that the deck also plays 6 fetches, which means you're down to 6 life and 50 cards, and if u're play Pitch Long n you take into account FoW, then u'd be left with 2 life... N if you happen to Vamp Tutor, whoops, SUICIDE!!! That sounds ridiculous!!! What about Bargain and Grim Tutors?
Anyways, that aside, you have to draw like at least 3-4 in a game for it to actually make a difference, but if you don't, i think the deck can do with more synergistic cards than this.
However, with decks like Ichorid, I think it would be quite a useful addition!
You do not have to start at 12 life in order to get the full benefits of Street Wraith unless you draw all 4, just like playing with 6 fetchlands does not mean you lose 6 life, unless of course you live to turn 6 and play all 6 of your fetchlands - and if you're combo, you should be losing that game. And contrary to your belief, you do not have to draw ANY Wraiths to get the benefit of playing a virtual 56 card deck. In fact you'd rather not draw Wraiths so that you draw from your 56 card deck naturally. Wraith acts as a placeholder so that when you do draw into one of your 4 worst cards, you can pay a small price to turn it into one of your 56 best cards. Did you actually try this in combo? I averaged about 1.5 Wraiths cycled, with the maximum being 3 (which happened once in 30 games). In none of those games did I draw all 6 fetchlands, all 4 Wraiths, and all 4 FoWs to put myself at 2 life. I get the feeling that you did not try this in combo at all like you are claiming to have done. If u read my post carefully, all i'm contesting is that certain people have overrated the card considerably by claiming a 56 card deck... I've not tested it in play n i've goldfished and realised that it's not really useful for pitchlong cos for my version, i've taken out a misd, a land, a vault and another card to put in street wraith but i'm still playing full draw7's. I've average about 2-3 per turn and about 2-3 fetches by approximately the 4th turn where pitchlong generally is more or less ready to combo off. The thing is i'd have to pay life for grim as well and by this time i'm down to very few life. Oh n i forgot to mention that the meta where i m is very irritatingly fishy and controllish, so by the 4th turn usually, i'm still not going off yet PLUS, i've shortened the clock. In the long run, i think i might die to streetwraith's thining of the deck. Guess it also depends highly on the meta that one is playing, or maybe i've taken out the wrong things...
|
|
|
|
|
9
|
Eternal Formats / Creative / Re: [Single Card Discussion/Ideas] Storm Entity
|
on: April 25, 2007, 08:51:17 pm
|
Jus a thought of mine... According to what i know, there are many cards that can deal with a single monster creature but when u have 20 goblin tokens, there is only one easy-to-cast card that can deal with it, which is Echoing Truth, and if i'm not wrong, few decks play it main board, or at least in my meta game.
I know there are other cards such as Massacre, but the fact that to play this monster or ETW, u'd be playing red, and few decks mix red n white. This means to cast Massacre, one would have to hard cast this sorcery, and its casting cost is rather high, so if i were able to come up with a plan to summon a 6/6 Entity, i'd rather have 10 tokens. Harder to deal with.
I guess an early Storm Entity would help greatly but think about it, the decks that would play this, would be storm decks and storm decks play quite few kill cons. You'd probably need about 3-4 of this creature to make a difference, and there is simply no space to fit this creature in.
Alternatively, you can try fitting it in a Fish deck which uses moxen and lotus like SS. It can be played, as mentioned in the first post in greater detail, together with Erayo so as to maximise the advantages of running moxen. It can make UR Fish possible and possibly be the Jotun Grunt of UR Fish, with the only difference that it is going to be able to be played on turn 1-2 and with Haste, which means a much, much faster clock as compared to Jotun Grunts. Ok... Hmm... I'm not a fish player so I can't really comment much but according to a fishy friend of mine, he told me that the main thing about a fish deck is such that each creature has an ability that contributes to the synergy of the deack and bites at the same time. This creature has no other purpose other than to beat, so I don't really think it'll be quite a good fit in fish...
|
|
|
|
|
10
|
Eternal Formats / Creative / Re: Future Sight spoiled: Street Wraith - 4 of in every deck?
|
on: April 25, 2007, 09:47:28 am
|
|
I had actually wanted to include this deck into one of my combo decks to help thin and accelerate the deck but after trying it with proxies, i realise, this card can never go into a Long combo... True, it's like starting the deck with 56 cards and 12 life, but do not forget that the deck also plays 6 fetches, which means you're down to 6 life and 50 cards, and if u're play Pitch Long n you take into account FoW, then u'd be left with 2 life... N if you happen to Vamp Tutor, whoops, SUICIDE!!! That sounds ridiculous!!! What about Bargain and Grim Tutors?
Anyways, that aside, you have to draw like at least 3-4 in a game for it to actually make a difference, but if you don't, i think the deck can do with more synergistic cards than this.
However, with decks like Ichorid, I think it would be quite a useful addition!
|
|
|
|
|
11
|
Eternal Formats / Creative / Re: [Single Card Discussion/Ideas] Storm Entity
|
on: April 25, 2007, 09:35:25 am
|
|
Jus a thought of mine... According to what i know, there are many cards that can deal with a single monster creature but when u have 20 goblin tokens, there is only one easy-to-cast card that can deal with it, which is Echoing Truth, and if i'm not wrong, few decks play it main board, or at least in my meta game.
I know there are other cards such as Massacre, but the fact that to play this monster or ETW, u'd be playing red, and few decks mix red n white. This means to cast Massacre, one would have to hard cast this sorcery, and its casting cost is rather high, so if i were able to come up with a plan to summon a 6/6 Entity, i'd rather have 10 tokens. Harder to deal with.
I guess an early Storm Entity would help greatly but think about it, the decks that would play this, would be storm decks and storm decks play quite few kill cons. You'd probably need about 3-4 of this creature to make a difference, and there is simply no space to fit this creature in.
|
|
|
|
|
12
|
Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Pact of Negation
|
on: April 24, 2007, 11:55:18 pm
|
|
Forgive me if i sound scrubby, but i've been tinkering around with PitchLong for a few weeks and i realise that it is possible to put in PoN as a SUBSTITUTE for MisD.
The reason for this is that the usually the few times that you'll use MisD is when: 1) You pitch it to FoW or 2) When you want to MisD an opponent's A.Call which is not very often or 3) An opponent counters a BOMB that you're casting and if this BOMB resolves, the chances of winning THIS TURN is >70%. (Don't think I'll use MisD if my chances of winning this turn is low because I'd have to pitch a blue card, and every blue card in pitchlong is like a mini-bomb) Anything after that would mean that you'd have very few cards in hand, the opponent is about to own you and you'd lose anyways...
Given this 3 reasons, it seems reasonable that PoN replaces MisD. Don't think of PoN as a hard counter, but something like a MisD in your hand without the pitching effect. You probably couldnt use it to counter your opponent's stuff in his main phase but on ur turn, if u can kill, you have a counter that free without pitching!!! I think people playing pitchlong generally realise that all the counters in the deck are meant to protect our combo and not use it recklessly to counter every and anything the opponent throws at us.
The biggest drawback of this card is the 0 casting cost which Chalice 0 takes care of, but then again you could always pitch to FoW.
|
|
|
|
|