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Eternal Formats / Eternal Article Discussion / Re: [Article] Eternal Europe: To Ban or Not To Ban
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on: November 18, 2011, 10:27:09 am
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Stephen, I am not sure about your position.
Mental Misstep is banned, so should Brainstorm be banned too or only if they unban Mental Misstep in return?
I totally agree, that banning of Brainstorm will decrease the number of the color blue represented in the metagame, but looking at the current Legacy card pool, I think that blue has to be the most common color in the metagame. Combo decks that aim at a turn 1/turn 2 kill are only kept at bay by Force of Will (now with Misstep banned). If the DCI bans Brainstorm in order to reduce the number of blue in the metagame they also reduce the number of Force of Wills. This means that "turn 1 kill" combo decks like Belcher have a much much better shot at dominating Legacy.
From this point there are two possible paths I see: 1) People will play more blue again to combat the uprising of Belcher & Co. which means that color diversity will increase again, so the effect of banning Brainstorm will be nullified. 2) People will play more and more combo and Legacy faces the same fate as Modern.
If 1) occurs, then whatīs the point of banning Brainstorm? The only reason I can understand is to weaken the presence of blue, but without cards like Mental Misstep I think the presence of blue needs to be kept at its current level. 2) is obviously the worse path, letīs hope this never happens.
So I think the current level of color variety in Legacy is fine, as it keeps Belcher & Co. away. I think the level should only be lowered if non-blue decks can defend themselves against turn1/2 combo decks (i.e. with Mental Misstep). At the moment they cannot.
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Eternal Formats / Ritual-Based Combo / Re: Doomsday 2010
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on: July 16, 2010, 07:03:09 am
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What can prevent you from winning via Doomsday? Countermagic (counter the first Drawspell) and Ancestral Recall.
What prevents you from winning via Ad Nauseam? Luck (too much life loss before lethal) and Countermagic (AN countered)
Only difference is that Doomsday is an All-In Move, which means you will lose the game if your opponent has countermagic. With Doomsday you have to be sure that your opponent has no counter magic ready, with Ad Nauseam you can just try out and wouldnīt lose immediately if opponent has some counter magic ready.
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Eternal Formats / Null Rod Based Aggro / Re: (New Card Discussion)Thada Adel, Acquisitor
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on: January 26, 2010, 07:38:52 am
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This card only steals vault/crucible etc. if you can pay itīs mana cost. If you could play the exiled artifact without mana cost it would be obviously awesome for vintage, but this way. Well, first if your opponent holds hurkyl's recall you just tutored them a combo piece. Secondly, you need to pay the cost, and create an opening for your enemy by tapping out.
I donīt think this card will make it in vintage.
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Eternal Formats / Miscellaneous / Re: Potential Card to Kick Vintage In the Nuts
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on: September 16, 2008, 03:59:42 am
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so you wouldnīt play Smokestack, Uba Mask, Juggernaut oder something like that neither cause this would mean you werenīt playing spheres? o.O
Orb is a great card for Staxx... dropping it turn 1 can turn your opponents hand into garbage, as Fetchlands turn into REAL DEAD cards. Reminds me much of Uba Mask although you canīt abuse Orb as a draw engine as you could with Bazaar/Mask.
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Eternal Formats / Miscellaneous / Re: Worldgorger Dragon Combo -- Still Viable?
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on: September 12, 2008, 09:48:28 am
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@xDeckx: This way wouldnīt have worked either as you canīt respond to Tormod's Crypt's activated ability as Necromancy has sorcery speed. (sorry my fault, should read the cards more frequently)
The Therapy is an interesting idea as the animate dead you get from Eternal Witness is the main weakness of the combo. I would rather cut a Quiet Speculation for Chain of Vapor, as you wonīt be playing more than two of them in an entire game.
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Eternal Formats / Miscellaneous / Re: Worldgorger Dragon Combo -- Still Viable?
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on: September 12, 2008, 03:26:30 am
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...
My opponent had a sure win next turn and a Tormod's Crypt out, but I had Bazaar, Tropical Island and Mox Pearl out. I use Black Lotus to play Animate Dead on Dragon. My opponent Crypted in response to the spell. I had already pitched Tyrant (Should have been Oona) to Force so my only plan was the Witness plan. Anyway, I had Necromany in hand and just drew the game when I could have won.
The problem I thought I had was that without another black source I could not get another animate spell to restart the loop. It turns out I could have instead milled to Witness and stopped the loop by animating Witness while grabbing Dragon with Witness. Then I could let Crypt resolve. Then in response to the orginal animate I could have Bazaared Dragon back into the yard and let the orginal animate do its thing putting my library in my hand. Naturally this occurred to meet 4am about three days later.
...
This wouldnīt have worked as your Animate Dead would have been attached to a Dragon that isnīt in your graveyard anymore after Crypt has resolved. Therefore Animate Dead would be put into your graveyard. But one question... didnīt you have Oona still in your deck - or did the "should have been Oona" mean you boarded it out? Then your plan could have been: Let Crypt resolve, Animate Dead fizzle, use Bazaar to get a Dragon back to graveyard, Necromancy on Dragon milling yourself into Oona + creating a huge amount of blue mana and winning.
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: September 06, 2008, 01:49:17 pm
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Correct me if I am wrong - as I am no native speaker of English - but mandatory means that there is no reason that Will is a MUST in this deck. You just validated that there is no reason why Will couldnīt be used in Bomberman.
Bomberman is a pretty slow deck, it has a hard time answering early threats like Dreadnaught, Oath, Darksteel Colossus in time, if you canīt take the game past turn 3-4 you are normally the person losing.
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Eternal Formats / Creative / Re: 4xTimespiral Storm
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on: September 05, 2008, 11:46:16 am
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This deck has no protection, so your opponent can either kill you first or just throw his counter magic at you (and if you play that much Draw7s, chances are high they get their Force of Will / Mana Drain). Furthermore the combo can be hated by Pithing Needle and/or Tormod's Crypt.
So why could this deck even be better than Belcher?
Academy seems not like the way to go... if you can assemble Academy with Time Spiral itīs obviously insane, but itīs too hard to get to that point.
The idea of playing Spring Tide in Vintage is really interesting. Starting with Stephen's list, but I am unsure about the protection. Xantid Swarm is sooo one-sided but insanely good when you rip off some Draw7s the turn he attacks. Actually I try Remand together with Force of Will to have something to stop my opponent from being faster than me.
just for referance I am trying:
5 Island 4 Polluted Delta 4 Flooded Strand 4 Tropical Island 1 Lotus Petal 1 Black Lotus 1 Mox Sapphire
4 Cloud of Faeries 4 Meditate 4 Remand 4 High Tide (2) 4 Time Spiral 4 Ideas Unbound 4 Force of Will 2 Brain Freeze 1 Fastbond 1 Mystical Tutor 1 Frantic Search 1 Brainstorm 1 Ancestral Recall 1 Time Walk 1 Merchant Scroll 1 Timetwister 1 Ponder 1 Mind's Desire
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: September 05, 2008, 05:24:09 am
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Time Vault is restricted and costs 2 Mana, so it canīt be tutored by Trinket Mage.
Therefore I think you can pull off Salvager Combo much much easier and more frequently than Tezerret+Time Vault as you will have a hard time finding Time Vault.
Normally what is in your graveyard comes back via Salavager and in a Will turn you obviously canīt combo out. So Will is not that mandatory in this deck although sometimes itīs nice when you replay Recall or something like that.
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 15, 2008, 02:53:39 pm
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No, I donīt try to transformate anything. Tormod's Crypt and Extirpate donīt scare me anyways. Null Rod is the real enemy.
They can fill their graveyard... doesnīt matter... if you canīt find a Crypt soon enough you will lose anyways but I think Mage gives you a turn or two to do so. Honor the Fallen is a bit like Orim's Chant. Long and Ichorid mainly play discard as disruption, so hate cards you hold in your hand are normally worse than hate cards that are permaments.
You should be aware that Meddling Mage is used in Game 2 and 3 against Ichorid... thatīs these games where Ichorid isnīt a turn 3 deck as it boards in so many cards to answer anything that might crush that deck, so Cabal Therapy is normally NO Turn 1 or Turn 2 play. Itīs not as good as in the Long and Oath Matchup but itīs pretty useful and more useful than Mindcensor.
My plan against Ichorid is to use my Waste-Effects, Trinket Mages, Crypts, Pithing Needle, Engineered Explosives and Meddling Mages to slow Ichorid that much down that they canīt race me.
Obviously Jailer is better than Mage against Ichorid, but itīs worse in the Oath and Long Matchup. Bomberman has a better Matchup against Ichorid than Oath and Long(and Oath is a common deck in my area, on one Ichorid come at least two Oath decks), so I prefer to use Meddling Mages generally.
PS: The Jailers in my sideboard are actually for testing, think I will cut them for another Crypt or Explosives.
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 15, 2008, 01:27:13 pm
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Naming Therapy is huge! Without Therapy they canīt get through your counter magic and therefore canīt resolve Dread Return. Bomberman has a good game against Ichorid, but if they got Chalice, your Crypts and Trinket Mages become worthless unless you clean the board with EE first, which means you should be dead the following turn anyways as you wasted too much time. Naming Chain of Vapor can also be nice too make sure they donīt bounce your crypt eot and do some nasty stuff the following turn.
Which relevant cards do you mean you would need to cut to get in Mages in the Ichorid Matchup? Aven Mindcensor arenīt really useful against Ichorid i.e.
I wouldnīt use MM against Slaver... naming Thirst or Tinker could break your own neck... letīs say they have Planning and you draw Thirsts... these two decks share too many cards to use Meddling Mage efficiently. Goblin Welder may be a target, but thatīs why Pithing Needle is there.
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 15, 2008, 04:10:24 am
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I bring Meddling Mage in against Oath and Dredge/Ichorid as well. Thatīs the main advantage compared to Chant.
Chant is better the later the Long player throws his Duress at you. A transformational sideboard may need too much space... the only ways to transform Salvager Combo in another strategy would be either StifleNaught or Painter Combo.
Against Slaver Meddling Mage is strictly worse. What do you name with Meddling Mage?
Goblin Welder should be eliminated by Pithing Needle before it really gets annoying. Thirst for Knowledge/Drain/Force arenīt cards you want to name. Naming Robots doesnīt do a thing as they can welder them in or tinker them out.
Against Slaver Crypt, Needle and Sower are my favourite choices.
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 14, 2008, 05:35:31 pm
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Not everyone and not more than Pithing Needle which hits Crypt and Salvager.
Most Long lists I see play one or no Massacre. So they will have to waste one tutor if they want to handle Meddling Mage. I am sure Meddling Mage isnīt an auto-win against Long but it buys you time and is useful in other Matchups too.
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Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today
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on: August 14, 2008, 02:21:56 pm
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What about Meddling Mage? He keeps them off comboing you out and ends the game in at most 10 rounds. Also Long tends to play mainly artifact bounce, so Meddling Mage should be harder to handle and you only have to protect him from their 1 Chain of Vapor. Meddling Mage is a good addition to improve your Oath Matchup as well.
My actual plan is: 1 Tormod's Crypt (1 MD) 1 Yixlid Jailer 1 Energy Flux 1 Claws of Gix 3 Meddling Mage 3 Exalted Angel 3 Aura of Silence 2 Sower of Temptation
My MD disruption is: 4 Force of Will 4 Mana Drain 2 Misdirection
and the black splash is just for Demonic Tutor and Yawgmoth's Will as I am actually trying out Strategic Planning.
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Vintage Community Discussion / General Community Discussion / Re: What would your ideal banned and restricted list be?
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on: June 25, 2008, 01:12:00 pm
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Unrestricting Academy is utter maddness. Whether its's the focus of your deck or not, it still produces a crazy burst of blue mana acceleration. Stax, Control Slaver, almost any deck could abuse it pretty heavily, not just combo. Doubly so if you're unrestricting Frantic Search at the same time.
yeah it produces some mana, but without a mox it doesnīt produce you any mana. Workshop also produces 3 mana for artifacts and Academy needs artifacts in play to be good. Furthermore Academy is legendary, so playing 4 of them will increase the chances of 2+ Academies in your opening hand. If you rely too much on Academy - which you have too if you want to support 3-4 of them in your deck - you are really really vulnerable to Spheres and Chalice of the Void. Also a countered mox can easily lose you the game. You may get some tempo from playing 4 Academies but on the other hand you will have to mulligan much more. Itīs not that broken anymore!
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Vintage Community Discussion / General Community Discussion / Re: What would your ideal banned and restricted list be?
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on: June 25, 2008, 03:31:23 am
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agree with Enialis, I would keep the B&R List as small as possible, so Chrome Mox, Mox Diamond, Library of Alexandria and Frantic Search would be my other choices.
I might also consider Tolarian Academy as this deck couldnīt keep up with the speed of nowadays.
Library is strong with Mind over Matter, but this card isnīt played anymore and is too slow without Academy (and with Geyser and Stroke are much stronger than Library). Also it produces colorless mana and I canīt think of a deck that would play more than one as no control deck could afford to drop too much colorless mana.
I also would Flash give another shot with 1 Scroll like I would do to Gifts as well. Brainstorm and Ponder would also be unrestricted.
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Eternal Formats / Miscellaneous / Re: Brainstorm, Flash, Gush, Scroll, and Ponder Restricted
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on: June 02, 2008, 04:36:06 am
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I am really sad as I was pretty happy with the metagame of yesterday. Furthermore they just restricted but didnīt give us anything back, so the format might shrink. It will take some time for me to get over this. Blue loses a lot of its power, so maybe other decks will be more viable but on the other hand there are non-blue decks that were able to compete. Seems like they will dominate until septembre when Ichorid and Shops are going to be destroyed!
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Eternal Formats / Miscellaneous / Re: [Deck/Primer] NLD- Next Level Doomsday
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on: May 05, 2008, 02:18:58 am
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Any reason why this shouldnīt be possible?
Chain of Vapor will bounce the Sphere, then you kill. Either Scroll for Chain before Doomsday or exchange a mana source or a draw spell with it, but this will mean that you have sufficient mana or card draw anyways.
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Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays - Winning in Vinage on a Budget
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on: May 01, 2008, 05:18:11 am
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Anybody can get into the "Standard Scene" by buying packs of Shadowmoor. You can see what you rip for your 4 bucks and put them together and make something that's legal in their format.
I've yet to rip a lotus/mox/drain/etc out of a booster pack. I somehow doubt it will ever happen. To play T1, you have to buy singles. You dont buy packs, there's rarely any "luck" in what you might get out of a booster pack as a T1 player. You snipe individual cards, and I can't speak for anybody else, but after playing T1 the other formats bore me. In general it's too slow and there's never that inevitable topdeck that will get them out of a nasty situation. In fact the brokenness of T1 is the reason I choose to play it. Most of the few cards that I have left aren't even T1 playables but still I choose to pay attention to what's going on in T1 because I find it more fun.
I think that the major difference is that a player who plays predominantly Standard will see a new set and buy booster packs to get staples for the format. T1 players will see a new set and pick a few cards to snipe from it - case and point would be vroman's predictions stated in another thread. The rest of the set is more or less worthless in a (competitive) T1 deck. Net effect - people buying booster packs find that there is nothing within the sets that can make them competitive in a T1 environment. Instead of buying boosters, they have to search ebay or any of the online stores for singles just to stay competitive - staples which in playsets cost more than an entire box of boosters of the newest set (and this is byepassing power and duals altogehter).
I hate to say it, but I really think that the only way to incite massive interest in T1 would be to reprint all the broken cards so that the gaps between the formats would shrink. Would you rather spend 50 dollars for 2/3 of a box of cards or a playset of cards only playable in T1? While it is true that T1 is actually cheaper (over time) than T2 to play, people would rather spend that small amount of money getting boxes of the new set and being able to play T2 than they would saving the money over a long period of time to get staples for the least common format.
I know that the cost of cards is prohibitive enough where I will not attend local tournaments unless they are unlimited proxy. Even then, it's pretty lame to play a deck with 75 islands and a dead sharpie.
Add to this the fact T1 tournaments are much more scarce than other tournaments and you run into this chicken-and-egg situation. If there arent any T1 tournaments, nobody will buy T1 cards. If nobody is buying T1 cards, shops wont host T1 tournaments.
I don't see this changing anytime soon.
Shadowmoor is legal in Vintage, too. You can start into Vintage by buying Shadowmoor boosters as well as into Standard. The only difference is, you MIGHT get your deck together by buying boosters, but if you want to be competitive - and thatīs the point because otherwise any Standard deck is a non-competitive Vintage deck too - you either need to buy hundreds of boosters (which costs hundreds of money) or buy the cards directly via internet. In my opinion most people get their cards from the second option, and thatīs not only Vintage/Legacy player. Standard players want to have 4 Cryptic Command or 4 Reveillark etc, only the card names sometimes differ. It doesnīt matter which format you play, each format needs a distinct pool of cards to be competitive.
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Eternal Formats / Miscellaneous / Re: [Deck/Primer] NLD- Next Level Doomsday
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on: April 22, 2008, 03:41:22 pm
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Smart Doomsday players will shuffle a Duress into their deck together with Tendrils so they have the option to first play Duress for free and then pull out their lethal Tendrils, so I canīt see how holding Stifle for Tendrils and not Desire would be anyhow smart. Furthermore when you Stifle the Desire they MAY shuffle some cards into their library with R/D (if they are lucky or have suffiicient number of turns left) and wait some turns until they put a lethal hand togehter, but that depends on you neither drawing/tutoring Ancestral Recall nor any kind of Disruption (FoW, Duress, Thoughtseize, Stifle) nor any kill option. Really really rare scenario and even then you did your best as letting Desire resolve will end in getting your Stifle duressed and your life points eaten up by Tendrils.
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