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1  Eternal Formats / Creative / Re: G/W Land Stomp on: June 14, 2007, 09:44:14 pm
I just i am just fimilar with t1... never considered 1.5, ill research it i guess
2  Eternal Formats / Creative / Re: G/W Land Stomp on: June 13, 2007, 02:37:25 am
I just ordered my last 2 BOP, making 4
and I now have 4 LftL and 4 Vinelasher

Since I now have LftL, i can get rid of all the ridiculous 4-6 cost 1 land destruct and play Armaggedon (which I have 4 of already) without fear. I am also thinking Harmonize and Sylvan Library to get card advantage

Since I do not have null rods at the moment or chalice, what do you think of either aura of slience or suppression field as a poor man's rod and chalice? I no its not that good, but its better than nothing
3  Eternal Formats / Creative / Re: G/W Land Stomp on: June 07, 2007, 10:55:24 pm
So, what I have come to conclude maybe is that I can use Sylvan Library with LftL to fuel a faster deck.

So, the question is how can I abuse this? Should I do a GB reanimate with dredge? or something more unique.

I already know that Limited Resources will not work in T1 very well, so now that I have dredging and land recursion, what should I do with it or what else SHOULD i do?
4  Eternal Formats / Creative / Sylvan Library and Dredge? on: June 07, 2007, 05:04:59 pm
Can you get around paying life for the extra 2 cards drawn by dredging then putting them back on top of your library?
5  Eternal Formats / Creative / Re: G/W Land Stomp on: June 07, 2007, 04:05:37 pm
LftL + Wasteland and Strip > Acid-moss etc, b/c in T1 ppl play non-basics, b/c it goes with the format
Chalice of the Void to deny Moxen and other 0's

What do you recommend I use so I can abuse the Dredge ability of LftL?
6  Eternal Formats / Creative / Re: Is Dragon still playable? on: June 07, 2007, 03:48:04 pm
If you get rid of Bazaar, how ez it is for Ichorid to still go off? I have never seen it played, but I definitely understand its mechanics... so, my question is... if you deny them 1 bazaar and maybe remove their grave once, do they still win easily?

It is ez to put things in the graveyard with Ichorid... but maybe someone with more than a few games vs. Ichorid can shine some knowledge on this subject
7  Eternal Formats / Creative / Re: G/W Land Stomp on: June 06, 2007, 07:55:45 pm
BTW I refuse to make this a crucible deck, which is what it is turning into Sad
8  Eternal Formats / Creative / Re: G/W Land Stomp on: June 06, 2007, 05:26:25 pm
update:

// Lands
        4 Horizon Canopy
        4 Savannah
        1 Strip Mine
        4 Temple Garden
        4 Windswept Heath
// Creatures
        4 Birds of Paradise
        4 Argothian Wurm
        4 Elvish Spirit Guide
// Enchantments
        1 Aura Shards
        3 Limited Resources
        1 Sylvan Library
// Spells
        1 Enlightened Tutor
        4 Mana Tithe
        4 Swords to Plowshares
        1 Life from the Loam
        4 Mwonvuli Acid-Moss
        4 Reap and Sow
        2 Wrath of God
// Artifacts
        2 Horn of Greed
        2 Null Rod
        1 Scroll Rack
        1 Sol Ring

how does this look now?
9  Eternal Formats / Creative / Re: G/W Land Stomp on: June 06, 2007, 01:15:23 pm
I like acid-moss because it takes one land of theres and i get to play a land from my deck, helping the lock down. I see what you are saying though. Reap and Sow is really subpar, but recursion is good, like you said... its sorta like an acid-moss, for 2 more, but I do understand it isnt the best choice, but I don't think its totally out of place either.

Good call on the giant growth... i'll add more mana tithe to make 4 and then go from there
10  Eternal Formats / Creative / Re: G/W Land Stomp on: June 06, 2007, 10:58:05 am
This is exactly the kind of replies I was looking for, thank you for your input, I will have to buy the heaths and 2 more birds, but I do agree with what has been said.

Secondly, I HATE when people tell me that my deck has no chance because its not one of the popular decks at the time
i like to build a deck that is unique and still effective. It may not be as good as flash, ichorid, etc... but that is not the goal of magic, and definitely not mine.
If all you care about is winning, go for it, but I like variety.
Yes, the argument above could go on forever, but to each his own and lets move on to something worth talking about.
I understand I have to remove and add some things in here to have a chance at winning, and I agree... so I appreciate what has been said so far.

As always, my hears and eyes are open for suggestions.

OUT: 4 Wood Elves, 2 Forests, 2 Plains, 1 Giant Growth, 1 Planar Portal
OUT to SB: 2 Aura Shards
IN: 2 Birds, 4 Windswept Heath, 4 Elvish S Guide ... the heaths are going to send me back a few $ Sad

// Lands
        4 Windswept Heath
        4 Horizon Canopy
        4 Savannah
        1 Strip Mine
        3 Temple Garden
// Creatures
        4 Birds of Paradise
        4 Argothian Wurm
        4 Elvish Spirit Guide
// Enchantments
        2 Limited Resources
        1 Sylvan Library
// Spells
        1 Enlightened Tutor
        2 Giant Growth
        2 Mana Tithe
        4 Swords to Plowshares
        1 Worldly Tutor
        4 Mwonvuli Acid-Moss
        4 Nature's Lore
        4 Reap and Sow
        2 Wrath of God
// Artifacts
        2 Horn of Greed
        1 Scroll Rack
        1 Sol Ring
        1 Lotus Petal
11  Eternal Formats / Creative / G/W Land Stomp on: June 06, 2007, 07:59:29 am
My name's Eric, this is my first post on themanadrain, so I'd like to say Hi! and hope I get some good suggestions and such from all of you! Thanks for helping me out with this...

Here's the deck:
// Lands
        7 Forest
        2 Plains
        1 Horizon Canopy
        4 Savannah
        1 Strip Mine
        1 Temple Garden
// Creatures
        2 Birds of Paradise
        4 Wood Elves
        4 Argothian Wurm
// Enchantments
        2 Aura Shards
        2 Limited Resources
        1 Sylvan Library
// Spells
        1 Enlightened Tutor
        2 Giant Growth
        2 Mana Tithe
        4 Swords to Plowshares
        1 Worldly Tutor
        4 Mwonvuli Acid-Moss
        4 Nature's Lore
        4 Reap and Sow
        2 Wrath of God
// Artifacts
        2 Horn of Greed
        1 Planar Portal
        1 Scroll Rack
        1 Sol Ring

What I want to accomplish is a quick way to mana screw my opponent, eventually locking them down completely.
I am looking for suggestions for different cards, if you think that a card in this deck does not fit
Also, I would like your opinion on Thresher Beast as a possible addition to the stompy part of this deck

If you do not think this is T1 worthy, tell why, if you think it has potential, let me know how I can make it better. I've been changing it up and play testing for a few months and the current setup seems to be fast paced (with all the land digs) and land destruct, control spells/affects that support it.

Thanks!
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