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I'm sure that such tough decisions have to be made in just about any archetype that sports Duress - do you kill early game tempo by Duressing? It is perhaps a little too easy to make such a decision with open hands, but would you not Duress if those were closed hands you'd be playing with?
No, I didn't want to make general statements on duress, I was just assuming that WGDX player knows he's facing GAT, of course if he expected combo I'd not questioned the choice - while for myself, I've nonetheless tutored for Lotus, given the strength this archetype develop when pushing on his front leg.
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if your suggestion is to sit on the Vamp, I wouldn't agree in this case. Vamp and Opt isn't even a combo because there isn't enough mana to do something with it (given that Drain mana already ties up UU).
Yes, sorry to not make it clean, but that was what I intended.
I think that, given the cards, it would have been clever to sit on vamp->gush,opt , instead of night whispering for the same net, while I totally get what you mean when you talk about "urgency" with regard to GAT development.
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As a WGD player, I am in the opposite camp as you - draw spells can be used to win attrition wars and are usually my main concern rather than specific hate cards. Seeing as many cards as possible with GAT is of paramount importance in this match-up. I cannot think of any other card I'd want to Vamp up at this point;
I agree that draw spells are of a critical importance.
What I intended was that if the GAT player choose to follow up so heavily the draw street, as a WGDX player I'll gladly race with him instead to trying to stop it.
On a conclusive note, I'm arguing that it seems to me more productive playing WGDX with a more aggressive attitude, while, on the other hand, I'd prefered GAT challenge the match with a more cautious approach.
This raise a long time question of mine.
I've really like WGDX instance of Dragon for being so persistent in producing threats, while I feel somewhat uncomfortable in taking the control role, this is why I've always felt uncomfortable in playing the deck, for example, with an high count of disruption, or with a low count of dragon or animate spells.
What do you think are WGDX strong points and right attitudes when taking the control role?
thanks once again and sorry in advance for any mistakes.
