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1  Eternal Formats / Creative / R/G Beatz on: August 22, 2007, 01:03:03 am
Hi everyone!  I've always loved a fast Red-Green beatdown deck and decided to make one for Vintage.  The following list is what I've been playing with on MWS to some success (not that that is a good indication of anything, but I thought it was a good start).  Basically, I've been playing some of what I deem to be the best beatdown cards in colour, and some nice synergies are existent within the deck.  Card choices to follow decklist.

MAIN DECK (60 cards)

//Lands\\
4 Taiga
4 Wooded Foothills
4 Wasteland
3 Mountain
2 Forest
1 Windswept Heath
1 Bloodstained Mire
1 Strip Mine

//Creatures\\
4 Kird Ape
4 Wild Mongrel
4 Mogg Fanatic
4 Tarmogoyf
3 Basking Rootwalla
3 Gorilla Shaman
3 Gathan Raiders

//Artifacts\\
1 Black Lotus
1 Mox Ruby
1 Mox Emerald
3 Chalice of the Void

//Instants\\
3 Fiery Temper
3 Lighting Bolt

//Enchantments\\
3 Rancor

Side Board (15 cards)
2 Red Elemental Blast
2 Pyroblast
3 Ancient Grudge
4 Leyline of the Void
4 Pyrostatic Pillar


Card Choices:
Lands:
-Full Complement of R/G dual land and fetchland because I would think it is pretty standard to do so in a 2 colour deck.
-1 of each of the "other" on-colour fetches to increase deck-thinning and to avoid pithing needle on foothills (albeit very little)
-4 Wastelands and 1 Strip Mine because this deck can efficiently win with 2 or 3 lands, and nothing is very colour intensive (except for hard-casting Fiery Temper, which doesn't happen often).

Creatures:
-For 1 mana, Kird Ape is ridiculously good.  Especially when the one land you have is a Taiga.  It's better than Isamaru and isn't legendary.
-The Mox Monkey is very good at killing cheap artifacts (especially moxen).  Making it essentially say  {1}, destroy target "land".  Plus it beats for 1.
-Mogg Fanatic is a fantastic beater and can also ping off many utitlity creatures - Welder, Confidant, etc.
-Wild Mongrel is an amazing two-drop, has synergy with Basking Rootwalla, Fiery Temper, and makes dead land draws which would normally be unwanted into pumpage.
-Tarmogoyf is most likely the best green creature ever, and fits very well into this kind of deck (especially when mongrel can discard that extra card type into the yard to give a +2/+2 boost across your creatures).
-Basking Rootwalla has great synergy with Mongrel and Raiders.  I especially enjoy discarding at EOT to mongrel or raiders to smash face the next turn (even if I don't benefit from the +1/+1 to mongrel)
-Raiders is oftentimes a colourless Phyrexian Negator (albeit, costing an extra card and without trample).  However, with Fiery Temper and Rootwalla, sometimes it is much better, especially since it doesn't have the horrendous drawback of Negator.

Artifacts:
-The usual Power suspects here, on-colour moxen and the almighty Black Lotus.
-Chalices are to combat combo.  Setting to 0 is usually good, but on 1 and 2 (after you put out some threats), can be devastating to a lot of combo decks.  It is important to know key cards for the opposing deck so you can neuter them with chalice.

Instants:
-3 of the most efficient burn spell ever printed.  I just wanted to include it because I love it.  If there is a better choice than the Bolt, let me know!
-3 Tempers.  It may seem dumb.  I mean, why not just play Incinerates?  The fact of the matter is that we have 7 cards in the deck that can discard it to make it a Lighting Bolt, and that's why it's in here.

Enchantments:
-The Rancors have just been recently added to the deck, and so far, I have been very happy with them.  It makes even your smallest creatures into sick beats and is barely ever card disadvantage.  And for the times that it is, Tarmogoyf can easily take advantage of that.

Sideboard:
Basically all of these cards are directed against one combo matchup or another, since it seems to be this deck's main weakness.

-Pyrostatic Pillar is great against storm variants or cantrips.  Brainstorming is a much less positive experience when you're taking damage from it.

-Leyline of the Void is sided in against the decks that play with the graveyard to win.  Ichorid, Flash-Hulk, etc.  However, since you don't play any black sources, you are forced to mull agressively if you want to take advantage of this card.  However, because of Mongrel and Raiders, a late game Leyline is usually never a dead draw.

-REB's and Pyros are against most Blue match-ups.  The reason of splitting 2/2 rather than 4/0 is to combat against Meddling Mage or Extirpate effects.

-Ancient Grudge is against heavy artifact match-ups, but I've never had to side them in yet.  Everyone on MWS is playing GAT Sad


So, if anyone can give me positive feedback on this deck, that would be great!  I really like this deck because it suits my playing style and because it was a homebrew creation (it's very possible that another deck already exists similar to this, but I had no previous knowledge of it).  It's fun to play and is relatively cheap to build if you are in a proxy environment (I have not been specifically collecting anything for this deck and am only missing 15 cards from it myself).

Thanks for reading!
2  Eternal Formats / Creative / A Question about Hulk-Flash on: August 15, 2007, 11:14:59 am
I know that Hulk-Flash started out by killing with a menagerie of Disciple of the Vaults and 0-mana artifacts which died as they came into play, then moved to a Kiki-Jiki hasty token-creating jumble, and now has moved to the kill of Heart Sliver + 4 Virulent Slivers. 

Is there any reason that this happened?  Is it because 5 slivers takes less deck slots than those other combos?  Or is there something in terms of resilience that the 5 sliver-kill has that I can't see?  Would the Disciple kill not be the most resilient combo since once everything comes out due to Protean Hulk's ability, there is no way to stop losing life from the dying artifacts (or is there a way, and I'm just a total newbie)?

Any help to make me understand would be appreciated!
3  Eternal Formats / Creative / Re: Terrageddon in Vintage on: August 13, 2007, 02:10:19 pm
Okay, I agree with you on that.  GAT is on the rise with the unrestriction of Gush, and mass land D isn't going to be very good against it.  Maybe some kind of transformative sideboard?? haha, we can dream.

But in regards to what Zherbus said, does every Vintage deck have some kind of defense against the turn one win when they are on the draw?  I understand most blue decks will play Force of Will, if for this reason alone (obviously, FoW has other uses), but in a deck like Goblins, the only protection it has against the nuts play when it's on the draw is Leyline of the Void, and they can hold their own, no?
4  Eternal Formats / Creative / Re: Terrageddon in Vintage on: August 13, 2007, 01:38:43 pm
Leyline of the Void main deck?
5  Eternal Formats / Creative / Terrageddon in Vintage on: August 13, 2007, 01:26:09 pm
Hi there, I'm new to the site and just recently got really into the Vintage scene.  I've been playing some decks on MWS and when I saw the GW Terrageddon list for Legacy, I was thinking it could be converted into a Vintage format and retain it's playability.  The original list that some Dutch dude played with for a Legacy tourney was just GW, but I decided to splash black for some disruption and tutors (I've previously seen other lists that splash black for Cabal Therapies, so I guess this isn't so far-fetched).

Let me know what you guys think about the list.  Whether it has potential, and changes that could be made to make it better.

Main Deck

Lands:
4 Tranquil Thicket
2 Secluded Steppe
1 Nantuko Monastery
4 Windswept Heath
3 Forest
1 Plains
3 Savannah
2 Bayou
3 Wooded Foothills
2 Wasteland

Creatures:
3 Llanowar Elves
3 Werebear
3 Wild Mongrel
3 Eternal Witness
3 Terravore
1 Genesis

Artifacts:
1 Mox Emerald
1 Mox Pearl
1 Mox Jet
3 Chalice of the Void

Instants:
4 Swords to Plowshares
1 Vampiric Tutor

Sorceries:
4 Life from the Loam
1 Demonic Tutor
3 Armageddon

Enchantments:
2 Solitary Confinement

Sideboard
4 Cabal Therapy
3 Krosan Grip
3 Pithing Needle
2 Tormod's Crypt
3 Aven Mindcensor
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