The flaw in this statement is that it doesn't list the control variable: what percentage of all cars in the city are green? If 45% of the cars are green, then it would be perfectly natural that they have an equal representation in accidents. If more than 45% of the cars are green, then it actually means there is an under representation of green cars in accidents. If and only if less than 45% of the cars in the city are green does it mean an over representation of green cars in accidents, a skew in what the standard distribution SHOULD be.
Alright, back to magic. What percentage of players are currently playing Mana Drain decks to contribute to this 45% top 8 number? I would also go one step further and ask of the subset of all tournament players who are of the play skill level required to top 8, what percentage of THEIR decks feature Mana Drain? Is it greater than or equal to 45%? I realize you may not have this data, but the 45% statistic seems somewhat meaningless without an established baseline. I don't see how this statistic, in and of itself either confirms or denies the balance of the Vntage metagame. What I see is a format where the percentage of players using blue control decks has remained roughly the same. The composition of those blue control decks is what has changed, shifting away from combo elements (that were restricted) towards control elements that remain unrestricted, the favorite choice being the combination of Force of Will and Mana Drain. If you really want to compare the two metagames, what is the percentage of decks featuring force of will now compared to before the restrictions. My guess would be that it's roughly the same.
Let's look at the tier 1 decks during the 2nd era of Gush:
Flash - no gush, pact over Drain
Tyrant Oath - gush, Mana Drain
GAT - gush, Mana Drain
Dredge
Workshops
and towards the end of that era, Painter - gush, Mana Drain
What was the percentage of people playing Gush in that time period and how close was it to the 25% representation in top 8s? I really can't be sure. But in my local metagame, when Flash, Tyrant Oath and GAT got neutered, the majority of players of those blue based decks decided to play another blue based control deck. One other statistic is needed to complete this argument: what was the percentage of people playing mana drain decks WITHOUT Gush when Gush was restricted? Those two pools of players have since combined to make up the total Mana Drain field as we see it now. Fish, Control Slaver, Landstill, Drain Tendrils, etc are still around just like before, only now they're doing better and being thrown in with the “Mana Drain Decks”. Going from 4 blue based control decks frequenting top 8s to anything more than 4 is increased diversity, not decreased diversity.
And really, is the increase in Mana Drain decks a surprise? Something had to fill the void left by Gush and Flash, and Drain seems the logical choice. It's unrestricted and a huge tempo boost, only defensive first and then offensive later where Flash and Gush were offensive immediately; they forced you to act immediately or lose. The GAT lists were all basically a choice between the number of Duresses vs. Drains you wanted to run with your 4-6 remaining slots, with duress winning out over drain towards the end. You were playing 8 duress GAT towards the end if I remember correctly. And when 12 cards got ripped from the deck (3 gush, 3 scroll, 3 brainstorm, 3 ponder) what else was going to fill those 12 slots and take over as the card to build decks around? It had to be Drain, it was simply the best unrestricted option for tempo boost in the format, with at least break even card advantage.
I’ve already written too much for one post, so let me respond to just one more thing for now.
Your entire analysis is predicated on not simply Gush being restricted, but Brainstorm, et al.
Let me be clear. I am not arguing about that specific 2007 engine which is as you say, dead forever. What is relevant now is what is available in the card pool vs. 2003, when Gush was deemed to need restriction in the first place.
In the last 5 years there have been many printings which can, in theory, support a chain of gushes that form a critical mass with or without Yawgmoth's Will. Taking a look at the 2003 lists, Isn’t GAT more powerful now than in 2003? How many cards have been added to the card pool to offset the loss of 3 brainstorms and 1 merchant scroll? Imperial Seal, Grim Tutor, Ponder, Gifts Ungiven, Strategic Planning, Sensei's divining top, Dark Confidant, etc… (and others like Personal Tutor and Serum Visions that are 2nd rate but available). Gush has been broken both times it was legal. I have zero doubt that it will be broken a third time if unrestricted and I wanted to voice my opposition to your statement. Dream Halls, Chrome Mox, Mox Diamond, Black Vise, Voltaic Key, Mind Twist; unrestricting those cards made sense. But this one just doesn't.
Reference: http://www.starcitygames.com/magic/vintage/5613_Thats_Gush_BoysWhy_Gush_Needed_To_Be_Restricted.html
