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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Xtreme Games Monthly Vintage results 1-17-10
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on: February 08, 2010, 01:53:02 am
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Except that capping someone whose deck has a limited number of win conditions condenses the entire game into one decision. 5.5 Slow Play Players must take their turns in a timely fashion regardless of the complexity of the play situation In particular if a correct 5 minute decision ends a game within 6 minutes, it *cannot* be stalling. This is just wrong for exactly the reason you origionally posted and I bolded. Also everything LHC said applies.
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Archives / Tournament Announcement Forum / Re: MEANDECK OPEN -- Sunday, January 24th, 2010!
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on: January 18, 2010, 10:17:07 pm
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As there are no floor rules pertaining to the use of proxies, I'm curious to know how so. The only conclusion I could reach would be unsporting conduct, but you can't make a concrete ruling because you can't positively determine intent.
nonetheless you are a cheater You had a pokemon card in your deck last tournament, so I wouldn't talk.
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Eternal Formats / Eternal Article Discussion / Re: Steel City Vault - Discussion
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on: August 28, 2009, 11:29:54 pm
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Also, if they bounce your Inkwell with something like Hurkyl's Recall then you can simply pitch it to FoW and win with Tendrils. It is a less dead card than DSC in many situations. I don't see why you wouldn't run it over DSC. EVER. It kills in two turns not three, which to me is very relevant against other Drain decks, shops, Ichorid, and fish. Also a while back Inkwell got to be so popular that everyone who wasn't just losing to it adjusted so now you see fish decks that run 1-2 Hurkyl's Recall or a Diabolic Edict, same for the control decks they usually run a Rebuild or the Hurkyl's. In my eyes Darksteel is much better since now everyones answer to the Tinkerbot doesn't target so its largley irrelevant that the Inkwell has shroud (the only exception to this is Goblin Welder).
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14
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Eternal Formats / Eternal Article Discussion / Re: Steel City Vault - Discussion
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on: August 27, 2009, 01:12:29 am
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I think my question is more along the lines of, can the innovations from this deck just be ported to Tezz, which is more stable and probably has better match-ups across the board? I'm thinking specifically of cards like Grudge Once you figure out how to do that id love to know, I always lose to Null Rod when I play Tez.
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Eternal Formats / Global Vintage Tournament Reports and Results / ICBM-Xtreme Open Day 1, First Place.
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on: July 21, 2009, 08:51:57 pm
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*****THIS IS NOT WRITTEN BY ME*****
Hey this is Jeff Rabovsky for those of you who don't know me as jrab89. Having just won a lotus on Saturday, Ben Carp asked me very nicely to write a report to put on TMD; so here I am. To kick things off, this was the list I played:
// Lands 4 Underground Sea 2 Tropical Island 1 Bayou 1 Island 4 Wasteland 1 Strip Mine 4 Polluted Delta 2 Flooded Strand
// Creatures 4 Dark Confidant 4 Tarmogoyf 3 Vendilion Clique 3 Trygon Predator
// Spells 4 Force of Will 3 Null Rod 1 Vampiric Tutor 1 Brainstorm 1 Time Walk 1 Mystical Tutor 4 Daze 1 Diabolic Edict 4 Duress 1 Demonic Tutor 1 Mox Jet 1 Mox Emerald 1 Ancestral Recall 1 Black Lotus 1 Mox Sapphire 1 Life from the Loam
// Sideboard SB: 4 Energy Flux SB: 3 Yixlid Jailer SB: 1 Darkblast SB: 4 Tormod's Crypt SB: 3 Sower of Temptation
I snatched Tommy Kolowith's list off our boards and took out bad cards for good ones. Thanks TK & Owen! Gotta love the Wisconsinites. The maindeck was perfect but the sideboard probably had one or two more anti-dredge cards than I needed. My short term memory is borderline miserable/nonexistent so don't expect the details to be great since I have no idea what I did with my life pad. Yet, I do recall that the most difficult part of the tournament was finding the store and getting the cards I needed for my deck.
Round One: AJ Sacher with Tezzeret AJ is a player I have a lot of respect for and I've traveled to several events with him in the past. I haven't seen him since last year's Gen Con so it sucks that we have to play the first round. We proceed to bitch about how unlucky it is for two players like ourselves that aren't brain dead to have been paired round one and that we both probably should have just stayed home and played poker online. I don't have any specifics, but I win in two games. Even in the hands of a level 4 pro, Tezzeret is definitely an underdog to BUG Fish.
Round Two: Paul Mastriano with Tezzeret Sorry no details here either. I win in two games.
Round Three: Ian DeGraff with Dredge Someone else I haven't seen in forever! Game one starts with a mulligan via serum powder from Ian followed by a bazaar which gets activated once before I blow it up with a pivotal wasteland. Tarmogoyf later joined by trygon predator on my side both do a good job putting pressure on him as he struggles to accumulate a graveyard without his bazaar. It ends up being close but I have a tutor for time walk to seals the deal. Ian didn't have a very good start game 2, a careful study followed by some manual dredging if I remember correctly. He also has a chalice for zero to stop my tormod's crypt but my predator was able to kill the chalice before I was in much danger.
Round Four: Tim Bartlett with Tezzeret Game one I'm unable to get an early threat to stick through two spell snares and a mana drain. We play the attrition game back and forth and he eventually comes out on top with a decent sized coatl followed by tinker for colossus. Game two he mulligans and forces my turn one tarmogoyf off a mox, which doesn't make much sense to me. He takes his first turn and proceeds to go land, mox, lotus, tezzeret, search for time vault. I don't have a force or null rod so I lose on the spot.
Round Five: ??? playing BUG Fish Again remembering games of Magic from three days prior is not something I'm particularly good at. I think I won this match in two games.
Round Six: Owen Turtenwald with Tezzeret Game I'm on the wrong side of a quick tinker for colossus. Game two is just as lopsided but in my favor. Game three is closer but a trygon predator squeaks it out for me. And yes it sucks having to play a teammate and good friend for top 8.
Round Seven: Mike Mohring with Shop Aggro We draw in.
Quarters: Anthony Michaels with Stax I have a very strong start game one after forcing his first turn sphere then playing a confidant off an emerald and jet on my first turn. Eventually trygon predator comes down to finish what bob started, bad news for the shop player. In game two, he keeps me from putting any pressure on him. I eventually land an energy flux but his two welders minimized its effect and I end up losing all of my permanents to a smokestack. I have an early confidant and null rod in game three but he has tangle wire, maze of ith, and tabernacle to keep me from doing anything other than drawing cards and losing life from, which is fine by me. At four life, I eventually have to let bob die but the extra cards I've drawn far outweigh the life I've lost in this matchup. I get a flux and even though he has academy to counteract it. My second flux and wasteland on his academy are too much for him to handle.
Semis: Mike Solymossy with Tezzeret He goes turn one one scroll for force and tinker for sphinx. If he had a colossus instead of god awful sphinx I would have not gotten a third turn but instead I live to see my turn six by chumping with a clique. I duressed at some point to see that he had two forces and a drain so odds were slim to none for me to find edict and get it to resolve. His deck declines to provide him the the nuts again and I take him down in three games.
Finals: Jimmy McCarthy with Tezzeret He offers the split but I I'm 4-1 against his deck so I like my chances. Sorry Jimmy. I mulligan to a solid five card hand that includes two land, duress, and two confidant. Duress grabs a merchant scroll and he doesn't have any other action so my confidants go the distance. Game two I keep a hand with confidant and force but only sapphire and wasteland for mana. I've got a brainstorm plus I'm on the draw so if one of the top five cards of my deck taps for black I'm golden. My first draw doesn't yield a black source so I'm a bit nervous. I find black on my second turn via brainstorm and from there its smooth sailing.
All in all it was a fun tournament, tough to complain about free ice cream and winning a lotus. I wish I could play more Vintage but being in Iowa City ¾ of the year for school in addition to work and a class over the summer it was difficult even to have made it Saturday. Thanks everyone who loaned me cards; you know who you are! Also, thanks to the Swartz brothers, Owen, James King, AJ and anyone else who contributed to the perpetual, ridiculous, loud, and annoying banter during my top 8 matches. It definitely put my opponents on tilt which is awesome since I'm immune to any kind of obnoxiousness having played magic with the aforementioned Turtenwald and Swartz brothers for years.
PS: I'd rather tinker for a ham sandwich than sphinx of the steel wind.
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Eternal Formats / Midwest U.S. / Re: GBW for a Sapphire extreme games
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on: June 30, 2009, 09:28:56 pm
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I fell like I phrased my first post in such a way that it was not a personal attack, and I think (at least LHC) many people agreed with what I had to say. You do not understand the format. I think the biggest thing you misunderstand is the fact that you choose to play a deck that is worse than almost every deck in the tournament, and by that I mean the decks you play against are built to do better and more broken things so naturally they are going to have broken draws more often than you are. It is just that simple. You can play a deck like yours and win some matches here and there against the top decks, but over the course of a longer tournament you pickup some free wins because you have Ancestral Recall, Tinker, and Yawgmoth's Will that can single-handedly win games that are otherwise hopeless. Whereas if your deck falls behind your Null Rods and 8 Duress begin to look pretty embarrassing. On top of that you aren't playing with Force of Will! Which means you have no way of protecting yourself from a turn 1Tinker or even a turn 1 Blood Moon.
Reality check: you played 5 rounds of magic and came away with 1 honest win, and you are having trouble seeing that? If you can't honestly reflect on your own results then you will never get better. And that’s all I really meant to say with my post. Your immature response to my constructive criticism is really just sad and I am truly sorry I bothered to try and help you in the first place.
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Vintage Community Discussion / General Community Discussion / Re: Official TMD "Players to avoid on MWS" list
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on: June 23, 2009, 11:56:42 am
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M.Solymossy plays Demonic Tutor from Hand M.Solymossy plays Hurkyl's Recall from Hand <Sleetshot> must be nice
<Sleetshot> are 'nt you special
And to a lesser extent:
<Sleetshot> must be nice to DT? <Sleetshot> yeah, dt is a nice card
In no way does this excuse Solys hilarious and obnoxious reaction, but by stooping to his level you're just feeding the beast.
Play-wise for some reason it looked much worse yesterday when I read it then it actually is. What can I say I expected worse from an AWFUL player with an AWFUL deck.
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Eternal Formats / General Strategy Discussion / Re: June 19th B+R Announcement!
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on: June 18, 2009, 11:57:57 pm
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They could have restricted Drain instead....
Yeah that would have been equally terrible, what's your point? The restriction of Thirst for Knowledge is just proof that the people who decide the banned and restricted list know nothing about vintage.
Obviously they should make all of their format defining decisions by watching cash vintage 3 on 3s at pro tours  In all seriousness though I didn't even think thirst was that good so this change just seems wicked random and doesn't actually effect the metagame in the least bit. No kidding, half of the winning Tez lists didn't even play Thirst so...
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: MMCG June 14th Results and Lists and Meta Breakdown
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on: June 16, 2009, 02:23:43 pm
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See, until he runs into Null Rods. There were maybe two decks with Null Rod + Creatures this time, whereas last time, at least 12 of the 24 decks had Null Rod + 2drop critters.
You of all people should know that Repeal is just as good at dealing with that crap as any other card, and Repeal is much more versatile. That's why every European deck feels the need to run 2-4 Repeal main. I know Owen hates it, but it was always off the chain for me when I played Tezzeret. It Time Walks against dudes, is ok against Workshop, and you can just bounce Null Rod end step to win with Tezzeret or Key/Vault. Last Xtreme tourney I had 4 Repeal in my deck and they were insane, that said I probably wouldn't run 4 again.
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Eternal Formats / Miscellaneous / Re: Key/Vault is so broken it now has its own thread
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on: May 21, 2009, 06:53:32 pm
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Iserlohn: 4 Tinker/Robot 0 Vault/Key Annecy: 4 Tinker/Robot 1 Vault/Key Philadelphia: 5 Tinker/Robot 4 Vault/Key Seattle: 2 Tinker/Robot 2 Vault/Key Pittsburg: 5 Tinker/Robot 3 Vault/Key Zurish: 4 Tinker/Robot 2 Vault/Key
It is fair enough to say that a deck that runs Vault/Key will want to run TInker/Robot anyway since Tinker can find Vault or Key, but this question remains: If Vault/Key is the best win condition in magic, then why is it that half of the decks running Tinker (almost all of which also run Demonic and Vamp and Thirsts) are not running Vault/Key?
I think its safe to say if you are playing a deck with the usual Tinker, Demonic Tutor, Vampiric Tutor, and Thirst for Knowledge and you aren't playing Time Vault and Voltiac Key then you built your deck wrong.
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