JP Meyer says this about Skullclamp:
This gets my pick as the best card in the set that won't see any play. Honestly, what creatures besides soldier tokens would you want to put this on?
Lets look at what Skullclamp does:
1 mana CC (good)
1 mana equip that gives:
+1 power (good)
-1 toughness (bad normally)
draw 2 cards when creature dies (double plus good)
Lets analyze the creatures used in gauntlet decks from
http://www.themanadrain.com/forums/viewtopic.php?t=9347 and give a verdict when not obvious.
Madness:
Basking Rootwalla - pump, equip, attack for 4, draw 2 at end of turn- Grade C
Wild Mongrel - equip attack with 3/1, (7 turn clock instead of 10 not counting pumps) - Grade C+
Arrogant Wurm - equip attack with 5/3 trampler,(4 turn clock instead of 5) - Grade B+
Roar of the Wurm token - equip attack with 7/5, (3 turn clock instead of 4) - Grade B
Verdict:
Possible stalemate breaker. Makes any block or attack a better trade
Oshawa Stompy:
Squee, Goblin Nabob - No way to cast - Grade F
Basking Rootwalla - See Madness - Grade C
Wild Mongrel - See Madness - Grade C+
Troll Ascetic - 4/1 untargetable regener. draw 2 if killed somehow, 5 turn clock instead of 7 - Grade B-
Arrogant Wurm - See Madness - Grade B+
Hidden Gibbons - See Madness - Grade B
Elvish Spirit Guide - I guess you could equip twice late game - Grade D
Verdict:
Possible mirror match sideboard target. 4/1 Troll is nice blocker, and can attack with a more powerful other creature for card advantage.
TNT:
Goblin Welder - Equip some artifiact creature, weld, draw 2 cards, get new artifact creature, can even weld skullclamp into play itself - Grade A+ Combo
Squee, Goblin Nabob - Cast (what you can cast him?!), equip, draw 2 cards If you have nothing better to do with squee..- Grade A-
Anger - See Elvish Spriti Guide Above - Grade D-
Juggernaut - 6/2 is not much better than 5/3 - Grade C
Su-Chi - 5/3 is much better than 4/4 - Grade B
Karn, Silver Golem - 5/3 is much better than 4/4 but 1/7 isnt really that great. Of course 2 mana lets you turn skullclamp itself into 2 cards - Grade B
Solemn Simulacrum - 3/1 draw 3 when die is pretty good. 4/0 draw 5 for 2 mana + weld a mox is GG - Grade A- with 1 equip, when welded out A+ Full combo A++++
Triskelion - Weld in, attack with 5/3, do 3 damage with pings, draw 2 cards - Grade A+
Quirion Ranger- Would you really want to kill your combo piece for 2 cards? i guess sometimes.. - Grade C-
Duplicant - As extra combo with welder its good but youve already won more - Grade B
Platinium Angel - No real point to equipping- Grade D-
Verdict: Playable Main deck. Adds more card advantage to engine, shortens clock some.
Hulk
Tog - See Tog - Grade F
Tog
Tog - See Hulk - Grade F
Keeper
Decree of Justice - Not good currently. May be abuseable in a combo deck, but not keeper - Grade C but in the right deck perhaps A or higher
Gorilla Shaman - Why kill off your shaman you nitwit? - Grade F
Scepter Control
Decree of Justice - See Keeper but only 2 decrees so less likely to have any tokens to turn into cards - Grade D
Landstill
Various lands - But Why? Maybe if combined with decree of justice which also works well under standstill- Grade D Possibly B in right deck
U/R Control
Ophidion - Just say no - Grade F
Gorilla Shaman - See Keeper - Grade F
Morphling - Dont want morph to die so draw is pointless, other parts mimic pre existing morphling ability. - Grade Dumb
Mono Blue Control
Morphling - See U/R Control - Grade F
Dragon:
Dragon - No - Grade F
Squee - Not casting squee - Grade F
TPS:
Elvish Spirit Guide - LOL - Grade H
Neo Long
Xantid - Grade F
Slavery
Welder - No creatures to equip and then weld away - Grade F
Mud
Metalworker - a 2/1 mana producer.. umm ok, weldable though - Grade D
Goblin Welder - Some creatures to weld esp. with karn, but already winning - Grade B-
Karn, Silver Golem - See Golbin Welder - Grade B-
Verdict: Not really needed.
Fish
Not going to go through all the cards but verdict is playable
Gay/R
See Fish
Other decks
Not playable
Yeah, I know I gave up finishing at the end, if someone else wants to do a complete analysis go ahead.
Overall Verdict: Very playable with Welder tricks and in aggro decks. Especially good in aggro v aggro matchups. Combo possibilities are out there. Most likely success TNT. Its worth at least 1 slot to get welded into play, perhaps replace a Blood Moon since the extra card draw should help you draw into it anyhow.
Celandro
P.S. My first post, hope I'm not too noobish. Comments/Suggestions welcome.