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Eternal Formats / Creative / Re: Bitterblossom Standstill
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on: July 31, 2008, 03:07:17 pm
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space in the deck is kinda tight let alone i hate the fact that when you play it and it gets drained or dazed you just get crushed becuase your lands don't tap, making the card not always free its not worth the slots/risk.
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Eternal Formats / Creative / Re: Bitterblossom Standstill
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on: July 31, 2008, 01:24:03 pm
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Yea I'm still iffy about the mistbinds originally when I put the deck together the 3 slots were 2 misdirection and 1 bouncechain. But I was runing into the problem of bitterblossom killing me, not being used to not having misbind/cryptic to get it off the board.
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Eternal Formats / Creative / Re: Bitterblossom Standstill
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on: July 31, 2008, 11:23:52 am
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Yea my thinking about the 5 discards was a defensive gameplan for when you get a good opening hand without standstill as its not necessary to mull for it. I hadn't really thought much of shops aggro as it hasn't seen much play around here lately let alone there is waste/strip which only gives them really 1-2 turns with a shop each time. And oath like I said its preaty draw dependent on each side of the table. If they oath its not like they are geting through blossom you can just out creature them and then bounce the angel when your geting in leathal.
And I can't seem to figure out the pm system if you could send me your list or post it that would be great.
Edit: just thought of sower some where in the main/board for oath could be hella fun.
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4
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Eternal Formats / Creative / Bitterblossom Standstill
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on: July 30, 2008, 02:26:23 pm
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4 wasteland 1 stripmine 4 underground sea 3 Polluted Delta 2 Flooded Strand 4 Mishra's Factory 2 Island 1 Swamp 1 Black Lotus 1 Mox jet 1 Mox Sapphire 4 Bitterblossom 4 Spellstutter Sprite 4 Force of willl 3 Ninja of the deep hours 3 Mistbind Clique 4 Standstill 2 Echoing Truth 3 Null Rod 3 Durress 2 Thoughtseize 1 Mystical Tutor 1 Ancestral Recall 1 Brainstorm 1 Timewalk
Well I had tried a bitterblossom build of bomberman, Bman being what I have been runing for months. I am a huge type 2 player for the most part and love the interaction between bitterblossom and stutter far to much. But the playability of stutter in this format even without Bitterblossom seems strong to net cabals/duress/thoughtseize and have a beater/blocker. Plus the idea of bitterblossom being good against just about everything but ichorid and long seems good. Not alot of decks are going to be able to see it coming let alone handle it.
So the basis of what I think this deck should play out as is like a mix between fish and landstill. Basicaly stick a bitter early followed by a standstill, ninjas/factorys to give you a game plan while a standstill is on the board because bitter will cause them to play something first or they lose to it. Then after the standstill breaks you have tempo control with forces, stutters and bounce. With null rod to keep things from geting crazy. Plus the Mistbind cliques to tap your opponents lands and get a 4/4, I know its no where near as powerful in this format as it is in type 2 but it helps alot in the problem matchups like long. I still havn't figured anything out for the ichorid matchup yet besides layline but thats hated on, I was maybe thinking extirpates.
As for the matchups, and don't take this uber serious as I don't know the format as well as I would like but I know the basics. Long seems hard but null should help as should the discard, after board chalice should help. Ichorid seems like a loss game 1 and a potential game 2/3 but that seems to be the same with all decks against ichorid. Stax, oh boy this seems like a good matchup as bitterblossom just throws off their game plan of the tanglewires/stax being just about useless, and sphere effects dont hurt that much. Oath seems very draw dependent on both sides of the table becuase if its not a turn 1 oath you can tempo them through it seeing as you have the aggro advantage, if they have an oath basicaly my game plan is bounce the creature and don't let them show and tell. Goblins seems interesting as I could talk about this matchup after testing/playing because it will be a very reactive game based on the plays, jitte should help off the board. Bomberman just hope they don't combo and tempo control your way through it let alone main board null rod really hurts them, but the problem is like I wanna side in the whole board against it. Fish seems like a truely fun matchup as they have true removal but you have land tappers and free dudes, but both have rods and wastelands things could get interesting.
Don't have a sideboard yet but it would probly be like 3 jitte, 4 layline, 3 energy flux, 2 needle, 3 chalice of the void
I don't have much playing time with it yet as I just put it together this weekend, and was only testing against skys which I don't expect to see much of. But this weekend I can post some more about it after playing it in a weekly tourney my store holds.
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Vintage Community Discussion / Non-Vintage / Re: Garruk deck builds anyone?
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on: February 11, 2008, 04:21:18 pm
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There is no "Garruk" decks his usability of overruning also with being able to untap lands just makes him highly usable in just about every green deck. It goes along the same lines as tarmogoyf, if its green you should consider runing garruk/goyf. As for some lists with him in them here you go. In both these lists he is very key to the deck.
Type 2 4 Highland Weald 2 Mouth of Ronom 2 Karplusan Forest 4 Treetop Village 6 Snow-Covered Forest 6 Snow-Covered Mountain 4 Wall of Roots 4 Chameleon Colossus 4 Seige-Gang Commander 3 Cloudthresher 4 Into the North 4 Skred 4 Incinerate 4 Harmonize 3 Garruk Wildspeaker 2 Molten Disaster board 15 4 Mwonvuli Acid-Moss 2 Avalanche Riders 2 Primal Command 1 Loxodon Warhammer 4 Sulfurous Blast 2 Akroma, Angel of Fruy
Extended // Lands 4 Windswept Heath 4 Overgrown Tomb 4 Polluted Delta 2 Golgari Rot Farm 5 Swamp 3 Forest 1 Boseiju, Who Shelters All
// Creatures 3 Ravenous Baloth 4 Garruk Wildspeaker 4 Sakura-Tribe Elder 4 Tarmogoyf 2 Liliana Vess
// Spells 3 Death Cloud 4 Sensei's Divining Top 4 Thoughtseize 4 Pernicious Deed 2 Duress 3 Putrefy
// Sideboard SB: 1 Ravenous Baloth SB: 4 Smother SB: 2 Duress SB: 4 Extirpate SB: 2 Damnation SB: 2 Indrik Stomphowler
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Eternal Formats / Creative / Bomber Man
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on: February 07, 2008, 04:34:31 pm
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Im new to the format got handed bomberman and it way fits my play style.
Been playing this build for a little while now. Keep in mind I am new to the format please be forgiving.
BomberMan: 3 Auriok Salvagers 4 Trinket Mage
4 Brainstorm 3 Aven Mindcensor 3 Thirst for Knowledge 3 Mana Leak 2 Misdirection 2 Cunning Wish 1 Ancestral Recall 1 Sensei devining top 3 Mana Drain 4 Force of Will 1 Time Walk 1 Mox Pearl 1 Mox Sapphire 1 Mox Ruby 1 Mox Emerald 1 Mox Jet 1 Sol Ring 1 Black Lotus 1 Engineered Explosives 1 AEther Spellbomb 1 Pyrite Spellbomb 3 Volcanic Island 3 Poluted Delta 1 Library of Alexandria 1 Tolarian Academy 4 Flooded Strand 4 Tundra
Sideboard: 3 Swords to plowshares 1 disenchant 1 Rack and Ruin 1 Dominate 1 Brainfreeze 1 Needle 2 Pyroblast 1 Hydroblast 2 hyrkls recall 2 Echoing truth
I really like the idea of adding in 1 darksteel collosus and 1 tinker but without scrolls/mystical tutor to fetch out the tinker i duno how strong it could be.
Any suggestions are very welcome.
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