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1  Eternal Formats / Blue-Based Control / Re: The State of Gush on: January 13, 2011, 11:14:59 pm
First of all spell pierces are better in my deck, simply because its a much faster deck than yours, so in my deck spell pierce always shines, even if you play it just to mana sink opponent, but that rarely happens. Spell pierces also fight jace much better IMO than discard spells)

And for the time vault sake, you dont only run 2 do nothing cards, you have to dedicade this many slots to it:
1 Tinker
1 Voltaic Key
1 Time Vault
1 Sensei Divining Top (since it combos with voltaic key and is better since you deck isnt going to be playing preordains as a "fast" manipulation, which top is not.
1 ROBOT

So thats an inclusion of 5 cards which would not only make the deck less consistent, but also more vournable and less focused on what it does best. And by this you mean you must have thoughtseize or duress main (i think thoughseize isnt even good enough if you are a dedicade combo fastbond deck, its different if you play dryads, because life is a precious resource), because you always have to see if the coast is clear and that you have protection, because if you go the vault-key way, you really need to be sure, since if 1 piece gets countered the other piece is a dead card. But the "true point" of gush decks has always been an ability to out-cardadvantage you opponent and win (from 2-4 turn) somewhere in between with a great consistency.

Im not saying Timve Vault/Key is not powerfull, quite the opposite i think its the best deck in the format until someone beats it consistantly. U see i own a beta signed mint time vault and i could play it
in my deck, but that is not the point of the conversation, the point is if it is neccesary and i think that it is definitely not in the gush decks, since than not only fastbond becomes much weaker, which should almost always be the first tutor target, or the second one after recall. Fastbond is also easy to get in play and if you play the vault combo in the deck fastbond becomes just another powerfull card, but not broken, because the deck is not suited to take the best out of it, since you will be stuck with a bounch of slow cards and with playing gush you will go even more behind sometimes.

I belive we are here to beat the best deck, not just simply always play it and try to change like 3 cards! Smile It gets boring, belive me Very Happy

Take care Wink
2  Eternal Formats / Blue-Based Control / Re: The State of Gush on: January 13, 2011, 05:56:34 pm
@peter; exactly!

@rico; not true, i run a lot more "instantly" broken cards than you do. I have 2 draw 7s compared to none that you play, have 4 preordain and gifts ungiven and i also play 1 more tutor in the form of
imperial seal. and secondly as peter explained bounce is almost never dead, because it does a few thing:

- delays your opponent, which is a lot of time just what you want that you can combo off with protection
- helps with storm
- has massive sinergy with draw 7s (which are not any longer consider the "pure" broken cards)
- have very good applications vs workshop, since this should be the proble matchup
3  Eternal Formats / Blue-Based Control / Re: The State of Gush on: January 13, 2011, 01:32:04 pm
Its true about library, but i started testing with it in and ive been very happy with it. Although i agree islands are at most importance. I think regrowth is a MUST, since merchant got banned.
It helps with gifts piles and helps to return fastbond if needed. Its great with fastbond in play as well.

I have to say this deck is still ready for changes. The cards that i have not been to impressed with are sol ring and mox pearl, but i figure they are good at helping vs spell pierce and workshop decks.
If you choose to remoove thoose two tolarian academy becomes unplayable and all the bounce spells become worse also and as a consequence empty the warrens become a poor secondary kill condition.
It might be for the best to just remove library from the main and add something like 2 duresses or thoughseize into the main instead of library and misdirection/spell pierce.
4  Eternal Formats / Blue-Based Control / Re: The State of Gush on: January 13, 2011, 12:39:59 pm
I totally agree on most points that you made Bongo. Because gush gives you fast streams of card advantage i think its best suitable for combo, as in metagame with confidants and jaces you just dont want to play a long game usually. I also dont think that my deck is particulary weak to workshop as i have a lot of mana sources, eary disruption and bounce. Im also quite wasteland proove, since that what gush does besides everything else to. Also a lot of library manipulation gives me more ways to find all the lands and bounce. I really dont like rituals in gush style decks for now, as than you are trying to get even more flooded when you chain a couple of gush and that is the reason i like the agressibe draw 7s as well. I was thinking about playing cards like mana drain, but that card just does completely nothing for my deck strategy since the stuff i want to accell in is really cheap anyway and i have artifact mana to support that. I also feel mana drain just got a lot weaker since printing of spell pierce.

Here is something i want to know what do you think; i wanna know if you as well like me think that spell pierce is just superieor with gush vs a card like duress or thoughtseize? Maybe a splitt would work for the best? But for now i have been extremely happy with the configuration. Deck is presented with constant decisions and i imagine that with time playing the deck preformance should only get better, since the decks with the most decisions shine in the hands of good experienced pilots even more.

Have fun and enjoy
5  Eternal Formats / Blue-Based Control / Re: The State of Gush on: January 13, 2011, 07:42:53 am
Since you can always get it online with a help of single gush. Misdirection is just here for extra protection and since this deck runs 28 blue cards i think it should be there to help vs other blue decks.
Imperial seal is a very good card, but only if you are playing 4 preordain and 4 gush, otherwise i hate the card Razz ...

I feel my approach is just more powerfull and more streamlined as well. This deck is a combo deck and in this deck gush shines more then anywhere else. I was running duress in the deck a while ago,
but i have found that spell pierce is just more powerfull and they work better with draw 7s and library. I might add some discards back in the deck if i will have problems with specific mathups.

6  Eternal Formats / Blue-Based Control / Re: The State of Gush on: January 13, 2011, 07:37:54 am
@ Rico Suave

Draw 7s are superior in this deck since they have an instant "great" effect in the game and are cheaper compare to cards like Jace and can utilize the artifact mana a little better since, there is only 1 colored simbol in them. I have tested this deck and this deck just ignores the Jace, because Jace will give you long time card advantage, but gush combo decks really need short time card advatage, to keep storming and playing spells. Also with timetwister in the deck you have about infinite win conditions, betwee y will, twister, regrowth, tendrill and empty the warrens. All thoose draw 7s
work better with the deck as a whole.

I play without time vault (i own beta signed one Razz), because it takes slots in you deck and you have 2 do nothing cards. You also open yourself to artifact and null rod hate which is really not the right decision in my opinion.

I choose to play without a tinker robot since this decklist is very thight and it would take at least 2 precious slots and because the clock they present isnt usually fast enough. I think it should be run in sideboard vs shop decks as an alt. win condition.

I play library since it is absolutey insane with gush, since you can alway


7  Eternal Formats / Blue-Based Control / Re: [Deck] Drain Tendrils on: January 12, 2011, 10:09:13 pm
GushBond

1 Fastbond
(1)

1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Chain of Vapor
1 Hurkyls Recall
1 Rebuild
1 Gifts Ungiven
1 Misdirection
4 Force of Will
4 Spell Pierce
4 Gush
(21)

4 Preordain
1 Ponder
1 Imperial Seal
1 Time Walk
1 Merchant Scroll
1 Demonic Tutor
1 Regrowth
1 Wheel of Fortune
1 Timetwister
1 Yawgmoths Will
1 Tendrills of Agony
1 Empty the Warrens
(15)

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
(9)

1 Library of Alexandria
1 Tolarian Academy
1 Flooded Strand
4 Polluted Delta
1 Island
1 Volcanic Island
2 Tropical Island
3 Underground Sea
(14)

((60))

A very good deck to test out for all the storm players out there. it doesent run rituals, but delive me the deck is really fast.

We discourage users from simply posting decklists with little explanation.  I think that rings especially true where, as here, the list doesn't even fit within the thread topic (drain Tendrils), there are other active topics better matching the deck, and you have actually already posted the list in those other threads (your ongoing posts in the gushbond thread).   Please conform your posts to the site rules.  -Eastman
8  Eternal Formats / Blue-Based Control / Re: The State of Gush on: January 12, 2011, 07:48:36 pm
GushBond v.02

1 Fastbond
(1)

1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Chain of Vapor
1 Hurkyls Recall
1 Rebuild
1 Gifts Ungiven
1 Misdirection
4 Force of Will
4 Spell Pierce
4 Gush
(21)

4 Preordain
1 Ponder
1 Imperial Seal
1 Time Walk
1 Merchant Scroll
1 Demonic Tutor
1 Regrowth
1 Wheel of Fortune
1 Timetwister
1 Yawgmoths Will
1 Tendrills of Agony
1 Empty the Warrens
(15)

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
(9)

1 Library of Alexandria
1 Tolarian Academy
1 Flooded Strand
4 Polluted Delta
1 Island
1 Volcanic Island
2 Tropical Island
3 Underground Sea
(14)

((60))

Although this deck is a combo deck, i thought ill post it here. As its a lot more focused than the decks previously mentioned and in fact a powerfull deck indeed. Why not just let gush do what it does best and combo out? The list might look a bit clunky at first, but i assure you that it is really powerfull. The inclusion of draw 7s has just been awsome, as it justifies to play all the mana artifacts and tolaria and empty the warrens as a powerfull storm alt. condition. The draw 7s also work well with bounce spells and are great once you have fastbond. While that might actually seem like an overkill i assure you its not, since there is no more merchant scroll and brainstorm to find infinite gushes in a turn Smile.

PM or ask here if you have any improovements, im always hapy to get some Smile
9  Eternal Formats / Ritual-Based Combo / Re: GushBond on: January 12, 2011, 07:23:40 pm
1 Library of Alexandria
1 Tolarian Academy
1 Flooded Strand
4 Polluted Delta
1 Island
1 Volcanic Island
2 Tropical Island
3 Underground Sea
(14)

New manabase seems to work even better. Another basic island wasnt really needed and a second volcanic wasnt really to usefull. I just added deltas, since people migh assume i run swamps and i am not
a gush deck Smile. As for giftsing the lands, you are usually losing and having a spread of fetches doesent really help Smile and if you need to tutor for mana, you still have plenty of targets. I also dont want to run more than 5 fetch, since i want at least 7 islands and that here is a bare minimum, since this is a gush deck that relys on life total and lands also. You dont want drawing dead card later on, since this deck is quite resilente to wasteland hate with gush.
10  Eternal Formats / Ritual-Based Combo / Re: GushBond on: January 12, 2011, 05:27:29 pm
Ive tested this deck vs the typical confidant tezz and cruised 5-0 over it. At this time i wouldnt change a single card, since all the cards preformed well. The manabase though seems to be just fine,
although i dont know if the 2nd volcanic island is really needed, although being wastelanded early might suck, so 2 might be the correct number anyways. The deck didnt seem to need another underground sea, maybe in the future i would need another fetchland? Im still not sure about academy, although its broken with artifact mana and draw 7s. Library has been an MVP, since in thi deck
it is going to be online every game due to gush.

The deck is really good and i would love to se some more replys from you guys with some improvements and cards suggestion and also some testing if someone is up to it Smile

In conclusion this deck is really fun to play and quite challenging since it presents you with infinite posibillyties. I would suggest you not to fight over dark confidants if you dont have to and your game plane is not midgame to late, if it is fight over it. This deck just wants to ignore bob for 1-3 turns and than go off. Jace also isnt a big treat, since its a sorcery speed and if an opponent taps out, he will usually just walk into spell pierce or he will lose the game on spot, by you comboing out Smile

Enjoy
11  Eternal Formats / Ritual-Based Combo / Re: GushBond on: January 10, 2011, 08:33:00 am
Although manabase seem to suck a little bit :S Razz
12  Eternal Formats / Ritual-Based Combo / Re: GushBond on: January 10, 2011, 08:23:07 am
This is the new version i have been playing.

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
(9)

1 Fastbond
(1)

4 Preordain
1 Ponder
1 Imperial Seal
1 Demonic Tutor
1 Merchant Scroll
1 Time Walk
1 Regrowth
1 Timetwister
1 Wheel of Fortune
1 Yawgmoths Will
1 Empty the Warrens
1 Tendrills of Agony
(15)

4 Gush
4 Spell Pierce
4 Force of Will
1 Misdirection
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Chain of Vapor
1 Hurkyls Recall
1 Rebuild
1 Gifts Ungiven
(21)

1 Library of Alexandria
1 Tolarian Academy
1 Polluted Delta
1 Flooded Strand
1 Misty Rainforest
1 Scalding Tarn
1 Island
1 Snow-Covered Island
2 Underground Sea
2 Tropical Island
2 Volcanic Island
(14)

((60))
13  Eternal Formats / Ritual-Based Combo / Re: GushBond on: December 30, 2010, 10:39:13 pm
GushBond

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mana Crypt
(6)

1 Fastbond
(1)

4 Gush
4 Force of Will
4 Spell Pierce
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Gifts Ungiven
(17)

4 Duress
4 Preordain
1 Ponder
1 Imperial Seal
1 Demonic Tutor
1 Merchant Scroll
1 Regrowth
1 Time Walk
1 Yawgmoths Will
1 Timetwister
1 Tendrills of Agony
1 Empty the Warrens
(18)

4 Polluted Delta
2 Flooded Strand
1 Misty Rainforest
1 Island
1 Volcanic Island
2 Tropical Island
3 Underground Sea
(14)

56

So thats 56 cards and we have 4 slots remaining.
What are your suggestions to add?

Cards i dont know about are:
Midirection
Hurkyls Recall
Chain of Vapor
Rebuild
Lotus Petal
Sol Ring
Thirst for Knowledge (only if i add more artifacts)
Fact or Fiction (same as for thirst basically)
Another type of Island
Sensei Divining Top

So i think there is enough of kill condition in this deck. Maybe going for an
empty the warrens also is an overkill since the deck is running;
y will, regrowth, timetwister and 2 win conditions.

I would really like so see some comments regarding the last 4 cards for the upgrade?
Im considering thoose 56 cards untuchable.

And no, i dont want to play rituals, is there a need 2?

Blovdek
14  Eternal Formats / Ritual-Based Combo / Re: GushBond on: December 26, 2010, 08:55:16 pm
I dont know, but most of thoose cards come out of the sideboard usually. So the sideboard should probably adressed for thoose cards.
I agree leyline should be a problem also.

I dont think this deck needs more kill condition, although the only other one i would be willing to play should be empty the warrens. This decks shouldn have problems with counters as it is fast, has a lot of library manipulation and card drawing and a lot of desruption as well.

For a while i have been running chain of vapor, but maybe echoing truth is better?

Maybe some artifacts could be cut, but than thirst for knowledge, fact or fiction and gifts ungiven become much worse. I have to mention that i like all
thoose 3 cards for now, as they provide even more "gas". It is also good to run thoose articats to have advantage over spell pierce that is being havilly played.
15  Eternal Formats / Ritual-Based Combo / Re: GushBond on: December 26, 2010, 03:05:13 pm
I have a Timetwister on a close list to test in this deck ... Any suggestions?
16  Eternal Formats / Ritual-Based Combo / GushBond on: December 26, 2010, 03:01:12 pm
This is an old deck with a small update. The deck is in early stages and is meant as srtictly combo. I have tested it vs the fish that has won the world championship and is a very good deck. My resoults were very prmissing Smile, so here is the list :

GushBond

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
(9)

1 Fastbond
(1)

4 Gush
4 Force of Will
4 Spell Pierce
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Rebuild
1 Thirst for Knowledge
1 Fact or Fiction
1 Gifts Ungiven
(20)

4 Duress
4 Preordain
1 Ponder
1 Imperial Seal
1 Demonic Tutor
1 Merchant Scroll
1 Regrowth
1 Time Walk
1 Yawgmoths Will
1 Tendrills of Agony
(16)

4 Polluted Delta
2 Flooded Strand
1 Misty Rainforest
1 Island
1 Snow-Covered Island
2 Tropical Island
3 Underground Sea
(14)

Blovdek
17  Eternal Formats / Ritual-Based Combo / Re: Ritual Based Combo in Today's Metagame on: August 19, 2010, 01:38:51 am
This is the list that i am currently playing ... I think its close to optimal. I really like all the card selections also, feel free to ask how specific card are preforming. I choose not to run fact or fiction, as i think is quite weak in this kind of deck, as you dont know what to expect 2 flip, and because it doesent interract with your game plan 2 good. Im running 2 duress and 1 thoughtseize instead of 3 duress, so i can tutor duress, thoughtseize, force, midirection with giftts and because sometimes thoughtseize is just a better card, even though your lifes matter. So here is the list.

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Lotus Petal
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Memory Jar ( probably the 1st tinker target in most of the casess)
1 Sensei Divining Top (very good with top deck tutors and artifact bounce, since u can draw a free card)

1 Necropotence
1 Yawgmoths Bargain

1 Inkwell Leviathan (running spynx is tempting, but theres 2 much jace arround)

1 Misdirection ( with 20 blue card its just affordable and its slightly better than the 4th discard spell, since its blue and can be remooved to force of will, in this deck 20 blue cards is the MINIMUM)
4 Force of Will
4 Dark Ritual
1 Cabal Ritual (2 clukny 2 run more than 1, but sometimes is just the nuts)
1 Ancestral Recall
1 Brainstorm
1 Mystical Tutor
1 Vampiric Tutor
1 Chain of Vapor
1 Hurkyls Recall (wins inkwell wars, although have to admitt its my 60 card)
1 Rebuild
1 Gifts Ungiven
1 Gush (better than fof for sure, and it also make imperial seal slight better)

2 Duress
1 Thoughtseize
1 Imperial Seal
1 Ponder
1 Time Walk
1 Merchant Scroll
1 Demonic Tutor
1 Tinker
1 Timetwister
1 Yawgmoths Will
1 Tendrills of Agony
1 Minds Desire

1 Tolarian Academy
4 Polluted Delta
1 Flooded Strand
1 Bloodstained Mire
1 Snow-Covered Island
1 Island
1 Swamp
3 Underground Sea

13 lands seem optimal 2 me for this deck, even though many play 12 ...

Take care ...
18  Eternal Formats / Blue-Based Control / Re: Sum of its parts: Optimal Tezzeret on: August 10, 2010, 11:14:09 am
Helo, this is my take on vintage tezzertless tezz, i feel i had to reply due to the latest worries about the winning deck in Gen Con. I made some minor adjustements, due to thinking the metagame will change a bit...

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mana Crypt
1 Sol Ring
1 Voltaic Key
1 Time Vault
1 Sensei Divining Top

1 Inkwell Leviathan
2 Trygon Predator (adding a swamp to main, to make manabase even better makes him a "little worse"
4 Dark Confidant

3 Jace, the Mind Sculptor (since now you are running 3 basics he gets a little better vs fish decks running wastelands, and i think he is the best
card drawing engine in matchups where card advantage is important, best bob companion and a nice alternative win condition. As i see it he just replaces
gifts, thirst and fact and gives you a steady way of card advantage over many turns where grinding out an opponent is important. I have to admitt that when
i saw 3 in the winning list i thought it was 2 many, but i think its the right decision)

1 Ancestral Recall
1 Brainstorm
1 Vampiric Tutor
1 Time Walk
1 Demonic Tutor
1 Merchant Scroll
1 Tinker
1 Yawgmoths Will

1 Natures Claim
4 Spell Pierce
2 Mana Drain
1 Diabolic Edict (answers anything you couldnt untill now and is kinda good vs anydeck in the field)
4 Force of Will
3 Thoughtseize

1 Tolarian Academy
4 Misty Rainforest
4 Polluted Delta
2 Tropical Island
2 Underground Sea
1 Island
1 Swamp
1 Forest

Sideboard:
4 Tarmogoyf (great vs fish decks and vs workshop decks, which seems like a bye right now)
2 Yixlid Yailer
4 Leyline of the Void
1 Pithing Needle (combo and blue matchups, since im not running red)
1 Thoughtseize
3 Natures Claim

I like 2 play 3 basics main, because thoughseize with swamp vs some decks is really powerfull, because it lets you play bob 2nd turn and not get wastelanded. In general i just like decks, that have answers to anything and i think this deck really is very powerfull. I think workshop decks are in decline ATM since there is so much hate, and as well goes for the oath decks, because of so much trygon predator, jace and natures claim is floating arround, which are all problematic cards for oath decks. So adding 4 tarmogoyfs to the board and diabolic edict to the main is the right decision, since i see the metagame turning back to creature or combo decks.

In vintage i really like simple style control decks, as they give you good game plan throughout the whole game. And i think that is what this deck does. You know your card advantage is comming from bobs and jaces an trygons, so you just have to be worried about dissrupting your opponent with the pleny of desruption that this deck posesess. The sideboard also present an ability to transform your deck into a FISH-HATE deck vs some decks, which will make very favourouble matchups to impossible to lose matchups ...

Blovdek
19  Eternal Formats / Blue-Based Control / Jace-Vault on: August 09, 2010, 04:59:11 am
Hi guys, this is my take on vintage Vault Control

1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mana Crypt
1 Sol Ring
1 Voltaic Key
1 Time Vault
1 Sensei Divining Top

1 Inkwell Leviathan
2 Trygon Predator
4 Dark Confidant

3 Jace, the Mind Sculptor

1 Ancestral Recall
1 Brainstorm
1 Vampiric Tutor
1 Time Walk
1 Demonic Tutor
1 Merchant Scroll
1 Tinker
1 Yawgmoths Will

1 Natures Claim
4 Spell Pierce
2 Mana Drain
1 Diabolic Edict
4 Force of Will
3 Thoughtseize

1 Tolarian Academy
4 Misty Rainforest
4 Polluted Delta
2 Tropical Island
2 Underground Sea
1 Island
1 Swamp
1 Forest

Sideboard:
4 Tarmogoyf
2 Yixlid Yailer
4 Leyline of the Void
1 Pithing Needle
1 Thoughtseize
3 Natures Claim

As you can see the decklist is pretty much what won the Gen Con this weekend. The changes are: - 1 Underground Sea, - 1 Volcanic Island, - 1 Trygon Predator, - 3 Non- Misty Rainforest Fetchlands and + 4 Polluted Delta, + 1 Swamp, + 1 Diabolic Edict.

With adding a swamp to maindeck trygon becomes a little worse, since you cant cast it off mox the 2nd turn if u played or fetch basic swamp. But since adding basic swamp to a deck, deck becomes a little more resilient to workshop hate. I also think mono artifact type decks are dead ATM, since natures ruin is owning them pretty BAD. So i expect a decline in that area, and again cutting 1 trygon seems fine. I added a diabolic edict, since it is an answer the deck wants, since it answers to inkwell leviathan and early confidants from opponents.

Sideboard is quite different and presents an abillity to go very agressive postboard in the mirror and it provides tarmogoyfs in matchups dark confidant is kinda bad. I think they are at least comparable if not superior to showers owen played in the sideboard. There is also an additional thoughseize to go alonk tarmogoyfs for some combo or control matchups.
20  Eternal Formats / Global Vintage Tournament Reports and Results / Re: NJ (9/19) Split in Finals - Report on: September 25, 2009, 07:53:59 am
Hi,

Im running almost the same version as you. The only difference are :

- 1 Flooded Strand
- 1 Inkwell Leviathan
- 1 Windfall

+ 1 Rebuild
+ 1 Thirst for Knowledge
+ 1 Darksteel Colosuss

With thirst in a deck i said to myself i will give DSC another try Smile  ... Im really not sure about only running 12 lands, but its working for me at the moment Smile ...
21  Eternal Formats / Creative / Re: Thoughtseize v.s. Duress on: June 16, 2009, 02:40:17 am
Ive seen storms running thoughtseize and not playing 4 duress, which is just insane to me. But as far goes for control tezzeret i preffer thougtseize over duress any day. In my tezz build ive run:

2 Thoughtseize
1 Duress (so u can tutor it up vs storm or sth)

but now i just run

3 Thoughseize, because i think hitting welder and confidant is just to important for you, and also there isnt much storm arround and the 2 life loss doesent hurt 2 much

in storm i would run:

4 Duress
0-2 Thoughtseize
22  Eternal Formats / Creative / Re: Mono Blue Workshop Aggro on: June 16, 2009, 02:25:46 am
Lets try to discuss this thread with mine in Mono U Prison thread, because we could make it a better discussion that way, as the decks seems like the same archtype.

Why dont you run Karn Silver Golem, i think he is insane and every workshop should play at least 1. After all it block inkwell all day long, eats opponents moxes and beats as well...



Blovdek
23  Eternal Formats / Creative / Re: Mono U Prison on: June 16, 2009, 02:09:46 am
Yeah i totally agree that master transmuter is not top notch in this deck, but still i think that somewhere arround 2 are still needed, as they work fine with smokestack and other stuff, might be wrong though. You said stuff about adding Red, but that just completelly changes the deck, as its no longer able to support force of will. Im not sure if i like the idea of thoughtcast, because maybe than i would rather run thirst for knowledge or meditate. This deck is the lock or a beatdown deck, it depends if u have esperzoa or not and when. This deck is just a normal prison, it just uses force of will and other good blue stuff to support it instead of red.

I also dont think this version is optimized by any means, i just think that blue artifact deck has a place in vintage magic, because of its potentiall power...
24  Eternal Formats / Creative / Re: Mono U Prison on: June 03, 2009, 09:26:05 pm
The deck uses esperzoa and master transmuter to creater an advantage of replaying tangle wire, challice and smokestack to lock an opponent out. The syneryg with triskelion will solve agrro problems for the most part and the help of force of will will help in all the matchups. The only thing i am sceptical about this list is the ammount of U sources it uses main deck, because 8 blue lands, sapphire, lotus and petal might just not be enough. I also dont know if including memory jar is right and if the absence of Cruicable of Worlds is justyfied. The reason i dont use cruicible is because i want to run 4 seat of synod and there is no space for fetch lands, to make cruiciable even more powerfull and i also think smokestack has a preaty simmilar if not a better role in this deck.

When it comes down to creature im preatty sure i want to run 2 Karns, as they eat opposing moxes and fit into denial plan quite well and being able to make smokestacks or challices creatures is a big deal. Im not 100% sure about master transmuter, as deck already has some stuff that u can hardly play on turn 1 (esperzoa is the other one). Maybe 2 is the best number but dunno (thats the reason i oppened the topic). This deck has 15 blue cards, is this enough to constantly support force of will if not, what blue cards do you guys suggest adding, this come to my mind:

Brainstorm
Timetwister

But if im honest i dont really like thoose 2 for this deck....

25  Eternal Formats / Creative / Re: Mono U Prison on: June 03, 2009, 03:28:25 pm
SadSadSad Seems like nobody likes the list or havent actually played it, because it has been nuts for me..... I suggest testing it as its a powerhouse Very Happy
26  Eternal Formats / Creative / Mono U Prison on: May 31, 2009, 08:24:59 pm
Ive seen a decklist a couple of weeks ago and it seemed really interesting to me, so i decided i try to build a deck similar to it. Here is my try, please try to discuss changes and improovements as i think the deck has a lot of potential:

4 Esperzoa
4 Master Transmuter
2 Karn-Silver Golem
3 Triskelion

1 Black Lotus
1 Lotus Petal
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Mana Crypt
1 Sol Ring
1 Mana Vault

4 Tangle Wire
4 Challice of the Void
1 Memory Jar
1 Trinisphere
3 Smokestack

4 Force of Will
1 Ancestral Recall
1 Time Walk
1 Tinker

1 Tolarian Academy
1 Strip Mine
4 Wasteland
4 Mishras Workshop
4 Seat of Synod
2 Island
1 Snow-Covered Island


Blovdek
27  Eternal Formats / Blue-Based Control / Re: Optimizing Tezzeret on: May 16, 2009, 05:10:36 pm
Well the thing for me is that playing with 4x ManaDrains against certain archtypes (workshop, stax) i usually dont want to fetch the underground sea out, as i want my Drains online on the 2nd turn. For the thoughtseize and the lost of life i have to dissagree. If u can hit one of your biggest enemys like Welder an Bob, Magus or even Goyg, the life loss wont matter and the storm is not as popullar as it was. And the loss of life just doesent come in play when i am only running 2 of them. As for the lands go i might go to 16, but i cant understand people who run 15, which is insane for a mana drain deck for me... I mean we all know that mana drain decks become huge favourites after few turns if they astablish some sort of control. My logic tells me that being consistent and playing first of your 2 lands that are unwastable will win you games, you would have probably lost otherwise... And after all control decks win with card advantage and running 1 or 2 more lands for consistency and being able to not take mulligans vs other Drain decks and bluff Drains and Forces makes it an even stronger reasoning.

blovdek
28  Eternal Formats / Ritual-Based Combo / Re: TPS players on: May 15, 2009, 07:29:16 pm
I like the idea, but i would probablly replace hurkyls recall with rebuild, as it is both storm enabler and a defense card and it cycles. As for the bobs i think u migh want to add 2nd tendrills of agony as with playing bobs tendrills became much better. But otherwise the deck seems strong for the drain heavy meta...
29  Eternal Formats / Blue-Based Control / Re: Optimizing Tezzeret on: May 15, 2009, 06:03:19 pm
Hi guys,

My question to all experiended Tezz players arround here is why some of the versions run so few lands for a controll/mana drain based decks. I precieve Tezzeret to be a control deck, which wins mostly on well timed mana drains and card advantage... Ive seen tezz decks with 15 lands winning tournaments, packing library and tolairan academy as lands. I also noticed, that most of my losses camed from being mana shy, as a resould of wastelands/spheres/nullrods. Here is my very stable and tight version of my Tezz list, please tell me what do you think. In my sideboard i just run best anti creatures cards avaliable in combination with mana drain, that is sower of temptation.

UB Stable Tezz

Creatures 2
1 Tezzeret the Seeker
1 Inkwell Leviathan

Artifacts 12
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Ruby
1 Mox Emerald
1 Mox Pearl
1 Mana Crypt
1 Sol Ring
1 Mana Vault
1 Time Vault
1 Voltaic Key
1 Sensei Divining Top

Sorcerys 8
1 Ponder
1 Merchant Scroll
1 Time Walk
1 Tinker
1 Demonic Tutor
1 Yawgmoths Will
2 Thoughtseize

Instants 21
4 Mana Drain
4 Force of Will
1 Misdirection
1 Echoing Truth
1 Rebuild
4 Thirst for Knowledge
1 Ancestral Recall
1 Brainstorm
1 Gifts Ungiven
1 Fact or Fiction
1 Mystical Tutor
1 Vampiric Tutor

Lands 17
1 Library of Alexandria
1 Tolarian Academy
4 Polluted Delta
3 Flooded Strand
4 Island
4 Underground Sea

60

Sideboard 15
2 Pithing Needle
2 Relic of Progenitus
2 Yixlid Yailer
3 Duress
4 Sower of Temptation
2 Hurkyls Recall
30  Eternal Formats / Creative / Re: UB stable Tezz for specific metagame.... on: May 13, 2009, 06:10:00 pm
And, yeah i forgot to mention, that since adding 2 more lands to a deck im taking very few mulligans in comparison to 15 or 16 lands where mulligans were way more frequent. Maybe i should really make a mathematical calculation about the 17th land, and what are the % where the land is dead, and where you dont have to mull as a resoult. Im 100% sure if i would have to cut a land i would cut library, as sometimes on the play, you have to mull to many hands because of colorless mana, but with 17 lands, even library works better.  Actually the deck is playing 15 solid lands and 1 Library and 1 Tolaria, fot both of which we know, they sometimes are broken, but sometimes they force you to take a mulligan. Not to mention that with 17 lands, casting 2nd turn mana drains becomes way more consistent, as this is the stage of the game where you take controll, and its cuical to make a 2nd blue land drop, to play or bluff the mana drain. Also because of mana drains i dont like to play more than 2 discards, as sometimes u cant afford to fetch underground sea out, as you want island, as opponent is having a wasteland. I mean playing a land to much really cant hurt a lot, as u can always discard some to thirst for knowledge.

I really like playing control, and since adding some more stabillity to my manabase and spells this deck is wokring super strong for me...

Blovdek
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