Show Posts
|
|
Pages: [1]
|
|
1
|
Eternal Formats / Creative / Re: Land destruction - viable or no future?
|
on: July 11, 2008, 11:22:33 am
|
Indeed, keeping up with the opponent on a 1-for-1 basis (1 LD spell per land destroyed) is not getting this deck anywhere. Plus the considerable mana cost (at least  for Sinkhole, at least 3 mana for others) and slow speed (sorcery) of LD spells will probably turn a LD deck into a case of "to little, to late". The Crucible of Worlds-Strip Mine-Wasteland combo is much more effective, especially in combination with fastbond. A faster way to thwart my opponent's strategy is using lots of other black disruption spells (Hymn to Tourach, Duress, etc.). I've found a decklist for a mono black control deck (much like the decklist posted by AbdullahTheButcher) which does exactly that (also combined with the CoW-SM-WL combo), so I think I'll use that as a starting point. And even though my signature states  is my colour, I've always had a weak spot for  , I hope the aforementioned deck will suit my playing style. Thanks for all your feedback and insights, I think I became a little more up-to-date with the current Vintage environment thanks to it.
|
|
|
|
|
2
|
Eternal Formats / Creative / Re: Land destruction - viable or no future?
|
on: July 10, 2008, 11:58:45 am
|
Thanks for your comments. Indeed, I overlooked Tarmogoyf as a creature when turning to green. Howver, I'm not entirely sure if it would be the best creature in this deck. Negator and Demigod always have a toughness of at least 4, meaning they're out of range of most direct damage spells. With regard to switching to other colour combinations:  : Fixes the current lack of card drawing ability. The addition of counters is also an advantage, but I think too much land destruction and damage dealing options will be lost.  : Strongest combination of damage dealing and land destruction, but lacks card drawing options.  : Fastbond, Crop rotation, Tarmogoyf and lots of other playable cards. However, still no fix for the card drawing. All in all I've figured land destruction may not be the way to go. As mentioned by Soultaker this deck will probably have to little edge against most decks out there. It's rogue factor may hamper some decks, but that won't be enough. I think I'll focus my efforts on another deck design (until I get a revolutionary insight to help this deck) and let this one rest for now. I'm also new to Vintage, so I'll go read up on current events first and see whatever type of deck suits my playing style. Once again, thanks for all your feedback.
|
|
|
|
|
3
|
Eternal Formats / Creative / Re: Land destruction - viable or no future?
|
on: July 09, 2008, 12:56:25 pm
|
Thanks for all your feedback, this is more than what I've hoped for (shame on me)! Too bad all your ideas can't be put into one and the same deck. The Crucible of Worlds-Wasteland-Strip Mine engine (possibly combined with Fastbond) sounds really good, especially since a lot of Vintage decks rely heavily on non-basic lands. This would mean I should add green instead of red to the deck. I have 4 spare Icestorms for land destruction and could add Root Maze and Crop Rotation. The only problem with switching to green might be the damage dealing abilities of the deck: I like the backup of Beacon of Destruction and the suggested Demigod of Revenge. I could add Berserk for the final blow, but I don't see too much other possibilities. Advantages of green may also come in the form of Life from the Loam and Regrowth. So should I replace red with green or splash green? I have the appropriate dual lands and all the green spells mentioned have just one green mana in their casting cost, but I don't want to be to dependent on non-basic lands myself. Though I like Raze (thanks for the hint, forgot that one myself), I'm not entirely sure of it's effectiveness in this deck, since I need quite some mana myself to keep the deck and damage going. Howling Mine-Winter Orb-Relic Barrier is a nice combo (wasn't that played in 1994/1995 in the Titania's Song-Balance deck? So broken  ), but I think it's too much of a hassle to set up next to the land destruction and damage dealing. Maybe I'll add Wheel of Fortune after all. Let's see: #------------------------------# // Mana Sources Black Lotus Sol Ring Mox Emerald Mox Jet Mox Ruby Badlands 4x Wasteland 4x Bayou 3x Taiga 3x Strip Mine 20 mana sources // Land destruction Sinkhole 4x Ice Storm 4x Stone Rain 3x 11 Land destruction spells // Creatures spells Demigod of Revenger 4x Gorilla Shaman 5 Creature spells // Other spells Demonic Tutor Fastbond Regrowth Berserk Crop Rotation Wheel of Fortune Crucible of Worlds 2x Terminate 2x Beacon of Destruction 4x Hymn to Tourch 4x Browbeat 2x Dark Ritual 4x 24 other spells Total of 60 cards #------------------------------# Looking at this decklist, I'm not sure whether Demigod of Revenge will be an improvement over Phyrexian Negator. It becomes more clear however that the deck will only be viable in a more casual environment.
|
|
|
|
|
4
|
Eternal Formats / Creative / Land destruction - viable or no future?
|
on: July 08, 2008, 02:12:17 pm
|
|
Would it be possible to construct a competitive black / red land destruction deck in Vintage? The main idea would be to disrupt the opponent's mana resources by either destroying lands in play or forcing him/her to discard lands. Victory would be achieved by dealing a total of 20+ damage through creatures / spells. Based on these specifications, I came up with the following decklist:
#------------------------------#
// Mana Sources
Black Lotus Sol Ring - Need all the (fast) mana I can get, same goes for Mox Emerald / Pearl / Sapphire Mox Emerald Mox Jet Mox Pearl Mox Ruby Mox Sapphire Badlands 4x Sulphurous Springs 4x Mountains 2x Swamp 2x Strip Mine
20 mana sources
// Land destruction
Sinkhole 4x - Only 2 mana Rain of Tears 4x - More mana-expensive version of Sinkhole Stone rain 4x - Only one coloured (red) mana needed Pillage 4x - Two coloured (red) mana in the casting cost, can take care of Crucible of Worlds and Moxes as well (no need for Shatter or Gorilla Shaman)
16 Land destruction spells
// Creatures spells
Phyrexian Negator 4x - Cheap, what are the chances of getting damage?
4 Creature spells
// Other spells
Demonic Tutor Terminate 3x - Better than Terror IMHO, can deal with the likes of Dark Confidant, Painter's Servant and Phyrexian Dreadnought Beacon of Destruction 4x - Cheaper than Fireball with x=5, goes back to library after being cast Hymn to Tourch 4 x - Additional disruption, let's opponent discard land cards (compared to Duress / Thoughtseize) Browbeat 2 x - Either card advantage or damage Simian Spirit Guide 2 x - Mana acceleration, may also be involved in damage dealing Dark Ritual 4 x - Mana acceleration
20 other spells
Total of 60 cards
#------------------------------#
So, this is just a very crude idea of what I'm looking for. It leaves me with a lot of questions:
1) How to optimize the manabase? A lot of spells require either two red or two black mana and I'm not sure the current mana sources could handle that. I could make the deck more "black" by relying on cards like Choking Sands and Icequake.
2) Are there enough land destruction possibilities in this deck? Should I add Wasteland?
3) How to improve card drawing? Adding Wheel of Fortune is not the right option, I guess. Browbeat may show some promise, but it gives the opponent a choice and can frustrate my strategy. Should I splash blue (don't think so, personally)? Necropotence (3 black mana casting cost), Yawgmoth's Bargain and Necrologia are all to expensive or impractical. Same goes for Infernal Contract. The latter and Necropotence may be used when turning to a more black-oriented deck.
4) What cards did I overlook or should definitely be in the deck? I have some ideas myself:
Black Vise - Cheap, when opponent has not enough mana to cast spells, this card will help tremendously with the damage Molten Rain / Choking Sands - Helps against decks relying heavily on non-basic lands Tormod's Crypt - General GY hate, also helpful against Crucible of Words, Timetwister, Life from the Loam, Bazaar Yawgmoth's Will - For recasting all those great spells Juggernaut - Almost as cheap to cast as Negator, but without the "risky" disadvantage Pithing Needle - General disruption Gorilla Shaman - Instead of Pillage? Infernal Contract - Cards drawn can be cast the same turn (compared to Necroptence / Necrologia), this is a big advantage considering most of the spells are sorceries
All feedback on decklist, deckdesign, manabase, sideboard etc. is more than welcome. Looking forward to hear from you.
|
|
|
|
|
5
|
Vintage Community Discussion / Community Introductions / Re: Introduce Yourself
|
on: July 08, 2008, 12:40:33 pm
|
Hi all, My name is Piet (pronounced as Pete) and I hail from Nijmegen, The Netherlands. I started playing back in 1997, around the time Weatherlight hit the shops. My first starter deck (4th edition) contained a Shivan Dragon and a Serra Angel, both of which I traded for far too many useless Craw Wurms and Scaled Wurms (I realized 3 months later)  . Played a lot of local (unsanctioned) T1.5 tournaments back in the day and even managed to win some using Counter-Sliver. I love the look and feel of the really "old" Magic cards, such as the ones inluded in the PC game "Shandalar". I think 99% of the cards I own are from the Urza Block or earlier, I took a long break (in buying new cards) after Urza's Destiny (but don't worry, I know what a Tarmogoyf is  ). Over the years my interest in MtG has had its ups and downs, but at the moment I'm looking forward to playing some Vintage tournaments for which I'll be doing some background research on this site, amongst others. See you around!
|
|
|
|
|