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1  Eternal Formats / Miscellaneous / Re: What are the most powerful/viable cards that you think are underplayed? on: August 12, 2008, 09:32:38 am
And why hasnt Stuffy Doll been broken yet?!
2  Eternal Formats / Creative / Re: Let's Talk Slaver? on: August 12, 2008, 09:11:18 am
Empty The Warrens is pretty meta-gamed around me, so Its there to deal with Slaver boards loving Empty. And because, Ive missed 3 top8's thanks to being Empty the Warrened, or pummelled by Goblins.
3  Eternal Formats / Creative / Re: Is Xerox viable? on: August 12, 2008, 09:09:31 am
I plan on playtesting that list... That's amazing lol. It may be too slow or something, I'm not so sure yet though, but I uhh.... Like it... Lol.

I Top8'd once while running Gelectrode as my win condition. Razz

So, this is right down my alley.
4  Eternal Formats / Creative / Re: A new take on elves : Elf Prison on: August 12, 2008, 09:05:16 am
Please don't play me in a T1 tourney.  I like finishing quickly and going out for a cigarette. Razz  I would HATE to see this mirror match, haha. Does anyone remember the Stasis.dec mirror match?
5  Eternal Formats / Creative / Re: Suggestions for Improving your Game on: August 12, 2008, 09:02:50 am
Here's my favorite play in T1.  Hold that extra land when you have no other cards in hand.  No use having it on board. ~.^ Make Em' Double Guess Their Plays!
6  Eternal Formats / Creative / Re: [Deck] Post Brainstorm Restriction Slaver on: August 12, 2008, 09:00:44 am
I like the build, but I have three REALLY big questions about it, that I'm sure you can answer, seeing as youve playtested it:

1) FoW - What are you pitching the most often? It seems like the only things that will really pop up alot are powerful draw cards and such.  Seeing how heavy black and artifact are being played in the deck.

2) Dark Confidant - Yes, this card is gorgeous.  No doubt in anyone's mind.  But do the heavy artifacts have a tendency to smash out your life?

3) How well does it fair against fast aggro decks?  I mean... With Confidant on board... Does getting smashed for 6-11 second or third turn end the game? Duress doesnt really catch the big and fast creatures. Maybe putting something in the can catch creatures, in the board, should be looked at.
7  Eternal Formats / Creative / Re: the new Chalice black on: August 12, 2008, 08:54:24 am
I like this deck.  Honestly, I love the concept of mono-black in general, but don't have too much luck with it.  It's definatly playable depending on the meta-game though... BUT... In my honest opinion... This is the most broken format in any trading card game, in general.  Top deck is stupid... This might turn out to be your Biggest Downfall.  If anything, splash blue and find a way to control your opponents topdeck, effeciently, and you may have better luck.  I'll playtest this though, and then splash blue and see what I can come up with, if anything, and get back to you.  Very Happy
8  Eternal Formats / Creative / Let's Talk Slaver? on: August 12, 2008, 07:40:59 am
My version of what I've been calling "Turbo Slaver" for a long long time now:

1X Island (PitchLand to Basic V.s. Wasteland)
1X Seat of the Synod (Welder Targets, Tolarian Academy Loves)
2X Underground Sea
3X Volcanic Island
1X Library of Alexandria
1X Tolarian Academy
2X Flooded Strand
1X Polluted Delta

5X The Mox.
1X Lotus Petal
1X Black Lotus
1X Mana Crypt
1X Sol Ring
1X Mana Vault
1X Grim Monolith (If it doesn't untap, Weld it. Same with Vault.)

4X Mana Drain
4X Force Of Will
1X Misdirection (You can substitute this with Stifle)

1X Mystical Tutor
1X Time Walk (Who doesnt love an extra turn?)
1X Merchant Scroll
1X Tinker
1X Recoup (Who doesnt love 2 extra turns?)
1X Burning Wish (Who doesnt love 4 extra turns? Or the ability to not care when you pitch off Time Walk/Tinker?)
1X Imperial Seal (Debatable)
1X Vampiric Tutor
1X Demonic Tutor
1X Yawgmoth's Will

1X Gifts Ungiven (Retardedly good... Think about it...)
4X Thirst For Knowledge
1X Frantic Search (Also, retardely good, seeing as how many artifacts are being played in this deck, and it's running Tolarian Academy and Library of Alexandria)
1X Ancestrall Recall
1X Brainstorm
1X Chain of Vapor

1X Gorilla Shaman (Oh, How I Love To Eat Mox)
3X Goblin Welder
1X Darksteel Colossus (Because it's just that good when you can take 4 turns in a row.)
1X Triskelion (C'mon now. He's not that hard to put on board.)
1X Pentavus (You'll win more games than you know with him and one welder and Tolarian Academy putting yourself in a place to take a few turns.)

2X Mindslaver. (Duh.)
1X Sensei's Divining Top (Yes, it is THAT good.)

Board:

2X Glacial Chasm (Bad Combo! Leave it!)
1X Ponder (Oh yeah... Burning Wish...)
1X Brain Freeze (This is often swapped with another Blood Moon, but I'm comfortable with having it here, I don't know why. Haha.)
2X Echoing Truth (Stop Warrening Me!)
2X Arcane Laboratory (Cause Glacial Chasm doesn't hit board turn 1. ~.^)
2X Crucibal of Worlds (Yes, I did think about Wasteland/Strip Mine. haha.)
1X Wheel of Fortune (The person who drops this when playing Slaver, will entirely understand, afterwards.)
2X Blood Moon (Cause Crucible is a response, not an answer.)
2X Empty the Warrens (Take THAT Slaver Players!)

(P.s. I don't care about your graveyard.... Honestly...
If something hits play, that let's you utilize your graveyard to where you win the match, I've already misplayed my hand.
When playing decks that indirectly use their graveyards, literally mulligan if you see the control hand, and play the combo hand.
It's not the world's fastest/strongest combo, but there's multiple turn availability, and that's just retarded to lose with.
As far as I've expirienced, decks that utilize their graveyards to where you can't stop it, aren't about to FoW you. ~.^
Wait... Is Madness back yet?  Wink)

You have a rough game with goblins, until you Warren/PentaBUS. P.s. Lose the Slaver. ^.~
You pretty much destroy the mirror match.
Lol@Grindstone in general
Lol@WorkshopDecks, but Grrrrr @ Wastelands.
Combo is an awkward match-up, because I've been known to out-combo combo.

Remember, this is what you really want to see.
Turn1 - Do some stuff, set up Drain/FoW/Misdirection/Maybe drop a Welder/Gorilla Shaman.
Turn2- Take turn 3/Or Set up
Turn3- Take turn 4/Take turn3/Set Up
Turn4- Slaver/Finish the Bash(Colossus)/Be holding 7 counters or answers/Take turn5/Take turn4
Turn5- You should have complete or close to board control. With a FoW or active Drain or finishing up the game/lock-down
AnyOtherProlongedTurns- Playing Magic the Gathering/Shuffling

That's ultimately where you want to be. Granted, what you're playing against and who you're playing against will change that, for better or worse.
Never be shy with pitching Tinker or Time Walk, you can dig them out of the RFG pile.
Don't be shy with drawing on your turn, sometimes, it's for the best.
KNOW WHAT TO COUNTER! Get a good feel for what you're playing Game1 and/or know what you're playing pre-emptivelly. Round 1- Bye, DOESN'T = Loss.
KNOW ROUGHLY WHAT THE FORMAT IS! It's good to pick out what you're playing, just by seeing the first couple of cards that come out of your opponent.
NEVER be afraid to break the Library lock, this deck is VERY good at putting itself back into it. P.S. I love you (@ Draw 7 Players.)
And stop countering Duress... Let them have the card already... It's just gonna be obvious that you have something, afterwards. (There are times to break this rule)
Most of all, with decks that want to do SOMETHING every single turn, try to play like there isn't even an opponent across from you. (Apply when you know they can't respond to you or when you can just play through it.)
Sometimes, an intentionally misplay will throw an opponent off his game. ~.^ Just don't mess up too big. Know when to do what. Block with your Goblin Welder when he's being useless, you do run Yawgmoth's Will, and welder DOES NOT = Game Over. In all honesty, he's more just utility and synergy.  One slaver will typically ruin an opposing deck.  The fact that you CAN do it forever, is just comforting.

Any questions on why certain cards are here, or how to use them effectivelly, just ask.  Any comments/criticism is welcomed and I'll respond to it accordingly, but no I won't get mad if you critisize it. Hahaha. So, feel free, and tell me what you think of it.  It's what I run.  I like it.  It's comfortable.

P.s. This deck runs awkward when you play it, without an opponent sitting across from you.  It is supposed to be somewhat responsive, and not JUST reactive.
9  Eternal Formats / Miscellaneous / Re: How strict do you play when playing serious decks with friends? on: August 12, 2008, 06:19:32 am
Casual T1 for me has always been playing with my younger brother and my good friend next door.

You may not want to do what we do.  Its entirely casual.  Yeah, me and my buddy play very strict to each other and work each other's deck, down to the last Yawgmoth's Will, but if I lose three games in a row, I'll start tossing his FoW's across the room, when he tries to play them. Razz

Yay for home-land advantage. hahaha.
10  Eternal Formats / Miscellaneous / Re: What are the most powerful/viable cards that you think are underplayed? on: August 12, 2008, 06:11:44 am
I don't know if someone mentioned this yet or not... But uhmmm... Orim's Chant says no. Just thought I'd throw that out there.
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