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Eternal Formats / Miscellaneous / Re: 1-Land Belcher
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on: June 07, 2007, 10:39:46 am
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> 3 Summoners Pact The FS pacts are not something one can call synergetic with Empty the Warrens, that means you will have dead cards in your hand a lot of times (either EtW or Pact).
Sorry, I put up an earlier list though your points are still valid. indeed which is why i run only three and moved a empty to the board to wish for. >2 Gamble It may be broken, but it may be very bad too, so probably a bad choice if you intend to win games more than you may loose them.
Indeed, which is why my version is REALLY Risky Business, i still think 2 is the right number but for now ill play only one as i test burning wish along side it, it is more to do with the deck ethic than any of the other tutors, and not im not playing black this gives me more consistancy in what i need also with the draw 7's it becomes a 1 in 7 at loosing what you just went to grab, plausable odds considering what this deck goes through. >2 Sensei's Divining Top Just too slow, you are playing a combo deck that wants to win turn one ore two, not an artifact that costs you mana and gives you neither draw nor mana. Just the opposite to Chromatic Star.
Totally Agree, but even for me chromatic star is still a minus 1 on the mana so i've cut that too. >4 Serum Powder I advice you to play with tutors instead, they help you a lot instead of praying having a good first hand to finally be countered by FoW.
I really think the best version plays Black (with rituals and tutors) but 2 lands are needed. I guess you should more axe your build towards the one which plays only Belcher + U & G Pacts + Street Wraith + Serum, OR axe it to a more stable version with BGR.
I dont think you'll dissuade me or most here of Serum powder, it being a hidden draw 7. Yes if you fear FoW then go off into empty the warrens. the skill in this deck is to go off inspite of Fow.
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Eternal Formats / Miscellaneous / Re: 1-Land Belcher
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on: June 06, 2007, 10:09:36 pm
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Really Risky Business.
Win 4 Goblin Charbelcher 3 Empty The Warrens
Mana 4 Land Grant 4 Elvish Spirit Guide 4 Simian Spirit Guide 4 Rites of Flame 4 Seething Song 4 Tinder Wall 3 Summoners Pact 3 Desperate Ritual 1 Taiga 1 Black Lotus 1 Lions Eye Diamond 1 Sol Ring 1 Grim Monolith 1 Mana Vault 1 Mana Crypt 1 Lotus Petal 1 Chrome Mox 1 Mox Emerald 1 Mox Ruby 1 Mox Jet 1 Mox Sapphire 1 Mox Pearl 1 Channel
Search 4 Serum Powder 1 Gamble 1 Burning Wish
Broken 1 Memory Jar 1 Wheel of Fortune
Board 1 Empty the Warrens +14 others
okies whats missing um Black and er Blue, basically gaining as much consistancy as possible to stick to RG, if taiga is still in the deck I only need to reveal 10 cards instead of the 20. Gamble fits the deck ethic if not the deck exactly it is still powerful.
Edit: Oops I posted the wrong list,
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Eternal Formats / Creative / Re: Dealing with new generation of Type 2 in Type 1
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on: October 06, 2005, 08:52:04 pm
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Its not the new cards that do or do not effect type I. Its the attitude that the folks and players take when building decks now, rather than in the past. Although as Mark said, Wizards are making more efficient cards, they know how the game works now, they cant go back and change The Dark, Fallen Empires, Mirage, to be more efficient, these cards only see play now, if a new mechanic interacts with them in some crazy way, if they weren't good enough to be played before.
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Eternal Formats / Creative / Re: Eye of Sauron aka "Eye of The Storm", post ravnica vintage deck
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on: October 06, 2005, 08:42:53 pm
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Eye of The Storm, Interacts well with Sorceries, because Your opponent cannot play the copies he may or not have generated of them until his turn. And obviously bad with instants because he can keep saying no, and it gets crazy and theres no point to playing the eye in the first place, maybe think about Chant or Abeyance.
But Type I is the format of powerful sorceries, which win on their own quite easily without a 7cc enchantment / 4cc+ sac device, although it is fun. Mind's desire is the key culprit of over the topness here, unfortuately this is hard to put into a deck with the resistance that is needed when eyeing up your win.
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Archives / Archived Vintage Tournament Forum / [Results] UK Vintage Championships 2004
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on: October 25, 2004, 08:22:18 am
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A reply i'm glad to answer. Future Sight: I tried this out but found it many time too hard to cast with triple blue and not that game ending other spells like Mind's Desire could have been. True, I have tried to lessen the number of "share the wealth cards". I don't play Windfall, because if it works best and I draw 7 off it then my opponent has done the same, even if i have gained more he now may have a backed up force, and I have no sure way of knowing how many cards he is going to have when I cast it. Future Sight although only easy to cast with a lotus or academy, does represent long game card advantage, I have lessened the land count for this card and I have no quarms to pitch it to a Force. Future Sight is still the next best after Desire, Will, Bargain, its still a must counter for your opponent. It interacts in a sickly manner with Desire and Bargain, and the number of shuffle effects I run, which is no more than normal, means Ive never stalled for two turns when it has been down. Not enough artifact bounce: I don't know much about the english metagame but when I play against stax builds I allways want as much bounce as possible too really get it when I want to go off. Yes, the english meta has little stax in it. The reason I run one of Chain and rebuild is the quick combostart advantage, I've made an effort to lessen the amount of cards that are dead in the starting hand, I have tutors if I really need them, I admittedly rely on hitting them with an early duress and I would consider mulliganing into that hand. The thing to remember against stax is your cards are more broken than theirs so just one resolved good card goes a long way to causing them problems. The other way to play the matchup would be to slow roll your deck then when your confident of going of bounce their prblem artefact, be confident that your deck will take them out in one turn. Mana Drains: I was thinking about upping the counter base after boarding against control builds, but aren't there better choices. Mana Drain is blue intensive and there isn't use for the mana that many times. Couldn't be Mana Leak or more Misdirection be the better choices, because they are easier to cast. Couldn't some extra draw - skeletals for example - in the sideboard be another good option against control. I did consider the Mana leak and Misdirection, and maybe I overlooked manaleak, but this is type 1 where your opponent may have an extra 3 mana spare after playing some moxes, even this small chance is enough for me to look elsewhere, Misdirection does have a cost the blue card and Force of will has prioity over those. Mana drain forfills two rolls a hard counter and mana accelleration, Mana drain obviously is a brilliant card, the clincher is that, the matchups I board it in to are slower allowing me the time to get UU, not that I have noticed any trouble getting UU, normally the deck usually chucks up a sack land to either brainstorm or Recall into another land. I know im only playing 13 land but it seems like 16 with all the card drawing going on. Teferi's Response: I don' t really see a use for that at all, maybe to protect your random Academy?? This is one of my bullets and the one most likely to be different at the next torney, its just instants dont get much to stop strip mine.I have to admit thinking about the logic of when I would want to use Response on an early strip mine, to cunning wish then play Response, is asking to much. The Ideal point is when my opponent has cycled his strip mine though a Crucible, then using the extra card draw to combo off, not a perfect solution but I await a better bullet against LD. Gush: I tried this out but it seems just semi perfect, especially because your build seem even more controlish, where the land bounce can be really against the strategy. Talking about LD this does the job, but also has other uses, it is a finishing card mainly and works with Future Sight, and can be pitched to Force again, aswell as drawing deeper to find that force, again its a "I get the cards not you" spell. It is a very flexible card which is why it makes the deck, but it is my 60th card and if something else comes along it only has to replace these effects or draw more cards, but at the cost of free. Mox Diamond: On the opening hand it seem pretty weak to me, where you want to keep your lands very often. But I use Chrome Mox and it isn't ideal as well. Yes it is, but being restricted that usually doesnt happen. obviously it battle against the chrome for its slot. the two major decisions are, what can I loose more easily a land or a spell ?? and when am I most likely to play this, the answer is when I'm comboing through my deck and drawing lots of cards, mostly land. something gush could help with. Also a slight advantage is that mox diamond when it makes play taps for any colour, chrome mox is stuck to one, unless you imprint Lim-duls Vault, or something. so Mox diamond makes it slightly easier to play Future Sight and Necropotence. Well I hope that was informative and helpful, I look forward to any replies or idea bouncing you want to try.
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Archives / Archived Vintage Tournament Forum / Owning Up
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on: October 24, 2004, 08:30:11 am
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I was going to wait around until lukes artical was posted on starcity, but as its ended up here, I can say my bit.
Hi, I'm Barry Horwood the guy that lost to FCG playing TPS in the finals. I'll try and sort of explain how and try to keep the rambling to a minimum by telling what I remember which isn't much.
Yes, I inged up on the necropotence, wow that was simple. now heres the background.
I went to gencon to GM slots which got me in for free, lets just say the type 1 wasnt my focus but it was the highlight. So I had 2, 4 hour slots to gm before the torney, not mentioning the privious one which had me up at 5 in the morning the night before. And looking back on it the one guy I dont like is Carl Crook who sceduled the Type 1 to start at 8pm. But everyone else had fun.
TPS (Necro I hate You!)
The Opening Moves 4 Undergound Sea 4 Polluted Delta 2 Island 1 Flooded Strand 1 Swamp 1 Tolarian Academy
4 Dark Ritual 1 Black Lotus 1 Mox Sapphire 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Diamond 1 Lotus Petal 1 Mana Crypt 1 Sol Ring 1 Mana Vault
The Opening Exchanges 4 Duress 4 Force of Will 4 Brainstorm 1 Ancestral Recall
Thinking Ahead 1 Tinker 1 Gush 1 Frantic Search 1 Demonic Tutor 1 Vampiric Tutor 1 Mystical Tutor
Taking The Queen 1 Time Walk 1 Time Spiral 1 Minds Desire 1 Yawgmoths Will 1 Necropotence 1 Future Sight 1 Timetwister 1 Yawgmoths Bargain 1 Memory Jar
End Game 1 Tendrils of Agony 1 Cunning Wish 1 Chain of Vapor 1 Rebuild
Strategy Alterations 3 Mana Drain 3 Blue Elemental Blast 1 Brainstorm 1 Darksteel Colossus 1 Teferi's Response 1 Misdirection 1 Stifle 1 Diabolic Edict 1 Rushing River 1 Hurkyll's Recall 1 Fact or Fiction
Ok on to the report, with one proviso, I don't make notes, so what is presented here is drudged from a memory. I remember being tired before hand and tired afterwards, waking up somewhere in the middle to make a top 8.
Round 1 - Powered Welder Slaver
What are the chances of meeting another powered deck in a fourty-eight player torney in england in the first round, quite high obviously. In game one he baited me to play on by playing badly even after locking and breaking the lock more than once, net result 10 minutes left on the round, ow, where did that time go.
Game two, net result 1 minute left on the round, 1-1.
Well its still a draw, I bet thats important later on.
Round 2 - Unpowered Stasis
Having sat next to his previous match I knew what was coming, im still glad I managed to sit back both games and build resorces rather than trying to combo out through his initial hand. Its a sign that I was waking up.
2-0
Round 3 - Unpowered FCG - Ian Garret
I probably should say something about this matchup, hes a great guy but we both new I had the upperhand, and there wasn't anything remarkable, I boarded in two blue blasts in game 2.
2-0 2-0-1
Round 4 - Powered Mono Blue Control - Richard Clyne
Tough matchup number one, I usually dont have a chance when im playing monoblue, especially when my opponent is as good as richard and knows what hes doing. One funny thing was having my mana vault tapped and tinker in hand for 15 turns with only 2 mana in play, well least i have the choking hands a game I had penned down for a loss.
0-2 2-1-1
Round 5 - Sorry, I cant remember who you were.
3-1-1
Round 6 - Unpowered Affinity
When I play a main deck rebuild theres not much my opponent can do, it was played both games to good effect.
4-1-1
Yay! top 8, I had expected tiredness to have claimed me already, but I soldier on, into my worst matchup.
Top 8 - Powered Mono Blue. Jeremy Allen
I lose game one as the duress is not enough to break through his wall.
0-1
Afterboarding in the three mana drains the game becomes more even and I force through a Bargain.
1-1
Game 3 is over before it stated, turn 2 tinker for Darksteel backed up by drain, takes it.
2-1
There was more controversy, usually cons are 24/7 but this time the big tent was going to close for some reason I dont know. but it led to Jonathan and richards match not knowing the top eight was timed. maybe some play errors were forced because of this but in the end I play Jonathan.
Top 4 - Hulk - Jonathan Challis
Game 1 was helpful at 4 in the morning as he mulled into a hand with only Mox Emerald for mana, still took me longer to combo than I would of liked maybe im slowing down.
Game 2 was won by having manadrain, to equal out the amount of counters.
Final - FCG - Ian Garret
So here we are after all this time and we're all completely bushed. I think there's two points i'd like to make. One, FCG is 100% easier to play at this time in the morning than TPS, it has far fewer decisions to make, not that this is an excuse its just part of it. Second and a sort of more personal rant is Judging, I'll say this now to get it out of the way im not in the least bit bitter about the loss of the game due to prodeual error, I made as many in that game than I did in the entire tournament. but when all the judges are hanging round the last game and are looking for any misdemeaner it becomes a three player game, If an agreement can be arranged between players, when an infraction is made then a judge should never need be involved. rant over.
Right, I never thought the necro was a Yawgmoth Bargain, because of the late hour I was adding up how many cards I was going to necro for and didnt realise i was drawing them one at a time. I was focusing on the life count and was adding up Ians next attack damage which i think would have been 5 so I decided to necro to 9 but then I realised my caluclations mean I could sit pretty on 8, but as I fully know now, the extra cards besides the BEB lost me the game, though they had zero effect on the board situation. an underground sea and a polluted delta if I recall.
Anyway Ian is deserved champion, I just wish we could settle this some other time because in my mind it was left 1-1.
To Phele: My favourite format Is Type 1, well actually Memory or Mental Magic is, but these two are by a large distance, the only ones I get out of bed for.
In the UK there is this one Nationals event and thats it for type I events, so any data or evidance for a metagame is a year old, Even though this was the best attended type I, there is no solid metagame here, people scour the net for what the worldwideweb metagame is, but when it comes down to it they'll play the deck that they like and the one they have the power for. But that doesn't lessen the skill it requires to make it to the top in this event.
I have been actually preparing, as in play testing and deck building, for this event since June, And after discounting 2 land Belcher and 4cc, I've been editing and testing TPS to nth degrees. with Information I have accumulated and the contiuned thrashings my friends Hulk deck gave me. that Mono Blue control and Hulk were my worst 2 matchups, the listed sideboard of net tps doesnt take these matchups into account. I tested Mana Drain in these matchups and not only did it make the matchup balanced it gave me a boost to play the cards which in any matchup wins games. I will not be removing Mana drain from my board anytime soon.
I have tested Workshop Builds and have not found a problem beating them, this was me sitting on my own in a darkened room though. ouch sorry for the rant. I just felt like typing.
No worries.
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Eternal Formats / Miscellaneous / Whats Wrong ??
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on: August 13, 2004, 03:57:52 pm
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This maybe slightly of track and I may have gone to far, but I think somethings wrong.
One. The natural build is 4 colour with 1 or 2 land. Two. We Need to win Now. which jars with most mana stabalizing cards Three. Nullrod, Trinisphere, Sphere of Resistance.
So I started cutting colours, I.e. red, the welders are for toasties anyway, they are supposed to draw the fire, It just rings true with the bop arguement, you have to wait a turn before lift off if it ever happens. So they were boarded.
Wheel of Fortune is obviously logic defying to drop it, but I percieved that the mana balance needed was stopping me playing Yawgmoths Bargain, therefore its a brken card for another.
This is probably where I should of stopped and look at what I had done, but I kept going. How dropable is blue ??
I think it comes down to wether you rely on tinker or not. Im 50/50 on whether droping blue anyway, im posting a 2 colour version to force the idea rather than just some tweeks.
Timetwister was a straight swap for necro, again as now the manabase is more suited to handling it.
Two colours means that Chromatic Sphere is surpless to requirements, which gives me slots for some disruption, 4 Duress, better when I only run 1 draw 7, 3 Xantid Swarms (they were in my board) and 3 Oxidize as Im still thinking about the ox slots.
The one thing im wary of is the 3 nights whispers, Necro and Bargain, combined lifeloss verses aggro, but thats whats the sideboard is for.
Anyway less rambling more deck.
Belcher v.4 2 2 Colour
Colourless (19) 4 Goblin Charbelcher 1 Bayou 1 Chrome Mox 1 Grim Monolith 1 Lion's Eye Diamond 1 Lotus Petal 1 Mana Crypt 1 Mana Vault 1 Sol Ring 1 Mox Ruby 1 Mox Sapphire 1 Mox Pearl 1 Mox Jet 1 Mox Emerald 1 Black Lotus 1 Memory Jar
Black (20) 4 Dark Ritual 4 Duress 3 Nights Whisper 3 Tainted Pact 1 Necropotence 1 Demonic Consultation 1 Demonic Tutor 1 Vampiric Tutor 1 Yawgmoth's Will 1 Yawgmoth's Bargain
Green (21) 4 Tinder Wall 4 Elvish Spirit Guide 4 Land Grant 3 Xantid Swarm 3 Oxidize 2 Living Wish 1 Channel
Board (15) 4 Goblin Welder 1 Xantid Swarm 1 Viridian Shaman (Art hate diff cc) 1 Monk Realist (Enchantments) 1 Crypt Rats (Creature Swarms) 1 Phantom Nishoba (Life Gain and big beaf) 3 Forest ( Against the Rod, and the Spheres) 1 City of Traitors (ditto) 1 Maze of Ith (against colossus) 1 Strip Mine
well I am wrong, but aleast theres more talking to do.
Lel
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