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1  Vintage Community Discussion / Non-Vintage / Re: Bloom Tender Combo Deck on: August 25, 2008, 04:34:34 pm
I found this put actually... In a painful way vs. faeries. I've updated the list a little, so it looks something like this now.

10 Island
10 Forest
2 Seedcradle Witch
4 Bloom Tender
2 Stonybrook Angler
4 Scuttlemutt
2 Tideshaper Mystic
2 Fallowsage
2 Horde of Notions
2 Scrapbasket
3 Loxodon Warhammer
4 Umbral Mantle
2 Prismatic Omen
2 Fathom Trawl
2 Blaze
3 Cancel
2 Discombobulate
2 Torrent of Souls

Torrent of Souls gives me some fun if I lose somebody exciting, like a Horde. I cut the Spawnwrithes because, despite the awesomeness of the card itself, I don't feel it had a place. I'm not sold on the Torrents yet, but I figure it's worth a try.

The Blaze is obvious: big X for unlimited mana. Counter it? No wasted resources here!

Cancel and Discombobulate take care of my major threats: Runed Halo, Pithing Needle, etc. Discombobulate also helps me dig.

I'm also thinking about Helix Pinnacle, to soak up all my extra mana before each phase change.
2  Vintage Community Discussion / Non-Vintage / Bloom Tender Combo Deck on: August 23, 2008, 11:56:51 pm
First off, I'm new here, so I'd like to say hi to everybody.

I tried to add my own twist to this combo. I don't read a lot of decklists, so I don't know if this has been done before.

10 Island
10 Forest
2 Seedcradle Witch
4 Bloom Tender
4 Spawnwrithe
2 Stonybrook Angler
4 Scuttlemutt
2 Tideshaper Mystic
2 Fallowsage
2 Horde of Notions
2 Prismwake Merrow
2 Scrapbasket
2 Inundate
3 Loxodon Warhammer
4 Umbral Mantle
1 Beacon of Unrest
2 Prismatic Omen
2 Fathom Trawl

Pretty straightforward combo, Bloom Tender plus Umbral Mantle, with at least 3 colors in play, makes for a ridiculously large bloom tender. I needed a way to get through defenses or lose, hence the warhammers. That beat my problem twofold. I like the idea of being able to tap Bloom Tender once for Horde of Notions, and again to bring back a Spawnwrithe. I want to use Vigor or Dread, but... well, they just don't stay dead long enough to bring back!

It doesn't have much competition in my area, its mostly just casual play. I'd like to take this higher though, starting with FNM. I think this deck has a lot of ideas, but I'm almost out of ideas.

Thanks in advance, everybody!
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