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1  Eternal Formats / Creative / Re: Wheel 'n' Field on: October 16, 2009, 07:51:08 am
http://forums.mtgsalvation.com/showthread.php?t=165072&highlight=silex+kotoso

There is a bit of a development there on a deck with Wheel of Sun & Moon and Energy Field. No Samurai, but the combo finish uses Wheel of Sun & Moon as well. I dont think it is very viable. I have updated a list since then, I can post when I get home. Notice it is in the casual section of the forum.
2  Eternal Formats / Creative / Re: LocketFreeze/Sensei Sensei: need help on: April 01, 2009, 05:19:32 pm
^ thank you, that was a very helpful post. I never considered Fastbond, but it is great when Future Sight hits play without the other combo pieces. Green also makes Gifts Ungiven better.

One thing I forgot to ask is: What is the proper way to combo out with a Thrumming Stone and 2+ free Sensei's Diving Tops in play?

Played out properly, it is very slow to ripple through 4 cards every Top activation. I'm guessing that a shortcut past the rippling step wouldn't be allowed in most tournaments, although I don't really intend on going to any large tournaments, just my local casual one.
3  Eternal Formats / Creative / I did that... Really. on: March 31, 2009, 11:06:22 pm
It was second game, I didn't really like playing against my grumpy opponent and I lost game 1. Basically, I stopped thinking when I lost the first game. First turn I Brainstorm with a Tinker, DSC, Mox, Land, and some other stuff. Neither of the cards I put back was DSC. I throw away the opportunity to have a 2nd turn DSC, and he didn't counter the Tinker when I used it. I won the game anyway, but lost game 3.
4  Eternal Formats / Creative / LocketFreeze/Sensei Sensei: need help on: March 31, 2009, 10:58:53 pm
Random intro, feel free to skip
   I was tinkering around with LocketFreeze, an Extended deck that saw play once, when BAM! Sensei's Divining Top gets hit with the Ban Hammer. I gave up on it for a while because I didn't like the idea of playing with the highly synergistic Helm of Awakening, and I didn't think it was fast enough without it in Vintage.
   When Etherium Sculptor was previewed, I picked the deck up again, because the card is perfect for Sensei Sensei. I didn't want to abandon the Locket of Yesterdays/Artificer's Intuition trick, because it was tutorable, so I blended the decks' themes/cores. Here the deck, explanations after:

Mana
    1 Academy Ruins
    1 Petrified Field
    2 Flooded Strand
    4 Snow-Covered Island
    4 Island

    4 Darksteel Citadel
    4 Seat of the Synod
    1 Great Furnace

    1 Sol Ring
    1 Chrome Mox
    1 Mana Vault
    1 Lotus Petal

Engine
    1 Magus of the Future
    1 Future Sight
    1 Thrumming Stone

    3 Etherium Sculptor
    1 Locket of Yesterdays

    4 Sensei's Divining Top

Other Search/Draw
    4 Artificer's Intuition
    2 Trinket Mage
    3 Thirst for Knowledge
    1 Brainstorm
    1 Mystical Tutor
    1 Gifts Ungiven

Kill(Feels like there is too much here)
    1 Phyrexian Dreadnought
    3 Stifle
    1 Trickbind

    1 Darksteel Colossus
    1 Tinker

    1 Tezzeret the Seeker
    1 Brain Freeze
    1 Grapeshot

Searchable Disruption
    1 Pithing Needle
    1 Engineered Explosives

Sideboard
SB: 1 AEther Spellbomb
SB: 1 Meekstone
SB: 1 Tormod's Crypt
SB: 4 Relic of Progenitus
SB: 4 Counterbalance
SB: 1 Conjurer's Bauble
SB: 1 Chromatic Star
SB: 1 Thran Foundry
SB: 1 Pyrite Spellbomb

Explanation:
   This is the list as it is right now, without proxies, hence the 1 Chrome Mox and 1 Tezzeret. I want to buy Mana Crypt and Tolarian Academy to throw them in soon.

Some card choices for consideration (and some obvious auto-proxies):
  • Black Lotus
  • 5 Moxen
  • Ancestral Recall
  • Volcanic Island (don't have any duals yet)
  • Ponder
  • Fact or Fiction
  • Repeal/Echoing Truth/Chain of Vapor (probably not Chain, but something is needed for Null Rod)

How You Can Help:
   I threw Tezzeret in there when I got him in a booster because he is amazing, but it feels like overkill. I have a few questions for more experienced players:

  • Is the StifleNaught combo worth the space? It seemed good at the time because I only need 1 Phyrexian Dreadnought. I sometimes sideboard this combo out for Counterbalance and graveyard hate
  • Are Tezzeret, Gifts Ungiven, and Mystical Tutor worth it? In testing, Gifts seemed great, if you had the turn free, or a ton of mana to cast it.
  • Suggestions on what to do with Ponder, Fact or Fiction, Repeal/Echoing Truth/Chain of Vapor.
  • Does <4 Thirst for Knowledge seem bad to anyone? As I type this, it seems like I could easilly go to 3 Artificer's Intuition and add a Thirst/Trinket Mage.
  • A blue deck without Force of Will? BLASPHEMY!... Should I take out StifleNought and add 4 Force of Will, 1 Thirst for Knowledge and play control when I can bring Counterbalance from the sideboard?
  • Is that the right number and choice for searchable disruption in the main deck?
  • 4 Chrome Mox doesn't seem right. Should I just take out the one I have?
  • 4 Seat of the Synod vs 1 Seat of the Synod + 3 Islands?
  • Should I up the fetchland count and splash any other colours?
  • Any other suggestions? The sideboard is probably wrong.

   I mainly play unsanctioned semi-casual Vintage where about 1/2 the people play with power, but a stagnant metagame is frowned upon. If someone wins or plays too long with a proven deck/archetype (Dragon, Long, etc.) they are frowned upon if they keep bringing it. The store has a 5 card proxie rule.

Sorry if that was too long or poorly formatted. Any tips appreciated, the deck feels like a bit of a mess since I added Tezzeret.
   
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