Random intro, feel free to skip I was tinkering around with
LocketFreeze, an Extended deck that saw play once, when BAM! Sensei's Divining Top gets hit with the Ban Hammer. I gave up on it for a while because I didn't like the idea of playing with the highly synergistic Helm of Awakening, and I didn't think it was fast enough without it in Vintage.
When Etherium Sculptor was previewed, I picked the deck up again, because the card is perfect for Sensei Sensei. I didn't want to abandon the Locket of Yesterdays/Artificer's Intuition trick, because it was tutorable, so I blended the decks' themes/cores. Here the deck, explanations after:
Mana 1 Academy Ruins
1 Petrified Field
2 Flooded Strand
4 Snow-Covered Island
4 Island
4 Darksteel Citadel
4 Seat of the Synod
1 Great Furnace
1 Sol Ring
1 Chrome Mox
1 Mana Vault
1 Lotus Petal
Engine 1 Magus of the Future
1 Future Sight
1 Thrumming Stone
3 Etherium Sculptor
1 Locket of Yesterdays
4 Sensei's Divining Top
Other Search/Draw 4 Artificer's Intuition
2 Trinket Mage
3 Thirst for Knowledge
1 Brainstorm
1 Mystical Tutor
1 Gifts Ungiven
Kill(Feels like there is too much here)
1 Phyrexian Dreadnought
3 Stifle
1 Trickbind
1 Darksteel Colossus
1 Tinker
1 Tezzeret the Seeker
1 Brain Freeze
1 Grapeshot
Searchable Disruption 1 Pithing Needle
1 Engineered Explosives
SideboardSB: 1 AEther Spellbomb
SB: 1 Meekstone
SB: 1 Tormod's Crypt
SB: 4 Relic of Progenitus
SB: 4 Counterbalance
SB: 1 Conjurer's Bauble
SB: 1 Chromatic Star
SB: 1 Thran Foundry
SB: 1 Pyrite Spellbomb
Explanation: This is the list as it is right now, without proxies, hence the 1 Chrome Mox and 1 Tezzeret. I want to buy Mana Crypt and Tolarian Academy to throw them in soon.
Some card choices for consideration (and some obvious auto-proxies):
- Black Lotus
- 5 Moxen
- Ancestral Recall
- Volcanic Island (don't have any duals yet)
- Ponder
- Fact or Fiction
- Repeal/Echoing Truth/Chain of Vapor (probably not Chain, but something is needed for Null Rod)
How You Can Help: I threw Tezzeret in there when I got him in a booster because he is amazing, but it feels like overkill. I have a few questions for more experienced players:
- Is the StifleNaught combo worth the space? It seemed good at the time because I only need 1 Phyrexian Dreadnought. I sometimes sideboard this combo out for Counterbalance and graveyard hate
- Are Tezzeret, Gifts Ungiven, and Mystical Tutor worth it? In testing, Gifts seemed great, if you had the turn free, or a ton of mana to cast it.
- Suggestions on what to do with Ponder, Fact or Fiction, Repeal/Echoing Truth/Chain of Vapor.
- Does <4 Thirst for Knowledge seem bad to anyone? As I type this, it seems like I could easilly go to 3 Artificer's Intuition and add a Thirst/Trinket Mage.
- A blue deck without Force of Will? BLASPHEMY!... Should I take out StifleNought and add 4 Force of Will, 1 Thirst for Knowledge and play control when I can bring Counterbalance from the sideboard?
- Is that the right number and choice for searchable disruption in the main deck?
- 4 Chrome Mox doesn't seem right. Should I just take out the one I have?
- 4 Seat of the Synod vs 1 Seat of the Synod + 3 Islands?
- Should I up the fetchland count and splash any other colours?
- Any other suggestions? The sideboard is probably wrong.
I mainly play unsanctioned semi-casual Vintage where about 1/2 the people play with power, but a stagnant metagame is frowned upon. If someone wins or plays too long with a proven deck/archetype (Dragon, Long, etc.) they are frowned upon if they keep bringing it. The store has a 5 card proxie rule.
Sorry if that was too long or poorly formatted. Any tips appreciated, the deck feels like a bit of a mess since I added Tezzeret.