Otherwise the problem with extract is that you lose a card in hand to knock out a card that's only a problem in theory. At most you are forcing your opponent to maybe change their current line of play of plan A (e.g. tendrils) to now go with plan B (e.g.. darksteel colossus) and you have one less card in hand to stop that plan B.
Extract does require a different strategy and yes it does hurt the almighty power of card advantage.
But it can give you power-advantage, even card-advantage.
Particularly if you are geared towards combatting plan A/B, e.g. if you are playing Leylines mainboard.
Playing 4 Extract + 4/5 Duress/Thoughtseize + a solid mainboard hate plan can quickly disrupt the Plan A or backup wincons of your opp and force him to follow a route set by you.
This strategic insight is invaluable, as you'll know what is important to disrupt (even if you have one card less to accomplish this), or when to trap ur opp.
Furthermore, the Extract-plan leads to dead cards and more resources spend on finding the remaining outs, which can be seen as a minor form of card-advantage.
But what I find most appealing about Extract is that it is blue and costs
, and lately there has been a gap at that spot At the very least it should be boarded by painter to remove that pesky gaea's blessing...
