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1  Eternal Formats / Miscellaneous / Re: [Discussion] Goblins on: September 11, 2010, 02:38:07 pm
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Is there a reason why you omit Mana Crypt?  At some point, it's nice to be able to hardcast a Ringleader or Scrapper...  First turn Matron is also a solid play in most cases.
  That was just an oversight on my part, I have a tendency to lump crypt into the power category and omit it from unpowered lists.  I'd put crypt in for a prospector or maybe the second Kiki-Jiki.
2  Eternal Formats / Miscellaneous / Re: [Discussion] Goblins on: September 11, 2010, 10:05:31 am
Instigator goblins is probably one of decks that suffers the least from losing power, it definitely is better powered but is still very playable unpowered.  The deck really shines in a meta light on storm, oath and creatures and is heavy on shop decks.

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Quote from: BruiZar on Today at 04:48:10 AM
Against shop you could board in Pulverize. It allows you to pay for spheres easily and can reset the board at the cost of your lands, but with a little luck you opened with a Goblin Lackey. Workshop tends to overextend so I think that is the way to capitalize on it. This also ensures you connect with lackey.
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I've tried Pulverize in the past.  It's not bad, but you hit the nail on the head when you reference connecting with Lackey.  Basically, you throw away most of your mana and need something like Lackey to keep producing threats.
Pulverize is definitely your best sideboard card vs shops with this build.  Having 8 lackey effects makes it easy for you to recover from the land loss faster than the shop player can after getting most of there board wiped out.  Another card that is a total house against shops in this build is Tuktuk Scrapper.  He is tutorable artifact hate and once Kiki-Jiki is online he destroys 2 artifacts and deals 8 damage every turn.

From how you described your metagame this is a decent unpowered list that you could run.

4 Earwig Squad
3 Mogg Fanatic
4 Goblin Ringleader
4 Goblin Lackey
4 Skirk Prospector
4 Warren Instigator
4 Goblin Matron
1 Warren Weirding
1 Gempalm Incinerator
1 Wort, Boggart Auntie
1 Lightning Crafter
1 Goblin Warcheif
1 Tuktuk Scrapper
2 Kiki-Jiki, Mirror Breaker
1 Lotus Petal
2 Chrome Mox
4 Simian Spirit Guide
4 Bloodstained Mire
4 Wooded Foothills
4 Badlands
6 Mountain

SB:

2 Shattering Spree
2 Pulverize
1 Warren Weirding
2 Yixlid Jailer
4 Leyline Of The Void
2 Bitter Ordeal
2 Greater Gargadon
3  Eternal Formats / Miscellaneous / Re: [Discussion] Goblins on: April 04, 2010, 07:13:29 pm
Thanks, The Harrisburg and Baltimore top 8's have already been discussed on this thread and this was the closest I could find to a tournament report on the Richmond event.http://www.themanadrain.com/index.php?topic=39846.0

Also I really don't look at my build as a "combo" deck but more of an aggro deck with a combo in it.  The combo its most often my plan C.  Plan A is resolving an Earwig Squad asap and plucking all there win conditions, which is becoming less likely thanks to the presence of Sadistic Sacrament.  Plan B is just winning off pure aggro which plan A sets up quite nicely.  Depending on the deck I'm up against I can easily shift gears to the combo route if I think its the best path to victory.  Its very easy to switch to the combo route since the two plans parallel each other in that the best creature to fetch up first is Kiki Jiki unless I think I can get the Earwig through early and it will win on its own or buy me enough time to run them over.  Putting the combo in the deck really only takes up one spot which is Lightning Crafter.  I'd run four prospectors anyway since they set up a turn two earwig so nicely.  And I'd always just run one kiki jiki because he is hard to counter since he is rarely hard cast.

As for the noble fish match up I think gobs have better sideboard options than they do given that you set up your board with fish in mind, which as of recently I think there's a lot more fish out there and the match up should take up a good chunk of your sideboard.
4  Eternal Formats / Miscellaneous / Re: [Discussion] Goblins on: April 03, 2010, 11:05:59 pm
Your right that fish is definitely one of my worst match ups with this build along with any very fast combo deck like ad nausem or belcher. I also agree that gempalms are most likely the best card vs fish. If I were to play the deck again I'd put one in main deck and 2 in the sideboard. Demonic Consultation is good in the deck but I chose not to run it because there are already a fair amount of tutor/draw effects in it already and it can randomly cut out a lot of utility from the deck and occasionally lose a game, plus its not a goblin.

There is definitely a stigma that goblins are bad in vintage, which I disagree with. I have made top 8 with my build the last three tournaments I've attended in the past few months, Harrisburg, Richmond, and Baltimore. So the deck definitely has the potential to do well in vintage. Also the list here is missing six mountains I think.
5  Eternal Formats / Global Vintage Tournament Reports and Results / Re: NSC Vintage (Baltimore, MD) 3/27/10 Results Thread on: April 03, 2010, 10:57:48 pm
Thanks to all the 4 of's in my list it fits on one side of the deck registration sheet except for my mountains which I think got overlooked. There should be 6 mountains main deck if I'm counting right.
6  Eternal Formats / Creative / Re: Ill-Gotten Salvage on: October 11, 2008, 06:47:53 pm
I'm glad to see that you liked my deck.  It was basically an idea i had floating around in my head ever since i saw dream salvage.  The version of the deck i used at the Baltimore tournament was pretty much thrown together at 2 AM the night before, but i think its pretty close to the optimal build of it if you want the deck to go off turn one.  I did think about adding cards like infernal tutors and pacts to give the deck a bit more versatility but it seemed to go against the core nature of the deck.  What i meen by that is I looked at wheel/windfall as the main combo starters and the I'll gotten gains as more of a pumped up regrowth with a nifty added synergy.  This way the deck has a much stronger focus on the first turn kill, because if it didn't I think your right that you would be better off playing something like grim long.
   
Here's the deck list that i used at the Baltimore tournament.

Salvage7(Kenny Rogers version)

x4 Elvish Spirit Guide
x4 Simian Spirit Guide
x4 Summoner's Pact
x4 Tinder Wall
x4 Dark Ritual
x1 Cabal Ritual
x4 Manamorphose
x4 Chromatic Sphere
x1 Gemstone Mine
x2 Chrome Mox
x1 Black Lotus
x5 Moxen
x1 Mana Crypt
x1 Lotus Petal
x1 Mana Vault
x1 Ancestral Recall
x1 Vampric Tutor
x1 Imperial Seal
x1 Personal Tutor
x1 Mystical Tutor
x4 Gamble
x1 Regrowth
x1 Demonic Tutor
x1 Yawgmoth's Will
x1 Timetwister
x2 Dream Salvage
x1 Ill-Gotten Gains
x1 Windfall
x1 Wheel of Fortune
x1 Tendrils of Agony

This version of the deck works pretty well but i have been working on it here and there and have had some ideas to make it go off a bit more efficiently.  I'll mostly likely play this new version at the next big vintage tournament that is fairly close to me.
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