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1  Eternal Formats / Miscellaneous / [Budget] G/W Stompy (an alternative) on: May 04, 2004, 09:27:42 am
Too expensive. Ideally, you want low-cost low-maintinence threats and Troll is niether. Nice find to whoever found the Javleniers.
2  Eternal Formats / Creative / [Applying Theory] Building a Deck: the Draw on: May 04, 2004, 09:08:09 am
Not bad, but you missed another big engine: Scrying + lifegain (usually Angels). It not only draws 2-4+ cards a pop, it also evades blue hate like REB making it a very strong card in control vs control matchups.
3  Eternal Formats / Creative / [Deck Discussion] Mono-Blue Landstill on: April 29, 2004, 01:52:01 pm
What I dont understand is your lack of Chain of Vapor. It is as close to efficient spot removal this deck will get and I assure you, you will need it. Looking at your testing claims, it would appear you aren't strong versus anything in particular. IMO 17 counters is 3 more than the absolute maximum you should be running.

Why did you choose to go mono-U as opposed to splashing? Quoting someone (Dr. Sylvan, I think) very few decks exist in T1 that can't be improved by adding a color. Also, this version was discounted in the Landstill primer and you bring nothing groundbreaking to the table.
4  Eternal Formats / Miscellaneous / [Deck Discussion] Fish - Gay/R build & choices on: April 23, 2004, 09:05:53 am
If by underpowered you mean without Volcanic Islands, I would say that would not be a good idea. The deck already skimps on mana, as has been stated many, many times before, and runnings without duals you would have to cut into the wastes or manlands to make room for additional red sources. If you are really set on building the deck without duals you could run Reefs/mountains, but you would have even more mana issues.
5  Eternal Formats / Miscellaneous / [Deck Discussion] Fish - Gay/R build & choices on: April 23, 2004, 09:01:43 am
If by underpowered you mean without Volcanic Islands, I would say that would not be a good idea. The deck already skimps on mana, as has been stated many, many times before, and runnings without duals you would have to cut into the wastes or manlands to make room for additional red sources. If you are really set on building the deck without duals you could run Reefs/mountains, but you would have even more mana issues.
6  Eternal Formats / Miscellaneous / [Decklist] Aggro-Combo: Another progressive step for T1 on: March 31, 2004, 10:08:00 am
Dont forget you can throw the ten power elsewhere.
7  Eternal Formats / Miscellaneous / [Decklist] Aggro-Combo: Another progressive step for T1 on: March 30, 2004, 09:30:14 am
[card]Genesis Chamber[/card] and [card]Arcbound Crusher[/card] both are great in this sort of deck. Using power your Crushers come down fast and Chambers give them lots of fuel and Skullclamp food as well. With Crushers and Ravagers you run two threats that can easily get to 10/10 or bigger (EDIT: and throw their +1/+1 counters onto another creature in the event that they are killed). Hell, in my budget version (no power and with [card]Culling the Weak[/card]) i had an attacking 13/13 Crusher on turn three.

I agree that workshops don't really fit.
8  Eternal Formats / Creative / [Deck] Mono Green LD needs tweaking on: March 29, 2004, 11:02:39 am
[card]Stunted Growth[/card]

It is nigh-godly if it resolves. I see it run as a two-of a lot.
9  Vintage Community Discussion / Card Creation Forum / Aether Nexus on: March 24, 2004, 12:15:08 pm
I thought it might be a little strong but I dont have any ideas to make is less so without totally killing the card.

Nexus card type was just for flavor
10  Vintage Community Discussion / Card Creation Forum / Aether Nexus on: March 22, 2004, 10:41:42 am
I don't know where this came from but it seems like a combination between Mishra's Workshop, Gaea's Cradle, and the Scent/Seer cards from destiny.

Aether Nexus

Land - Nexus

T: Reveal any number of creature cards from your hand and add X mana of any one color to your mana pool where X is equal to the number of revealed cards. This mana may only be used to cast creature spells.
11  Vintage Community Discussion / Casual Forum / Shahrazad Deck for Multiplayer on: March 22, 2004, 10:37:02 am
Bear in mind you will most likely get shot for this. Every subgame in which you imprint sharazad on the mirror essentially locks half of all decks out. That being said, if your going for maximum annoyance, all I can think of is [card]whetstone[/card] to help you win before you get actually killed outside the game.
12  Vintage Community Discussion / Casual Forum / Game time! on: March 19, 2004, 01:32:18 pm
In play:
Underground Sea

In hand:
3x Dark Ritual, Necromancy, Funeral Charm, Worldgorger Dragon, Stroke of Genius

Tap Underground Sea for B, play all three Dark Rituals for BBBBBBB, play Funeral Charm targeting yourself and discard, WGD, play Necromancy on WGD, go infinite and play Stroke of Genius for more than they have.

Puzzle: ??? Someone can post a different puzzle, but if no one does within a few hours I'll come back with one.

EDIT: Jacob, Im pretty sure you can't play Lotus during upkeeps. We can use his puzzle anyway, I can't come up with an answer.
13  Eternal Formats / Miscellaneous / Worse Than Fish.dec on: March 18, 2004, 09:59:45 am
It may just be my personal preference, but I dont like to run Spiketail Hatchlings without Daze. Would Gaea's Skyfolk fit a little better or do you believe the potential Time Walk is better than a bigger body?
14  Eternal Formats / Miscellaneous / [Article] Many Happy (Diminishing) Returns - Primer On Draw7 on: March 17, 2004, 11:43:54 am
Im so poor... never will I be able to afford this if power keeps getting more expensive. Good read anyway.

However, if you get Dark Ritual restricted you'll make many of us unhappy.

Smmenen, destroyer of all things thought not to be broken.
15  Eternal Formats / Creative / Single Card Discussion: Ray of Erasure. on: March 16, 2004, 02:00:54 pm
[card]Predict[/card]

Better, methinks. Unless 2UU and 3UU is a huge deal.
16  Eternal Formats / Creative / Aggro-Prison on: March 16, 2004, 11:39:49 am
Addressing your points:

1) Obviously thats broken, but you do need a non-chalice lock component to make that sort of hand worthwhile.

2) Metalworker wears a big target and will most likely be killed in response, if at all possible.

3) That also requires no Fire/Swords/random creature kill on the other side.

4) Yeah, I know. You could play Myr Enforcer in their place, but you dont get the accel. Another City of Traitors would seems to fit the bill.

I dont know what to replace them with at this point because nothing else really does what they do. They do give you some massive accel but after the initial threat-poopage they sit there and are at best a twenty turn clock. At the moment I don't have time to brainstorm but my initial impluse is to cut them and add City #3 and some Myr Enforcers. With this configuration its less explosive but can override control by casting threats every turn and not risk the dead turn where you dropped the Worker only to have him killed. Its really about how you want to generate tempo.
17  Eternal Formats / Creative / Aggro-Prison on: March 16, 2004, 07:59:36 am
So no Myr Enforcer then? He would seem to fit in well with all the artifacts being dropped. And he would help you get around your lock components and still beat for four.

You seem to have a deck pulled in two different directions. To make it more aggro, you need to focus on beaters and not metal worker.
18  Vintage Community Discussion / General Community Discussion / Type 1 scene in Richmond, VA? on: March 15, 2004, 12:09:41 pm
I personally play at One-Eyed Jaques, which is in Carytown. There are a about four serious Type 1 guys who show up from time to time and other people like me who fit into the super budget side of things, but we are still fairly good. I know of one guy who has a Control Slavery and another with URphid and Mask, as well as assorted other stuff.
19  Eternal Formats / Miscellaneous / Fear the Mighty Angel! on: March 15, 2004, 09:26:42 am
Whats the point? Its pretty obvious the card is good as one of the only 6cc non-artifact creatures playable in type 1.
20  Eternal Formats / Miscellaneous / Ravager Affinity on: March 10, 2004, 01:35:25 pm
Seems to me that Sphere of Resistance is a very good SB candidate to combat combo. It does nothing to affinity while drastically slowing down combo. However, having not played this deck, perhaps it gets in the way of dropping more relevant things. Just a suggestion.
21  Vintage Community Discussion / Casual Forum / Compiling Broken-Draft Card Pool on: February 25, 2004, 01:37:37 pm
As Ive been compiling this list, Im lacking in green cards which dont offer pump or are creatures and in cheap blue creatures. I have enough white, red, and black though.
22  Vintage Community Discussion / Casual Forum / Compiling Broken-Draft Card Pool on: February 24, 2004, 04:42:36 pm
Thanks for all the suggestions, though I wont include too much removal or damage that goes to the face easily. Not a good Idea I think.
23  Vintage Community Discussion / Casual Forum / BYOBeastie[Cape Cod] Des Angles on: February 24, 2004, 02:51:27 pm
[card]Urzas Incubator[/card] is a good accelerator.
24  Vintage Community Discussion / Casual Forum / Compiling Broken-Draft Card Pool on: February 24, 2004, 11:11:32 am
Im looking to put together a 240 card 4-man broken draft box. For those who don't know, broken draft is a draft in which only cards that are/were generally only picked high compose the card pool. Im looking for suggestions. I do have a partial list already but I won't post it unless somebody wants to see it.

I need some suggestions. The cards can be from any set but please no cards above $15 or so. Keep in mind they don't necessarily have to be rare, just bombs in limited formats.
25  Eternal Formats / Creative / [Discussion]Card Draw in Landstill on: February 23, 2004, 09:36:06 pm
The situation as it was during the Chant-lock described above. My opponent was running a Urw Chronic build with 10-12 counters. He had the lock down and I was holding two stifles and some land and I knew he held at least one counter. I couldnt really attack because he had a Fire/Ice on a stick as well. He had killed all my factories and I had two Conclaves on the table. So basically I had 5-6 turns to live. Maybe this sort of situation is an anomaly but sometimes vs aggro or control I need to find something ASAP and this deck doesnt really let you do that. Would 2 Impulse suit my needs better than the DAs? Im beginning to think so.

I realize Drains are integral to success but Im pretty poor. I dont have a full set of Forces or Volcanics. I have been having a little trouble with casting Disks but that comes with the territory.
26  Eternal Formats / Creative / [Deck] CrystalMeph on: February 23, 2004, 01:49:43 pm
Mind's Eye still says "draw" so it doesn't get around chains.
27  Eternal Formats / Creative / [Discussion]Card Draw in Landstill on: February 22, 2004, 10:10:08 pm
I recently put together a Budget Landstill and have felt pretty naked. By that I mean I find the lack of card draw disturbing. I sat there facing a Scepter-Chant lock waiting for burn to deal the las 6. So I waited about 20 turns. I recently have added two DAs and have liked them so far but I cant help thinking there was a reason for not including more draw. Am I playing incorrectly or am I just used to draw reliant control? For reference my decklist which is not optimal.

Counters(14)
4 Counterspell
3 Force of Will
3 Misdirection
2 Stilfe
2 Mana Leak (will be 1 stilfe and 1 force when I get them)

Removal(12)
4 Lightning Bolt
4 Fire/Ice
4 Nevinyrral's Disk

Draw(7)
4 Standstill
1 Fact or Fiction
2 Deep Analysis

Mana(27)
1 Lotus Petal
1 Strip Mine
4 Wasteland
1 Volcanic Island
4 Mishra's Factory
4 Faerie Conclave
1 Wooded Foothills
4 Mountain
7 Island
28  Eternal Formats / Creative / [Deck] CrystalMeph on: February 22, 2004, 09:56:11 pm
My previous statement wasnt really to the point. I was saying that white doesnt net you anyting you can find in green or blue or black (aside from disenchant.) Its not a bad option, but it doesnt give you anything to overcome the Chains symmetry or help problem matchups ie combo or workshop. The only bomb it adds it Balance. Green and blue offer much more.

BTW, adding deed doesn't require a complete restructuring. You play it according to the situation. If you dont need the deed you are probably winning anyway. Chains seems like a midgame "seal the deal" kinda card here, which plays into deed anyway.
29  Eternal Formats / Creative / [Deck] CrystalMeph on: February 21, 2004, 10:34:34 pm
White and Red dont bring anything to the table worth splashing for. Blue gets you countermagic and fake card draw like Impulse, Future Sight, and Fact or Fiction. Green gives you anti-control measures and and anti-creature measures via Deed or fat of your own and a smattering of CA. Both give anti-combo elements with either Root Maze or counters. You can either make it more proactive (add green) or more controlling (add blue). Its really up to you at this point.
30  Eternal Formats / Creative / [Deck] CrystalMeph on: February 21, 2004, 01:01:34 pm
Have you considered splashing another color? Green could be immensely strong, because putting Survival of the Fittest in would let you net two or three cards each turn and even some on your opponents turns as well if Krovikan Horrors are recurring. From experience I can say that Wall of Roots+2 dead Horrors equals savage card advantage. Splashing Green would allow for the use of Pernicious deed as well, which solves both your aggro problems and your current inability to destroy artifacts and enchantments.
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