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Eternal Formats / Creative / Isochron Scepter
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on: March 25, 2004, 07:42:17 am
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Ok there seems to be a misunderstanding due to my sloppy wording.
I do want to make a deck based around the combo:
Isochron Scepter (imprinting Final Fortune) and Time Vault (untapping the Vault each time with a turn gained with the Final Fortune) and consequently gaining a turn when I tap the vault.
I thought this could be a good deck because -I need only three cards -only two need to be cast and can be countered-, none of the cards is restricted -I need only 6 colorless mana in the turn I go off, IF I cast all the elements in the same turn -However I need NOT to cast all the elements in one turn. An imprinted Scepter or a Time Vault with sufficient counter back-up could work.
I would play -blue for the counters and red for artifact destruction (since both Null Rod Chalice 2 spell game over) and (creature/player) damage
This would give access to both Mana Drain and Seething Song for mana tempo.
Would this be subpar in the current environment?
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Eternal Formats / Creative / Isochron Scepter
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on: March 24, 2004, 05:02:09 pm
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What if try to combo with Time Vault
That's 2 (Scepter) 2 Vault 2 tapping = 6 colorless mana to go off (3 cards needed, neither of which is restricted), subsequent turns I only need 2 mana, that cannot be so bad.
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Eternal Formats / Creative / Isochron Scepter
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on: March 21, 2004, 06:28:29 pm
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No doubt lots of people are toying around with this card that begs for abuse.
I am working on a counter/burn deck with the Scepter as a card advantage engine.
If making such a deck would it be good to rely on Cunning Wish and make the sideboard imprintable meta-hate or should not bother with the wish?
I was wondering the the following combo would work:
Isochron Scepter imprinting Final Fortune with a Platinum Angel in play?
My next question then is would the combo make a counter/burn deck better? Although an imprimted Timewalk with counter back up is very fierce I do see the problem of getting the Angel in play. I would probably need to cut cards to make room for some mana acceleration (Sol ring/Seething Song, Ancient Tombs..?) to get an Angel out timely..?
I do not have power, put I do have mana drains.
Thanks for comments
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