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9
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Eternal Formats / Blue-Based Control / Re: Optimal Tezzeret for the post Grudge Match 5 Meta
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on: May 21, 2012, 09:10:28 pm
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TO be perfectly honest, in my testing, it seems like he's there more for Fish than he is for shops. He can bounce with most of their guys in combat, which is crucial when you have a Jace out, and he can blow up their Graffdigger's Cages, Chalice of the Voids, Null Rods and Phyrexian Revokers. He's certainly ok against shops, but I'll admit that if I wanted something maindeck to completely pwn shops, he wouldn't be my first choice, but his flexability is what I really like.
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10
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Eternal Formats / Blue-Based Control / Re: Sum of its parts: Optimal Tezzeret
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on: May 20, 2012, 08:12:06 pm
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Heretic has been one of my favorite cards in the deck. Blowing up Chalices, Cages, Phyrexian Revokers and Null Rods like you read about.
Library is in the place of a spell, as the 16th land, but I'm not too thrilled with it either. I don't think I play enough permission to really make it that good.
As for Thirst and Gifts, I've liked Thirst quite a bit, but Gifts has actually seemed a bit "win-more". Also, without Mystical Tutor, you can't even set up the old "Demonic, Vamp, Mystical, "x" pile to make sure you get a Yawg's.
I'm just getting back into the format, and forgot Stony Silence was a thing, yeah I definitely need a way to deal with it.
I think I'll cut Gifts for an echoing truth, and Library for Strip Mine/Desolate Lighthouse. Strip Mine seems decent to get Cavern of Souls, but Lighthouse just oozes value.
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11
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Eternal Formats / Blue-Based Control / Optimal Tezzeret for the post Grudge Match 5 Meta
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on: May 20, 2012, 08:45:20 am
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Seeing as this thread is about optimal Tezzeret, here's what I believe to be the optimal build for the post Grudge Match 5 Meta.
1 Black Lotus 1 Sol Ring 1 Mana Crypt 5 Moxen 1 Sensei's Top 1 Time Vault 1 Voltaic Key
1 Blightsteel Colossus 4 Dark Confidant 2 Snapcaster Mage 1 Viashino Heretic
1 Ancestral Recall 1 Brainstorm 2 Fire//Ice 4 Force of Will 1 Gifts Ungiven 3 Mana Drain 3 Mental Misstep 1 Rebuild 1 Thirst for Knowledge 1 Vampiric Tutor
3 Island 1 Library of Alexandria 1 Misty Rainforest 1 Polluted Delta 4 Scalding Tarn 1 Tolarian Academy 3 Underground Sea 2 Volcanic Island
2 Jace, the Mind Sculptor
1 Demonic Tutor 1 Merchant Scroll 1 Time Walk 1 Tinker 1 Yawgmoth's Will
Sideboard: 2 Nihil Spellbomb 1 Pithing Needle 2 Ingot Chewer 1 Viashino Heretic 4 Leyline of the Void 1 Flusterstorm 1 Hurkyl's Recall 2 Pyroclasm 1 Mountain
After taking a break for a while, I just got back into the format and realized creatures are everywhere. This list is designed to have game against both aggressive and disruptive creature strategies. For the most part, it looks like a standard Confidant Vault/Key deck from about a year ago. However, there are a few interesting choices. For instance, 3 Mental Misstep: Lightning Bolt and Swords to Plowshares seem more and more common, and we want to protect our Bobs and Blightsteel. I could see upping the missteps up to 4. 2 Snapcaster Mage: He hasn't seemed all that impressive to be quite honest. Sometimes he flashes back Ancestral and is amazing, other times, he's useless and just gets pitched to Force of Will. I'll admit though, that this isn't really the best deck for him, but I still like him as a 2-of. 2 Fire//Ice: Another card that's just been great. Kills almost anythin out of Fish, can throw your opponent off drain mana, pitches to force, and you can get it with a Merchant Scroll. Pyroclasm out of the board has also been flat out amazing. It's unreal how many games you just win when you get it.
Anyway, if anyone has any ideas, please lemme know
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12
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Eternal Formats / Online Tournaments / Re: Duck Weekly Tourney #18
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on: May 19, 2012, 03:40:48 pm
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Guli and I are doing the glorious wizard battles in about 1 minute on the alternate server he listed.
Edit: I got it in 2.
Game 1, I lost the roll. He has a turn 1 Dark Confidant, but I make a turn 1 Jace and send Bob back. Guli resolves a Revoker on Jace his next turn. I draw a Force of Will, play a Dark Confidant of my own and pass. He attacks Jace with his Revoker, so I gladly trade. He attempts another Revoker, but I Force of Will it, which is where things to south for him. I'm pretty sure if you want to make that attack, you need to have already resolved the second revoker, to prevent that type of blowout from happening. =/ A brainstorm or two later with Jace, and I assemble Vault/Key
Game 2, I side in 2 'Clasms, Mountain, Pithing Needle, and Heretic for a Drain, Rebuild, Misstep, Gifts, and a basic Island. Apparently, taking out Rebuild was awful, but I've been a bit out of the loop lately, and didn't know Fish was playing Chalice AND Cage, on top of Revoker.
He has a turn 1 chalice at 0, and wasteland into a Grafidigger's Cage. I only have Fetchland, go. He plays a Cavern of Souls, and taps out for Chalice @ 1. I respond by breaking my fetch for a basic Island and Ancestraling. After he passes, I play Underground Sea and tap out for a Dark Confidant. Guli wastes my sea, plays a strip mine hitting my Island, and my board is now a lone Dark Confidant. 2 Turns of nothing happen, where I hit a couple land drops thanks to Bob, and discard the multiple moxen I was drawing at the end of my turn to keep my hand at 7. Eventually, he has a Fiend hunter to deal with my bob. I take a few hits from it, and tap out to Demonic for my 3rd land. On his turn, he plays a glowrider. I untap and pass. He hits me for 3 with his guys, and ships back. I Fire his glowrider and him at his EOT, hoping I can rip a land and slam the Jace in my hand. Instead, I draw Viashino Heretic, which I cast. Guli attacks me with Fiend Hunter, which bounces with my Heretic, plays a Revoker naming Heretic, and passes back. I untap and pass; he does the same. At his end of turn, I fire his Revoker and him. Still during his EOT, he Ghost Quarters my only red source, but I'm able to fetch up the basic mountain to keep my dream alive. I untap, Heretic his Chalice @ 0, play Lotus, Mana Crypt, Jace, which I use to Brainstorm, play a land, and pass back. He attacks Jace to 2, and plays an Elvish spirit Guide. On my turn, I Heretic his Grafdigger's cage, and Tinker away my Mana Crypt into a Blightsteel. I +2 him with Jace, leaving him with a Ghost Quarter on top. He only has 1 card in hand, which HAS to be a Fiend Hunter he can cast with Cavern of Souls, because I have the Force and blue card if it's any other removal Spell. It turns out to be niether of those things, and he scoops.
Anyway, here's the list:
1 Black Lotus 1 Sol Ring 1 Mana Crypt 5 Moxen 1 Sensei's Top 1 Time Vault 1 Voltaic Key
1 Blightsteel Colossus 4 Dark Confidant 2 Snapcaster Mage 1 Viashino Heretic
1 Ancestral Recall 1 Brainstorm 2 Fire//Ice 4 Force of Will 1 Gifts Ungiven 3 Mana Drain 3 Mental Misstep 1 Rebuild 1 Thirst for Knowledge 1 Vampiric Tutor
3 Island 1 Library of Alexandria 1 Misty Rainforest 1 Polluted Delta 4 Scalding Tarn 1 Tolarian Academy 3 Underground Sea 2 Volcanic Island
2 Jace, the Mind Sculptor
1 Demonic Tutor 1 Merchant Scroll 1 Time Walk 1 Tinker 1 Yawgmoth's Will
Sideboard: 2 Nihil Spellbomb 1 Pithing Needle 2 Ingot Chewer 1 Viashino Heretic 4 Leyline of the Void 1 Flusterstorm 1 Hurkyl's Recall 2 Pyroclasm 1 Mountain
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16
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Vintage Community Discussion / General Community Discussion / Re: GP Baltimore
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on: February 24, 2012, 03:38:03 pm
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I made is through GP Providence with a full powered vintage deck (that I borrowed, lol) and all my legacy stuff by just wrapping the strap of my backpack around my leg when I was playing, and keeping the bag on the table in front of me when I wasn't.
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18
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Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles
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on: February 17, 2012, 01:46:56 pm
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It doesn't have to be WotC intentionally pushing down prices of chase rares. It just requires people at the product design stage being free to make Precons with fun and powerful cards they liked in testing, without being too worried about the secondary market. Remember, they don't know how something is gonna blow up in Standard when they design stuff months in advance.
I mean, they test standard before they release cards, so they do have a fairly good idea. The knew Stoneforge was going to be a staple in Standard, for example.
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19
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Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles
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on: January 23, 2012, 09:25:24 am
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Full spoiler is out for Dark Ascension now. I will be skipping this prerelease and release event.
Cage will obviously make huge waves for Vintage, and Thalia will boost some fringe strategies, but I'm not compelled by this set. Even from an EDH standpoint I think I can skip this one more or less.
I'm interested to see how Cage affects block constructed, not that I play that format, but because it so efficiently hoses half of what the block is trying to do. I can understand their not wanting to wait a year anymore to provide relief from dominant strategies in Standard, but I think Cage may prove to be overkill.
Yeah, I don't think this set is very spectacular.
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25
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Eternal Formats / General Strategy Discussion / Re: How would you play this hand?
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on: January 10, 2012, 11:46:12 am
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What ELD said. I like to be agressive with my Ancestrals and MAKE him have the answer. Even if he does; your hand is still Trop, Jet, Demonic, Gush, Tinker, plus the fresh card you get on your turn, AND your opponent is out a counter. Assuming Ancestral gets countered, on your next turn, I probably just go land, mox, tinker to play around Mindbreak Trap, unless you rip a Gush, in which case, I probably DT for fastbond and double Gush
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