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1  Eternal Formats / Creative / A new approach to Suicide Black [No longer budget] on: January 20, 2005, 03:53:07 am
When rebuilding sui, you've really got to let go of the old philosophy. It just doesn't work all that well. Trying to race combo or shopped/welded/oathed fat just doesn't work all that well today. It's best to try and focus in on utility. And not playing sinkhole. It's just bad with CoW, fetches, and decks that don't need much mana at all around.

Currently, I've been tinkering around with this:


4 Withered Wretch (SO good. You've got to run four with all the graveyard based cards going around right now)
4 Cuombajj Witches (this are good. They kill welders, allow you to trade in combat for stuff, and are cheap to cast)
4 Sarcomancy/carnophage (I'm starting to like the zombies with witches. They can trade with a jug, and apply a bit of early pressure)
3 Kami of Ancient Law (Not a bad beater, and takes care of oaht. As a bonus, it can also kill random enchantments, such as animate dead)
4 Duress
4 Cabal Therapy (I like it better than hymn. Targeted and cheaper)
3 Swords to Plowshares (Having the best spot removal is pretty good, I hear.)
1 Demonic Consultation (thinking about vampiric)
2 Vindicate (running more only slows down your curve. 3sphere is good, but if you build your deck in the mindset of having to pay 3 for everything in every game can backfire on you vs other decks)
1 Necropotence
1 Demonic Tutor
3 Chains of Mephistopheles (This is VERY good. It equalizes the field. Not only does it stop draw engines, but cards that so many decks often use merely to smooth out their game, like brainstorm, loose their effectiveness. If you can't beat their card advantage, negate it. And milling won't backfire, either. You've got wretch)
2 Crucible of Worlds
1 Black Lotus
1 Plains
2 Swamp
2 Flooded Strand
3 Bloodstained Mire (meh, 5 fetches works)
4 Scrubland
1 Strip Mine
4 Wasteland
1 Mox Pearl
1 Mox Jet
4 Dark Ritual


I want to get seals in there, but I think kami might have it covered.
2  Eternal Formats / Creative / You only though ankh sligh was dead..... on: December 22, 2004, 03:01:19 pm
Goblin bombardment is better against oath than bridge, which costs more, and won't ping the crap out of them.
3  Eternal Formats / Creative / MonoBlack: NOT suicide on: December 13, 2004, 11:06:25 am
Quote from: maxxx
plague bearer + phyrexian negator = good game Razz


Um, no?
4  Eternal Formats / Creative / U/R Fish 3 T8s but no finals... on: December 13, 2004, 11:03:02 am
Well, I think that lava dart might help VS welders (but you still have the shops to deal with, and you might knock out some important red sources. But you SHOULD be okay with crucible and fetches in there, in theory). 4 Dazes should also help against 3sphere, but you ARE pressed fro room in your deck. It'll be a tough call. As for oath, have you ever thought about chain of vapor, or even ecoing truth? The bounce is a real godsend, especially if they don't have a brainstorm around, or you can counter it.
5  Eternal Formats / Creative / [Deck] Zoo. Updated and ready for budget play. on: December 11, 2004, 05:38:36 pm
Quote from: ReAnimator
tech


Whoa. That's a really neat idea.

It actually might be fantastic in some kind of welder deck that plays 'narch. That is, if you can get that deck to work.
6  Eternal Formats / Creative / MonoBlack: NOT suicide on: December 09, 2004, 03:34:38 pm
Your latest list looks pretty good, though I would add an entomb (Should be nice with CoW and welder. Plus, using it to will out something is always an option.) and an enlightened tutor. I know, it can hurt your drawing, but the fact that it can grab a powerful artifact for one mana is pretty tempting. It'll help the shop's mana production not go to waste, as well.

Oh, and su-chi still seems a bit too hazardous to me. Phyrexian war beast is a bit smaller, but is equally tough to kill, and has a MUCH smaller drawback (what with COW and all). Plus, it's another ritualable/shopable creature on turn one if need be. Thoughts?

This deck is looking really packed, but fitting in a few chains (at least SB) would be a great idea.
7  Eternal Formats / Creative / MonoBlack: NOT suicide on: December 08, 2004, 10:27:58 pm
well, if plague spitter did go in, shops would probably be better off as ancient tomb/city of traitors.

Enlightended tutor should be REALLY good in this.
8  Eternal Formats / Creative / [Deck] Zoo. Updated and ready for budget play. on: December 08, 2004, 10:19:39 pm
Quote from: [supa_t(im)]

But isn't dryad also being used in WTF/r?


So is curiosity, brainstorm, and FoW. Your point?
9  Eternal Formats / Creative / [Deck] Zoo. Updated and ready for budget play. on: December 07, 2004, 03:15:18 pm
I wonder, would dryad work in here?
10  Eternal Formats / Creative / [deck] Abusa Mask on: December 07, 2004, 03:13:57 pm
I think this needs some sort of protection. Black or blue, probably. As it stands, this deck has some serious problems with Hurk's Recall, energy flux, and the like. True, a really fast lock is possible. But if it isn't acheived, there's some stuff that will just plain kill this deck. Also, the lack of tutoring/non bazzar drawing (okay, there's jar) looks like it hurts, at least on paper.
11  Eternal Formats / Creative / MonoBlack: NOT suicide on: December 07, 2004, 03:01:53 pm
How would you feel about altering your creature base around plague spitter? You'd get a bit slower deck in the end, but I think that the ability to take out EVERY problematic utility creature/weenie AND deal three damage a turn would be worth it.

Your other creatures could be Withered wretch, and whatever you are fond of, as long as it has more than one toughness.
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