Eastman and I came up with a very similar deck driven by the same idea during the snowy drive yesterday. The inspiration for our deck was the fact that he owns chains of mephistopheles, and I wanted to make a deck in which that card would be playable so I could use it to scrub out of a tournament while having slightly more fun.
Guli I think you have a very insightful deck idea. But I think that our version features some cards that are more in the spirit of the deck that you might also like to try out. What I think this version has that is in the spirit of your deck is chalice and chains and mindcensor. Chains = "can't play draw spells." Chalice (for 1 or 0) is obvious in the pure spirit of this deck, and helps with tempo. Mindcensor reads "can't play tutors, or maybe even fetches." So they all help you get the lock that you're trying for which is to keep them from playing the spells in their hand.
I made the sideboard without thinking, and clearly am fiddling with the right equipment to deal with aggro/goyf. I like the idea of an equipment that makes birds a tool that can kill goyf while it's chump blocking. Room for an answer to tinker besides mindcensor might be nice, Trygon is there for oath and artifact aggro. He also is a big man. But I am very loathe to add cards that don't help get the lock.
Pithing needle maindeck is huge, because it is an answer for those cards it is a meddling mage for. Duress is probably helpful to know what to name turn 2. I agree that this is an incredibly hard deck to play.
I also don't like the fish name, because there are no fish. Why not a cool name like "Can't be Played"? That explains the spirit of the deck that this thread has been playing with and is a triple entendre.
Can't be Played
Disruption (27)
3 Chalice of the Void
3 Pithing Needle
3 Ethersworn Canonist
2 Trygon Predator
3 Aven Mindcensor
4 Meddling Mage
3 Chains of Mephistopheles
3 Gaddock Teeg
3 Duress
Removal/Beef? (2)
1 Sword of Fire & Ice
1 Umezawa's Jitte
Draw (5)
4 Dark Confidant
1 Ancestral Recall
Lands (14)
4 City of Brass
1 Flooded Strand
4 Polluted Delta
1 Tropical Island
1 Savannah
1 Underground Sea
1 Scrubland
1 Bayou
Other Mana (9)
1 Mox Sapphire
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Lotus Petal
1 Black Lotus
3 Birds of Paradise
Tutor & Power (3)
1 Demonic Tutor
1 Ancestral Recall
1 Time Walk
Sideboard
4 Tarmogoyf
2 Umezawa's Jitte
1 Tinker
1 Darksteel Colossus
1 Mana Crypt
2 Trygon Predator
2 Kami of Ancient Law
2 Yixlid Jailer
Having read through the engaged discussion Guli has got going, I think there might be some changes I'd make to my list. True Believer does fit into the overall idea, I'm just not sure it stops enough cards to be worth it maindeck. Magus might be a good answer to tinker. And also the mana base and some other stuff are still in development.
I would also make the comment that I don't like aether vial. First of all I would hate to rely on aether vial. Second I don't think we need to protect our creatures in this deck. Does Stax protect its lock tools? Welder can do some protection, but mostly Stax "protects" by just playing another lock tool.
But most importantly unless I understand it wrong vial plays a creature for you turn 3. That is too late to get the lock going I think. Turn 3! Birds gets you where you need to go on turn 2.
