The Combo (8):
4 Goblin Charbelcher
4 Mana Severance
Counters/Disruption (12):
3 Duress
4 Mana Drain
4 Force of Will
1 Mind Twist
Card Drawing/Tutoring (12):
4 Brainstorm
1 Ancestral Recall
1 Skeletal Scrying
2 Cunning Wish
1 Demonic Tutor
1 Mystical Tutor
1 Tinker
1 Fact or Fiction
Utility (2):
1 Time Walk
1 Yawgmoth’s Will
Mana Producers (26):
1 Black Lotus
1 Sol Ring
1 Mana Crypt
1 Mox Emerald
1 Mox Ruby
1 Mox Pearl
1 Mox Jet
1 Mox Sapphire
1 Library of Alexandria
4 Wasteland
1 Strip Mine
4 Polluted Delta
4 Underground Sea
3 Volcanic Island
1 Island
Sideboard:
3 Red Elemental Blast
2 Blue Elemental Blast
2 Rack and Ruin
1 Fire/Ice
2 Powder Keg
2 Coffin Purge
3 Stifle
The point of the deck is simple, get out a belcher, remove all your land, and belch for lethal damage. As a combo, it's rather fragile, as there are several cards that can remove your belcher. Hence, the very control-like compliment of cards.
The rest of the deck is there to help you get at your combo quicker, or stop your opponent from stopping it. The sideboard I've detailed above is for our local weekend type 1, where the metagame is a mish-mash of serious players playing keeper, tog, staxx, and big O, and rogue creations by the friday night Timmys.
Critique, criticism, suggestions are welcome. I've only been playing the deck a couple weeks, and don't have a large group to test with in my area. Thanks in advance.