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1  Vintage Community Discussion / Type 4 / Khans of Tarkir on: September 01, 2014, 03:06:49 pm

First cards !

Crackling Doom {R} {W} {B}


Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures he or she controls.
Makes you the main target. But nice addition to any stack.

Duneblast  {4} {W} {G} {B}
Choose up to one creature. Destroy the rest.
A Wrath effect, with a bonus. Not bad at all.

Narset, Enlightened Master  {3} {U} {R} {W}
Legendary Creature - Human Monk

First strike, hexproof
Whenever Narset, Enlightented Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature cards exiled with Narset this turn without paying their mana costs.
Ok, the activation is a bit fragile. But if it makes it only once, it could be a swing effect !

Sultai Charm  {B} {G} {U}

Choose one —

• Destroy target monocolored creature.

• Destroy target artifact or enchantment.

• Draw two cards, then discard a card.
Vanilla disenchant, decent removal, and drawer. Not that bad. Don't sure it will make the cut, though.

I love the Crackling doom. Anything else you've seen ?
2  Vintage Community Discussion / Type 4 / M15 on: June 25, 2014, 07:11:09 am
Some interesting stuff in that core set...

In Garruk's Wake    7BB


Destroy all creatures you don't control and all planeswalkers you don't control.

Sorcery speed but nice wrath effect. It's a 9 ccm, so you can fetch it with Grozoth.

Ob Nixilis, Unshackled 4BB

Legendary Creature - Demon

Flying, trample

Whenever an opponent searches his or her library, that player sacrifices a creature and loses 10 life.

Whenever another creature dies, put at +1/+1 counter on Ob Nixilis, Unshackled.
Weak body with decent combat abilities, but a huge utility power... worth testing imho.

Flesh to Dust 3BB


Destroy target creature. It can't be regenerated.
Vanilla removal. How bad can that be ?

I haven't seen anything else worth attention yet. Have you ?
3  Vintage Community Discussion / Type 4 / Re: Born of the Gods on: January 20, 2014, 06:53:33 am
Fated retribution is auto-include.

Mogis is a decent utility, one of those cards that could almost be an autocounter.

Heroes' Podium
Name: Heroes' Podium
Cost: 5
Type: Legendary Artifact
Rules Text: Each legendary creature you control gets +1/+1 for each other legendary creature you control. {X}, {T}: Look at the top X cards of your library. You may reveal a legendary card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Illus. Willian Murai
Rarity: Rare

Coat of arms for Legendary : meh.
Demonic tutor for Legendary every turn : Not that bad. If you miss that kind of card. It won't be more than a buck, btw.

Archetype of Endurance
Cost: 6GG
Type: Enchantment Creature — Boar
Pow/Tgh: 6/5
Rules Text: Creatures you control have hexproof. Creatures your opponents control lose hexproof and can't have or gain hexproof.
Not that much of a beater, but decent body, and a nice ability. Good enough ? Not sure. There is a cycle of these : the white one is a 2/2 giving first strike.

4  Vintage Community Discussion / Type 4 / Re: Theros on: September 10, 2013, 04:38:29 am
Name: Dissolve
Cost: 1UU
Type: Instant
Rules Text: Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flavor Text: "You thought only the gods could stop you?"
Illus. Wesley Burt
Rarity: Uncommon
Set Number: #47/249

Nice upgrade for your vanilla counterspell.
5  Vintage Community Discussion / Type 4 / Re: Theros on: September 09, 2013, 03:27:21 am
Name: Hythonia the Cruel
Cost: 4BB
Type: Legendary Creature — Gorgon
Pow/Tgh: 4/6
Rules Text: Deathtouch
{6}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
When Hythonia the Cruel becomes monstrous, destroy all non-Gorgon creatures.
Illus. Chris Rahn
Rarity: Mythic Rare
Set Number: #91/249

Nice but not huge, a 7/9 deathtouch that will destroy all creatures.

Name: Hero's Downfall
Cost: 1BB
Type: Instant
Rules Text: Destroy target creature or planeswalker.
Flavor Text: Destiny exalts a chosen few, but even heroes break.
Illus. Ryan Pancoast
Rarity: Rare
Set Number: #90/249
Nice removal, instant speed.
6  Vintage Community Discussion / Type 4 / Re: Theros on: September 06, 2013, 07:19:32 am
Good new ones

A small body, but a very annoying one :
Name: Fleecemane Lion
Cost: GW
Type: Creature — Cat
Pow/Tgh: 3/3
Rules Text: {3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)
As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.
Illus. Slawomir Maniak
Rarity: Rare
Set Number: #193/249

4/4 hexproof and indestructible. Not that bad. A bit small, yet.

Name: ~Reaper of the Wild
Cost: 2BG
Type: Creature — Gorgon
Pow/Tgh: 4/5
Rules Text: Whenever another creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{B}: Reaper of the Wild gains deathtouch until end of turn.
{1}{G}: Reaper of the Wild gains hexproof until end of turn.
Illus. Karl Kopinski
Rarity: Rare
Set Number: #201/249

This one is better. A 4/5, with deathtouch and Hexproof. Not bad. The "I Scry when you die" is a nice bonus. If you need deck manipulators...

Name: Erebos, God of the Dead
Cost: 3B
Type: Legendary Enchantment Creature — God
Pow/Tgh: 5/7
Rules Text: Indestructible
As long as your devotion to black is less than five, Erebos isn't a creature. (Each {B} in the mana costs of permanents you control counts towards your devotion to black.)
Your opponents can't gain life.
{1}{B}, Pay 2 life: Draw a card.
Illus. Peter Mohrbacher
Rarity: Mythic Rare
Set Number: #85/249

A Necropotence that can turn into a beater ? Not bad.

Name: Prophet of Kruphix
Cost: 3GU
Type: Creature — Human Wizard
Pow/Tgh: 2/3
Rules Text: Untap all creatures and lands you control during each other player's untap step.
You may cast creature cards as though they had flash.
Flavor Text: "Time is fluid as a dance, and truth as fleeting."
Illus. Winona Nelson
Rarity: Rare
Set Number: #199/249

A 2/3, this guy is an utility one. Untap all your creatures and lands, AND give creatures cards Flash ? YES PLEASE !

7  Vintage Community Discussion / Type 4 / Re: Theros on: August 28, 2013, 07:15:04 am
Name: Thassa, God of the Sea
Cost: 2u
Type: Legendary Enchantment Creature — God
Pow/Tgh: 5/5
Rules Text: Indestructible
As long as your devotion to blue is less than five, Thassa isn’t a creature. (Each {U} in the mana costs of permanents you control adds to your devotion to blue.)
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.
Rarity: Mythic Rare

This guy is going to cost a bunch : a indestructible scry 1 for 3 that turns into a 5/5 indestructible...
In T4, it also gives full evasion to all your staff. Really not bad !
8  Vintage Community Discussion / Type 4 / Re: Theros on: August 27, 2013, 07:20:42 am
Name: Celestial Archon
Cost: 3WW
Type: Enchantment Creature — Archon
Pow/Tgh: 4/4
Rules Text: Bestow {5}{W}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.
Illus. Matt Stewart
Rarity: Rare
Set Number: #3/249

Really interesting mechanic : you'd rather play the Archon for its ACC (which makes it free in many stacks) and thus boosting a creature and keep an option when said creature dies. Like it.
9  Vintage Community Discussion / Type 4 / Theros on: August 19, 2013, 03:40:23 am
So it begins

Destructive Revelry  {R} {G}
Instant    Uncommon
Destroy target artifact or enchantment. Destructive Revelry does 2 damage to that permanent's controller.
"Stoke a fire hot enough and you'll never run out of things to burn."
—Xenagos, the Reveler
Illus. Kev Walker   

Disenchanting shock ? YES PLEASE Smile
I hope this won't be THE big thing of this set, but it's nice.
10  Vintage Community Discussion / Type 4 / Re: M14 on: July 14, 2013, 10:38:09 am
Not a tremendous set AT ALL.

I've seen this last one...

Elite Arcanist  {3} {U}
Creature - Human Wizard
When Elite Arcanist enters the battlefield, you may exile an instant card from your hand.
{X}, {Tap} : Copy the exiled card. You may cast the copy without paying its mana cost. X is the converted mana cost of the exiled card.

Ok, it's slow, but Ertaï is slow. You can play this guy with a counterspell. Or with a Firemind's foresight. Or Dwarven's catapult. It's weak and fragile, but if you can protect it, my !
11  Vintage Community Discussion / Type 4 / Re: M14 on: July 05, 2013, 07:06:16 am
Dismiss into Dream %6%U
Each creature your opponents control is an Illusion in addition to its other types and has "When this creature becomes the target of a spell or ability, sacrifice it."

Nice in a chaos deck or a whacky stack Smile
12  Vintage Community Discussion / Type 4 / Re: M14 on: May 22, 2013, 03:58:20 am
Errating cards is not my type of things. So I'd use Mindseeker as is. Which is quite good enough already.

Rise of the Dark Realms is huge, may be to much. Will need testing.

It's a reprint but I hadn't seen this one, and the original edition was kind hard to grab so it might interest people that one of the best upgrades for Withered Wretch is avalaible.

Scavenging Ooze  {1} {G}
Creature - Ooze
{G} :Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.

Edit : And BTW, this one seems a nice upgrade for Gruesome encore. Or you can use both Very Happy

Grim Return  {2} {B}
Choose target creature card in a graveyard that was put there from the battlefield this turn. Put that card onto the battlefield under your control.
13  Vintage Community Discussion / Type 4 / Re: Power Creep on: April 29, 2013, 05:25:35 pm
I'm doing an overhaul myself so here's my thoughts...

Body Double is outclassed by The mimeoplasm
Clone is always good but outclassed by Progenitor Mimic
Cryptoplasm is too slow to be worth.
Dimir Doppelganger : nothing to add at A1's comment
Evil Twin : nice but a bit slow
Phyrexian Metamorph : nice but has the cons of its pros since it's vulnerable to disenchant AND creature removal. Replicant has the same problems but can be tutored with Eye of Ugin, at least. And Replicant exiles its target while not copying the ability. I prefer Replicant, but really depends on your taste here.
Quicksilver Gargantuan : a fatty clone. Never been in the case where its 7/7 body was WEAKER than the one copied.
Sakashima, the Impostor : his auto-protection is too slow to be effective
Shapesharer : Hey, love it. Things worth of noting : it's a Changeling so Tribal effects as Scion of the ur-dragon or Faerie's trickery or Cruel revival affect it. It has a 2 CMC, so can be bring back into play with a Sun titan. Nice. Cons : it targets.
Vesuvan Doppleganger : Outclassed by the following
Vesuvan Shapeshifter : can change almost anytime he wants, adds bluff as long as it's first played into Morph, and can be a free spell if you apply the AAC rule for Morph.

Copy Spells [for creatures - are they even worth it.]

Cackling Counterpart : targets only yours, so cannot be a Legend removal. No.
Followed Footsteps : Progenitor Mimic has this on itself, now
Rite of Replication : Plus Kokusho. Or Djinn of Wishes. Or Diluvan Primordial. Or Sepulchral Primordial. Or Terrastodon... There are so many insane play out there with this card you should keep it.
Spitting Image : I love Lands in T4, since they are permanent and almost uncounterable free effects. But they are too few to justify the Retrace.
14  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 22, 2013, 05:24:05 am
And we know everything of this extension.

Here's my short list :
Aetherling : A new morphling, quite as good, may be even better since it can evade sacrifice abilities.
Blast of genius : Missing coffee, but quite good nonetheless.
Catch / release : A sacrificing wrath + some stealing capability. Nice. EDIT : Will upgrade my old Confiscate...
Progenitor Mimic : A spawning Clone, can become a real problem very quickly. And like every clone, a legend killer.
Wear / Tear : Dual removal at instant speed. Hull Breach auto-upgrade.
Obzedat's aid : does nothing in early game, but a permanent in your yard is something people bothered to counter or removed, so should be quite worth the effort to bring it back.
Far/away : autoupgrade for diabolic edict if you still had it.

Worth at least to try it :
Ready / Willing : Love this combat trick / protection. Have to try it just to see if it's worth it.
Gaze of granite : I have to ckeck my wrathes list to see if this one can upgrade any. It destroys every kind of permanent BUT land so is something to consider for those having more and more planeswalkers. EDIT : can upgrade Planar Cleansing since you can play around your own stuff with the X cost.
Render silent : not sure to include this one, but I'll look to get him some place.
Turn / Burn : Destroys industructibles. Is it enough ?
Breaking / Entering : You can play entering with a target in mind, Breaking is then a bonus. Or you can offer yourself a chance to get something you don't know yet. Have to notice that effects that remove cards from the graveyard can't prevent Entering from working, thanx to Breaking (unless you have bad luck Wink )
15  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 19, 2013, 03:34:28 am
Name: Blast of Genius
Cost: 4ur
Type: Sorcery
Rules Text: Choose target creature or player. Draw three cards and discard a card. Blast of Genius deals damage equal to the converted mana cost of the discard card to that creature or player.
Rarity: Uncommon

Ok, this one is huge. Only flaw : sorcery speed. But draw 3, discard one and deal a LOT of damages in a single card is pretty awesome. You can easily kill a player with that. Love it.

Name: Ready // Willing
Cost: 1gw//1wb
Type: Instant // Instant
Rules Text: Creatures you control are indestructible this turn. Untap each creature you control.
Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Rarity: Rare
This one basically reads : "counter target wrath effect". But not only. It can be a game breaker combat trick ("I'm not left handed ! err... without blockers, I mean"). Not huge, but tasty polyvalence. Flaw : wrath-likes that exiles or demands sacrifice are not bothered by this one (and they are more and more nowadays).
16  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 17, 2013, 02:53:03 am
Name: Catch // Release
Cost: 1UR//4RW
Type: Sorcery // Sorcery
Rules Text: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Illus. Kev Walker
Rarity: Rare
Let me stole you this and sacrifice it, allowing me to keep my own stuff. Thanx !

Otherwise, it's a sort of wrath, with the sacrifice bonus.
17  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 15, 2013, 04:26:49 am
16 power on board in the form of four 4/4 critters is quite nothing in a powerful stack. They can be an annoyance but most of the time they will swiped before they can do anything meaningful. But anyway, enough of this : Question of taste.

Here's something big and nice :
Name: ~Progenitor Mimic
Cost: 4ug
Type: Creature - Shapeshifter
Pow/Tgh: 0/0
Rules Text: You may have ~ enter the battlefield as a copy of any creature on the battlefield except it gains “At the beginning of your upkeep, if this creature isn’t a token, put a token onto the battlefield that’s a copy of this creature.”
Rarity: Mythic Rare
Set Number: #92/166
It doesn't target, juste as a Clone. But it brings little brother every turn. Love it.

Name: Possibility Storm
Cost: 3rr
Type: Enchantment
Rules Text: Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Illus. Jason Felix
Rarity: Rare
An auto-include for a Chaos deck.

Name: ~Plasm Capture
Cost: uugg
Type: Instant
Rules Text: Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell’s converted mana cost.
Rarity: Rare
Set Number: #91/166
If you play with the ACC rule saying : "if the mana doesn't come from your infinite pool, it's a freebie", this one's for you. If not, well, it's juste an expensive counterspell.

Name: Tajic, Blade of the Legion
Cost: 2rw
Type: Legendary Creature - Human Soldier
Pow/Tgh: 2/2
Rules Text: Tajic, Blade of the Legion is indestructible.
Battalion — Whenever Tajic atttacks with at least two other creatures attack, Tajic gets +5/+5 until end of turn.
Flavor Text: "I run the maze alone, but I fight with the full might of the Legion."
Illus. James Ryman
Rarity: Rare
I mention this one juste for the flavor. Ok, it's a 2/2. But it's indestructible. It's the kind of superblocker that can stick quite a long time, and turn into big troubles, forcing the opponent to keep a blocker available since it can gnaw its way 2 points after 2 points. Not immune to sacrifice effect, not big, not impressive, but the little something you forgot and bother you to death (and to victory).
The Battalion ability is a bit overkill, since attacking with 3 creatures in T4 is like having 20 horsepower on its way. It's still nothing to scoff at.
18  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 12, 2013, 10:45:00 am
And player D ends up with 4 4/4 with no evasion or ability whatsoever, while C gets his bomb. My.


Name: Far // Away
Cost: 1U//2B
Type: Instant // Instant
Rules Text: Return target creature to its owner's hand.
Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Illus. Greg Staples
Rarity: Uncommon
Set Number: #127/166

Not that tremendous, but a polyvalent card is alwats good. The good thing is you can target two creatures on the board, not from the same controler. Could turn very political or nasty combat trick.
19  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 11, 2013, 04:44:10 am
Return to dust is a removal two at sorcery speed...

Wear // Tear is really a speedy-upgrade of Hull Breach.

Render silent is interesting in a certain stack : mine contains lots of freebies so all "counter everything and stop trying to cast anything" is a good addition. And I try to favor instants over sorceries, so Tidings and its Beck // call upgrade isn't for me.

The nice thing is : we have cards for every kind of stack, which is the best, I think.

Here are some news we could consider.

Name: Turn // Burn
Cost: 2u // 1r
Type: Instant // Instant
Rules Text: Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.


Burn deals 2 damage to target creature or player.
Illus. Ryan Barger
Rarity: Uncommon
Instant removal for every creature you can target with a blue spell. It can kill things like dark/blightsteel colossus, can be tutored by a lot of things, and can even be a combat trick with a 2 ping flavor Smile Really polyvalent.

Don't know what to think about this one :
Name: Breaking // Entering
Cost: ub // 4br
Type: Sorcery // Sorcery
Rules Text: Target player puts the top eight cards of his or her library into his or her graveyard.


Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Rarity: Rare
It's a sorcery, but a milling effect for 8 + stealing permanently a hasted creature from an opponent's graveyard is not that bad. Potent effect. Question is : Potent enough ?

Name: Varolz, the Scar-Striped
Cost: 1bg
Type: Legendary Creature - Troll Warrior
Pow/Tgh: 2/2
Rules Text: Each creature card in you graveyard has scavenge. The scavenge cost is equal to its mana cost.

Sacrifice another creature: Regenerate Valroz, the Scar-Striped.
Illus. Adam Paquette
Rarity: Rare
Rest of the spoiler so far isn't that tremendous. Varloz the scar striped is a graveyard converter, but I don't know if it's better than Lord of extinction and other Mortivore... It somehow protects itself, allowing itself to grow bigger in the same process but... Scavenge is a sorcery-speed thing, so I don't know, really. Chances are the cost of this card will sky rocket in standard and may be in Legacy...

Any thoughts ?
20  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 08, 2013, 04:16:48 am
At instant speed ? Wink
But I didn't precise in the first place, I agree.
21  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 08, 2013, 03:02:46 am
Ok, new mechanic : Fuse. This applies to dual cards, Fire/ice style, and gives the caster the ability to play both halves of such cards rather to choose. Nice. But the cards including this option are so tremendous so far.

Name: Wear // Tear
Cost: 1R // W
Type: Instant // Instant
Rules Text: Destroy target artifact.


Destroy target enchantment.

Fuse (You may play one or both halves of this card from your hand.)
Rarity: ?

Seems the most playable. It reads : destroy target artifact AND/OR target enchantment. The main interests are : there were no such card allowing to destroy an artifact AND an enchantment in a single blow to this day. That you are not forced to have both targets are a great bonus. Moreover, Wear/tear is a Sunforger target. For Firemind's Foresight it can a 2CMC or a 1CMC target, allowing you to have two 3CMC spells !
Love it.
The other ones are way less powerful, IMHO.
Beck//Call gives four 1/1 flyers and a Draw4... At sorcery speed...
Toll // Trouble makes a player draw 2 for 2 life, and can also inflict 1 point per card in hand for this player... Not that thrilling.

Name: Melek, Izzet Paragon
Cost: 4UR
Type: Legendary Creature - Weird Wizard
Pow/Tgh: 2/4
Rules Text: Play with the top card of your library revealed.

You may cast the top card of your library if it's an instant or sorcery card.

Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for this copy
Rarity: Rare
Weak body. Let's see the utility abilities : a free twincast... Mhm. Not sure that's such a big deal, since you won't be able to use it right now (unless you managed to get Melek on board for free).
22  Vintage Community Discussion / Type 4 / Re: Dragon's maze on: April 06, 2013, 03:18:50 am
Name: Render Silent
Cost: WUU
Type: Instant
Rules Text: Counter target spell. Its controller can't cast spells this turn.
Flavor Text: "We have confiscated your spells as evidence. Once we conclude our investigation, you may petition to have them returned."
Rarity: Rare
Set Number: #96/166
Nice unconditionnal counter, with a bonus you won't use if your stack doesn't include a lot of freebies. Can be tutored with Sunforger and Firemind's Foresight, too. Nice, really.
23  Vintage Community Discussion / Type 4 / Dragon's maze on: March 25, 2013, 01:35:09 am
First candidate, a lesser version of Kaervek

Name: Ruric Thar, the Unbowed
Cost: 4rg
Type: Legendary Creature - Ogre Warrior
Pow/Tgh: 6/6
Rules Text: Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Illus. Tyler Jacobsen
Rarity: Rare

Ruric is a reasonable beater, its ever-attacking stance is not such a problem since it has Vigilance. Its symetrical ability is a tough-one : 6 damage at a time is a hard beat.

But I do prefer Kaervek still. If you don't have your copy of the legendary shaman...
24  Vintage Community Discussion / Type 4 / Re: Gatecrash on: January 16, 2013, 07:32:04 am
Lord of the void has the connect condition which is a veto for my own stack. Each turn or CIP triggering are way more efficient.

Black primordial is nice. While the blue one is something almost unheard of, as far as I remember, the black one seems to be an upgrade or a copy of thing already existing. Should do a biit of stack study to confirm this.
White one isn't that good, the drawback is a big con. People may actually want it to resolve in order to buy a few lifepoints.

The red one is another thing :
Name: Molten Primordial
Cost: 5RR
Type: Creature - Avatar
Pow/Tgh: 6/4
Rules Text: Haste
When Molten Primordial enters the battlefield, for each opponent, take control of up to one target creature that player controls until the end of turn. Untap those creatures. They have haste until the end of turn.
Illus. Stephan Martiniere
Rarity: Rare
Set Number: #101/249

Don't know if it's better than Bringer of the red dawn. Guess it depends on which kind of game you prefer. Primordial is way more aggressive, Bringer is more political (and has an ACC).

Another wrath, a bit more expensive than the standard 4 CCM one, but it's modal.

Name: Merciless Eviction
Cost: 4WB
Type: Sorcery
Rules Text: Choose one - Exile all artifacts; or exile all creatures; or exile all enchantments; or exile all planeswalkers.
Flavor Text: "I once saw the Obzedat moved to action. Since that day, I've been thankful that they're mainly lazy, and dead."
-Aurelia, to Gideon Jura
Illus. Richard Wright
Rarity: Rare

Should be worth a single buck Wink
25  Vintage Community Discussion / Type 4 / Re: Gatecrash on: January 11, 2013, 04:18:27 am
Stolen Identity should replace a standard Clone if you still have it in your stack, IMHO.

What about this one :
Name: Diluvian Primordial
Cost: 5{U}{U}
Type: Creature - Avater
Pow/Tgh: 5/5
Rules Text: Flying
When Diluvian Primordial enters the battlefield, for each opponent, you may cast up to one target instant or sorcery card from that player's graveyard without paying its mana cost. If a card cast this way would be put into a graveyard this turn, exile it instead.
Illus. Stephan Martiniere
Rarity: Rare
Set Number: #33/249

5/5 flying, and offering from one to seven free spells when coming to town and cleaning opponents' graveyards ? Autoinclude, isn't it ?
26  Vintage Community Discussion / Type 4 / Re: Return to Ravnica on: September 20, 2012, 04:01:41 am
Angel of Serenity
Not that big but if you can stack its abilities with a recurrent blink, could be very nice.

Cyclonic Rift
Better than Evacuation which was already good.

Grave Betrayal
Very strong indeed.

Necropolis Regeant
Not that big : it does nothing by itself, it's not THAT fat, it has to connect to do something. Seems a bit overkill, a "make you win when you're already winning" card.

Utvara Hellkite
It's a mythic dragon, so the foil card will cost a looooot. And the effect is once again not that big.

Worldspine Wurm
15/15 trample, ok, there is FAT. Gets back in the lib and spawns three 5/5 tramplewhen killed. Big, annoying, recursive, nice.

Maybe the best counter ever. Oh. Wait. Doesn't make you draw and doesn't have buyback. You know what to do, WoTC. Auto-include.

Epic Experiment
Powerfully dangerous, you'll want to live the dream and see how it turns. Too fun not to include.

Essence Backlash
Parallectric Feedback is the card with the highest body count in my stack. And it always happened with creatures. Auto-include for me.

Fall of the Gavel
Undermine, Absorb, Fall of the Gavel. A bit more expensive in a CMC way, but it's an unco. Go and get it Wink

Firemind's Foresight
I think it's bigger and better than Conflux, which already was big. Stacks should have both.

Havoc Festival
I will put this in my chaos deck. But it's good indeed.

Hypersonic Dragon
Anything allowing you to play things at instant speed is good. It's a 4/4 dragon so it's not that bad (but it's fragile, then). Not the biggest card from the set, but a nice addition, imho.

Jarad, Golgari Lich Lord
Better than Lord of extinction, which is not anymore in my stack. The Fling like ability, which you can use as an instant, is very good. Worth trying. Too bad you can't use its Raise dead ability in T4 (not in my rules, at least).

Supreme Verdict
Auto-include. Period.

I would add to your list :
Trostani's judgement
Exile target creature + populate as an instant : autoinclude.

Sundering growth
Disenchant + populate. Not that bad but not that big neither.

Psychic Spiral
Nice, but not that big...

Rogue's passage
Lands are always surprising in T4. It's not the biggest land ever, but I like it.
27  Vintage Community Discussion / Type 4 / Re: Return to Ravnica on: September 18, 2012, 02:54:11 pm
Yes, you can Populate with no token as the text on Populate doesn't target.
Damn, I've read the ruletip a hundred times and saw each time "target token creature you control". Damn. Thanx.
28  Vintage Community Discussion / Type 4 / Re: Return to Ravnica on: September 18, 2012, 04:16:51 am
Name: Rogue's Passage
Type: Land
Rules Text: {t}: Add {1} to your mana pool.
{4}, {t}: Target creature is unblockable this turn.
Illus. Christine Choi
Rarity: Uncommon

Not that big but could be a nice addition : free, recursive and almost uncounterable evasion is always good.

Name: Sundering Growth
Cost: {gw}{gw}
Type: Instant
Rules Text: Destroy target artifact or enchantment, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Illus. David Palumbo
Rarity: Common
The populate addition is nice but narrow. I don't know if this is worth. BTW, can you play a "then populate" spell if you don't have any creature token under you control. Do you miss a target to make the spell legal or is just a bonus effect ?

Name: Firemind's Foresight
Cost: 5UR
Type: Instant
Rules Text: Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 1 and 2. Then shuffle your library.
Illus. Dan Scott
Rarity: Rare
Instant tutor for three instants ! The CMC restriction is tough, though. I guess you can get a lot of targets for it : Resounding spells, Orim's chant, unmake, Path to nowhere, Swords, some counterspells/disenchant/charms. Need a bit of stack study but I think it's worth it.

29  Vintage Community Discussion / Type 4 / Re: Return to Ravnica on: September 15, 2012, 03:49:55 am
Name: Psychic Spiral
Cost: 4u
Type: Instant
Rules Text: Shuffle all cards from your graveyard into your library. Target player puts that many cards from the top of his or her library into his or her graveyard.
Illus. Ryan Pancoast
Rarity: Uncommon
Set Number: #47/274

Love this one. Recursion on your yard AND milling effect on a single instant. Nice.
30  Vintage Community Discussion / Type 4 / Re: Return to Ravnica on: September 13, 2012, 04:07:06 am
It's worse than that. If you play with the AAC rule, Counterflux is a FREE uncounterable "counter everyone else's spells".

Miss the buyback, though Wink
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