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1  Vintage Community Discussion / General Community Discussion / Re: Goodbye to Deckcheck.net on: October 18, 2010, 10:25:22 pm
There are plenty of ways for them to stop these scams while keeping the players happy but they all cost more money on the surface than making a new rule. Why try to increase your customer base when you can decrease it and manage less people?
2  Vintage Community Discussion / General Community Discussion / Re: Goodbye to Deckcheck.net on: October 17, 2010, 03:34:46 pm
I keep hearing horror stories about this one joint in town that runs "sanctioned events" but never keeps a judge on the grounds, does stupid shit like flipping a coin to determine rules questions, etc... I have a feeling that little shack might feel a little burn from this, and that's fine, they run backward events.

But yeah, insofar as losing deckcheck, what a shame.

So because some people are stupid enough to play in a shithole scam everyone who was running events properly should be punished? Guess what, this new rule actually supports shitholes like that because if the only place near you sucks ass you have to go there, you can't just start your own local FNM scene. This is just a dick moneygrabbing scheme by WotC because its cheaper to monitor only the "official" things than trying to keep the smaller stuff in check and legit.

Closing down the site seems like an overreaction but his reasoning that lately ALL the moves WotC has made is more about making money than keeping their players happy seems bang on. This is the first time I've ever been worried that my Magic collection might become worthless some day. I've always had a sense that MtG would continue to expand but apparently WotC must be going broke or stupid and niether are good for the game.
3  Eternal Formats / General Strategy Discussion / Re: The conclusion of Scars of Mirrodin on: October 11, 2010, 08:40:52 pm
Or you just stop whatever good artifacts need to be played to make it not a horrible card and then laugh at the crappy 3 mana 2/2?
4  Eternal Formats / Null Rod Based Aggro / Re: 5-color, 9-strip fish on: October 10, 2010, 12:40:06 am
Did you just rape your mana base for 2 blue cards and 1 green card none of which helps your main strategy? Go straight W/B at the most splashing Red and then you can get rid of all the shitty supporting artifacts. You also lose all the inconsistancy that Mox Opal forces. Then you can run real removal to deal with the fact that almost every deck in Vintage now has creatures in it.

I don't see why people are destroying their mana bases for a single card. If you were also running Suppression Field I could understand but you won't see Arbiter in your opening hand 60% of the time and the odds of having Arbiter+3 fetches as your only mana sources in your opening hand have to be so miniscule that it doesn't even matter. I mean seriously your curve tops out at 2...
5  Eternal Formats / Blue-Based Control / Re: JMS version of The Deck on: October 09, 2010, 01:53:14 am
Jace the Mind Sculptor...is worse than Wand of Denial.

oh

my

god

-_______________________________________________________-
6  Eternal Formats / Creative / Re: New Miracle Grow Shell, need help on: September 27, 2010, 02:44:03 am
Two points to defend myself and then hopefully this will end.

#1. I'm not against new ideas. I have no idea why you people are reading miles into this when its 2 inches deep. Not running black in Gushbond is the equivalent of cutting Workshop in MUD. Sure you can go for it, but you better have a damn good reason for not doing so. The reason presented was as bad as "Mishra's Workshop is a bad topdeck". Even if you ignore the whole rant about Gushbond Tendrils that was 100% random this is still all about the OP being VERY unclear about what they wanted.

#2. I know the flavor of the month is "new ideas", but can you try to keep in mind that the reason most ideas become staples is because they're groundbreaking ideas? Even people much smarter than me or you can win entire tournaments and not have their ideas catch on. Yeah Lotus Cobra is insane in this metagame. Even people who knew about the deck were caught with their pants down. I'm not going to pretend I know the thought process that led to this innovation, but I'm willing to bet money there was a direct objective in mind from the start. Now if you want help from others you need to tell them that objective or else they're going to shoot blanks and you're going to go on rants about Gushbond Tendrils. This leads to everyone wasting their time reading and responding to needless sniping from both sides.

Now can we drop this?
7  Eternal Formats / Creative / Re: What deck would you play??? on: September 25, 2010, 01:42:14 am
GOBLINS LOL
8  Eternal Formats / Creative / Re: Liquidmetal Coating deck on: September 23, 2010, 12:42:18 pm
I don't think Koth is a good idea because you don't really have anything to ramp into, at which point he is a 5 mana 4/4 which is pretty bad. Painter/Stone with maindeck REBs though would be pretty saucy if you toss the budget aspect and go powered.
9  Eternal Formats / Creative / Re: Liquidmetal Coating deck on: September 23, 2010, 09:27:55 am
I was spitballing this idea all night and I thought about a mono red liquidmetal coating deck. I came up with a core I felt comfortable with I just don't know how to fill the rest of the slots.

4xMagus of the Moon
4xGorilla Shaman
4xViashino Heretic

4xLiquidmetal Coating
4xChalice of the Void (big numbers are 0 and 2)
4xLightning Bolt
3xBlood Moon

4xSimian Spirit Guide
1xLotus Petal
4xAncient Tomb
1x Strip Mine
4xWasteland

Basically it would destroy Shops but it needs some more stuff to shore up Control and Combo at least game 1 because games 2/3 you can bring in mass REB. Are there any good draw engines in Red?
10  Eternal Formats / General Strategy Discussion / Re: Bruizar's All Seeing Eye looks at Scars of Mirrodin on: September 22, 2010, 06:15:38 pm
If you have 1 shaman, drawing multiple coatings isn't drawing dead either.

Damn good point.

In the same line of thinking if some sort of deck takes off running Shaman/Coating and decides to run Key/Vault as well it gives you tricks like making Academy an artifact and adding tons of mana with Key or just blowing up 2 permanents for {3} with Key+Coating+Shaman. Slaver 2k11 is looking hot. :O
11  Vintage Community Discussion / Rules Q&A / Re: What date is Scars going to be legal? on: September 22, 2010, 06:10:55 pm
Is there an official statement that differentiates between the legality of certain printings for cards before sets are released? In other words if there is a difference between the legality of certain printings what are they? Obviously if all of these early printings are legal you can ignore my question. :S
12  Eternal Formats / Miscellaneous / Re: Meadbert's Testing results summer 2010 on: September 22, 2010, 06:04:07 pm
The testing seems to indicate that Root Maze is a strong card and could potentially power a deck (like your root maze oath). It seems that it would be only stronger with Gush in the format if your deck doesn't abuse it. Do you think this suggests that Root Maze will start making results?
13  Eternal Formats / Creative / Re: New Miracle Grow Shell, need help on: September 22, 2010, 05:48:43 pm
@FFY

First of all, I loved your article on format innovation and deck optimization. I hope you write more articles as I think you do a good job of getting your point across. Now that I'm done shooting myself in the foot I think it is pretty obvious why Yawgmoth's Will is amazing in a Gushbond deck. You don't need to "go off" but when a deck like this runs tons of cheap/free draw/filter engines by the time you're done with a Will turn you should be so far ahead you should win easily. Not to mention the fact that Demonic Tutor and Vampiric Tutor are the best tutors in the game especially in a deck that can need to get an instant, sorcery, enchantment, creature, and potentially other card types. Whats the downside? You cut a Trop and an Island for 2 Seas. In other words you run 1 more nonbasic at the cost of your deck's power level spiking. There is a reason that it was always run like that in the past.

As for modern times dictating that Will magically becomes a bad card, I think your 4 points are faulty.

1. With Preodain and other options available the deck doesn't lose that much consistancy. What it does lose is the ability to just combo out of nowhere. What does this mean? The power level of the deck drops. What 3 cards can you possibly run to add more power than the 3 black cards once your deck is at 57 cards? The correct answer is none.

2. Yes, Nature's Claim makes Gushbond decks better at fighting their nemesis, Workshops. If you mean that they can kill Fastbond easier, dosen't that make Will even better because it gets it back? Seems like a terrible argument.

3. Time Vault makes traditionally slow Drain decks even faster. Why would you not run a card that offers you even more explosiveness?

4. I don't see how Lodestone Golem could possibly make Will worse since it lets you win in 1 turn via bounce->make huge Coatl.

No offence, but having to argue Yawgmoth's Will and the 2 best tutors vs 1 nonbasic land seems beyond stupid. I will go on the record as saying that if your Gushbond deck does not run Yawgmoth's Will you are doing it wrong. You can quote me on that when it never stops being true.

If you want to keep this pile straight UG go for it, but when you present your deck and ask for optimization without listing arbitrary restrictions don't be surprised when people tell you your later slapped on arbitrary restrictions are stupid.

Fuck when I first posted here I was hoping we'd end up with some awesome new Coatl deck thanks for blowing that.
14  Eternal Formats / Creative / Re: New Miracle Grow Shell, need help on: September 22, 2010, 03:01:31 pm
Except that running lotus cobra, and Lorescale helps me get around MUD and Fish, and possibly even oath, as Lorescale gets really big really fast.  I do no want to just take another stab at GushBond Tendrils ok?  I think it is subpar and weak to most other tendrils builds.  If I were to build a tendrils build it would be on the hope of going off asap, not after I get 2-6 islands in play, while working under sphere affects.  GushBond is not worse or better than a Grow deck, it is all meta dependant, and in my high MUD meta, Grow would work better.  I am looking for advice on this type of deck, whether you THINK it is weaker or better than GushBond tendrils is not the point here, and is completely irrelevant, so either give real advice towards this deck type, or troll somewhere else.  Thank you.

What exactly does Tendrils have to do with running black? In case you didn't know plenty of decks run black without Tendrils because of cards like Yawgmoth's Will, Demonic Tutor, and Vampiric Tutor which are all apeshit insane in any Gushbond deck. I find it pretty funny that you went off ranting on something that had nothing to do with the topic at hand. I suggest calming down. Did Gushbond Tendrils rape your sister or something?
15  Eternal Formats / Creative / Re: New Miracle Grow Shell, need help on: September 22, 2010, 02:46:09 pm
If I were to run black, then I would run tendrils.  this is Blue green fish/grow.  Suggestions on that would be nice.  Thank you.

So you're weakening the deck for no reason. Sounds good.
16  Eternal Formats / Creative / Re: New Miracle Grow Shell, need help on: September 22, 2010, 02:28:54 pm
Run black.
17  Eternal Formats / Creative / Re: Here is how you beat Shops with Gush on: September 20, 2010, 10:32:28 pm
Isn't Enlightened Tutor better with the Gushbond engine than Wargate? ET->Float 1->Gush into Fastbond->cast Fastbond->go retarded.
18  Vintage Community Discussion / General Community Discussion / Re: Gush is unrestricted. Again. Oh, also Frantic Search is unrestricted on: September 20, 2010, 01:08:31 pm
I think the unrestriction of frantic search is much more interesting than the gush unrestriction. Its been 10 years since we could use frantic search and gush was a thing of the recent past. Frantic Search seems like a good way to achieve threshold, madness, storm dredge flashback and a very lethal yawgmoth's will. Some of those mechanics haven´t seen play in quiet a while, so I look forward to see how this takes shape.

This is what I was thinking.  

Frantic Search seems utterly insane in TPS or similar builds, especially the ones using blue for Jace already.

-1CA and CMC=3 is insane against this control+shops meta how? The massive power of shops have been raping combo hard enough without the pilot running bad cards to help their opponent.

Tolarian Academy is a good tool to get out of sphere locks. Frantic Search untaps it. I'm sure you knew this.

If you have Academy out with enough artifacts to make FS a profitable mana investment you're already winning. It couldn't possibly be more win-more.

FYI, the restricted list actually then falls to 44 cards, with Frantic Search and Gush unrestricted.  It looks like this:

• 14 Artifacts
• 7 Black cards
• 14 Blue spells
• 3 Green Spells
• 3 Lands
• 2 Red Spells
• 1 White Spell

The explanation says that the new Vintage Restricted List will have 57 cards.  That's not accurate.  


Maybe they're lumping it with banned cards also?
19  Vintage Community Discussion / General Community Discussion / Re: Gush is unrestricted. Again. Oh, also Frantic Search is unrestricted on: September 20, 2010, 12:30:36 pm
I think the unrestriction of frantic search is much more interesting than the gush unrestriction. Its been 10 years since we could use frantic search and gush was a thing of the recent past. Frantic Search seems like a good way to achieve threshold, madness, storm dredge flashback and a very lethal yawgmoth's will. Some of those mechanics haven´t seen play in quiet a while, so I look forward to see how this takes shape.

This is what I was thinking. 

Frantic Search seems utterly insane in TPS or similar builds, especially the ones using blue for Jace already.

-1CA and CMC=3 is insane against this control+shops meta how? The massive power of shops have been raping combo hard enough without the pilot running bad cards to help their opponent.
20  Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles on: September 18, 2010, 01:41:20 am
Yet another 3 creature combo for Ooze:
Ooze, Kiki-Jiki, Mogg Fanatic -> Copy Ooze repeatedly, and after tapping him, sacrifice him to ping.

Mogg Fanatic may be slightly more or less useful in a Survival deck since he's more easily cast than Triskelion, it doesn't matter if he's in the graveyard, and he offers Bridge from Below hate.


EDIT": don't read this. please. unless you add lightning greaves, it doesn't work until you pass the turn.

Greaves gives shroud so that doesn't work. Sad
21  Eternal Formats / General Strategy Discussion / Re: [SCD] Precursor Golem on: September 14, 2010, 08:42:35 am
R.I.P Juggernaut
22  Eternal Formats / General Strategy Discussion / Re: [SoM] Myr Battlesphere on: September 11, 2010, 09:15:32 pm
If 7 is incredibly easy to cast, then I would say sundering titan for 8 would be much better.  It's also going to win the permanent war by obliterating lands, but also hinders your opponent's ability to play spells.  It also is devastating when killed and is a 3 turn win if unblocked like battlesphere.

I said surprisingly not incredibly and one mana makes a big difference. All colorless creatures capable of clocking this fast cost way more mana. This card is better than DSC in a lot of situations especially against Shops that rely on Smokestack and Tangle Wire (and even Sculpting Steel) to tame Tinker targets or when stuck in your hand. This is coming from a guy who has a nerd hardon for DSC.
23  Eternal Formats / General Strategy Discussion / [SoM] Myr Battlesphere on: September 11, 2010, 08:19:51 pm


Myr Battlesphere   -  {7}
Artifact Creature - Myr Construct  
When Myr Battlesphere enters the battlefield, put four 1/1 colorless Myr artifact creature tokens onto the battlefield.

Whenever Myr Battlesphere attacks, you may tap X untapped Myr you control. If you do, Myr Battlespherre gets +X/+0 until end of turn and deals X damage to defending player.
Illus. Franz Vohwinkel #180/249
4/7

This card seems surprisingly good in my opinion. It wins the game in 2 attacks and dominates the permanent war once it resolves. Even if your opponent kills it or Jaces it they still have to deal with the non-negligable 4 1/1s. Its an amazing clock with great effects and surprisingly easy to cast, thoughts?
24  Vintage Community Discussion / General Community Discussion / Re: A Vintage Metagame Analysis on: September 11, 2010, 02:56:58 pm
A+.

qft
25  Eternal Formats / General Strategy Discussion / Re: Tinker and Bot rolled into one! on: September 09, 2010, 08:07:07 pm
I think the key to this card will be not running it with lots of crap. Its good enough to just run some of these in Metalworker builds and replace stuff like multiple Staffs etc.
26  Eternal Formats / Creative / Re: Plagiarize is better now? on: September 09, 2010, 11:59:30 am
Without picking the deck up the first thing I notice is how mana hungry it is. Fact and Scrying seem like overkill and you could probably use Misdirection. Also Brainstorm can't be bad with all those potentially dead draws. The deck probably punts to shops and Fish but Plagiarize seems good against control and combo.

I think if Plagiarize could find a home in an existing deck it would be Drain Tendrils. Then again the question it always comes down to is why should one run a reactive engine rather than a proactive one and there is never a good enough reason. Would be fun to stomp control decks with Plagiarize though. XD

Oh also if you can go ballz to the wallz on mana you can use it against Bazaar. I think it stops dredge which would be nice as a Time Walk+Recall for 4 mana. If it doesn't stop dredging then ignore me.

PS: Needs more key/vault.
27  Eternal Formats / General Strategy Discussion / Re: Bruizar's All Seeing Eye looks at Scars of Mirrodin on: September 09, 2010, 11:05:57 am


Another nice card. Bet it will be seeing play in T2. He has enough toughness to be blocking creatures with a basilisk collar, as long as they don´t have infect..

Nice tits.
28  Eternal Formats / General Strategy Discussion / Re: Slaver Fans! New card for you. on: September 09, 2010, 11:04:34 am
I think Mindslaver (Scars of Mirrodin) is strictly better than Mindslaver (Mirrodin without Scars) because it is mythic, and as we all know mythics are better+worth more. My list of cards currently not played in Vintage just got updated:

#3405. Mindslaver (Scars of Mirrodin)
#3406. Tarpan
#3407. Mindslaver (Mirrodin)
29  Vintage Community Discussion / General Community Discussion / Re: Hurricane Earl on: September 02, 2010, 03:08:54 pm
Since my life completely revolves around MtG I thought this was a SCD for a new card. Needless to say I was dissapointed.
30  Vintage Community Discussion / General Community Discussion / Re: [1E] Single-Card Discussion - Ancestral Recall?? on: September 01, 2010, 08:02:06 pm
Why is this even a topic? This card is utter shit right off the bat for being blue. Why ruin your goblin deck by splashing another color wtf?

Second of all, as we all know Legacy Merfolk cleans the floor with the two Fish decks that made T2 in Vintage "Worlds". At first this seems like a decent card for Merfolk, until you remember that Ancestral Recall is banned in legacy.

Thus I rank this card on the same tier as Leyline of Anticipation, AKA "keep dreaming scrubby".
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