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1  Eternal Formats / Eternal Article Discussion / Re: My Vintage Adventure: GP Melbourne Experience on: March 22, 2016, 07:50:14 am
There was no pressure on you. You knew he only had cabal therapy, and you had to spend y.will to get rid of that irrelevant card, denying you the chance to play fow.

Playing painter you had fow alive, and next turn you could play y.will if you needed to, and tgz would be better (since he would have potentially 2 cards in hand).

Unless y.will was supposed to give more advantage, I see no upside to play it just for the irrelevant ritual... But this idea is yours, I just read it in your report Smile It's hard to make the optimal decisions in tournament play.
2  Eternal Formats / General Strategy Discussion / Re: [SOI] Sin Prodder on: March 22, 2016, 03:05:32 am
Opponent can see half the card on top, just as confidant. Confidant allows getting all, this only half (rounding), but this allows burn in your face, confidant damages yourself (which is often relevant). Confidant puts a 10 turn clock, prodder 7 at most, probably 5 seems more reasonable. Confidant is killed by *any* creature or token, Prodder must be blocked by at least 2, trades with more creatures.

Another random comparison (sorry Lance) is Keranos: every turn you draw or bolt. Prodder can do both: draw a card and then attack for 3. Yes, keranos is indestructible, prodder is not. Prodder has to connect, card drawing is optional... Well, it's not comparable at all.

@MaximumCDawg: If you are playing silver bullets, this is not your card. if you cannot manipulate what you are drawing, this is not your card. If 1 damage here, 2 damage there does nothing for you, this is not your card.
3  Eternal Formats / General Strategy Discussion / Re: [SOI] Sin Prodder on: March 21, 2016, 04:51:26 pm
So to play this optimally you want your average CMC to be as high as possible to ensure you draw an extra card, or get a good burn spell every turn.  Your opponent is always going to bin 0 CMCs.  Spirit Guides, Gush, Force, Chewer and any other card with an alternative mode seems good with it.

In general, it seems like an interesting card, and I commend anyone who finds a way to make it work.

Don't forget delve spells. In fact that does not ensure lot of direct damage, but a good amount of extra cards. Easier said than done, I don't really expect this to be played, but it's really interesting. I would be happy if half my top draws go to my hand (spells) and half go to grave (lands), because I'll be keeping the quality.

15 years ago (before internet ruined my life) I had a beautiful Pyromancy deck. It started with mana flare, pyroclasm, aether flash, and then I filled it with big fatties. One day I discovered Pyromancy and fell in love: fry all creatures in play until I could play pyromancy and finish opponent in a couple of turns. I wonder if I could find a place for pyromancy nowadays, haven't thought about that card for years.
4  Eternal Formats / General Strategy Discussion / Re: [SOI] Sin Prodder on: March 21, 2016, 12:02:21 pm
Puts too much control in your opponents hands.  If  you are mana screwed any mana will go to your graveyard free of charge. If you are good on mana or even have too much, any mana goes to your hand.  It does help burn thru your deck.  But if your opponent has say a mentor on the board is he going to take 1 to the face to make you lose lightning bolt or you let you have bolt?   For that matter even if his board is empty he'll take the 1 to the face to get rid of lightning bolt.

He's a 3/2 for 3 that puts your card pool into your opponents hands.

This upkeep effect is besides your draw, right? I mean, you are drawing the next card anyway, opponent can pay life to put this card in your graveyard or just go to your hand. If it's a land I think the decision is pretty clear, but if you already paid for this creature, you are not supposed to have troubles with mana.

Of course the effect is better if you can manipulate your topdecks, otherwise is too much lottery. At worst it does nothing but increase your graveyard, at best it puts a card in your hand (not drawing them). I'm not saying this is vintage playable, but your opponent can control the extra effect, that can be manipulated (mystical or vampiric into DTT is a nice trick)

Quote
Awful. Just play Browbeat.
Same cost, browbeat does more the same turn it's played, but on the long run Prodder seems better. But i don't find them really comparable.
5  Eternal Formats / General Strategy Discussion / [SOI] Sin Prodder on: March 21, 2016, 10:40:59 am

Sin Prodder     2 R
Creature - Devil
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's converted mana cost. Otherwise, put that card into your hand.
3/2


At first I read that opponent could skip my drawing, but the second time I read it again and I'm pretty impressed. Providing you can filter your draws (preordain, ponder, brainstorm, jace, top... even delver) this card reads: each turn draw a card or throw a bolt to opponent's face, when bolt could easily be 5 if you reveal fow or gush (not to speak dtt or love boat). Besides it's a 3/2 with menace, which means that it trades with golem and it's not easy to block.

Playable? Comparison with mentor is not positive, but most creatures are worse than mentor and however some fit into winning decks. Against prison I'd prefer this, same if I'm hellbent. Also against oath, since this is unblockable and can win life race (if that is possible against a griselbrand). It also allows staying on 2 colors.
6  Eternal Formats / Global Vintage Tournament Reports and Results / Re: T4 at LCV march edition on: March 21, 2016, 08:57:32 am
Thank you titus! Very Happy

I were on budget for years, but after getting the P9 it's hard to leave it at home  Embarassed
While it's not my first top8, I have always lost my first game everytime so this is a milestone for me Very Happy

About reaching 50 again, it will tough Sad Average age of the attendants grow year after year, people is having children and when one person fails, often their mates fail too, and it's hard to recover them. While saving 1 Saturday every month does not seem massive, it could be hard for some people with family's responsibilities. At least we have bounced from 30 people, let's try to stay over 40 all the season Smile
7  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: March 21, 2016, 03:06:19 am
When I played it I don't added confidants, but tried to get some drawing nevertheless with drawings in your turns, or other advantages:

-fayden (targetting opponent)
-repeal in your eot
-fact or fiction
-top+key in your turn

I also considered arcane denial since playing it in my turn means I'm drawing 1 and you 0 (awesome!), but never had the guts since I cannot do that against half the field. At worst, it's still -1 CA even with spirit.

More interesting cards to try:

-Gwafa Hazid, Profiteer: disable opponent's creatures. However the creatures are enabled again if gwafa leaves play.
-Mikokoro, center of the sea: one sided draw.
-Gifts ungiven
8  Eternal Formats / Global Vintage Tournament Reports and Results / Re: T4 at LCV march edition on: March 20, 2016, 06:40:44 pm
Well, I haven't said anything about sideboard, but often 1 tasigur was out, when aggro was not supposedly relevant (storm) or when my grave was in danger (dredge). I cannot see tasigur as 3 or more, since it's a good card to play after 3/4 turn, or to combo, but being a legend you don't want 2. Besides it's a human, so it's supposed to enter the battlefield. If it's removed, auriok has more chances to survive.

Some asked: why tasigur and not mentor? There are more than 1 reason. The most important is that it allows instawin with infinite mana. In 4th round, when I had combo'ed, my opponent said "ok, go on" and I said: "well, you know, I draw all my deck, play vault key... I just won". He said that since I said I drew all my deck, I could have troubles in less friendly environment, and he is true. Being able to with without library is no problem with tasigur.
Another reason: answers. tasigur survives bolt and sudden shock. Sulfur elemental does not affect it. Illness in the ranks, engineered plague (well, just a little), abrupt decay, virulent plague, engineered explosives... nothing. Just swords and dismember.
Moar: body. Since I'm not chaining drawing spells, mentor would hardly get over 4/4, specially in opponent's turn. Tasigur is a better blocker, winning time to combo, and puts a decent clock if needed.
Moar: card advantage. if you don't know what to do with those 4 mana at opponent's eot, use his ability. at worst you are getting a mox, that can be used for thirst.
Finally: Tasigur searches for combo. if you haven't find lotus, he can dig further, nice combination with top`


So yes, I'd play 2 again, providing I'm not going back to red. Fayden plays a "similar" role as tasigur, being the mid game card that attracts removal or gets slow advantage. Pyrite also has a similar role, providing instawin. Chewers and wear//tear have no real replacement. But tasigur, tutors and deluge (if I remember to bring it), and maybe yixlid have no replacement too.


Edit: Btw, thank you very much for helping me with the sideboard the night before. All adjustments were for good, and helped me to understand better my own deck Smile
9  Eternal Formats / General Strategy Discussion / Re: [SOI] Asylum Visitor on: March 20, 2016, 01:43:29 pm


I fear this may not receive the credit it deserves...

This is pretty amazing.
Indeed. I would +1 if possible.
10  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: March 20, 2016, 10:22:56 am
This was my yesterday's list:

7 creatures
2 Tasigur, the Golden Fang
2 Auriok Salvagers
3 Trinket Mage

17 lands
3 Polluted Delta
3 Flooded Strand
2 Tundra
2 Underground Sea
1 Island
1 Plains
1 Tolarian Academy
3 Cavern of Souls
1 Library of Alexandria

16 artifacts
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Engineered Explosives
2 Sensei's Divining Top
1 AEther Spellbomb
1 Nihil Spellbomb
1 Voltaic Key
1 Time Vault
1 Grafdigger's Cage

18 instants
4 Force of Will
3 Mental Misstep
1 Ancestral Recall
2 Thirst for Knowledge
1 Dig Through Time
1 Repeal
1 Vampiric Tutor
1 Disenchant
1 Mana Drain
1 Flusterstorm
1 Brainstorm
1 Fact or Fiction

2 sorceries
1 Demonic Tutor
1 Time Walk

SB: 2 Containment Priest
SB: 1 Aegis of the Gods
SB: 1 Engineered Explosives
SB: 2 Disenchant
SB: 1 Nihil Spellbomb
SB: 2 Ethersworn Canonist
SB: 1 Grand Abolisher
SB: 1 Supreme Verdict (should have been toxic deluge)
SB: 1 Serenity
SB: 2 Swords to Plowshares
SB: 1 Pithing Needle


Decisions:

2 Aurioks instead 3. Playing 2 tops, vampiric and demonic it seemed right.
3 trinkets because trinket is great, but thirst and fof are also great and go over 4th trinket
2 tasigurs because of the body and the ability to instawin with infinite mana and ancestral
No mana vault, most of the time does little and make us still more vulnerable to rod/stony silence.
1 nihil because it's awesome most of the time and 1 aether in case I find some tinker into robot or random situations. Didn't like it at all.
1 cage in case I find oath, or as an early answer to dredge. It also answer wills and snapcaster, but yesterday it didn't even appear.
Vault and key because key+top is awesome, and this pair steal lots of games, specially when opponent controls your graveyard.
2 thirsts and 1 fact or fiction because thirst is great with so many artifacts and fact does what we want from it: search for auriok while putting artifacts in the grave. I could play more.
No treasure cruise, I already destroy enough grave with tasigurs and dtt


Possible changes
Canonist can go again into maindeck, our combos are not really annoyed (by the time you have combo, you have explosives to remove her if needed) and some opponents get really slowed. However she does little in certain pairings and we are more exposed to removal. Similarly with abolisher.
Black over red gives tutors, tasigurs and maindeck nihil. We lose fayden, pyrite and chewers. Hard call.
Spirit of the labyrinth can hurt lots of decks and we can be out of trouble taking out thirsts and brainstorm. Spirits and fact or fiction are great replaces for them. Deck explosiveness gets hurt and we keep removal alive against us, while we create less graveyard for tasigur. It depends on the metagame.
11  Eternal Formats / Global Vintage Tournament Reports and Results / T4 at LCV march edition on: March 20, 2016, 10:05:09 am
So yesterday I got my first top 4 in LCV, after 7 years of frequesnt assistance. I managed it with this list

2 Auriok Salvagers
3 Trinket Mage
2 Tasigur, the Golden Fang
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Black Lotus
1 Mana Crypt
1 Sol Ring
1 Engineered Explosives
2 Sensei's Divining Top
1 AEther Spellbomb
4 Force of Will
3 Mental Misstep
1 Ancestral Recall
2 Thirst for Knowledge
1 Dig Through Time
1 Demonic Tutor
1 Time Walk
1 Repeal
1 Brainstorm
1 Fact or Fiction
3 Polluted Delta
3 Flooded Strand
2 Tundra
2 Underground Sea
1 Island
1 Plains
1 Tolarian Academy
3 Cavern of Souls
1 Vampiric Tutor
1 Nihil Spellbomb
1 Voltaic Key
1 Disenchant
1 Time Vault
1 Library of Alexandria
1 Mana Drain
1 Flusterstorm
1 Grafdigger's Cage
SB: 2 Containment Priest
SB: 1 Aegis of the Gods
SB: 1 Engineered Explosives
SB: 2 Disenchant
SB: 1 Nihil Spellbomb
SB: 2 Ethersworn Canonist
SB: 1 Grand Abolisher
SB: 1 Supreme Verdict
SB: 1 Serenity
SB: 2 Swords to Plowshares
SB: 1 Pithing Needle


1 hour before the tournament I picked spirits of the labyrinth to replace 2 thirsts and 1 brainstorm, but decided not to do it because tasigur would be hampered, my combo is slower, and deck gets more vulnerable to mass removal. When I arrive I ask Marcel for the tasigurs, sleeve them and start the tournament.

Round 1 Ruben Xicota (Custom affinity)
Last month he was also my first opponent and he won me 2-1, this time I'm afraid I'm a bit worse to mud, but have more acceleration and can combo fast on a lucky day. Besides, he is REALLY sick, and is playing under normal capacity. In first match I play an early voltaic that gets revoked, and after some turns he plays a strip mine from the library, not noticing that he had a city of traitors in play. He plays a golem soon after using city, I play a tasigur and decide not to block golem so I can get some advantage next turn. Next turn, he plays Ghostfire Blade and then I'm in real trouble. I analyze situation and realize about city in play, strip in grave and comment it. He feels really sorry and wants to concede, but we both had failed to realize and I don't let him. Nevertheless he feels really bad and he is really sick, so he missplays equiping revoker and attacking with both golem and revoker, which gets killed by tasigur (dying in the process because a chief of the foundry). I'm at 4 and I just have one more turn, but the topdeck is vault so I get infinite turns.
In second match I keep a hand with serenity and just wait until he has 2 moxen, 1 blade and 2 chiefs in play to play it. I'm already at 10, but the card advantage (I just lose 1 mox in the process) is enough for the win some turns later, once a tangle fades out.


Round 2 Aleix Dosta (Esper mentor)
We start mulliganing into 6. His start is far better than mine, but after an ancestral and gush he seems to stall, while I can resolve a nice ancestral. He has a mentor but despite having 6 cards seems to have little action, so when I trinket I get greedy (I have auriok in hand) and decide to go for top instead explosives... top does not bring anything and next turn he kills me.
Game 2 I mulligan again and he opens with lotus, usea, mentor, ancestral, fow backup for my fow, probe... in his T1. No need to say that I'm dead pretty soon.


Round 3 Joan Anton Mateo (4c mentor)
He mulligans, and I have vault and key in opening hand, plus flusterstorm. He draws more than me and I have no hurry to combo, so I open with top. I use top to fetch for mana, since I only have 2 lands, and I drop key and use it to draw an extra card with top, getting a fow in the process. Next turn I play blue spell in order to make him waste some countermagic, and finally I have to play vault with fow and fluster, since he taps in his turn. He fows vault, i fow back, he rebs, and I fluster both. he scoops.
Next game I start with library in hand. He does not apply pressure, so I play T2 cavern canonist, T3 abolisher.He plays fayden, stealing canonist. I bounce canonist, kill fayden with abolisher. Next turn replay canonist, which gets killed but I don't waste removal since I have the second in hand. All the time I have at least 7 cards in hand and 1-2 counters in hand. Finally I find trinket for lotus, go infinite with auriok, kill canonist with explosives, play tasigur and ancestral him infinitelly. His REBs where pretty dead because of caverns.


Round 4 Oscar Basart (Dark petition TPS)
He wins the dice, and commits into necropotence using demonic and ritual, and necro gets a fow. When I'm getting advantage he goes for a Mind Desire of 3 (all tapped). First card is bargain, followed by sol ring and petal... of course I lose right away
In second match I have T1 canonist with crypt, which stops him a lot. A wheel on his side brings me enough cards to protect canonist and combo soon after with auriok+lotus, explosives and top.
In last match I pair canonist and aegis, and while he has defense grid, he cannot take care of both creatures. I combo with auriok+lotus and tasigur. Since I know the match is won and I know he also knows it, I explain my sequence in a really fast and wrong way, so he advises me to do it clearer next time, and I have to excuse myself Sad


Round 5 Adam Subirana (Dredge)
I win the dice and he opens with leyline. I have a good hand and switch strategy to vault+key, since I have vault. I have lots of early mana and play thirst into nihil, trinket and something else, discarding explosives. I have 3 mana so better play nihil and play trinket into next turn with lots of mana. I have to crack nihil (which gives second trinket) next turn before he goes nuts, but he plays therapy naming trinket and wins few turns late.
In second match I mulligan to 5 but have T2 trinket into lotus, T3 auriok. His hand is great, no mulligan with bazaar, 1 troll and 1 imp. However, in his second turn he does not find a therapy despite dredging 17 cards and using bazaar twice. He passes the turn and with infinite mana I combo with top and explosives.
Third match is a bit different. He mulls into 4, I mull into 6. He opens again with leyline so my auriok is bad. However I have nihil to prevent him going off, and aegis prevents to play therapy on me. I find the second nihil by the time I crack first. Meantime he has two bloodghasts that slowly take my life away, and later comes a thug. I play canonist, and next turn trinket goes for pithing. With pithing and nihil I have the game in control, with fow, misstep and drain in hand. I have to use fow for chewer, and after I play auriok as a beater game is over.


Round 6 Ferran Relat (4c mentor)
ID. I go with Ferran Relat, Jaume Bonet and Jose Maria Garcia for lunch, since all of us have our spot in the top.

I finish in 4th position, so I'll start in quarterfinals

T8 Miquel Alcoriza (URB control?)
I start mulliganing into a hand with just 1 land and 1 mox but with fow. He opens into a fayden that I try to counter but he counters back. Few turns after he assembles vault+key.
Next match starts bad for me, mulliganing into tundra and tolarian but no artifacts. Scry brings a thirst that goes to bottom, and next draw isn't a mana source neither. I'm out but then... I top deck lotus, allowing me to play trinket for explosives (he has 2 moxen in play) and canonist. I don't have much notes about this match but lifes go down from 16 to 12, 8 and 6 for him. At some moment he plays mindbreak trap to a top, so my auriok combo could be in trouble, but I don't need it.
I third game I have trinket and canonist, and he has jace and a fayden that steals my canonist. I play tasigur. Tasigur is bounced and trinket kills jace after disenchanting canonist. I replay tasigur to put some pressure, and control my draws with to. Then he plays toxic deluge for 5, killing trinket and tasigur but going to 7. I decide not to use top to grab ancestral and play it for solutions, but next turn I resolve ancestral into auriok. I play auriok but not go infinite in case he has the trap since I have no answer. When he is in trouble he plays voltaic key, and I use my lone mental misstep, paid with life instead using lotus or tolarian (I was at 8 and had crypt in play, so it's a mistake that I realized 1 second later). He plays notion thief to block my auriok when he is at 4 and seems fine. When he goes for tinker I grab the fow and answer it for the win.


T4 Adam Subirana (Dredge)
I have finished over him so I start. My initial 7 is a decent hand but does nothing against dredge, with 2 lands and trinket but no acceleration. I mulligan into best hand ever: lotus, tolarian, ancestral, voltaic key, engineered explosives and underground sea. However I got pretty nervous and after he plays Leyline of the void I interpret that he is opening and I draw a card. I just get a warning, but I felt pretty sorry and chained 2 more mistakes in a row. Ancestral gives me nihil, cage, vampiric tutor. Lotus pays for nihil, key, vampiric for vault. Next turn I play sea and vault ftw.
I have to mull second hand because I have 0 manasources and he keep. My 6 has canonist but only 1 fetchland and I keep, but first 3 cards are not mana sources and lose.
In thirst match I have to mull again, opening with top. In second turn I missplay heavily: I don't use the just drawn vampiric to fetch for nihil and draw it with top. I made up my maths so at the end of his turn I have to play vampiric for explosives, since he already has 4 bridges and 8 zombies in play. I don't find more answers and next turn he passes over my aegis and trinket. I don't think I would have won even with vampiric into nihil, but I'd had a chance. And if haven't forgotten the toxic deluge at home (it was the spot of supreme verdict) I could have vampiric for it in order to kill his army and remove all his bridges, providing there was no leyline. Instead I lose Smile

Thanks for the reading, I hope somebody enjoy reading it!
12  Eternal Formats / General Strategy Discussion / Re: [SOI] Asylum Visitor on: March 19, 2016, 05:56:10 pm
i just took another look and realised this card DRAWS the card, while bob puts it into your hand, which is sometimes relevant (this allows dredging, but on the other hand can be stealed by noxious). In a blue deck I'd play confidant, since is a more reliable source of cards. In GB, maybe this one. In WGB maybe confidant because of spirit of the labyrinth.
13  Eternal Formats / General Strategy Discussion / Re: [SOI] Behold The Beyond on: March 19, 2016, 05:33:18 pm
There is a real possibility that you already have played lotus if you can pay for this. I will be really surprised to see this played.
14  Eternal Formats / General Strategy Discussion / Re: [SOI] Asylum Visitor on: March 18, 2016, 03:09:30 pm
Talking about instant discard, there is also a rat rogue that allows discarding opponent as instant.

Seems awesome, but I thought the same with spirit of the labyrinth and I have had little success. However 3/1 for 2 is really nice, specially with liliana as stated. A friend had some good experience with Jagged Poppet in the past in a RB beatz, with moons and so. play spirit guides to empty your hand and start the party.
15  Vintage Community Discussion / Rules Q&A / Re: Dack Fayden And Hexproof on: March 18, 2016, 09:25:46 am
It would be the same with ancestral recall. With the old True Believer (which grants shroud) you cannot be targeted with oath, but also neither ancestral or fayden. With Aegis this is fine.
16  Eternal Formats / General Strategy Discussion / Re: [SOI] Trail of Evidence on: March 17, 2016, 05:54:03 pm
And clues are permanents, something that sometimes matters (tangles, stax...). Master of Etherium could have place in a deck with this also :p

They are artifacts

Yes, that is why I say they interact with tangle, smokestack and master of etherium. Of course I'm not saying to play them all (master was a bad suggestion and tangle/stax do currently not belong to a deck playing other blue creatures than metatmorpth), but they were just examples. Tolarian on the other hand seems more interesting. Welder can also benefit, and there could pop more ideas.

I find attractive the idea of creating artifact drawing tokens, but I don't think they would be competitive. If they do (in standard likely), this card is interesting:

Daring Sleuth 1U
Creature - Human Rogue
When you sacrifice a Clue, transform Daring Sleuth.
2/1

Bearer of Overwhelming Truths
Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Put a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
3/2

A 3/2 creature with prowess that creates drawing tokens could be played if it costed  {1} {U}. The original card is not playable by any means, and at this point I really doubt any will be vintage playable.
17  Eternal Formats / General Strategy Discussion / Re: [SOI] Trail of Evidence on: March 17, 2016, 03:40:41 pm
And clues are permanents, something that sometimes matters (tangles, stax...). Master of Etherium could have place in a deck with this also :p
18  Eternal Formats / Null Rod Based Aggro / Re: Human Ingenuity on: March 17, 2016, 03:12:57 pm
Didn't know about her (probably I saw her in spoilers and quickly forget), but I'm going to get 4x in the future. The best place seems Potucek's UW deck, with mother of the runes to ensure it connects. I also like flamespeaker (despite never having played it), but could be a replacement.
19  Eternal Formats / General Strategy Discussion / Re: [SOI] Traverse The Ulvenwald on: March 17, 2016, 11:57:44 am
If the first ability was not restricted to basics I think it would like it much more.

I thought the same. If it was not to basics it would be 4x in oath with show and tell, to fetch for orchard or fattie. Maybe oath with s&t want it nevertheless, since it ensures early basic landrop (improving manabase) and later acts as a tutor (not only for creatures, also for orchard once delirium has been achieved). While misstep is a problem, most oaths should already play 4 because of cage imho. Delirium also is not ensured before oath activations (oath is not discarding creatures and it's not easy to get artifacts, pws or enchantments in the grave), so it needs testing.


For creature decks seems worse since delirium is harder to get, normally I'd prefer a GSZ.
20  Eternal Formats / General Strategy Discussion / Re: [SOI] Westvale Abbey/Ormedhahl, Profane Price on: March 17, 2016, 11:00:38 am
Even with new rules of transform, the cost is 0 so it gets hit by repeal, among most other bouncers. For mud I only like it against oath, where you can have extra spirits, and this creature owns griselbrand.
Against mud it can be metamorphed/duplicanted, and you are losing 5 creatures in the process (and good luck playing {5} + tapping the land against mana denial strategies and without MWS support)
Against quick aggro it probably arrives late.
Against control you should be fine with 5 creatures, you don't need this. And if you have 5 free mana, to create tokens, play something else.


5 mana to create a token is too much, and having to sacrifice 5 creatures is also a whole world. This is like a semi dark depths (not really comparable, but has similarities), which sees little play despite being probably better.
21  Eternal Formats / General Strategy Discussion / Re: [SOI] Drownyard Temple on: March 17, 2016, 10:51:58 am
If it went to your hand it would be a bad squee.

Since it goes to battlefield, it can trigger landfall. However you will need some mechanism to sacrifice the land and repeat the process.

It "works" with zuran orb, although you will need infinite mana to go infinite.

Unless there is some combo, it's an unplayable card in Vintage. Providing you have 3 mana to return it, you don't really need this. And it's unlikely that this card is in the graveyard against mana denial strategies: if I'm going to waste something, it's not this.
22  Eternal Formats / General Strategy Discussion / Re: [SOI] Epiphany at the Drownyard on: March 17, 2016, 03:22:04 am
Cards with an X are usually more versatile than cards without it. Imagine FoF as:

Better fact of fiction  {U} {X}
Instant
Reveal X+2 cards from your library. your opponent puts them in 2 piles, and you keep one of them.

For {U} it would be a better sleigh of hands, for  {1} {U} you are choosing between quality and quantity and from that point you are in a very good shape, not to mention that if you can pay like 7-8 it's a party.


That said, I think Epiphany is a cute card in some scenarios, but bad most of the time. Of course in a deck that uses the graveyard, or plays spirit of the labyrinth, deserves a second look.
23  Eternal Formats / General Strategy Discussion / Re: SOI- Jace, unraveler of secrets on: March 16, 2016, 06:00:07 pm
I know we're refurbishing the forum and there is a discussion about harshness of discussions on TMD making people not wanting to post. I get that. But omg how many useless spoiler posts do we really need each spoiler season? I'd really like for people to just breathe deep and let it rest a little before posting spoilers here...

I have to disagree. While I think this new Jace is strictly worse than JTMS, I like to see other people's opinions on new spoilers. But also with their deck creations, or with reports. If a member is sharing an experience with a non-tier 1, are you saying him to shut up, because it's not vintage worthy? Can you say if a new card (not new yet, it will be soon) is playable or not when it's close? Hangarback wasn't even posted and now it's a staple. Narset got a lot of posts, followed by day's undoing, both of them see 0 play.

It's not about creating a brilliant post with innovative and shiny techs all the time, but I see this forum as a tool to tinker with ideas. I keep learning from other members, and I have to say that I often prefer to read random/rogue ideas before discusing the 75th card of an established deck. I may be alone on this and I would respect new forum's rules, but this forum would lose a lot of life without low level threads as new season spoilers.
24  Eternal Formats / General Strategy Discussion / Re: [SOI] Harness the Storm on: March 16, 2016, 05:41:07 pm
It could be good in a deck filled with 4x. Thing is, big blue plays lots of 1x, and decks with 4x (like delver) play too few mana for this.

It's also bad with counterspells: you can play 2 fows, but at the same time, and against the same target losing 2 blue cards (plus fow). Good luck having  {U} {U} {U} {U} for 2 drains. And if you are playing 1 fluster, it's unlikely that you want 2.

Against mud you cannot play twice the costs. Against dredge also seems bad.

Seems decent with probe, preordain, bolt, swords (providing you are playing 4)...

I don't like it at all for vintage.

You can't lose two blue cards and do two alternate costs. You HAVE to pay for the spell.

Are you sure? The wording makes me understand I can pay the costs, the regular or the alternative. This is not as snapcaster with flashback, since there you are not paying the spell cost. Here you are, and you can choose if you want to pay the second fow with mana or with a blue card from your hand and a life.
25  Eternal Formats / General Strategy Discussion / Re: [SOI] Harness the Storm on: March 16, 2016, 02:29:30 pm
It could be good in a deck filled with 4x. Thing is, big blue plays lots of 1x, and decks with 4x (like delver) play too few mana for this.

It's also bad with counterspells: you can play 2 fows, but at the same time, and against the same target losing 2 blue cards (plus fow). Good luck having  {U} {U} {U} {U} for 2 drains. And if you are playing 1 fluster, it's unlikely that you want 2.

Against mud you cannot play twice the costs. Against dredge also seems bad.

Seems decent with probe, preordain, bolt, swords (providing you are playing 4)...

I don't like it at all for vintage.
26  Eternal Formats / General Strategy Discussion / [SOI] Sigarda, Heron's Grace on: March 16, 2016, 11:14:46 am
90% of you, please stop reading. Specially if you are sure that Dromoka and Ojutai are not vintage playables. The rest, continue reading:




Sigarda, Heron's Grace   {3} {G} {W}
Legendary Creature - Angel
Flying
You and Humans you control have hexproof.
2, Exile a card from your graveyard: put a 1/1 white Human Soldier creature token onto the battlefield.
4/5


It's aegis (who is much cheaper) + kira (also cheaper, and wider effect) with a good body and a token generator. The cost is high for a Humans deck, maybe too high, but the effects are awesome. If you are playing Noble hierarch and or deathrite shaman is easier to ramp into it, while it could be unacceptable in mana denial strategies.

Protection for creatures while being inmune to oath, tendrils, gifts...

Thoughts?
27  Eternal Formats / General Strategy Discussion / Re: [SOI] Epiphany at the Drownyard on: March 16, 2016, 10:55:34 am
I thought it was like fact, that I was choosing, and it had some merit (while being usually worse than FoF).

If opponent chooses, is plain bad. Close thread :p
28  Eternal Formats / Null Rod Based Aggro / Re: Human Ingenuity on: March 16, 2016, 04:40:43 am
Reflector Mage seems a bad card but I can tell that Wappla got me with it more than once. It's a tempo boost that gets the edge in close matches.

I like Scab-Clan Berserker a lot, didn't knew about her but it seems awesome against lots of decks Surprised
29  Eternal Formats / Online Tournaments / Re: TMD VL Season 3 Trimester 3 on: March 15, 2016, 02:46:09 pm
JP does not pay 2 life for first tomb activation :p And that was relevant since turns later he is at 3 (should be at 1) and Keith's metamorph would be a tangle so JP taps all and next turn Keith attacks with 2 creatures. Well, triskellion finished it. It was the most interesting round, some MUD mirrors are really tactical!
30  Eternal Formats / General Strategy Discussion / Re: [SOI] Nahiri, the Harbinger on: March 15, 2016, 01:19:28 pm
Well, the good think about the second ability is that it can hit oath, golem and mentor... all of them. Few cards can hit them all, and probably none repetidely.

Ultimate is a tinker, but can fetch creatures too.

Again, I don't think it will be played, but try to look it as a new card, no comparing it with existant cards.
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