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1  Eternal Formats / Creative / Re: Vintage Red/Green Agro with a splash of blue for flavor on: February 25, 2010, 01:51:02 pm
MainDeck
4 Wooded Foothills
4 Taiga
4 Wasteland
3 Misty Rainforest
3 Forest
1 Strip Mine
3 Tarmogoyf
3 Vexing Shusher   
3 Gorilla Shaman   
2 Magus of the Moon   
2 Mogg Fanatic   
4 Lightning Bolt   
4 Chain Lightning   
2 Naturalize   
1 Wheel Of Fortune   
3 Null Rod   
1 Black Lotus   
1 Mox Emerald   
1 Mox Ruby   
1 Lotus Petal   
4 Sylvan Library   
4 Rancor   
2 Blood Moon   

Sideboard
4 Red Elemental Blast
2 Umezawa's Jitte
2 Goblin Bombardment
2 Tormod's Crypt
2 Hull Breach
2 Krosan Grip
1 Memory Jar


I took out the blue and the deck now just runs r/g. I also removed the Mox's that weren't really providing me with any advantage (Jet, Pearl, Sapphire).

Suggestions?
2  Eternal Formats / Creative / Re: Vintage Red/Green Agro with a splash of blue for flavor on: February 16, 2010, 04:40:28 pm
I run into a lot of Combo and Oath with I play, so the Moon and Magus help slow them down if I can get them out soon enough. The only real issue is that is does cut off the goyf and predators, but I can deal without them for a time.

The problem I have with nature's claim is that I don't want to prolong my opponentís life any longer than I have to. I would much prefer dealing damage and destroying artifacts than having them gain life from it but I see that Nature's Claim is a good card.

I love Mirri's Guile. I used to use it in casual play all the time. I was actually thinking about using it in this deck just to help with getting the right cards in hands.

The main issue I have with the Library is that I have to pay the life to keep the cards in hand. I might play test with it a little just to see what happens though.

I like Wheel of fortune. I prefer to use it when my hand is empty but if I also get into my own Lock (magus/rod) I can dump cards that I cannot use and hopefully get some more useful cards.

Iím going to try out using 3 forest and 3 misty rainforests and see if that helps any.

What do you guys think about pulling moxes?  Jet, Pearl and Sapphire specifically, if I donít run blue.
3  Eternal Formats / Creative / Vintage Red/Green Agro with a splash of blue for flavor on: February 16, 2010, 01:29:09 pm
I built this deck to try something that was off the normal vintage path. It had problems with oath and combo but I think a couple of changes that I made/will make/thinking about making that might help.

Main Deck
4 Taiga
4 Wasteland
3 Wooded Foothills
3 Scalding Tarn
3 Volcanic Islands
1 Strip Mine
3 Null Rod
2 Sensei's Divining Top
2 Umezawa's Jitte
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Memory Jar
3 Tarmogoyf
3 Trygon Predators
3 Vexing Shushers
2 Gorilla Shaman
2 Magus of the Moon
2 Mogg Fanatics
4 Chain Lightning
4 Lighting Bolt
1 Channel
1 Kaervek's Torch
1 Wheel of Fortune
2 Blood Moon

Side Board
4 Red Elemental Blast
3 Hull Breach
2 Goblin Bombardment
2 Jester's Cap
2 Krosan Grip
2 Tormod's Crypt


Some changes that I am thinking about are taking out the 2 Moxs (Jet & Pearl) and perhaps the Channel and Kaervekís Torch for 4 Mystic Remoraís. They would help keep my hand full of cards that could potentially deal damage or take out some threats as they arise. And considering the low casting cost of everything in the deck I should be able to keep up with the upkeep with little fuss.

I was also considering throwing in Molten Influence into the board for 1 Hull Breach and the 2 Caps. They provide a possible counter or a burn for 2 mana. Granted it only works on instants or sorceries, but that is mostly what I have to worry about.

I will appreciate any comments since I have been out of tournament practice for a couple years.
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