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1  Vintage Community Discussion / General Community Discussion / Re: Reserve List Card Spike? on: March 04, 2016, 09:50:00 am

The reserved list prices for *normal* cards like Metalworker and Cradle can only increase if there is really a growth in the player base. This would happen if they brought down the reserve list, and we'd surely see an increase after an initial drop that makes the formats more accessable.


I respectfully disagree with your statement.  I think if they did away with the reserve list, and reprinted blue dual lands, the diversity in the metagame would actually decrease.  I think Legacy tournamnets would consist of a bunch of players all showing up with the same blue cards in their decks because "blue is the best."  However, if they reprint cards like Trinisphere, Heritage Druid, Deathrite Shaman, etc. these fringe decks that involve Metalworker and Gaea's Cradle will show up more often by the players who cannot afford the blue dual lands.  

So, in a way, the higher the blue dual lands go the better it is for the diversity of the field.  

Things like the Eldrazi are healthy for the format.  Things like reprinting blue dual lands aren't.  

Hmm this is a pretty interesting point of view, thanks for challenging my conclusions. I guess my basic premise is that people play nonblue decks because they actually like them. So my thinking is like "2% of the Legacy players really love Metalworker decks, so unless it gets a power boost, if the player base doubles we'll have twice as many players tryign to get Metalworkers."
Thus, using this approach there would have to be a lot more players in total for some cards to really go up - and I don't see that happening (at least no **significant** increase).

Your approach seems to be that there are indeed players entering but also players shifting away from e.g. Blue because of pricing, and they'll play other, cheaper decks. This will then lead to a rise of the rares currently not that sought after because they are an alternative to the absurdly expensive blue deck cards.

To be honest, I've never seen something like this happening. When people that were playing blue sold off their blue stuff, they basically just quit Magic / Legacy - at least gradually over a few months. And people picking up a format with the intention of not going for Tier 1 anyway because it's too expensive ... should be a really really low number.

But anyway, I think you are right that these are effects that will happen. Where we disagree is the numbers. Only time can tell...
2  Vintage Community Discussion / Non-Vintage / Re: Old School @ Eudemonia 2/28/16 - Results! Decklists! Pics! on: March 03, 2016, 07:39:35 am
Thank you so much for sharing all the awesome lists Blaine! Makes me really really scared of these Black Vises, but a lot of sweet Tech in there Smile
3  Vintage Community Discussion / General Community Discussion / Re: Reserve List Card Spike? on: February 25, 2016, 08:24:46 am
Oh as far as I know, the intent is to have a weak US dollar in order to promote US exports...

The strong dollar has fueled a lot of my buying, at least.  From H's comments, I'd believe it has fueled his as well.  The euro dipped below $1.10 again today.  Take advantage of it while it lasts.

And this is indeed my pain. Miss the times when I could pick up Vintage staples for the same virtual price in USD instead of EUR and get that nice 30-40% off ( 1.3 - 1.4$ to 1 was when I really bought a lot). Right now it is actually a lot cheaper to pick up stuff in Europe, and even more so for Americans.

But generally speaking, I don't really see that much of a price increase going on. Modern was pushed over the top with several GPs and PTs, and Moder Masters 1 was likely underprinted. Plus you have fetchlands and shocks reprinted in regular sets to make the decks pretty accessable to a lot of players. The reserved list prices for *normal* cards like Metalworker and Cradle can only increase if there is really a growth in the player base. This would happen if they brought down the reserve list, and we'd surely see an increase after an initial drop that makes the formats more accessable. But what I see right now is that Legacy (and Vintage) will stay as expensive as ever, I expected the influx of new players to be very small.

That said... go and pick up old school cards - THOSE are the real deal Smile
4  Vintage Community Discussion / General Community Discussion / Re: 93/94 MTGO Tournament/League on: February 01, 2016, 07:15:45 am
I have to agree with Steve here ... when playing 93/94 online you'll just miss a lot of what the format is for. It is about having 20 year old cardboard in your hands, feeling really really oldschool .... you probably won't get these out of playing on MoDo or Cockatrice. You might find it dull or less appealing Wink
5  Vintage Community Discussion / Type 4 / Re: Survival of the Fittest - still good enough in Type 4? on: January 13, 2016, 06:14:37 am
I'm extremely biased, but the card was always good enough and a very high pick in Rochester - except of course if it came in a late booster.

A lot of Combos, way to fuel your graveyard, and insane utility with a lot of flash creatures being in my stack...

AND, I just love the card Smile
6  Eternal Formats / Other / Re: Asian Vintage Championship - Invite only tournament on: December 04, 2015, 08:06:52 am
I'm signed up and I think I'll be going - can't exactly make definate arrangements before january, but will ASAP book flight & hotel.
Would be cool if some of you could make the trip!
7  Vintage Community Discussion / Type 4 / Re: Current List? on: November 25, 2015, 10:52:04 am
Maybe this is super off-topic, maybe it's not. I'll drop it here anyway:

There's a new game that was just kickstartered, called "Epic" which is actually pretty close to Type 4 (but not MTG obviously). The whole set is designed to be draftable, has spells that cost 1 and zero, and you have a total of 1 mana per turn only.

It is pretty awesome so far, and actually uses a lot design space that is generally not relevant to Magic cards (they are after all not designed for Type 4).
8  Eternal Formats / Other / Asian Vintage Championship - Invite only tournament on: October 21, 2015, 02:07:11 am
In case someone missed this (because I did indeed):

Details: Coming later this week

Anyone here who might be interested in coming? I'm actually considering it because I have planned a trip to Japan next year anyway...
9  Vintage Community Discussion / General Community Discussion / Re: Guy finds binder with Power9 on NY Comic Con... on: October 16, 2015, 04:25:00 am
The "pick any one card" rule is pretty cool, and we've been discussing this in out group every now and then. If I ever lost my binder and someone found it, this would be just what I did (especially if he didn't want some monetary finder's fee).
Great that the finder even went through some trouble to find the original owner - not everone would do this. Gives me a little hope, especially as I'm also the kind of guy that likes  to leave stuff lying around.
10  Vintage Community Discussion / Non-Vintage / Re: Old School Magic @ Eudemonia!!! October, 18, 2015 MARK YOUR CALENDARS! on: October 13, 2015, 03:54:33 am
@Serendibs: Just checked prices of oldschool staples last night - it's absurd. Those cards are indeed rare. Doesn't take many people to pick them up until they run out of stock...

@Tournament: Seems I should finally consider moving to California...
11  Vintage Community Discussion / General Community Discussion / Re: Magic Online Power Nine Owners on: September 22, 2015, 03:27:10 am
I gave up on vintage on MTGO. Made no sense to sit on $6000+ worth of "cards" to play what amounts to a glorified 8 man event. The attendance is bad, the prizes are bad, and the support for the format is nearly non-existant.

I cashed out at MTGO Traders, and jumped right into standard, modern, and limited, loving it so much more.

I could see buying back in, but not under the current conditions.

Sold my collection yesterday to Cardhoarder. Not quitting Magic in any way, the funds immeadiately went into more Alpha goodies for my oldschool 93/94 pool and I still have a full pool for building paper Vintage decks.

I just found that I really haven't enjoyed playing in Modo, and the only thing that is really cool is Holiday Cube Drafting with a lot of friends in Skype to share the screen and discuss picks and plays - really a lot of fun, and no collection needed for that.

Whenever I'm on a PC and want to play something, I chose a lot of other great games - didn't *even once* play Vintage on Modo in 2015.

Like the post above, I'd consider buying in again if the program/presentation did radically improve.
12  Eternal Formats / General Strategy Discussion / Re: [ORG]Jace,Vryn's Prodigy//Jace, Telepath Unbound on: July 31, 2015, 04:40:11 am
Maybe I should have put a lot more effort in stating exactly what I meant, here we go:

1) People were suggesting he is a looter and that is sometimes good. You can't keep looting even if you want to. Also, if you have a slow hand with no fetches, you can't "make" him flip to be a Snapcaster on demand. I find this lack of control unbearable.

3) It doesn't need to be answered honestly - I takes so many turns to generate advantage, you can just ignore it and win in the meantime with most strategies. [This is the weakest point against it for sure, there COULD be situations where this is really good - but in that cases you have already won in the current metagame I think]

5) In a control match, with nothing on the board, and enough turns to flip and tick up to his ultimate you either won the game already or you are not playing Vintage. Think about how long it takes you to win with this... it is absurd.

6) A card on the board isn't worth anything if it is a planeswalker that won't do anything in the next two turns. In my world you ahve +1 card when you actually GOT the additional card, not if you only have the potential to have it in the future. Suspending Ancestral Vision is not +2 cards. It is absolutely nothing for 3 turns. If your opponent wins in the meantime, that's it.

7) It meant: If you use up all his loyality yourself and kill him in the process, the earliest you get to a +1 card advantage (access to two cards in your graveyard for the cost of one card and 1U) is three turns.

We have different views on why Confidant is not good enough any more, quite interesting. The lifeloss doesn't even matter in my view - it is Lightning Bolt and Swords to Plowshares. Confidant was a Powerhouse in Vintage because nearly none used maindeck creature removal back in the day - and you could pretty much only handle it with Force of Will first turn or see your opponent getting incremental advantage every turn.

Really I've never had much games where it came down to a damage race... it would rarely happen in some delver mirrors recently, but even then most games were decided by sequencing and countering of key delve spells. I don't see winning the game because of a few "-2/-0" activations over drawing more cards (which are likely removal spells if I really care about creatures attacking me).

Don't get me wrong, I find it very interesting to see that you're obviously thinking in a completely different direction - I just don't see it. "Volcanic, Mox, Mini-Jace, Go" Seems the least scary start I've seen in a long time in Vintage.

13  Eternal Formats / General Strategy Discussion / Re: [ORG]Jace,Vryn's Prodigy//Jace, Telepath Unbound on: July 29, 2015, 02:28:11 am
I honestly think this card is garbage.

1) you can't control when it flips
2) it has a one turn delay before even doing <anything>
3) When flipped it is only(!) a one-shot Snapcaster Mage
4) the +1 is useless
5) the ultimate can't be reached
6) it takes him four turns to give you +1 card without dying (best case!)
7) if you consume him, it takes you three turns to get +1 card (best case!)

If you compare this to Bob - Bob gives you +1 card after 2 turns, and then +1 after each consecutive turn. This needs four turns until you get +1, and then you gain a new card every fourth turn. Come on, this isn't even realistic in slower formats.

The only benefit you get is a *somewhat* free choice what to flashback instead of pure +1 draw from Confidant, but the rate is so much worse AND your opponent can just attack it with tokens and whatnot to kill it after the first flashback. This card is jsut not realiable in any way.

Dark Confidant is leagues above this, but it is not good enough in our current environment. Even IF you could make him work, efficient removal is in about every deck already to shut down the superior creatures played right now.

What makes you think this has any chance to be in any deck?
14  Eternal Formats / General Strategy Discussion / Re: New Mulligan Rule on: June 30, 2015, 04:04:42 am
I personally would even go one step further and go with Scry X where X is the number of mulligans you've taken.

Overall I think this is great, and a lot better than any "free mulligan" stuff, because it can't really be abused too much.

My reasoning for even more scyring:
Mulligan 6 is sometimes bad, but mulligans below that are a real beating, and getting the chance to meaningfully fix your mana/spell ratio would feel fair to me. Could possibly lead to mulligan 4 being a real choice when your 5 are terrible as well...
15  Vintage Community Discussion / General Community Discussion / Re: Anyone have historic decklists for 93/94 Worlds? on: June 23, 2015, 03:27:07 am
I'd also be highly interested in these decklists, if you can find them. Currently in the process of rebuilding Zac Dolan's winning list, and I think it would be even cooler to have the whole gauntlet (top8 /top4) of those historic decks!

I'm sporadically searching as well, if I stumble into anything I'll let you know Wink
16  Vintage Community Discussion / General Community Discussion / Re: Gold border legalization article on: June 16, 2015, 04:14:27 am
Agreed that the idea is not new ... and I don't think it'll do anything at all. I mean, this really *only* helps the supply of Power basically. Almost every other card that is needed out of ABU has been reprinted in some way or is just not desirable enough. And for anything else, like Duals/Forces etc. the increase in supply is just not significant.

Couldn't care less to be honest. I guess the only thing this would do is cause a price drop in bad condition UNL P9 pieces, that would then easily be replaced by IE/CE which looks much, much nicer. Alpha/Beta would for sure NOT loose it's appeal.
17  Vintage Community Discussion / General Community Discussion / Re: MKM European tournament series on: February 12, 2015, 04:15:20 am
After seeing this, my plans for this year have changed completely. Will be trying to attend all of them - we Europeans should show them Americans that we can do such a super series as well! And support for Vintage?! How cool is that. See you in Rome!
18  Eternal Formats / General Strategy Discussion / Re: Maindeck Gifts hate for Delver on: February 12, 2015, 03:38:41 am
Same here Steve Wink

But nonetheless, I honestly think that I'd always prefer Cage, it is a one-drop which can be protected easily, whereas a two-drop will be harder to resolve against a Gifts deck and can be really really clunky in Delver.

Just my 2 cents...
19  Eternal Formats / Blue-Based Control / Re: UR Delver on: January 30, 2015, 04:50:16 am
Having Dig over Cruise will for sure demand more decisions from the player. You can't just slam a 1-mana TC in your Mainphase but now you have to consider when to play it and what cards to get instead of just Ancestraling yourself. More decisions, more skill intensive cards - very good for the format I'd say.

But honestly, Dig is a mayor step down. I can't even recall how ofter it was relevant that Cruise was just 1 Mana instead of 2, and the top three cards were most of the time 3 Spells instead of two. Even if you drew a land along two spells, this would help you fuel the next Cruise... so mainly, a little less variance, but also a lot less Power. Not necessarily bad though.

What do you guys think is the best setup right now? I've been playing a split of 2 Gush + 4 Cruise before, and I'm thinking right now that 3 Gush + 1 Cruise + 2 Dig might be the correct setup for me. I felt bad playing only two Gushes anyway, but Cruise was just too strong in the mirror. Now I think that three Dig might be too much, as it is typically a turn slower than Cruise and I don't ever want to have two in my opening hand...
20  Eternal Formats / Creative / Re: Revival of Survival on: January 23, 2015, 07:56:09 am
Thanks to your new thread, we unburied my article. It is posted here:

It is not so much a deck proposal but a theoretical excercise on Survival of the Fittest, but maybe you like it!
21  Eternal Formats / Blue-Based Control / Re: UW Monastery Mentor Remora Gush on: January 19, 2015, 07:40:48 am
A great read and a very interesting approach, thanks a lot for sharing this with us Kevin! I will try this deck out for sure!

On my first look, I've got some questions on card choices already:

- 2 Snapcsater Mage: How often do you really want to cast this on Hurkyl's? It seems that Snapcaster is not at its best in this list, and lately I find it harder and harder to find a target for Flusterstorm, which is one of your best scenarios to illustrate how useful he is. I'd love to hear more on this topic =)

- 2 Jace, the Mind Sculptor: I am currently building and testing some approaches of my own with Monastery Mentor, and I found that it is very hard to find another win condition (I don't want to be solely dependant on creatures). Jace was a consideration, but I felt it is not the spot I'd want to be in. With all those creatures running around, and the counts still increasing, the Mind Sculptor is surely not the powerhouse it was before. What is your experience with Jace in this Meta right now? Is it really sticking in game or just a glorified Brainstorm plus Fog?

- 2 (3) Swords to Plowshares: I have been playing red for many many months now, and could not imagine leaving home without 4 Lightning Bolt and 4 Ingot Chewer to fight a certain Mr. Lodestone. I ALWAYS want that 1 mana removal spell for this threat turn 1, and now you are running only 3 (after sideboard) creature removals. Of course, Dark Confidant is not played right now, and everything else you might handle with Monastery Mentor, but the Workshop creatures are a big concern... my first idea would have been to even go to 4 Swords + 1 Path, but it seems you've made your peace with only 3 spot removals. No regrets so far?

- your Counterspells: Basically, I think what you assembled here are the most broken counterspells ever printed, and that is really the way to go in my opinion as well. Just two tiny questions here: Why the Misdirection? Using it as a theoretical 5th Force of Will in the Remora route (i.e. drawing a bunch of cards when the opponent is forcing through)? What is its main prupose here? Second questions is the abundance of Flusterstorms: As mentioned earlier, I feel they are not finding too much targets lately, and I shifted over to Spell Pierce partially. It is missteppable but also answers Walkers, Chalice/Spheres and Oath, which has been very important in the Delver decks. I wonder if that doesn't also apply here.

- Engineered Explosives: Honestly, the last time I played this card was 2012, and it was the only card in my sideboard that was constantly doing ~nothing~ at all. Granted, times have changed since then, and blowing up tokens is a lot more important today than back then - but as this is your only way to kill permanants on the board, it seems especially soft against workshops. You cannot beat a decent draw with Engineered Explosvies, and especially a chalice on 2 will wreck your Hurkyl's plan completely. There's the small out of finding that Sol Ring or Mana Crypt to pay the colorless mana needed for an Explosives 0, but this seems overall very weak.

All in all, a very decent deck, and again thanks for the great read and a lot of new thoughts about this new archetype. I hope we can get some conversation going about this, as I feel we might be on our way to a new major player in Vintage here!
22  Eternal Formats / Creative / Re: Revival of Survival on: January 15, 2015, 08:33:41 am
Do LED rootwalla and vengevine actually work properly together?

They do.

Will be looking if I can find that article once again and then post it here somewhere, should be ready on the weekend...
23  Eternal Formats / General Strategy Discussion / Re: [FRF] Sudden Reclamation on: January 13, 2015, 05:07:07 am
I'm sorry guys, but are we discussing every card now that is still questionable when it cost 2 mana less? Complete waste of time.
24  Eternal Formats / Creative / Re: Revival of Survival on: January 13, 2015, 04:51:33 am
Hey, very very nice that someone has some love left for Survival! Interesting approaches, altough I personally feel you are pushing it a little far with Dark Confidants in the deck... but I never really tested them to be honest.

I'm also nto sure about the Griselbrand. I never considered that you'd ever want a Yawgmoth's Bargain when you have an active Survival and just resolved a three mana spell... it seems decent, but I think in most cases I'd rather have the opponent not being able to win. Iona is just insanely powerful, and argueably better in a deck that cannot draw into multiple counterspells.

The greatest thing about Survival decks is that the smallest alterations to your decklist (like: exchanging 1-2 creatures) can completly alter how certain matchups go, as you have such an insane tutoring engine.

I wrote a complete article for EC before the Vintage Worlds, but it seems that has been lost and forgotten by Jaco, or not deemed worthy ... whatever it was, if someone here is interested in a (possibly a bit outdated) article on the card in Vintage, let me know!

Best regards,
25  Eternal Formats / Eternal Article Discussion / Re: [Article]Eternal Europe: Unbanning for Fun and Profit on: January 07, 2015, 07:26:28 am
If Survival ever gets unbanned in Legacy, I will immediately put together a Legacy deck and play this format. This has been on my wishlist since it was banned.
Other Legacy stuff is ok I think.

Brainstorm is the absolute nuts. I love playing blue, and I sure love playing Brainstorm, but this would honestly just lead to another decade of blue dominance. Might be I'd love it, but I'm not too sure about all those Dredgers and Workshopers... does seem like a big risk to me.
Other Vintage stuff seems reasonable.
26  Eternal Formats / General Strategy Discussion / Re: Temporal Trespass on: January 07, 2015, 04:30:13 am
To make my point short:

- Time Walk is very good in Delver, I wouldn't ever cut it
- UUU seems very borderline to pay in this deck, and this even kills your graveyard and shuts off Cruise
- Delver (as I personally understand it) is greatest when it's not the aggro deck

So, jamming more Delvewalks into the deck makes creatures a lot more important for you. Walking without a creature does often nothing at all in the later turns (you have no more lands to play, and UUU would soak up all your mana). That would lead to trying to keep the creatures alive, which is nothing I ever want to do unless I have lethal on the board.

-> This doesn't fit my idea of a Delver deck and not my playstyle at all.
27  Vintage Community Discussion / General Community Discussion / Re: Magic Online Weekday 8-man Queue Rush on: December 08, 2014, 06:20:58 am
Just pick a day and make a bigger annoucement ... people just won't respond here. I'm also available almost every day in the week, as long as I know it in advance and can plan accordingly =)
28  Vintage Community Discussion / General Community Discussion / Re: The Force Awakens on: December 02, 2014, 03:44:03 am
Still watching the old movies from time to time. Will be watching this in the cinema for sure, just to give it a shot. If it's crap though, will this do anything to my old favourites? I guess not ... so stop complaining. Anything with a lot of $$$ behind it must appeal to a greatest possible audience, and this won't be an "art" project where the goal is to make a "great film". It will be about earning money. Maybe we are lucky and get something cool out of it, but if not, why should we complain? *shrugs*
29  Eternal Formats / Blue-Based Control / Re: UR Delver on: November 10, 2014, 02:41:47 am
I finally found the time for my first few serious test games with this strategy. I wanted to start running a pure UR version and go from there, and I must say so far this deck has performed amazing against blue decks. Extremely consistent mana base with only two colors, and really all the stuff I needed to win in all my games on MoDo so far.

A few questions I could not answer right now:

- Is green really necessary to win the shops matchup? Isn't Ingot Chewer + Bolt + Shattering Spree enough?

It seems to me I am fine with two colors otherwise, and staying on a pure two color base would surely help against wastelands. Loosing Ancient Grudge and Trygon could be painful, but especially Trygon seems SO hard to cast with only 2-3 Moxen and nothing else to get around the Spheres.

- Is Trygon performing good in other matchups? (Oath comes to mind)

This is kind of the same question... does Trygon really get down fast enough? I've been working with a full set of Grafdigger's Cage in the sideboard, and it was really good. So I guess this upside is really really slim, unless I'm missing another matchup here.

Let's see what you guys got =)

P.S.: I'm of course running two Dack main instead of the Trygons in the green version, and they seem to be just a worse Trygon in the Shops matchup with upsides in other matchups. Great performer so far...
30  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 10th at Vintage Champs with MUD: A story of triumph and heartbreak on: November 07, 2014, 04:45:32 am
A sad story to miss the top8 that close after such a strong start... but anyway, well done, and 10th place at a 300+ tournament is nothing to feel bad about. Hope to see you next year, then I'll hopefully be back as well Smile
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