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Eternal Formats / Eternal Article Discussion / Re: [SCG Premium] UW Stoneforge in Vintage by Drew Levine
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on: July 03, 2014, 08:22:51 pm
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I'm pretty sure that Vintage is at the beginning stages of what Legacy went through circa Grand Prix Chicago (or Schaumburg, or whatever). People who are just way better at Magic are going to come into the format without all of the preconceptions that Vintage players currently hold about the "metagame," play a ton of games, and figure out powerful angles that break apart all the existing conventional wisdoms about the format. I remember when Zvi Mowshowitz said pretty much exactly this before the Pros vs. Vintage players contest at the Rochester Shooting Stars P9 event. Spoiler alert: Zvi's Pro Tour acumen enabled him to go around to TMD'ers begging for lists, and then scrub out. I don't think the Pro Tour crowd will be bringing us any paradigm shifts anytime soon.
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Vintage Community Discussion / General Community Discussion / Re: Boston Bombing
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on: April 15, 2013, 05:46:02 pm
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I have never been so glad to be out of shape. For those familiar with the area, the bombing happened at the intersection of Boylston and Exeter Streets. Two fatalities, one of whom is reported to be an 8 year old. Many more injured.
There was a third incident at JFK Library, involving an incendiary device. Local police aren't definitely connecting it to the Marathon bombing, butgiven the circumstances, it's hard not to think they're related.
A person of interest is being questioned at Brigham & Women's Hospital.
Best wishes to my fellow Vintage players and their loved ones.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Ongoing Pandemonium Results
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on: January 19, 2013, 07:42:24 pm
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Ongoing results have been a thing for years.
ELD def. DA 2-1 BILL MOTHERFUCKING COPES def. Keith Carpentier 2-0 Brassman v. Jesse Martin was in game 3 when I left. No information on Stefan and his t8 match.
Incidentally, we all remarked on how the top 8 was pretty uniformly representative of the old guard of Vintage, despite most of us not playing competitively for years.
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Vintage Community Discussion / General Community Discussion / Re: $100 Entry, 50 man P9 Tournaments
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on: December 31, 2012, 07:36:10 pm
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I would, but why limit max entry?
I'd imagine that people would generally want to play in a smaller event with killer support than a larger event with killer support. If there are more players I think most would push for the entry to be cut down before more support was given out, but it's tough to plan something like that out. The first order of business is making sure that you're not killed on the prize support cost. Wouldn't it be simpler to increase the range at which prizes are given out? Say, for example, if you end up with 75 players, you could extend prize support through the t16 or something, keeping the ratio of contestants to prize-eligible finishes roughly the same.
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Vintage Community Discussion / General Community Discussion / Re: any help from someone who knows insurance
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on: November 08, 2012, 10:40:38 am
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The great majority of my collection was stolen when I was in high school. The theft occurred outside my house, on school property. The cards were, obviously, mine and not my parents'. Nevertheless, my parents' homeowners' insurance covered the loss.
So, I think there might be reason to believe that it's worth pursuing a claim. Still, I would second AD's suggestion and get some evidence that you owned those cards. The destroyed cards themselves probably help somewhat. But, it might also help to get affidavits from friends attesting to the fact that they had seen those cards in your possession and can state on firsthand knowledge that you owned them at the time of the loss. Even better, if you have records of your purchases for those cards, or if you can track down the merchants who sold them to you and get them to write out similar affidavits attesting to the fact that they sold you the cards, that will probably also help your claim.
Just to be clear, this isn't legal advice. This is just a rough analogy to what I did when faced with a similar situation. It doesn't guarantee the same result in yours.
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Eternal Formats / Northeast U.S. / Re: [BOSTON] Mox Tournament at Pandemonium (1/19/13)
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on: October 19, 2012, 08:17:17 am
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I will say that the store has a good history of providing excellent prize support so I'll assure you it won't be disappointing.
I will second this. The last few major tournaments offered blue duals and Force of Wills to the high finishers. Everyone involved was quite happy with the payout on the day.
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Eternal Formats / General Strategy Discussion / Re: Deathrite Shaman
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on: September 19, 2012, 07:32:29 pm
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I continue to be amazed at the cards that some people believe to be playable in a format with Mishra's Workshop, Bazaar of Baghdad, Oath of Druids, Ancestral Recall, Time Walk, Tinker, and Yawgmoth's Will.
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Vintage Community Discussion / General Community Discussion / Re: American BoM Style Event/Prize Support
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on: July 06, 2012, 12:43:33 pm
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As of the time this tournament will be happening, I'll be a resident of Boston, Mass., having finally extricated myself from the 'burbs. Money isn't really a primary consideration for me; I'm more concerned with the travel and scheduling logistics. As long as I don't need to invest an inordinate amount of time traveling, I'm much more likely to attend.
Also, and relatedly, I think a bigger entrance fee/prize payout will be more effective at incentivizing people to travel longer distances to play. Traveling 6+ hours for a single Mox payout obviously isn't worth it, while the chance to win a Lotus (or more) makes the effort involved with traveling seem more worthwhile. Also, if I'm already committed to driving/flying, hotel accommodations, blocking off a weekend, etc., another $10 added to the entrance fee isn't really a big deal, especially if it generates better prizes.
Another suggestion: Offer pre-registration discounts. We've all seen the predictable ritual of a tournament being announced with a lot of lead time, generating a chorus of "OMFGHIJKLMNOP, I AM SO THERE!" from legions of posters, only to have a fraction of those who swore to be there actually show up. One way to control that problem might be to offer a 10% discount to people who pre-register (and prepay) a month or two in advance, with the understanding that the fee is absolutely non-refundable.
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Eternal Formats / Northeast U.S. / Re: June 16th NEV Series for $1,000 in prizes at Top Deck Games
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on: May 22, 2012, 02:58:14 pm
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Guys,
An unfortunate consequence of having a thriving Vintage scene is that sometimes tournaments will bump up against each other. I remember when New England had this problem, and looking back on it now, it was eminently preferable to the way things currently stand.
In any case, knowing what I do about Nick, I am sure he didn't intentionally schedule his tournament on a date that conflicts with Long Island. From what's been said in this thread, it sounds like previous scheduling conflicts happened, Nick has since tried to shoot for different dates, but that sometimes conflicts happen anyway. It's regrettable, but I don't know what yelling at each other in the Announcement Forum is going to do to improve the situation.
Mike, if you feel like there's more to say to Nick, I'm confident he will listen and try to hash things out over PM or or through some other medium. But I'm going to have to ask that, at this point, the discussion move off the forums.
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Vintage Community Discussion / General Community Discussion / Re: Concession Etiquette
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on: March 08, 2012, 02:22:05 pm
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I'm not sure where all the confusion in this thread is coming from. The rules of the game specifically provide that a player is allowed to concede at any time. GI could have conceded when the Dragon loop started, but he wasn't required to. The rules allowed GI to concede once Oona reached play.
There's nothing in the rules of the game that allows one player to insist on continuing to play after the other has conceded.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Mereike Ri Berit
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on: February 29, 2012, 01:39:23 pm
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So I recently had occasion to play EDH a couple of weekends ago. It was probably my 7th time playing EDH since ever, and my 5th time playing Constructed in about a year. What struck me was the difference in the experience of playing mutliplayer EDH, when compared to my normal drafts, sealed events, or Vintage tournaments. The cognitive stress associated with competitive playing isn't there. In its place was a relaxed, low-stakes exercise in enjoying the flavor of the game. Something I hadn't had since high school.
Anyways, suffice to say I have a renewed appreciation for EDH, and with it, I want to make a renewed effort to finish my deck. After a few test runs, I've made some changes to my original list. As it stands, the list is roughly 10 cards over the limit. Since what appealed to me so much about EDH was its spirit of social, community activity, I thought I would ask the members of the TMD community for their input on my list. What cards would you cut from this? Are there any I've missed?
Mereike Ri Berit
Creatures: (27)
Keiga, the Tide Star Bane of the Living Tradewind Rider Trinket Mage Meloku, the Clouded Mirror Solmen Simulacrum Azorius Guildmage Dimir Guildmage Ethersworn Adjudicator Elspeth, Knight Errant (generates tokens) Magister Sphinx Sorin, Lord of Innistrad (generates tokens) Temporal Adept Mother of Runes Kira, Great Glass Spinner Dominating Licid Vesuvan Doppleganger Cryptoplasm Clone Duplicant Tidehollow Strix Weathered Wayfarer Empress Galina Godhead of Awe Divinity of Pride Sower of Temptation Serra Ascendant
Draw/Filter: (11)
Brainstorm Sensei's Divining Top Night's Whisper Thirst for Knowledge Fact or Fiction Blue Sun's Zenith Rhystic Study Concentrate Demonic Tutor Vampiric Tutor Mystical Teachings
Counters: (10)
Counterspell Mana Drain Force of Will Hinder Desertion Dismiss Cryptic Command Draining Whelk (also a creature, I guess) Dissipate Misdirection
Removal: (13)
Swords to Plowshares Path to Exile Executioner's Capsule Rout Phyrexian Rebirth Oblivion Stone Nevinyrral's Disk Oblation Hallowed Burial Vindicate Disenchant Dismantling Blow Capsize
Steal Effects: (6)
Control Magic Abduction Legacy's Allure Treachery Debt of Loyalty Reins of Power
Miscellaneous: (3)
Sword of the Ages Thousand-Year Elixir Mindslaver
Mana: (40)
Flooded Strand Polluted Delta Marsh Flats Verdant Catacombs Misty Rainforest Tundra Underground Sea Scrubland Adarkar Wastes Underground River Caves of Kolios Watery Grave Godless Shrine Hallowed Fountain Arcane Sanctum Minamo, School at Water's Edge Urborg, Tomb of Yawgmoth Kjeldoran Outpost Thawing Glaciers Sol Ring Mana Vault Talisman of Dominance Talisman of Progress Dimir Signet Azorius Signet Orzhov Signet Darksteel Ingot Coalition Relic Fellwar Stone Celestial Fountain Creeping Tar Pit Strip Mine (Remainder filled out by basic lands)
To anyone who invests the time to read this old thread and look up any obscure cards here, thanks!
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Vintage Community Discussion / General Community Discussion / Re: A new proxy system (hypothetical)
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on: December 09, 2011, 11:40:24 am
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Folks, this is a thread about Nick Coss' proposed proxy system and the community's feedback on it. It is not a thread about whether Vintage is more or less complex/challenging than other formats, nor is it a thread about the reserve list.
Let's keep the discussion on-topic so Nick can get the opinions on his idea that he's looking for.
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Vintage Community Discussion / General Community Discussion / Re: A new proxy system (hypothetical)
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on: December 07, 2011, 11:08:05 am
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I get what you're trying to do here, but I think it might have the unintended effect of (further) diminishing the incentive to own these cards, which account for the lion's share of prize support in Vintage tournaments, since players will always be able to proxy those specific cards and only those specific cards.
On a more personal note, I approach the issue of proxies from the opposite vantage point of many other Vintage players. I own all of the Power and most of the traditionally expensive cards. I do not try to keep up with the newer sets and the endless production of chase rares and mythics that occasionally intersect with Vintage, like Snapcaster Mage and Jace.
Owning the power cards frees up proxy slots for me that I can use to play with whatever Flavor of the Month in Standard is selling for $50 apiece. One of the primary appeals for Vintage, for me, is the ability to assemble a set of Power and then use proxy slots to get off the merry-go-round of buying, trading, collecting, and selling chase rares in the other formats. I barely have enough time in my life to keep up with the Vintage metagame; if I lost my ability to proxy mid-range cards, and was forced to once again "Collect 'em all!" to play with the cards I wanted to use, I would be significantly less likely to play Vintage.
I realize many other players might have a different perspective, but that's how I would react to such a system if it were introduced.
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Eternal Formats / General Strategy Discussion / Re: [Innistrad] - Snapcaster Mage
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on: December 06, 2011, 12:11:26 am
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Discussion usually works better when people make some attempt to have a sincere, reasonable conversation with one another instead of engaging in an interminable contest of one-upsmanship to try to land the best sarcastic zinger. I'm hopeful that there's more of substance that can be said about Snapcaster Mage, but if I'm proven wrong through another "Oh-no-you-di-n't!" exchange, I will assume the conversation has run its course and this thread will be closed.
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Eternal Formats / General Strategy Discussion / Re: Teferi's Realm
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on: October 28, 2011, 11:24:14 am
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While the presentation might not be the best, I agree with ilpeggiore. An answer that costs 3 mana isn't going to be available to you when you need it most. Especially if Shops gets an even slightly above-average hand on the play, it's rather unlikely that you'll be able to pay for main phase 3 drops.
It's a cute idea, don't get me wrong. But in my experience, I've needed to hate to either come online before I get locked out through Spheres following a good Shops opener or hate that can pull me back from the brink if I'm falling behind. Running a Sorcery-speed 3-drop as my answer to Shops, especially in a deck like "Meandeck" Doomsday that runs so few mana sources, isn't going to solve the problems I need answers to Shops to solve.
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Eternal Formats / General Strategy Discussion / Re: [Innistrad] - Snapcaster Mage
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on: October 11, 2011, 01:00:10 pm
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Brian,
What is your sense about the damage that splash hate for Dredge could do to this engine? Obviously someone boarding in 4x Leyline of the Void isn't really going to enjoy an advantage against you, but what about someone who, like your list, runs 1 or 2 Nihil Spellbombs? Since Dredge is enjoying a period of ascendancy in Vintage right now, I'd expect there will be a disproportionately high representation of Dredge hate in the metagame, and it might come in diverse forms, increasing the possibility of encountering other Blue decks who have the maindeck or SB tools against Dredge to also use to disrupt your Snapcaster engine.
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