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1  Eternal Formats / Miscellaneous / Re: [Discussion] Goblins on: May 14, 2015, 03:56:46 pm
What do you think of Blood Moon? Mostly for its value in shutting off Workshops and Factories from Shops (which make Vandals more powerful), but you could also have some fringe value against Delvers or Tendrils.
2  Eternal Formats / Southern U.S. / Re: Austin, TX | April 26 | Eternal Struggle 9 on: May 14, 2015, 10:56:13 am
This one was 25, which is a steady increase from the past. We've gotten a lot of newcomers to Vintage.
3  Eternal Formats / Global Vintage Tournament Reports and Results / Eternal Struggle 9 Reports on: May 14, 2015, 10:54:59 am
Austin, TX | April 26 | Eternal Struggle 9
While my particular finish at this event was not all that impressive, I'm posting some reports and information on behalf of people who did place.

The TO report

#3/4 Woodrow Bogucki, Steel City Vault
4  Eternal Formats / Blue-Based Control / Re: Rich Shay's Fenton Oath on: May 07, 2015, 12:02:41 pm
Lastly, dig is absurd, and 1 copy is just not enough.

I played the build to a Top2 in the LCV March edition and DTT is the worst card in the deck by far.

I sided it out all the time. Once The Black Lord is out, you donīt need DTT. The deck is extremely resilant and you only want to survive until you activate Oath or S&T FTW.
Dig Through Time is quickly becoming one of my favorite cards to draw in any attrition based matchup. It's significantly better than Treasure Cruise. If you have high variance between your cards (as this deck does), the choice of cards is so incredibly powerful. It's much harder to get a bad Dig than a bad Treasure Cruise.
5  Eternal Formats / Ritual-Based Combo / Re: Merchant Scroll in TPS? on: May 05, 2015, 01:08:57 pm
Tutors for Will and tutors for Ancestral do dramatically different things. I've found a need for another card that draws me cards, moves me incrementally along the game, and helps me set up for a win, in a way that Grim Tutor wouldn't.
6  Eternal Formats / Blue-Based Control / Re: Rich Shay's Fenton Oath on: April 30, 2015, 01:50:11 pm
Is there any evidence that these weaknesses are actually that bad? It's true that those are potential issues, but before you go changing the deck to fix them (and making the games where those weaknesses *don't* come up worse), how often do you lose because of it?
7  Eternal Formats / Ritual-Based Combo / Merchant Scroll in TPS? on: April 27, 2015, 02:05:45 pm
(When I say TPS here, I'm referring to all classes of ritual based combo not built around Gush/Fastbond. This includes Long style decks as well.)

I'm wondering what your experiences have been with Merchant Scroll in TPS and Long. Obviously if you've built around Gifts Ungiven, Merchant Scroll finds that card. Your only other good proactive choices are Brainstorm, Ancestral and Dig Through Time. You do get a wide range of potential defensive/reactive cards.

I've definitely found myself wanting a card like Thirst for Knowledge or Read the Bones to help get ahead in the midgame after casting a bunch of Preordains. I think that means we just want Merchant Scroll. I am concerned about how poor Scroll is if you've already cast Ancestral but can't cast Dig Through Time yet.
8  Eternal Formats / Ritual-Based Combo / Re: Monastery Mentor in storm combo on: April 27, 2015, 02:02:59 pm
To me Mentor actually seems like a very good anti-Shops plan because if you can stick one early, it lets you keep up/pressure/win without needing many storm.
9  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: April 25, 2015, 02:13:08 pm
If all Trinket Mage does is trade with a creature or gain you three life, and also find Black Lotus or a card like that, I still don't think I want to play with that card.

Don't get me wrong; I love Bomberman. And I've won multiple pieces of power with it. I used to get about a third of my wins with Salvagers combo, a third with Trinket Mage beats, and a third with Tinket->Robot. And two of those plans just seem worse than what everyone else is doing in the format.

Also a large part of the power of Trinket Mage->Black Lotus was casting either something like Gifts Ungiven or Mana Drain, and I'm not sure how good either of those cards are.
10  Eternal Formats / Blue-Based Control / Re: Why play Bomberman? (NE US) on: April 13, 2015, 03:34:44 pm
A Grey Ogre used to be an effective threat in Vintage. With the rise of Delver of Secrets, Monastery Mentor and Young Pyromancer, it isn't that any longer. You can't count on effectively pressuring (or defending) Planeswalkers, and I have a hard time imagining actually having a successful aggro plan with just 2 power attackers.

While I think the card Auriok Salvagers is pretty good right now, I am pretty sure the card Trinket Mage is worse than it's ever been.
11  Eternal Formats / Blue-Based Control / Re: Bomberman Redux on: March 31, 2013, 04:49:15 pm
You're already weak to Null Rod/Stony Silence strategies because you can't combo over top of them, and decks with those cards tend to have larger/more creatures than you do. Time Vault doesn't actually help there.
12  Eternal Formats / Blue-Based Control / Re: Bomberman Redux on: March 28, 2013, 05:24:05 pm
The problem I find with Tendrils specifically and adding other post-combo cards more generally is that I generally don't get to that point and lose. But there are all kinds of strategies that Salvagers/Lotus doesn't beat, like Sphere of Resistance effects or Stony Silence. Tendrils is poor against those strategies, as sometimes is Time Vault/Key
13  Eternal Formats / Western/Pacific U.S. / Re: Denton, TX - March 30 - Madness Comics (Time Vault!) on: March 15, 2013, 11:21:20 am
Awkwardly, a PTQ got scheduled onto this day.
14  Eternal Formats / Blue-Based Control / Re: Bomberman Redux on: November 29, 2012, 11:39:51 am
I'll read the thread and comment more later, but Time Vault seems kind of weak here. It's nice to randomly assemble versus Shops because it's cheap, but against the rest of the field, it seems to be good against the things you're good against and weak against the things you're weak against.
15  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: June 14, 2012, 05:18:22 pm
Is Preordain really worse than Ponder? Ponder is better if you're digging for a specific card but worse in other situations.

Jace seems worse than just extra copies of Griselbrand and Show and Tell. Am I wrong?
16  Eternal Formats / Blue-Based Control / Re: Rainbow Demon--a new ICBM Oath Variant on: April 18, 2012, 01:11:34 pm
You are more troubled by Grafdigger's Cage than Claws of Gix, right?

Which is more effective: removal on Oath like Ray of Revelation, or removal of guys like Spawning Pit.
17  Eternal Formats / Null Rod Based Aggro / Re: Noble Fish: GUW variants here! on: April 18, 2012, 09:41:12 am
Detailed breakdown of my post-Innistrad list w/ sideboarding techniques:

This list has gotten me two 4-X finishes this month at NEV events, 4-2 for a 15th place out of 66, and 4-1-1 for a 9th place (on breakers, dammit) out of 45.  It is simple and brutal as always, and I will be playing it at every upcoming event until Dark Ascension settles out price-wise.
Why do you leave in Path against Gush and Tez?
18  Eternal Formats / Southern U.S. / [Denton, TX] Vintage 4.29.2012 Noon @ Madness Comics & Games on: April 18, 2012, 07:58:54 am
All information copied from

April 29th, 2012

Registration 10:00 - 11:45
Play starts promptly at Noon.

Swiss with a cut to top 8
Entry $20.00
Event will be unsanctioned, but run at Competitive REL. Decklists required.
Head Judge is L2 Jim Shuman.

Madness Comics and Games
111 E University Dr
Suite 112
Denton, TX 76209

8-19 players:
1st: 2 Unlimited Tundras (played)
2nd & 3rd detailed below.

20+ players:
1st: Unlimited Mox Sapphire (near mint)
2nd: 2 Unlimited Tundras (played)
3rd & 4th detailed below

You are allowed 5 free proxies, additional proxies are $1.00 each. Proxies past 15 are free capping the proxy fee at $10.00.
You can come in with your full deck and sideboard proxied for only 30.00.
The proxy fees will be added to the prize pool at 1.20 in store credit for each dollar. This will be a three way split as follows:

8-19 players: 2nd, 3rd, and highest non-proxy deck not already receiving prize.
20+ players: 3rd, 4th, and highest non-proxy deck not already receiving prize.

There are 3 ways to make proxies.

1) Take a basic land card and write the details of the card on it with a fine tip marker. Ball point pens are unacceptable.
2) Take a card that shares some of the characteristics with the card that is being proxied and erase any characteristics that do not match, replacing them with the correct characteristics. See: for more details on how to do this.
3) Print out all 75 cards slipping the paper into the sleeve. (Least desirable)

Please let me know if you want to preregister. I would love to be able to say for certain that we are playing for the Mox Sapphire.

Hopefully we will see you there.
19  Vintage Community Discussion / Rules Q&A / Re: New Rules, and the Death of Oath? on: December 20, 2011, 12:58:19 pm
I am not a judge, but if I am reading this correctly, then this means that Oath of Druids is no longer a deck, since the ability from Orchard is now something the opponent can decline (``Puts a permanent into play under your control or gives you control of a permanent.'')
I think you may be juxtaposing the nesting of categories. My interpretation of the text is that "All Optional Abilities fall into the following categories", as opposed to "All abilities that falling into the below categories are considered Optional Abilities".
No. Any triggered ability or enters the battlefield replacement effect that only does what's in the new Optional Abilities section is now optional. So at REL Competitive Pitchburn Devils is optional, even though it doesn't say "may" on the card.

Dark Confidant is not optional because it does more than just putting a card in your hand.
20  Vintage Community Discussion / Rules Q&A / Re: New Rules, and the Death of Oath? on: December 20, 2011, 08:04:53 am
bactudz is correct, Forbidden Orchard's ability is not optional.
21  Eternal Formats / Northeast U.S. / Re: Announcing the 2012 Northeast Vintage Series! Time to play in NY and NJ! on: November 30, 2011, 06:34:56 pm
22  Vintage Community Discussion / Rules Q&A / Re: Phyrexian Metamorph and Eldrazi and/or Spine of Ish Sah on: August 11, 2011, 10:53:12 am
The judge was correct.

If a Clone of Emrakul dies, it's not shuffled. If a Clone of Blighsteel Colossus dies, it is shuffled.

There is no "from anywhere" ability. It's part of the description of an event, which is then treated differently by triggered abilities and by static abilities creating a replacement effect.

Emrakul has a triggered ability, because it uses the phrasing "When [condition], do [action]." Normally, you check the state of the game
just after the event to see which triggered abilities have triggered. A notable exception do this is abilities that trigger when an object
goes to the graveyard from the battelfield (or, equivalently, when a creature dies): these check the game's state just before the event to
see what triggered. Abilities that trigger "when ~ is put into a graveyard _from anywhere_" are explicitly excluded from this exception
and work like regular triggered abilities: you check the game's state just after the event to see what triggered. Here, after the event,
there is a Clone in the graveyard which doesn't have any triggered abilities, so nothing triggers.

Blightsteel Colossus has a static ability creating a replacement effect, because it uses the phrasing "If ~ would [event], [action]
instead." Replacement effects work differently from triggered abilities: the replacement effect has to exist before the event it
replaces would occur. If the event would happen, a modified event happens instead. Therefore, you have to look at the game's state just
before the event would occur to see what actually happens. Here, just before Clone would be put into the graveyard, it's copying Blightsteel
Colossus, so it has the ability creating the replacement effect. The event [Clone is put into the graveyard] is replaced by [reveal Clone
and shuffle it into its owner's library].

Daniel Kitachewsky
L3, Paris, France
MTGRules-L Netrep
23  Eternal Formats / Blue-Based Control / Re: [Deck Discussion] Oath of Druids with Rune-Scarred Demon on: July 27, 2011, 12:04:02 pm
Blessing seems really poor. It seems like you'd rather have another Noxious Revival and just Will and win. It seems to me that the path is:
1) Resolve Oath.
2) Oath triggers, get RSD, get Time Walk (or Noxious Revival and cast Time Walk)
3) Oath triggers, get RSD, re-cast Walk or get Will and win.
24  Vintage Community Discussion / General Community Discussion / Re: Benedict of Amber on: March 03, 2011, 05:08:44 pm
Here's what Dresden Files author Jim Butcher had to say about Benedict, to lay this Vader nonsense to rest.

Benedict of Amber, hands down.  The man can infinitely alter REALITY.  He can walk to any world he can imagine.  What in the world makes anyone think that Benedict would enter a fight he couldn't win?  Against Vader, he'd go out into Shadow and find his own lightsaber.  After that, he chops a retirement-age disability candidate to bits, assuming he didn't take a few moments to be thorough and find some armor that stopped lightsabers while he was there, which he would.  He's thousands of years old, and he's spent every day training, fighting, and generally becoming increasingly more bad.  You don't live a life like that without being intensely intelligent when it comes to choosing your fights.

Pfffff.  All the rest are but Shadows.
25  Vintage Community Discussion / General Community Discussion / Benedict of Amber on: March 03, 2011, 04:53:17 pm
This is an open challenge. Screw that Batman and Darth Vader nonsense. Is there anyone who can take out Benedict of Amber in a fight?
26  Vintage Community Discussion / General Community Discussion / Re: The great debate: Darth Vader vs Batman on: March 03, 2011, 10:47:09 am
Also, Vader is unlikely to sneak up on Earth with the Death Star. Batman spends a lot of his time chilling out in the Justice League Satellite. It's in space, has teleportation systems (something Vader's team never came up with) and has monitoring technology from actual in-universe gods. And do you remember how long the Death Star took to warm up?

But at the end of the day, Vader is a whiny guy with human morality weighing him down as well as angst over his long lost loves and his children. LUKE SKYWALKER took him down, and Luke has practically no formal training whatsoever.
27  Vintage Community Discussion / General Community Discussion / Re: The great debate: Darth Vader vs Batman on: March 02, 2011, 12:54:56 pm
If space travel out of the galaxy isn't possible, Batman and Vader wouldn't meet.
Of course that type of travel DOES exist in the DC Universe, and Batman has access to it. How many times has he gone into space to fight one conqueror or another?
28  Vintage Community Discussion / General Community Discussion / Re: The great debate: Darth Vader vs Batman on: March 02, 2011, 12:48:18 pm
Batman has gone into space to fight villains all the time. Batman has even hopped into parallel dimensions before.

Worst case scenario: "Hey GL, can you go out to a planet over there and pick me up some critters? I need to beat some chump down."
29  Vintage Community Discussion / General Community Discussion / Re: The great debate: Darth Vader vs Batman on: March 02, 2011, 12:40:06 pm
In the Expanded Universe of Star Wars, there is an animal who produces a bubble that blocks Force powers as a form of camouflage.

Batman goes over there, picks some up, and then whips Vader's ass. It wouldn't even be a fair fight at that point; Vader never trained while Force blind and he's too used to relying on the Force.

Edit: I forgot armor from spun cortosis ore can shut down lightsabers on contact.
30  Vintage Community Discussion / Card Creation Forum / Re: New Keyword Ability: Augur on: February 12, 2011, 09:47:17 pm
Why shuffle at all? Why not reveal the top card of the library? I would hate to play a block heavy with this mechanic because there's all this shuffling to not really advance the gamestate. If you let them reveal the top card, then you can set it up and it will resonate better with players. Randomness is a Timmy mechanic, but the payoff here is not big enough to appeal to Timmies. For that matter, why is this better than just cantripping? I see the functional difference, but why is that difference important?
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