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31  Vintage Community Discussion / Rules Q&A / Re: Double Time Vault Activations on: January 26, 2011, 11:50:44 am
Not contradicting Clariax here but adding a little explanation:
Players get confused because of the order the Time Vault abilities were put on the stack. The way the extra turns are created is backward of this. If I activate Time Vault and you respond by activating your Time Vault, your extra turn goes on the stack and then mine goes on above it, so I get the first extra turn.
32  Vintage Community Discussion / Elder Dragon Highlander Forum / Re: So I changed my General... on: December 08, 2010, 03:35:23 pm
You know EDH is supposed to be about fun, right?
33  Eternal Formats / Creative / Re: Leyline of Anticipation.dec on: December 07, 2010, 07:30:23 pm
FAQs are not kept up to date. The Comprehensive Rules are. They changed the way loyalty abilities worked sometime this year to close a weird loophole.
34  Vintage Community Discussion / General Community Discussion / Re: Menendian wrote an e-book on gush - $8.99 on: December 07, 2010, 03:36:01 pm
I may or may not be Klep.
35  Vintage Community Discussion / Card Creation Forum / Re: A Booster Pack From My Set on: November 25, 2010, 11:25:56 pm
If you refuse to acknowledge that rehashing old mechanics is a bad thing, then I can't really do anything but point out your lack of understanding a fundamental aspect of both game design and business.
Rehashing old mechanics is not a bad thing. Wizards tries to improve on the past often. Most of the obvious stuff has been done already. Variants of old mechanics are not uncommon and not frowned upon.

The land here is awful though. Players don't like cards that help their opponents. That's something that's come out of the original GDS if you were paying attention.
36  Vintage Community Discussion / Card Creation Forum / Re: Design Challenge #4 on: October 28, 2010, 10:14:03 am
Misread.  You can make them artifacts that cost {2} with sacrifice abilities instead.
If you want your designs to be taken seriously, post actual fully written out card templates with names and power/toughness.
37  Vintage Community Discussion / Card Creation Forum / Re: Design Challenge #4 on: October 27, 2010, 03:46:14 pm
I have no problem extending the deadline if people want.

AmibvalentDuck: Artifacts!

Also, fully templated cards with names are a good idea!
38  Vintage Community Discussion / Card Creation Forum / Design Challenge #4 on: October 26, 2010, 05:30:49 pm
I've changed the name from GDS2 design challenge to just Design Challenge.

I am inspired by Lapille's article from last Friday. So here's the new challenge:

You need to fill a hole. Create 5 common or uncommon artifacts that can go in Scars of Mirrodin that encourage players to not play mono-brown. They should encourage differentiation between artifact decks, and play toward colors or color-oriented draft strategies (they do not have to have explicit mention of colors on them).

For more about what this means: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/113
Will probably wrap this one up by Saturday sometime.
39  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #3 on: October 26, 2010, 05:28:22 pm
Sweet!
40  Vintage Community Discussion / General Community Discussion / Re: What's your profession? on: October 25, 2010, 09:30:04 am
You may know that Chris is an attorney, but a less known fact is that he actually studies Demonic law.  Inspired by the landmark cases of Faust v Devil and Robert Johnson v Devil, Chris can get you back the soul that's rightfully yours, and that's that.
He also assisted in the famous case Devil v. Jabez Stone.
Is "Demonic Attorney" a pen name for Daniel Webster?
I'd like to point out that that case was tried in New England!
41  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #3 on: October 19, 2010, 10:34:24 am
Sure. I'm out, but I have no problem continuing this as a trend.
42  Vintage Community Discussion / General Community Discussion / Re: Goodbye to Deckcheck.net on: October 18, 2010, 12:11:14 am
What is the Clifton trial?

I wonder if there's room for somebody in the community to take over.
43  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #3 on: October 13, 2010, 10:31:40 pm
Venser's Touch - 1W (Uncommon)
Instant
Exile target artifact.  Return the exiled card to the battlefield under its owner's control at the beginning of the next end step.

Momentary Blink for artifacts. Reset counters or imprinted cards. Temporarily remove an artifact to take them below metalcraft.
44  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #3 on: October 12, 2010, 09:44:21 am
Yeah, me too. I think everyone who filled out the essays correctly (minimum and maximum word count) advanced.
45  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #2 on: October 06, 2010, 11:25:20 am
Ooh, this is a sweet challenge.


If we're supposed to keep the current Standard in mind, it probably means this card is part of Scars block; most likely the third set.

The art is obviously for an artifact creature. It looks like a Dragon. There are other ways to go, but I think this is the easiest visual fit.

Presumably there are no creative holes in the set, so this doesn't get a name, so it's not gonna be mythic, it'll be rare.
Visual clues:
It appears to be flying.
It's being swarmed by (in combat with) a bunch of crows (which are 1/1s). And it looks like it's kicking butt.
It has multiple tails, and spikes.

What this tells us:
It needs to be big. We're talking 6/6 or greater.
It needs to have a combat ability. We want it to be able to attack and hit hard.
It needs to be able to deal with weenie hordes.

Talon Tail Hellkite - 7
Artifact Creature - Dragon
Flying
Whenever Talon Tail Hellkite attacks, it deals 2 damage to each creature with flying defending player controls.
Whenever Tail Tail Hellkite deals combat damage, it deals 2 damage to each creature without flying defending player controls.
7/7
46  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #1 on: October 05, 2010, 01:42:07 pm
TGDS = The Great Designer Search.

Sure, the most important part of the card was its ability to play in Limited. I think an aggressive card that encourages you to play with defensive cards doesn't make a lot of sense. The pump you give isn't a huge boost. I don't see the benefit you get from building around this card to be rather significant or cool enough to justify doing it. For examples of printed cards that do this well, in addition to the original cards I suggested, I'd also include Lightning Rift and/or Astral Slide.

Flavor-wise this card should probably be a Treefolk. And yes, I posted a second time to specifically encourage cards that looked like finished products.
47  Vintage Community Discussion / Card Creation Forum / Re: Planeswalker: Andregal, Master of Time on: October 05, 2010, 10:39:03 am
The +1 is the same as Ajani Vengeant's ability. You should change it.

Not it's not. Ajani's ability doesn;t tap the permanent, it just keeps one tapped. Vastly different applications.

@DubDub: You're right, it's too complex and unmanageable in practice.
48  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #1 on: October 05, 2010, 09:36:54 am
I'm declaring Marco the winner on this one. Congratulations. There were some problems with your design, but I think your card best fit the challenge and could most easily be tweaked into something sweet. Plus, I think the payoff on your card is the most exciting. Blue Lotus, you were close, but I feel your card isn't focused enough.

Marco, your turn!
49  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #1 on: October 05, 2010, 09:34:14 am
Vitalizing Barrier
1 {G}
Creature- Wall

Whenever a creature enters the Battlefield, you may gain 2 life.
It draws on the life web to form a barrier that protects the body and nourishes the soul.

0/4
This is going to be an obnoxious Limited card. Soul Warden is already a borderline obnoxious card, and it only gains one life. This is more like an enabler card for Ajani's Pridemate and Serra Ascendant. The main problem with this card is that there's no way to build around it. What cards make this card good in Limited? Creature. What are you going to play a ton of anyway? Creatures.

Thicket Guide   {2} {G}
Creature - Elf Scout
Other Elf creatures you control have " {Tap}: Target creature gets +1/+1 until end of turn."
Other Scouts you control are unblockable.
1/1
I'm pretty sure this is a rare card. Pumping an obscure tribe and granting unblockable are both pretty rare. Unblockable only shows up on three green cards: one of them is also blue, one of them is heavily aligned with a block keyword (and plays off green hating artifacts), and one of them is rare. It's a fine card to build around, but not a particularly tricky one. Also, the scouts in the set would have to be amazing to justify me playing a 1/1 for 3!

Card Name
GG
Creature - (Uncommon)
2/2
When Card Name is put into a graveyard from the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
Swing and a miss for flavor, but there's some interesting stuff here. GG costs are almost inherently uncommon, and 2/2s for 2 are iminently playable. I like the tutoring here. The problem is that it goes by converted mana cost, rather than power.

Worldly Bard
1 {G}
Creature - Human Druid
When Worldly Bard enters the battlefield, if you control 6 or more lands, draw two cards.
The more he sees, the more he speaks.
2/2
I'm trying to decide if this guy is uncommon or not. "Draw 2" means he probably is, but depending on the format you could probably make an argument either way. The problem with this card is that I can see it not being enough by the time you have 6 mana. There's generally not a real ramp strategy in Limited, because those cards are often stolen up for fixing and similar effects. It's a neat card, but he's competing against 6 drops instead of 2 drops. Would probably see play in generic green stratgies, which is apoint against.

Assmaster
 {1} {G}
Creature - Troll Shaman

Whenever a creature with toughness greater than its power enters the battlefield, put a number of chant counters equal to its toughness on Troll Shaman.

Assmaster gets +0/+1 for each chant counter on it.

Remove a chant counter from Assmaster: Target creature gets +1/+0 until end of turn.

1/1
The templating is off on this: you can't decide what to call it in places, and the flavor is worse than non-existent. Trolls tend to regenerate and have shroud, not weird combat pumps. There is one Troll in all of Magic without regeneration, out of 21! And why chant counters? Not a big deal, but you should really work on creating more polished cards. I'm not entirely sure what you're trying to do: this grows in toughness for creatures with toughness greater than power, but then it turns around and pumps power. So in other words, an aggressive card that rewards you for playing defensive cards? The strategy custom-built to want this, Doran, doesn't even want the power boost. The card just needs some more tuning to have a cohesive design emerge.

The gang's all here!

Casting Cost: 4G

Sorcery

For each green creature in play, put a token into play that has haste and is a copy of that creature.  Sacrifice all green creatures at end of turn.

------------------------------------------------------------------------------

Hornet's Nest

Casting Cost: 1GG

Sorcery

Discard any number of cards from your hand.  For each card discarded this way, put a 1/1 flying insect with Infect into play.

------------------------------------------------------------------------------

Sylvan Spellbook

Enchantment

G

Whenever an opponent draws a card, you may draw a card.  If you do, take one card from your hand and put it on the bottom of your library. 
The Gang's All Here is a rare version of an Overrun. But it's just an overrun.
Hornet's Nest is a weird card. I guess it rewards you for playing Madness and flashback cards, but that would depend heavily on the environment. (In the future, if you're submitting a card that assumes certain mechanics are in the environment, you should specify they're there). Even then, it's just another outlet?
Sylvan Spellbook is a neat card; it smacks of Sylvan Library. It's not as abusable as Sylvan Library though, and I'm trying to see what ways you could build around this.
50  Vintage Community Discussion / Card Creation Forum / Re: Planeswalker: Andregal, Master of Time on: October 05, 2010, 09:09:39 am
The +1 is the same as Ajani Vengeant's ability. You should change it.
51  Vintage Community Discussion / Card Creation Forum / Re: TMD TGDS Practice Competition #1 on: October 01, 2010, 05:14:27 pm
A few notes, since people asked.

A) It doesn't have to be monogreen. It would obviously be less effective at its goal if it were gold, but that's the risk you take.
B) Submitting multiple cards works against you. In TGDS2, one guy did it by making a 6 card cycle (including artifact). They rewarded him for the risk but didn't count it. He had a very good thematic reason for doing it. Would suggest spending more time on cards including names with real flavor (and maybe flavor text) instead of just throwing a bunch of ideas out.
C) You can modify your submission if you'd like.
52  Vintage Community Discussion / Card Creation Forum / TMD TGDS Practice Competition #1 on: September 30, 2010, 04:02:21 pm
I'm bored, TGDS2 is almost upon us, and this forum is dead. Time to fix that!

Before we had some ideas about making a CCF design contest. I don't even remember how it went, but I remember it being exciting. I want to do it again to get experience building around restrictions, which is something amateur designers don't do often, and professional designers do all the time.

So here's how this will work. I'll start. I'll post a set of design criteria (not too hard to start) and I'll leave it open for a few days to a week depending on how complex it is. Anybody can post their ideas. At the end, I'll give feedback on each submission, post a winner. The winner can then start their own thread. Entries into the contest go in the thread the contest is posted in.

So here's #1. It's fairly straight forward, and I'll give you through Monday (so entries close sometime like midnight on Monday CDT).
Green uncommon that encourages you to draft around it.

Some explanation. This is one of the holes TGDS1 contestants had to fill. Think of Furnace Celebration, Dampen Thought, Reassembling Skeleton. It doesn't have to support an entire archetype on its own, but a big roleplayer uncommon in Limited that encourages some Johnny drafting.
53  Eternal Formats / Eternal Article Discussion / Re: [Free Article]Initial Thoughts on Winners/Losers in 3rd Gush Era on: September 23, 2010, 02:51:10 pm
BrassMan and I both realized that a lot of Gush decks we had fond memories of didn't run 4 Merchant Scroll, much less 4 Ponder.
54  Vintage Community Discussion / Card Creation Forum / Re: Counterspell Land on: September 23, 2010, 02:48:55 pm
I don't like this card. Free counters are suspect. This is a free counter that you can rebuy with Life from the Loam. Imagine having two of these out and just not tapipng them. The opponent would be in a tough spot!
55  Eternal Formats / General Strategy Discussion / Re: Elves! We have a winner! on: September 21, 2010, 10:06:02 am
At what mana cost does this card become better than Weird Harvest? That's the comparison you have to make.
56  Eternal Formats / General Strategy Discussion / Re: Dual Lands on: September 20, 2010, 10:16:03 am
Cerebral Assassin!
No one plays that either. For a reason.
Also, Cerebral Assassin ran painlands, not shocklands.

Yeah, these are cool and well designed and not vintage playable.
57  Eternal Formats / General Strategy Discussion / Re: [SCD] Precursor Golem on: September 14, 2010, 02:03:15 pm
Guys, when cards reference themselves they shorten their names.  Someone nature's claiming one of the tokens does not get to nature's claim your Lodestone.  If they did, it would say "all other golems you control."
Incorrect. Only legends with lots of text shorten their name. It would only care about golems you control if this was only intended to affect golems you control.

The templating for this is different, as there has never been any precedence for referencing a creature type without using the word creature in the templating. This makes it a confusing concept. For example, look at every lord ever created, then look at Precursor Golem. Precursor Golem has created an Artifact Creature -- Golem named Golem. It has a name for targeting purposes. (Think killing a Plant token created by Avenger of Zendikar with Maelstrom Pulse.) If the effect of Precursor Golem killed all Golem creatures, it would say that, but it does not. And if that is the intent, Wizards is changing their card text, and that is confusing.
This is totally incorrect. When Lorwyn/Morningtide introduced Tribal, it meant things with creature subtypes were not creatures, and things that cared only about creatures (like pump) specified. Other cards do not. When something doesn't care about creatures and wants to affect all permanents, it uses just the tribe.

Crystalline Sliver {WU} |Creature -- Sliver| 2/2. All Slivers have shroud.

Thus any spells that target this would also target any other Golem Permanents, including any Tribal Enchantment - Golem or Tribal Artifact - Golems that would later be printed, as well as an enchantment turned into a creature with Opalescence and granted the Golem creature type by Imagecrafter.
58  Eternal Formats / General Strategy Discussion / Re: Bruizar's All Seeing Eye looks at Scars of Mirrodin on: September 09, 2010, 03:21:14 pm
This doesn't quite work. I re-read it, and you missed something.

The tokens are 2/2!

Grand architect gives infinite life, infinite colorless mana and infinite tokens with Thopter Foundry / Sword of the Meek

I am not sure, what I am missing. But doesnt Thopter say "Sacrifice nontoken artifact". So some infinite engine won't be possible. And it is important to underline, that Grand Architect doesn't enable colorless mana. You can tap blue creatures for artifact mana (cast/activate).

Sacrifice Sword of the Meek to Thopter Foundry -> Get a 2/2 Blue Artifact Token, gain 1 life, Sword of the Meek returns equipped on your token. Tap the Blue artifact token with Grand Architect's ability to add  {2}, usable only on artifacts and activated abilities of artifacts. Use that mana to sacrifice Sword of the Meek to Thopter Foundry, rinse, repeat.
59  Eternal Formats / Vintage Adept Q&A / Re: Vintage Adept Q&A #19: Sneak Attack on: September 08, 2010, 12:11:02 pm
If you cast a spell, say "Storm Count 1", and make a hash on your life pad, players will sometimes jump and try to counter the wrong spell.
60  Eternal Formats / Blue-Based Control / Re: [Deck] Bomberman on: August 12, 2010, 04:25:47 pm
In my experience trying to beat Oath by focusing on stopping the card Oath is a mistake. Traditionally, I've always worked on stopping Oath from triggering, waiting to combo off in one turn or just beat down with a Spawning Pit around. Now both decks have Jace, meaning Oath doesn't have to resolve to win. I'm thinking that my sideboard strategy should probably include a mix of Spell Pierces. If you want to concentrate on stopping Oath, you can run Leyline of Sanctity which splashes against TPS. Then again, we have Canonist, which is a much better strategy against TPS.

Spell Pierce and Kataki is also a grand strategy against Stax.
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