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31  Vintage Community Discussion / General Community Discussion / Re: Commander 2014 on: July 29, 2014, 09:10:34 am
Can you imagine Tez, Lili of the Veil or Jace, TMS as a commander? The planeswalker commanders had to be specially designed to avoid enormous power level problems. Tez would be particularly egregious: just keep using his -X to fetch out ramp artifacts to keep paying the increasing commander tax. Once the board is cluttered up, Time Warp and use his -5 to overrun.
32  Eternal Formats / General Strategy Discussion / Re: - New Slivers on: July 24, 2014, 11:00:50 am
Seems like leaving out Demonic Consultation, Ancestral Recall, and Time Walk is an oversight? Maybe some of that Black Lotus action too?
33  Vintage Community Discussion / General Community Discussion / Re: English legends booster draft entry fee? on: July 23, 2014, 08:04:11 pm
Sell the box of legends; buy 1x of each rare, 1x of each U1, 2x of each U2, 3x of each C1, and 6x of each C2 to make a draft sim cube and draft it as many times as you want, you can even simulate the A-B split with this
QFT. Not sure why you'd crack packs when you can get the same effect easily. You have a genuine rarity on your hands and you're basically proposing to "waste" it.
34  Eternal Formats / Ritual-Based Combo / Re: Doomsday (the Ritual approach) on: July 22, 2014, 10:05:37 pm
The biggest thing I see is that Spell Pierce #1 might be better than Flusterstorm #4. Being able to counter a Sphere/Jace/Oath is relevant. The rest of the list seems solid.
35  Eternal Formats / General Strategy Discussion / Re: [jou] triton shorestalker on: July 21, 2014, 08:42:11 pm
Realistically, how is {U} for a 1/1 unblockable better than 1C for a flying critter? Is this really better than Silhana Ledgewalker or Surveilling Sprite? If you're on an Earwig Squad theme, doesn't that argue for Rootwater Thief to give you better odds of exiling all of the opponent's wincons before they can draw one?
36  Eternal Formats / Miscellaneous / Re: BUg Doomsday. Dark Ritual < Deathrite Shaman on: July 17, 2014, 01:55:38 pm
It included a 1-of Doomsday as an alternate plan of attack in the face of extreme hate as well as a non-graveyard-dependent kill condition.
And that's really where I see things. You play BUG aggro/control with the option of "oops I win" off Doomsday if they're ever unprepared to deal with it.
37  Eternal Formats / Blue-Based Control / Re: Can you make Gush Storm with Ancestral + no other power? on: July 15, 2014, 03:57:51 pm
The loss of Lotus is crippling for most storm decks. Gush-Bond might be least affected, but still.
38  Eternal Formats / Blue-Based Control / Re: Can you make Gush Storm with Ancestral + no other power? on: July 15, 2014, 10:02:47 am
Storm decks really want black lotus. Why not dredge?
39  Eternal Formats / Miscellaneous / Re: BUg Doomsday. Dark Ritual < Deathrite Shaman on: July 15, 2014, 09:06:07 am
It's not hard to imagine a rebuild into Grixis with 1x Doomsday as sort of a super-Tinker. It'd be very different because you're replacing the GushBond engine with Bob and planeswalkers. Less explosive, more resilient to Spheres, less resilient to Oath. I think Soly has talked about doing this or at least something like it.

GushBond has a proven track record supporting both aggro and combo. Let's bear in mind, though, that a winning Doomsday pile doesn't require anything that a blue deck with a Tendrils in it wouldn't run in the first place:

Draw spell (Ancestral, Brainstorm, Gush, Gitaxian Probe, Ponder, etc)
Black Lotus
Yawg Win
Storm count upper (Duress, Repeal, Hurkyl's Recall, etc)
Tendrils

We're not jumping the shark by adding Doomsday and expecting it to perform.
40  Eternal Formats / Miscellaneous / Re: BUg Doomsday. Dark Ritual < Deathrite Shaman on: July 15, 2014, 07:27:37 am
Dack is extremely cute with Doomsday since his +1 not only helps you find Doomsday but also enables you to win off it without Gush. I'm not sure Dack represents an alternate win condition or helps with the awful UR and RUG Delver matchups, though.
41  Eternal Formats / Miscellaneous / Re: BUg Doomsday. Dark Ritual < Deathrite Shaman on: July 15, 2014, 07:03:04 am
What about dropping doomsday altogether and making an aggro gush tendrils list? Maybe with pyromancer?
In playing the deck, I've found that leaving in 1x Doomsday and 1x Tendrils is enough for the option to be "available." Folks have been caught off guard in both directions: they thought they were playing against Storm with some Deathrites and had no way to answer an aggro clock (removal out, Flusters in). And I've had people think they were up against BUG Aggro be surprised when I Tendrils them out on turn 2 (Flusters out, removal in). The GushBond core supports both strategies and the combo doesn't really suffer all that much for losing Lab Man and 1x Doomsday.

Pyromancer vs Trygons is sort of an interesting question, but Trygon helps the Workshops matchup. I tried Tarmogoyf for a bit while waiting for Ensoul Artifact to be added to Cockatrice and I'd never run Scissors over it so long as I have access to green. I never had Goyf in hand and wished it was Scissors instead, but there were a few situations where it had to be Goyf.

Current sideboard is:
1 Grafdigger's Cage (Oath, Dredge)
1 Laboratory Maniac (on the verge of getting cut)
1 Snapcaster Mage
1 Tarmogoyf
1 Trygon Predator
1 Repeal
1 Forest
1 Duress
1 Thoughtseize
1 Misdirection
2 Abrupt Decay
3 Extirpate
42  Eternal Formats / Miscellaneous / Re: BUg Doomsday. Dark Ritual < Deathrite Shaman on: July 12, 2014, 01:18:48 pm
As I play this deck more and more, I'm noticing that I seldom actually need Lab Man to win. He's key to matchups where I might need to win on turn 2-3, but those are few and far between. What might a Doomsday kill as an abstract and available but wholly unnecessary threat look like?

We're going to try to meld two strategies: BUG aggro for a clock and Doomsday to exploit openings. We're going to forego Lab Man since it's fair to assume we only need 7-8 storm to win, but we're going to try to leave Gush-Bond intact.

GushBond core (18 cards):
4 Gush
1 Merchant Scroll
1 Vampiric Tutor
1 Imperial Seal
1 Mystical Tutor
1 Ancestral Recall
1 Brainstorm
1 Ponder
4 Preordain
1 Demonic Tutor
1 Yawgmoth's Will
1 Fastbond

BUG Aggro core (7 cards):
3 Deathrite Shaman
1 Snapcaster Mage
2 Trygon Predator
1 Vendillion Clique

Combo core (2-3 cards):
1-2 Doomsday
1 Tendrils of Agony

Manabase (21 cards):
1 Lotus
4 Mox (leave out Pearl)
1 Mana Crypt
15 lands

So that leaves us with 11-12 slots to defend ourselves.
4 Force of Will
2 Mental Misstep
2 Spell Pierce
2 Abrupt Decay
1 Hurkyl's Recall

To abandon the aggro plan, we need to remove 3 cards. To abandon the combo plan, we can ditch 4-5 cards.
Building mostly on the obvious:
2 Abrupt Decay
1 Trygon Predator
1 Super Scissors
1 Duress
1 Thoughtseize
1 Hurkyl's Recall
1 Forest

1 Snapcaster Mage
3 Extirpate

That leaves three slots. We can double down on aggro with some goyfs/equipment/scissors or we can buttress the combo plan with Lab Man and some rituals.

Thoughts?
43  Eternal Formats / General Strategy Discussion / Re: Ensoul Artifact on: July 09, 2014, 10:15:30 pm
I think what folks are missing as they evaluate this card is that a 5/5 on turn 1 is a huge threat out of the sideboard, particularly when you're on something like storm combo. This will never fuel a dedicated deck because any commitment to an aggro strategy enablers folks to 2-for-1 you far too easily. By contrast, who wants to keep their artifact removal in against TPS or Doomsday? Moreover, this is a bit of a trump to Workshops because resolving a single 2 cmc enchantment lets you profitably attack. If they play Chaice @ 0 or 2 instead of @1, they've pretty much already lost to your primary game plan.
44  Vintage Community Discussion / General Community Discussion / Re: Magic Online is an Abomination on: July 08, 2014, 10:15:59 am
I also think that the pay-for-play structure of MTGO and higher barrier to entry for Vintage specifically *lessens* the tightness of the deck lists. Not everyone who is skilled at this game will have the funds or the desire to drop $1000+ on digital Power.
Power aside, even some sideboard cards are pretty expensive. Ie. Hurkyl's Recall.
45  Vintage Community Discussion / General Community Discussion / Re: Magic Online is an Abomination on: July 08, 2014, 09:04:18 am
Typically, for people to make that kind of investment into their digital collections they are looking to get some sort of return through prizes and they at least believe themselves skilled enough to do so.
And what's sort of fascinating about that is that it presumes arrogance. Ie. Most of the players have to overestimate their odds of winning, perhaps grossly, to facilitate a stream of positive expected value opportunities for a very few.
46  Eternal Formats / General Strategy Discussion / Re: - New Slivers on: July 06, 2014, 09:31:24 am
Considering that slivers have a new rainbow manabase that seems trivial.
Huge difference between needing one or two rainbow lands. In particular, you want to be able to cast other slivers or fire off a Wasteland.
47  Eternal Formats / Eternal Article Discussion / Re: [SCG Premium] UW Stoneforge in Vintage by Drew Levine on: July 03, 2014, 07:58:52 pm
It's the same rhetoric that we've been hearing since the early 2000s. "If pros put their mind to it, the Vintage metagame would be totally be split apart because these filthy casuals don't know how to build their decks."
In fairness, it took how long for GushBond to catch on? There was a time when 4x Merchant Scroll, 4x Gush, 4x Brainstorm was legal and people were only playing 1x Merchant Scroll. Let that sink in. Now remember that 4x Necropotence was also legal and nobody was playing that either, except maybe in "suicide black."

I think that the introduction of Gro-a-tog and a "deck to beat" that, unlike Keeper, was actually good is what changed things.
48  Eternal Formats / General Strategy Discussion / Re: Ensoul Artifact on: July 03, 2014, 05:01:25 pm
I had to think about this for a while, but I think it enables a pretty insane BUG list. Long story short a turn 1 5/5 gives Workshop aggro and Guli.dec fits. The usual 1 mana removal spells get a tremendous boost from this as does Abrupt Decay. I think Misdirection might go back to maindeck play. Auras can be Misdirected on the stack which means that Misdirection can also be used to "steal" these things.

Also something to think about, this is a 5/5 with "haste" since the Mox could have been under your control at the start of the turn. This is actually a Jace killer.
49  Eternal Formats / Eternal Article Discussion / Re: [SCG Premium] UW Stoneforge in Vintage by Drew Levine on: July 03, 2014, 08:23:03 am
It's the same insult some of us having throwing around for a while. When you think you know what's best, you trap yourself in a local optimum that may or may not be globally optimal. Look at how poorly the community fared at evaluating Dark Confidant and Jace TMS. They thought they knew how to build blue. I don't remember anyone boohooing Lodestone Golem, though.

It'll be interesting to see what they can really do, though. It's one thing to say the meta's underdeveloped. It's another thing to consistently beat Doomsday, Shops, UR(g) Delver, and Oath. We already have several tuned decks that can consistently put the game away on turn 2 if you're unprepared.

50  Eternal Formats / General Strategy Discussion / Re: The Chain Veil on: July 02, 2014, 11:00:57 pm
Because you'll have 8 mana on turn 2? Why not just run 4x Voltaic Key?
51  Eternal Formats / General Strategy Discussion / Re: The Chain Veil on: July 02, 2014, 08:47:18 pm
? Unless there's a better unrestricted enabler, of course you would.
You'd run it out on turn 1 and "tinker" out Time Vault. Turn 2 you'd start untapping it and taking infinite turns. Why would you run Veil instead of...Mountain Goat?
52  Eternal Formats / General Strategy Discussion / Re: The Chain Veil on: July 02, 2014, 06:20:36 pm
I still can't get over how much worse Veil is than Rings of Brighthearth.

Quote
-1: Tinker for an artifact that costs 4 or less.
+1: Untap target artifact.  Add mana to your mana pool equal to its casting cost.
ULT: Win the game.

Isn't Tez + Vault basically a better version of exactly this interaction?

That depends on what the new hypothetical walker's stats are.
Even if the hypothetical walker cost {1}{U} and came with 10 loyalty, you wouldn't play this to enable it.
53  Eternal Formats / General Strategy Discussion / Re: Act on Impulse on: July 02, 2014, 02:48:30 pm
As an interesting oddity, you can theoretically use this in Doomsday to dodge Spirit of the Labrynth. Or you can just Abrupt Decay it.
54  Eternal Formats / General Strategy Discussion / Re: The Chain Veil on: July 02, 2014, 02:46:32 pm
I think the easiest response is that you've listed cards that can combo out more compactly. Ie. Tez with Time Vault; Metalworker with Staff of Domination; Ral Zarek with Time Vault.

While there's an argument to be made that unrestricted cards are easier to assemble combos with, I think that both the mana requirements and the additional card in each combo are prohibitive.
55  Vintage Community Discussion / General Community Discussion / Re: Magic Online is an Abomination on: July 01, 2014, 08:23:48 pm
Cockatrice is very hit-or-miss.
Any game without a ranking or reputation system is.
56  Vintage Community Discussion / General Community Discussion / Re: Magic Online is an Abomination on: July 01, 2014, 07:35:04 am
No, I'm good on avoiding that player pool.
What is that suppose to mean?
Presumably he thinks that the Vintage players on Cockatrice have inadequate personalities or play skill. I'm not sure how high play skill is on average (and maybe having to purchase $1000 worth of e-cardboard screens for investment in the format), but I've had no difficulty finding skilled opponents.

We can and should get back to running online tourneys as well.
57  Eternal Formats / General Strategy Discussion / Re: Boonweaver Giant on: June 30, 2014, 11:11:22 am
Sovereigns of lost Alara is a more powerful version of this card.
I disagree. If Yawgmoth's Bargain was made into an Aura, this would be better than Sovereigns or Bruna for finding it and getting it into play. That said, we already have the option of Oathing out Academy Rector and saccing it to Cabal Therapy. So I'm not sure why anyone would ever play this. Nothing could ever be good enough. Ie. Consider an Aura that lets a creature kill any player it deals combat damage to. That's still worse than Emrakul. To be playable with this, an aura would have to give hexproof, haste, unblockability, and instakill to a player.
58  Eternal Formats / General Strategy Discussion / Re: Boonweaver Giant on: June 30, 2014, 10:50:44 am
How many seconds have you spent when you post this thread?
Eldrazi Conscription is a card. This is not better than Emrakul and it's hard to imagine a future Aura that makes a 4/4 better than Emrakul.

Ie. Consider a Pattern of Rebirth variant that turns critters into planeswalkers and you only run Nicol Bolas and/or Karn. Is that even good enough? An Aura that turns any critter into a Platinum Angel? Take it further: turn Necropotence into an Aura. Good enough? Nope. Yawgmoth's Bargain *might* be good enough.
59  Vintage Community Discussion / General Community Discussion / Re: Magic Online is an Abomination on: June 29, 2014, 09:04:54 pm
many of us have to turn to MTGO or there is no Magic. So, as we've done for years, we try to make the best of it.
Cockatrice. The interface is pretty good and the opponents are of decent quality.
60  Eternal Formats / General Strategy Discussion / Re: Hushwing Gryff on: June 27, 2014, 08:16:49 am
What's sort of interesting is that one of the best ways to grab Dreadnought is with Trinket Mage. So...this is perfectly awful in many ways.
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